1NAPOWR: 2 Inherits: ^Building 3 Inherits@SHAPE: ^2x2Shape 4 Buildable: 5 Queue: Building 6 BuildPaletteOrder: 20 7 Prerequisites: ~structures.nod, ~techlevel.low 8 Description: Provides power for other structures. 9 Valued: 10 Cost: 300 11 Tooltip: 12 Name: Nod Power Plant 13 ProvidesPrerequisite: 14 Prerequisite: anypower 15 Building: 16 Footprint: xx xx 17 Dimensions: 2,2 18 Selectable: 19 Bounds: 88, 48, 2, -6 20 DecorationBounds: 88, 80, 2, -12 21 Health: 22 HP: 75000 23 Armor: 24 Type: Wood 25 RevealsShroud: 26 Range: 4c0 27 MaxHeightDelta: 3 28 WithIdleOverlay@LIGHTS: 29 RequiresCondition: !build-incomplete && !empdisable 30 Sequence: idle-lights 31 Power: 32 Amount: 100 33 RequiresCondition: !empdisable 34 Targetable: 35 TargetTypes: Ground, Building, C4, SpyInfiltrate 36 ScalePowerWithHealth: 37 PowerTooltip: 38 SelectionDecorations: 39 40NAAPWR: 41 Inherits: ^Building 42 Inherits@SHAPE: ^2x3Shape 43 Buildable: 44 Queue: Building 45 BuildPaletteOrder: 120 46 Prerequisites: factory, ~structures.nod, ~techlevel.medium 47 Description: Provides twice as much power as\nthe normal Power Plant. 48 Valued: 49 Cost: 500 50 Tooltip: 51 Name: Advanced Power Plant 52 ProvidesPrerequisite: 53 Prerequisite: anypower 54 Building: 55 Footprint: xxx xxx 56 Dimensions: 2,3 57 Selectable: 58 Bounds: 100, 54, 0, -4 59 DecorationBounds: 100, 74, 0, -12 60 Health: 61 HP: 75000 62 Armor: 63 Type: Wood 64 RevealsShroud: 65 Range: 4c0 66 MaxHeightDelta: 3 67 WithIdleOverlay@LIGHTS: 68 RequiresCondition: !build-incomplete && !empdisable 69 Sequence: idle-lights 70 Power: 71 Amount: 200 72 RequiresCondition: !empdisable 73 Targetable: 74 TargetTypes: Ground, Building, C4, SpyInfiltrate 75 ScalePowerWithHealth: 76 PowerTooltip: 77 SelectionDecorations: 78 ProvidesPrerequisite@buildingname: 79 80NAHAND: 81 Inherits: ^Building 82 Inherits@SHAPE: ^3x2Shape 83 Buildable: 84 Queue: Building 85 BuildPaletteOrder: 40 86 Prerequisites: anypower, ~structures.nod, ~techlevel.low 87 Description: Produces infantry. 88 Valued: 89 Cost: 300 90 Tooltip: 91 Name: Hand of Nod 92 ProvidesPrerequisite: 93 Prerequisite: barracks 94 Building: 95 Footprint: xxx xxx 96 Dimensions: 3,2 97 Selectable: 98 Bounds: 116, 60, 3, -6 99 DecorationBounds: 116, 78, 3, -8 100 Health: 101 HP: 80000 102 Armor: 103 Type: Wood 104 RevealsShroud: 105 Range: 5c0 106 MaxHeightDelta: 3 107 Exit@1: 108 SpawnOffset: 384,768,0 109 ExitCell: 2,2 110 Priority: 2 111 Exit@2: 112 SpawnOffset: 384,768,0 113 ExitCell: 3,2 114 Priority: 2 115 Exit@fallback1: 116 SpawnOffset: 384,768,0 117 ExitCell: 1,2 118 Exit@fallback2: 119 SpawnOffset: 384,768,0 120 ExitCell: 3,1 121 Exit@fallback3: 122 SpawnOffset: 1086,362,0 123 ExitCell: 3,0 124 Exit@fallback4: 125 SpawnOffset: 1086,362,0 126 ExitCell: 3,-1 127 Exit@fallback5: 128 SpawnOffset: 1086,362,0 129 ExitCell: 2,-1 130 Exit@fallback6: 131 SpawnOffset: 362,-362,0 132 ExitCell: 1,-1 133 Exit@fallback7: 134 SpawnOffset: -362,-1086,0 135 ExitCell: 0,-1 136 Exit@fallback8: 137 SpawnOffset: -362,-1086,0 138 ExitCell: -1,-1 139 Exit@fallback9: 140 SpawnOffset: -362,-1086,0 141 ExitCell: -1,0 142 Exit@fallback10: 143 SpawnOffset: -1086,-362,0 144 ExitCell: -1,1 145 Exit@fallback11: 146 SpawnOffset: -1086,-362,0 147 ExitCell: -1,2 148 Exit@fallback12: 149 SpawnOffset: -1086,-362,0 150 ExitCell: 0,2 151 ExitsDebugOverlay: 152 RallyPoint: 153 Palette: mouse 154 IsPlayerPalette: false 155 LineWidth: 2 156 Production: 157 Produces: Infantry 158 PauseOnCondition: empdisable 159 PrimaryBuilding: 160 PrimaryCondition: primary 161 SelectionNotification: PrimaryBuildingSelected 162 ProductionBar: 163 ProductionType: Infantry 164 WithIdleOverlay@LIGHTS: 165 RequiresCondition: !build-incomplete 166 Sequence: idle-lights 167 WithIdleOverlay@LIGHT: 168 RequiresCondition: !build-incomplete 169 Sequence: idle-light 170 Power: 171 Amount: -20 172 ProvidesPrerequisite@buildingname: 173 SelectionDecorations: 174 WithTextDecoration@primary: 175 RequiresSelection: true 176 Text: PRIMARY 177 ReferencePoint: Top 178 Color: E0D048 179 ZOffset: 256 180 RequiresCondition: primary 181 182NAWEAP: 183 Inherits: ^Building 184 Inherits@SHAPE: ^4x3FactoryWithBibShape 185 Valued: 186 Cost: 2000 187 Tooltip: 188 Name: Nod War Factory 189 ProvidesPrerequisite: 190 Prerequisite: factory 191 Buildable: 192 Queue: Building 193 BuildPaletteOrder: 70 194 Prerequisites: proc, ~structures.nod, ~techlevel.low 195 Description: Produces vehicles. 196 Building: 197 Footprint: xxX+ xxX+ xxX+ 198 Dimensions: 4,3 199 Selectable: 200 Bounds: 149, 80, -3, -10 201 DecorationBounds: 149, 116, -3, -20 202 Health: 203 HP: 100000 204 Armor: 205 Type: Heavy 206 RevealsShroud: 207 Range: 4c0 208 MaxHeightDelta: 3 209 RallyPoint: 210 Palette: mouse 211 IsPlayerPalette: false 212 LineWidth: 2 213 Exit@1: 214 SpawnOffset: -384,-384,0 215 ExitCell: 3,1 216 ExitDelay: 5 217 ExitsDebugOverlay: 218 Production: 219 Produces: Vehicle 220 PauseOnCondition: empdisable 221 PrimaryBuilding: 222 PrimaryCondition: primary 223 SelectionNotification: PrimaryBuildingSelected 224 ProductionBar: 225 ProductionType: Vehicle 226 WithIdleOverlay@ROOF: 227 RequiresCondition: !build-incomplete 228 Sequence: idle-roof 229 WithProductionDoorOverlay@DOOR: 230 RequiresCondition: !build-incomplete 231 WithIdleOverlay@LIGHTS: 232 RequiresCondition: !build-incomplete 233 Sequence: idle-lights 234 WithIdleOverlay@BIB: 235 RequiresCondition: !build-incomplete 236 Sequence: bib 237 Power: 238 Amount: -30 239 ProvidesPrerequisite@buildingname: 240 SelectionDecorations: 241 WithTextDecoration@primary: 242 RequiresSelection: true 243 Text: PRIMARY 244 ReferencePoint: Top 245 Color: E0D048 246 ZOffset: 256 247 RequiresCondition: primary 248 249NAHPAD: 250 Inherits: ^Building 251 Inherits@SHAPE: ^2x2Shape 252 Valued: 253 Cost: 500 254 Tooltip: 255 Name: Helipad 256 Buildable: 257 BuildPaletteOrder: 140 258 Queue: Building 259 Prerequisites: naradr, ~structures.nod, ~techlevel.medium 260 Description: Produces, rearms and\nrepairs helicopters. 261 Building: 262 Footprint: xx xx 263 Dimensions: 2,2 264 Health: 265 HP: 60000 266 RevealsShroud: 267 Range: 5c0 268 MaxHeightDelta: 3 269 Exit@1: 270 SpawnOffset: 0,-256,0 271 ExitsDebugOverlay: 272 RallyPoint: 273 Palette: mouse 274 IsPlayerPalette: false 275 LineWidth: 2 276 Production: 277 Produces: Air 278 PauseOnCondition: empdisable 279 PrimaryBuilding: 280 PrimaryCondition: primary 281 SelectionNotification: PrimaryBuildingSelected 282 Reservable: 283 RepairsUnits: 284 HpPerStep: 1000 285 PauseOnCondition: empdisable 286 PlayerExperience: 15 287 StartRepairingNotification: Repairing 288 ProductionBar: 289 ProductionType: Air 290 WithIdleOverlay@PLATFORM: 291 RequiresCondition: !build-incomplete 292 Sequence: idle-platform 293 WithIdleOverlay@LIGHTS: 294 RequiresCondition: !build-incomplete 295 Sequence: idle-lights 296 WithDeathAnimation@BIB: 297 DeathSequence: dead-platform 298 UseDeathTypeSuffix: false 299 Power: 300 Amount: -10 301 Selectable: 302 Bounds: 78, 48, 0, -6 303 DecorationBounds: 78, 54, 0, -8 304 ProvidesPrerequisite@buildingname: 305 SelectionDecorations: 306 WithTextDecoration@primary: 307 RequiresSelection: true 308 Text: PRIMARY 309 ReferencePoint: Top 310 Color: E0D048 311 ZOffset: 256 312 RequiresCondition: primary 313 314NARADR: 315 Inherits: ^Building 316 Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown 317 Inherits@SHAPE: ^2x2Shape 318 Buildable: 319 Queue: Building 320 BuildPaletteOrder: 90 321 Prerequisites: proc, ~structures.nod, ~techlevel.low 322 Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate. 323 Valued: 324 Cost: 1000 325 Tooltip: 326 Name: Nod Radar 327 ProvidesPrerequisite: 328 Prerequisite: radar 329 Building: 330 Footprint: xx xx 331 Dimensions: 2,2 332 Selectable: 333 Bounds: 96, 48, 0, -6 334 DecorationBounds: 96, 72, 0, -12 335 Health: 336 HP: 100000 337 Armor: 338 Type: Wood 339 ProvidesRadar: 340 RequiresCondition: !disabled && !empdisable 341 InfiltrateForExploration: 342 DetectCloaked: 343 Range: 10c0 344 RenderDetectionCircle: 345 RevealsShroud: 346 Range: 10c0 347 MaxHeightDelta: 3 348 WithIdleOverlay@DISH: 349 RequiresCondition: !build-incomplete 350 PauseOnCondition: disabled || empdisable 351 Sequence: idle-dish 352 Targetable: 353 TargetTypes: Ground, Building, C4, SpyInfiltrate 354 Power: 355 Amount: -40 356 ProvidesPrerequisite@buildingname: 357 SelectionDecorations: 358 359NATECH: 360 Inherits: ^Building 361 Inherits@IDISABLED: ^DisableOnLowPower 362 Inherits@SHAPE: ^2x2Shape 363 Buildable: 364 Queue: Building 365 BuildPaletteOrder: 160 366 Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium 367 Description: Provides access to advanced Nod technologies. 368 Valued: 369 Cost: 1500 370 Tooltip: 371 Name: Nod Tech Center 372 ProvidesPrerequisite: 373 Prerequisite: tech 374 Building: 375 Footprint: xx xx 376 Dimensions: 2,2 377 Selectable: 378 Bounds: 86, 48, 0, -4 379 DecorationBounds: 86, 58, 0, -4 380 Health: 381 HP: 50000 382 Armor: 383 Type: Wood 384 RevealsShroud: 385 Range: 4c0 386 MaxHeightDelta: 3 387 WithIdleOverlay@LIGHTS: 388 RequiresCondition: !build-incomplete && !disabled 389 Sequence: idle-lights 390 Power: 391 Amount: -150 392 ProvidesPrerequisite@buildingname: 393 SelectionDecorations: 394 395NATMPL: 396 Inherits: ^Building 397 Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown 398 Inherits@SHAPE: ^4x3Shape 399 HitShape: 400 TargetableOffsets: -1280,363,0 401 Buildable: 402 Queue: Building 403 BuildPaletteOrder: 180 404 Prerequisites: natech, ~structures.nod, ~techlevel.high 405 Description: Provides access to advanced Nod technologies. 406 ProvidesPrerequisite@buildingname: 407 Valued: 408 Cost: 2000 409 Tooltip: 410 Name: Temple of Nod 411 Building: 412 Footprint: xxxx xxxx xxxX 413 Dimensions: 4,3 414 RequiresBuildableArea: 415 Adjacent: 3 416 Selectable: 417 Bounds: 134, 120, 12, -12 418 Health: 419 HP: 100000 420 Armor: 421 Type: Wood 422 RevealsShroud: 423 Range: 6c0 424 MaxHeightDelta: 3 425 Power: 426 Amount: -200 427 WithIdleOverlay@LIGHTS: 428 RequiresCondition: !build-incomplete && !disabled 429 Sequence: idle-lights 430 ProduceActorPower: 431 PauseOnCondition: empdisable || disabled 432 Description: Hunter Seeker 433 LongDesc: Releases a drone that will acquire and destroy an enemy target. 434 Prerequisites: ~techlevel.superweapons 435 Icon: hunterseeker 436 Actors: hunter 437 Type: HunterSeeker 438 ChargeInterval: 18000 439 Production: 440 Produces: HunterSeeker 441 PauseOnCondition: empdisable 442 Exit@1: 443 ExitsDebugOverlay: 444