1^BaseWorld:
2	Inherits: ^Palettes
3	AlwaysVisible:
4	ActorMap:
5	ScreenMap:
6	Selection:
7	MusicPlaylist:
8		VictoryMusic: score
9		DefeatMusic: map
10	TerrainGeometryOverlay:
11	DebugVisualizations:
12	Locomotor@FOOT:
13		Name: foot
14		Crushes: mine, crate
15		SharesCell: true
16		TerrainSpeeds:
17			Clear: 90
18			Rough: 80
19			Road: 100
20			Bridge: 100
21			Ore: 80
22			Gems: 80
23			Beach: 80
24	Locomotor@WHEELED:
25		Name: wheeled
26		Crushes: mine, crate
27		TerrainSpeeds:
28			Clear: 80
29			Rough: 40
30			Road: 100
31			Bridge: 100
32			Ore: 70
33			Gems: 70
34			Beach: 40
35	Locomotor@HEAVYWHEELED:
36		Name: heavywheeled
37		Crushes: wall, mine, crate, infantry
38		TerrainSpeeds:
39			Clear: 80
40			Rough: 40
41			Road: 100
42			Bridge: 100
43			Ore: 70
44			Gems: 70
45			Beach: 40
46	Locomotor@LIGHTTRACKED:
47		Name: lighttracked
48		Crushes: wall, mine, crate
49		TerrainSpeeds:
50			Clear: 80
51			Rough: 70
52			Road: 100
53			Bridge: 100
54			Ore: 70
55			Gems: 70
56			Beach: 70
57	Locomotor@TRACKED:
58		Name: tracked
59		Crushes: wall, infantry, mine, crate
60		TerrainSpeeds:
61			Clear: 80
62			Rough: 70
63			Road: 100
64			Bridge: 100
65			Ore: 70
66			Gems: 70
67			Beach: 70
68	Locomotor@HEAVYTRACKED:
69		Name: heavytracked
70		Crushes: wall, infantry, mine, crate, heavywall
71		TerrainSpeeds:
72			Clear: 80
73			Rough: 70
74			Road: 100
75			Bridge: 100
76			Ore: 70
77			Gems: 70
78			Beach: 70
79	Locomotor@NAVAL:
80		Name: naval
81		Crushes: crate
82		TerrainSpeeds:
83			Water: 100
84	Locomotor@LANDINGCRAFT:
85		Name: lcraft
86		Crushes: crate
87		TerrainSpeeds:
88			Water: 100
89			Beach: 70
90	Locomotor@IMMOBILE:
91		Name: immobile
92		TerrainSpeeds:
93	TerrainRenderer:
94	ShroudRenderer:
95		FogVariants: shroud
96		Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
97		UseExtendedIndex: true
98	Faction@0:
99		Name: Allies
100		InternalName: allies
101		Side: Allies
102		Selectable: False
103	Faction@1:
104		Name: England
105		InternalName: england
106		Side: Allies
107		Description: England: Counterintelligence\nSpecial Unit: British Spy\nSpecial Unit: Mobile Gap Generator
108	Faction@2:
109		Name: France
110		InternalName: france
111		Side: Allies
112		Description: France: Deception\nSpecial Ability: Can build fake structures\nSpecial Unit: Phase Transport
113	Faction@3:
114		Name: Germany
115		InternalName: germany
116		Side: Allies
117		Description: Germany: Technology\nSpecial Ability: Advanced Chronoshift\nSpecial Unit: Chrono Tank
118	Faction@4:
119		Name: Soviet
120		InternalName: soviet
121		Side: Soviet
122		Selectable: False
123	Faction@5:
124		Name: Russia
125		InternalName: russia
126		Side: Soviet
127		Description: Russia: Tesla Weapons\nSpecial Unit: Tesla Tank\nSpecial Unit: Shock Trooper
128	Faction@6:
129		Name: Ukraine
130		InternalName: ukraine
131		Side: Soviet
132		Description: Ukraine: Demolitions\nSpecial Ability: Parabombs\nSpecial Unit: Demolition Truck
133	Faction@random:
134		Name: Any
135		InternalName: Random
136		RandomFactionMembers: RandomAllies, RandomSoviet
137		Side: Random
138		Description: Random Country\nA random country will be chosen when the game starts.
139	Faction@randomallies:
140		Name: Allies
141		InternalName: RandomAllies
142		RandomFactionMembers: england, france, germany
143		Side: Random
144		Description: Random Allied Country\nA random Allied country will be chosen when the game starts.
145	Faction@randomsoviet:
146		Name: Soviet
147		InternalName: RandomSoviet
148		RandomFactionMembers: russia, ukraine
149		Side: Random
150		Description: Random Soviet Country\nA random Soviet country will be chosen when the game starts.
151	ResourceType@ore:
152		Type: Ore
153		Name: Valuable Minerals
154		PipColor: Yellow
155		ResourceType: 1
156		TerrainType: Ore
157		Palette: player
158		Sequences: gold01,gold02,gold03,gold04
159		MaxDensity: 12
160		ValuePerUnit: 25
161		AllowedTerrainTypes: Clear,Road
162		AllowUnderActors: true
163	ResourceType@gem:
164		Type: Gems
165		Name: Valuable Minerals
166		PipColor: Red
167		ResourceType: 2
168		TerrainType: Gems
169		Palette: player
170		Sequences: gem01,gem02,gem03,gem04
171		MaxDensity: 3
172		ValuePerUnit: 50
173		AllowedTerrainTypes: Clear,Road
174		AllowUnderActors: true
175
176World:
177	Inherits: ^BaseWorld
178	ChatCommands:
179	DevCommands:
180	DebugVisualizationCommands:
181	PlayerCommands:
182	HelpCommand:
183	ScreenShaker:
184	BuildingInfluence:
185	ProductionQueueFromSelection:
186		ProductionPaletteWidget: PRODUCTION_PALETTE
187	LegacyBridgeLayer:
188		Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
189	CustomTerrainDebugOverlay:
190	CrateSpawner:
191		DeliveryAircraft: badr
192		QuantizedFacings: 16
193		Minimum: 1
194		Maximum: 3
195		SpawnInterval: 3000
196		WaterChance: 20
197		InitialSpawnDelay: 1500
198		CheckboxDisplayOrder: 1
199	DomainIndex:
200	SmudgeLayer@SCORCH:
201		Type: Scorch
202		Sequence: scorches
203		SmokePercentage: 50
204	SmudgeLayer@CRATER:
205		Type: Crater
206		Sequence: craters
207	ResourceLayer:
208	ResourceRenderer:
209		RenderTypes: Ore, Gems
210	ResourceClaimLayer:
211	WarheadDebugOverlay:
212	SpawnMapActors:
213	MapBuildRadius:
214		AllyBuildRadiusCheckboxDisplayOrder: 4
215		BuildRadiusCheckboxDisplayOrder: 5
216	MapOptions:
217		ShortGameCheckboxDisplayOrder: 2
218		TechLevelDropdownDisplayOrder: 2
219		GameSpeedDropdownDisplayOrder: 3
220	CreateMPPlayers:
221	MPStartUnits@mcvonly:
222		Class: none
223		ClassName: MCV Only
224		Factions: allies, england, france, germany, soviet, russia, ukraine
225		BaseActor: mcv
226	MPStartUnits@lightallies:
227		Class: light
228		ClassName: Light Support
229		Factions: allies, england, france, germany
230		BaseActor: mcv
231		SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
232		InnerSupportRadius: 3
233		OuterSupportRadius: 5
234	MPStartUnits@lightsoviet:
235		Class: light
236		ClassName: Light Support
237		Factions: soviet, russia, ukraine
238		BaseActor: mcv
239		SupportActors: e1,e1,e1,e3,e3,apc,ftrk
240		InnerSupportRadius: 3
241		OuterSupportRadius: 5
242	MPStartUnits@heavyallies:
243		Class: heavy
244		ClassName: Heavy Support
245		Factions: allies, england, france, germany
246		BaseActor: mcv
247		SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
248		InnerSupportRadius: 3
249		OuterSupportRadius: 5
250	MPStartUnits@heavysoviet:
251		Class: heavy
252		ClassName: Heavy Support
253		Factions: soviet, russia, ukraine
254		BaseActor: mcv
255		SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
256		InnerSupportRadius: 3
257		OuterSupportRadius: 5
258	MPStartLocations:
259		SeparateTeamSpawnsCheckboxDisplayOrder: 6
260	SpawnMPUnits:
261		DropdownDisplayOrder: 1
262	PathFinder:
263	ValidateOrder:
264	DebugPauseState:
265	RadarPings:
266	StartGameNotification:
267	ObjectivesPanel:
268		PanelName: SKIRMISH_STATS
269	LoadWidgetAtGameStart:
270	ScriptTriggers:
271	TimeLimitManager:
272		TimeLimitWarnings:
273			40: FourtyMinutesRemaining
274			30: ThirtyMinutesRemaining
275			20: TwentyMinutesRemaining
276			10: TenMinutesRemaining
277			5: WarningFiveMinutesRemaining
278			4: WarningFourMinutesRemaining
279			3: WarningThreeMinutesRemaining
280			2: WarningTwoMinutesRemaining
281			1: WarningOneMinuteRemaining
282
283EditorWorld:
284	Inherits: ^BaseWorld
285	EditorActorLayer:
286	EditorCursorLayer:
287	EditorResourceLayer:
288	EditorSelectionLayer:
289	LoadWidgetAtGameStart:
290	EditorActionManager:
291