1NAPOWR:
2	Inherits: ^Building
3	Inherits@SHAPE: ^2x2Shape
4	Buildable:
5		Queue: Building
6		BuildPaletteOrder: 20
7		Prerequisites: ~structures.nod, ~techlevel.low
8		Description: Provides power for other structures.
9	Valued:
10		Cost: 300
11	Tooltip:
12		Name: Nod Power Plant
13	ProvidesPrerequisite:
14		Prerequisite: anypower
15	Building:
16		Footprint: xx xx
17		Dimensions: 2,2
18	Selectable:
19		Bounds: 88, 48, 2, -6
20		DecorationBounds: 88, 80, 2, -12
21	Health:
22		HP: 75000
23	Armor:
24		Type: Wood
25	RevealsShroud:
26		Range: 4c0
27		MaxHeightDelta: 3
28	WithIdleOverlay@LIGHTS:
29		RequiresCondition: !build-incomplete && !empdisable
30		Sequence: idle-lights
31	Power:
32		Amount: 100
33		RequiresCondition: !empdisable
34	Targetable:
35		TargetTypes: Ground, Building, C4, SpyInfiltrate
36	ScalePowerWithHealth:
37	PowerTooltip:
38	SelectionDecorations:
39
40NAAPWR:
41	Inherits: ^Building
42	Inherits@SHAPE: ^2x3Shape
43	Buildable:
44		Queue: Building
45		BuildPaletteOrder: 120
46		Prerequisites: factory, ~structures.nod, ~techlevel.medium
47		Description: Provides twice as much power as\nthe normal Power Plant.
48	Valued:
49		Cost: 500
50	Tooltip:
51		Name: Advanced Power Plant
52	ProvidesPrerequisite:
53		Prerequisite: anypower
54	Building:
55		Footprint: xxx xxx
56		Dimensions: 2,3
57	Selectable:
58		Bounds: 100, 54, 0, -4
59		DecorationBounds: 100, 74, 0, -12
60	Health:
61		HP: 75000
62	Armor:
63		Type: Wood
64	RevealsShroud:
65		Range: 4c0
66		MaxHeightDelta: 3
67	WithIdleOverlay@LIGHTS:
68		RequiresCondition: !build-incomplete && !empdisable
69		Sequence: idle-lights
70	Power:
71		Amount: 200
72		RequiresCondition: !empdisable
73	Targetable:
74		TargetTypes: Ground, Building, C4, SpyInfiltrate
75	ScalePowerWithHealth:
76	PowerTooltip:
77	SelectionDecorations:
78	ProvidesPrerequisite@buildingname:
79
80NAHAND:
81	Inherits: ^Building
82	Inherits@SHAPE: ^3x2Shape
83	Buildable:
84		Queue: Building
85		BuildPaletteOrder: 40
86		Prerequisites: anypower, ~structures.nod, ~techlevel.low
87		Description: Produces infantry.
88	Valued:
89		Cost: 300
90	Tooltip:
91		Name: Hand of Nod
92	ProvidesPrerequisite:
93		Prerequisite: barracks
94	Building:
95		Footprint: xxx xxx
96		Dimensions: 3,2
97	Selectable:
98		Bounds: 116, 60, 3, -6
99		DecorationBounds: 116, 78, 3, -8
100	Health:
101		HP: 80000
102	Armor:
103		Type: Wood
104	RevealsShroud:
105		Range: 5c0
106		MaxHeightDelta: 3
107	Exit@1:
108		SpawnOffset: 384,768,0
109		ExitCell: 2,2
110		Priority: 2
111	Exit@2:
112		SpawnOffset: 384,768,0
113		ExitCell: 3,2
114		Priority: 2
115	Exit@fallback1:
116		SpawnOffset: 384,768,0
117		ExitCell: 1,2
118	Exit@fallback2:
119		SpawnOffset: 384,768,0
120		ExitCell: 3,1
121	Exit@fallback3:
122		SpawnOffset: 1086,362,0
123		ExitCell: 3,0
124	Exit@fallback4:
125		SpawnOffset: 1086,362,0
126		ExitCell: 3,-1
127	Exit@fallback5:
128		SpawnOffset: 1086,362,0
129		ExitCell: 2,-1
130	Exit@fallback6:
131		SpawnOffset: 362,-362,0
132		ExitCell: 1,-1
133	Exit@fallback7:
134		SpawnOffset: -362,-1086,0
135		ExitCell: 0,-1
136	Exit@fallback8:
137		SpawnOffset: -362,-1086,0
138		ExitCell: -1,-1
139	Exit@fallback9:
140		SpawnOffset: -362,-1086,0
141		ExitCell: -1,0
142	Exit@fallback10:
143		SpawnOffset: -1086,-362,0
144		ExitCell: -1,1
145	Exit@fallback11:
146		SpawnOffset: -1086,-362,0
147		ExitCell: -1,2
148	Exit@fallback12:
149		SpawnOffset: -1086,-362,0
150		ExitCell: 0,2
151	ExitsDebugOverlay:
152	RallyPoint:
153		Palette: mouse
154		IsPlayerPalette: false
155		LineWidth: 2
156	Production:
157		Produces: Infantry
158		PauseOnCondition: empdisable
159	PrimaryBuilding:
160		PrimaryCondition: primary
161		SelectionNotification: PrimaryBuildingSelected
162	ProductionBar:
163		ProductionType: Infantry
164	WithIdleOverlay@LIGHTS:
165		RequiresCondition: !build-incomplete
166		Sequence: idle-lights
167	WithIdleOverlay@LIGHT:
168		RequiresCondition: !build-incomplete
169		Sequence: idle-light
170	Power:
171		Amount: -20
172	ProvidesPrerequisite@buildingname:
173	SelectionDecorations:
174	WithTextDecoration@primary:
175		RequiresSelection: true
176		Text: PRIMARY
177		ReferencePoint: Top
178		Color: E0D048
179		ZOffset: 256
180		RequiresCondition: primary
181
182NAWEAP:
183	Inherits: ^Building
184	Inherits@SHAPE: ^4x3FactoryWithBibShape
185	Valued:
186		Cost: 2000
187	Tooltip:
188		Name: Nod War Factory
189	ProvidesPrerequisite:
190		Prerequisite: factory
191	Buildable:
192		Queue: Building
193		BuildPaletteOrder: 70
194		Prerequisites: proc, ~structures.nod, ~techlevel.low
195		Description: Produces vehicles.
196	Building:
197		Footprint: xxX+ xxX+ xxX+
198		Dimensions: 4,3
199	Selectable:
200		Bounds: 149, 80, -3, -10
201		DecorationBounds: 149, 116, -3, -20
202	Health:
203		HP: 100000
204	Armor:
205		Type: Heavy
206	RevealsShroud:
207		Range: 4c0
208		MaxHeightDelta: 3
209	RallyPoint:
210		Palette: mouse
211		IsPlayerPalette: false
212		LineWidth: 2
213	Exit@1:
214		SpawnOffset: -384,-384,0
215		ExitCell: 3,1
216		ExitDelay: 5
217	ExitsDebugOverlay:
218	Production:
219		Produces: Vehicle
220		PauseOnCondition: empdisable
221	PrimaryBuilding:
222		PrimaryCondition: primary
223		SelectionNotification: PrimaryBuildingSelected
224	ProductionBar:
225		ProductionType: Vehicle
226	WithIdleOverlay@ROOF:
227		RequiresCondition: !build-incomplete
228		Sequence: idle-roof
229	WithProductionDoorOverlay@DOOR:
230		RequiresCondition: !build-incomplete
231	WithIdleOverlay@LIGHTS:
232		RequiresCondition: !build-incomplete
233		Sequence: idle-lights
234	WithIdleOverlay@BIB:
235		RequiresCondition: !build-incomplete
236		Sequence: bib
237	Power:
238		Amount: -30
239	ProvidesPrerequisite@buildingname:
240	SelectionDecorations:
241	WithTextDecoration@primary:
242		RequiresSelection: true
243		Text: PRIMARY
244		ReferencePoint: Top
245		Color: E0D048
246		ZOffset: 256
247		RequiresCondition: primary
248
249NAHPAD:
250	Inherits: ^Building
251	Inherits@SHAPE: ^2x2Shape
252	Valued:
253		Cost: 500
254	Tooltip:
255		Name: Helipad
256	Buildable:
257		BuildPaletteOrder: 140
258		Queue: Building
259		Prerequisites: naradr, ~structures.nod, ~techlevel.medium
260		Description: Produces, rearms and\nrepairs helicopters.
261	Building:
262		Footprint: xx xx
263		Dimensions: 2,2
264	Health:
265		HP: 60000
266	RevealsShroud:
267		Range: 5c0
268		MaxHeightDelta: 3
269	Exit@1:
270		SpawnOffset: 0,-256,0
271	ExitsDebugOverlay:
272	RallyPoint:
273		Palette: mouse
274		IsPlayerPalette: false
275		LineWidth: 2
276	Production:
277		Produces: Air
278		PauseOnCondition: empdisable
279	PrimaryBuilding:
280		PrimaryCondition: primary
281		SelectionNotification: PrimaryBuildingSelected
282	Reservable:
283	RepairsUnits:
284		HpPerStep: 1000
285		PauseOnCondition: empdisable
286		PlayerExperience: 15
287		StartRepairingNotification: Repairing
288	ProductionBar:
289		ProductionType: Air
290	WithIdleOverlay@PLATFORM:
291		RequiresCondition: !build-incomplete
292		Sequence: idle-platform
293	WithIdleOverlay@LIGHTS:
294		RequiresCondition: !build-incomplete
295		Sequence: idle-lights
296	WithDeathAnimation@BIB:
297		DeathSequence: dead-platform
298		UseDeathTypeSuffix: false
299	Power:
300		Amount: -10
301	Selectable:
302		Bounds: 78, 48, 0, -6
303		DecorationBounds: 78, 54, 0, -8
304	ProvidesPrerequisite@buildingname:
305	SelectionDecorations:
306	WithTextDecoration@primary:
307		RequiresSelection: true
308		Text: PRIMARY
309		ReferencePoint: Top
310		Color: E0D048
311		ZOffset: 256
312		RequiresCondition: primary
313
314NARADR:
315	Inherits: ^Building
316	Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
317	Inherits@SHAPE: ^2x2Shape
318	Buildable:
319		Queue: Building
320		BuildPaletteOrder: 90
321		Prerequisites: proc, ~structures.nod, ~techlevel.low
322		Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
323	Valued:
324		Cost: 1000
325	Tooltip:
326		Name: Nod Radar
327	ProvidesPrerequisite:
328		Prerequisite: radar
329	Building:
330		Footprint: xx xx
331		Dimensions: 2,2
332	Selectable:
333		Bounds: 96, 48, 0, -6
334		DecorationBounds: 96, 72, 0, -12
335	Health:
336		HP: 100000
337	Armor:
338		Type: Wood
339	ProvidesRadar:
340		RequiresCondition: !disabled && !empdisable
341	InfiltrateForExploration:
342	DetectCloaked:
343		Range: 10c0
344	RenderDetectionCircle:
345	RevealsShroud:
346		Range: 10c0
347		MaxHeightDelta: 3
348	WithIdleOverlay@DISH:
349		RequiresCondition: !build-incomplete
350		PauseOnCondition: disabled || empdisable
351		Sequence: idle-dish
352	Targetable:
353		TargetTypes: Ground, Building, C4, SpyInfiltrate
354	Power:
355		Amount: -40
356	ProvidesPrerequisite@buildingname:
357	SelectionDecorations:
358
359NATECH:
360	Inherits: ^Building
361	Inherits@IDISABLED: ^DisableOnLowPower
362	Inherits@SHAPE: ^2x2Shape
363	Buildable:
364		Queue: Building
365		BuildPaletteOrder: 160
366		Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
367		Description: Provides access to advanced Nod technologies.
368	Valued:
369		Cost: 1500
370	Tooltip:
371		Name: Nod Tech Center
372	ProvidesPrerequisite:
373		Prerequisite: tech
374	Building:
375		Footprint: xx xx
376		Dimensions: 2,2
377	Selectable:
378		Bounds: 86, 48, 0, -4
379		DecorationBounds: 86, 58, 0, -4
380	Health:
381		HP: 50000
382	Armor:
383		Type: Wood
384	RevealsShroud:
385		Range: 4c0
386		MaxHeightDelta: 3
387	WithIdleOverlay@LIGHTS:
388		RequiresCondition: !build-incomplete && !disabled
389		Sequence: idle-lights
390	Power:
391		Amount: -150
392	ProvidesPrerequisite@buildingname:
393	SelectionDecorations:
394
395NATMPL:
396	Inherits: ^Building
397	Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
398	Inherits@SHAPE: ^4x3Shape
399	HitShape:
400		TargetableOffsets: -1280,363,0
401	Buildable:
402		Queue: Building
403		BuildPaletteOrder: 180
404		Prerequisites: natech, ~structures.nod, ~techlevel.high
405		Description: Provides access to advanced Nod technologies.
406	ProvidesPrerequisite@buildingname:
407	Valued:
408		Cost: 2000
409	Tooltip:
410		Name: Temple of Nod
411	Building:
412		Footprint: xxxx xxxx xxxX
413		Dimensions: 4,3
414	RequiresBuildableArea:
415		Adjacent: 3
416	Selectable:
417		Bounds: 134, 120, 12, -12
418	Health:
419		HP: 100000
420	Armor:
421		Type: Wood
422	RevealsShroud:
423		Range: 6c0
424		MaxHeightDelta: 3
425	Power:
426		Amount: -200
427	WithIdleOverlay@LIGHTS:
428		RequiresCondition: !build-incomplete && !disabled
429		Sequence: idle-lights
430	ProduceActorPower:
431		PauseOnCondition: empdisable || disabled
432		Description: Hunter Seeker
433		LongDesc: Releases a drone that will acquire and destroy an enemy target.
434		Prerequisites: ~techlevel.superweapons
435		Icon: hunterseeker
436		Actors: hunter
437		Type: HunterSeeker
438		ChargeInterval: 18000
439	Production:
440		Produces: HunterSeeker
441		PauseOnCondition: empdisable
442	Exit@1:
443	ExitsDebugOverlay:
444