1MCV:
2	Inherits: ^Tank
3	Inherits@VOXELS: ^VoxelActor
4	Inherits@selection: ^SelectableSupportUnit
5	Buildable:
6		Queue: Vehicle
7		BuildPaletteOrder: 160
8		Prerequisites: ~factory, tech, ~techlevel.medium
9		Description: Deploys into another Construction Yard.\n  Unarmed
10	Valued:
11		Cost: 2500
12	Tooltip:
13		Name: Mobile Construction Vehicle
14	Selectable:
15		DecorationBounds: 42,42
16	Health:
17		HP: 100000
18	Armor:
19		Type: Heavy
20	Mobile:
21		Speed: 42
22	RevealsShroud:
23		RequiresCondition: !inside-tunnel
24		Range: 6c0
25		MaxHeightDelta: 3
26	MustBeDestroyed:
27		RequiredForShortGame: true
28	BaseBuilding:
29	Transforms:
30		PauseOnCondition: empdisable || being-captured
31		IntoActor: gacnst
32		Offset: -1,-1
33		Facing: 96
34		TransformSounds: place2.aud
35		NoTransformSounds:
36		Voice: Move
37	SelectionDecorations:
38	RenderSprites:
39		Image: mcv.gdi
40		FactionImages:
41			gdi: mcv.gdi
42			nod: mcv.nod
43
44HARV:
45	Inherits: ^Tank
46	Inherits@VOXELS: ^VoxelActor
47	Inherits@selection: ^SelectableEconomicUnit
48	Valued:
49		Cost: 1400
50	Tooltip:
51		Name: Harvester
52	Buildable:
53		Queue: Vehicle
54		BuildPaletteOrder: 10
55		Prerequisites: ~factory, proc, ~techlevel.low
56		Description: Collects Tiberium for processing.\n  Unarmed
57	Selectable:
58		Bounds: 36,36
59		DecorationBounds: 36,36
60	Harvester:
61		DeliveryBuildings: proc
62		Capacity: 28
63		Resources: Tiberium, BlueTiberium
64		BaleLoadDelay: 15
65		BaleUnloadDelay: 15
66		FullyLoadedSpeed: 100
67		SearchFromProcRadius: 36
68		SearchFromHarvesterRadius: 18
69		HarvestVoice: Attack
70		DeliverVoice: Move
71		EmptyCondition: no-tiberium
72	Mobile:
73		Speed: 71
74	Health:
75		HP: 100000
76	SelfHealing:
77		Step: 500
78		Delay: 10
79		HealIfBelow: 50
80		DamageCooldown: 200
81	Armor:
82		Type: Heavy
83	RevealsShroud:
84		RequiresCondition: !inside-tunnel
85		Range: 4c0
86		MaxHeightDelta: 3
87	-WithVoxelBody:
88	WithVoxelUnloadBody:
89	Explodes:
90		RequiresCondition: !no-tiberium
91		Weapon: TiberiumExplosion
92	WithHarvestOverlay:
93		LocalOffset: 543,0,0
94		Palette: effect
95	SelectionDecorations:
96	RenderSprites:
97		Image: harv.gdi
98		FactionImages:
99			gdi: harv.gdi
100			nod: harv.nod
101	-DamagedByTerrain@VEINS:
102	-LeavesTrails@VEINS:
103
104LPST:
105	Inherits: ^Tank
106	Inherits@VOXELS: ^VoxelActor
107	Inherits@selection: ^SelectableSupportUnit
108	-AppearsOnRadar:
109	Buildable:
110		Queue: Vehicle
111		BuildPaletteOrder: 90
112		Prerequisites: ~factory, radar, ~techlevel.medium
113		Description: Can detect cloaked and subterranean\nunits when deployed.\n  Unarmed
114	Valued:
115		Cost: 950
116	Tooltip:
117		Name: Mobile Sensor Array
118		RequiresCondition: !deployed
119	Tooltip@DEPLOYED:
120		Name: Mobile Sensor Array (deployed)
121		RequiresCondition: deployed
122	Health:
123		HP: 60000
124	Armor:
125		Type: Wood
126	Mobile:
127		Speed: 85
128		TurnSpeed: 5
129		ImmovableCondition: !undeployed
130		RequireForceMoveCondition: !undeployed
131	RevealsShroud:
132		RequiresCondition: !inside-tunnel && undeployed
133		Range: 10c0
134		MaxHeightDelta: 3
135	RevealsShroud@DEPLOYED:
136		RequiresCondition: !undeployed
137		Range: 8c0
138		MaxHeightDelta: 3
139	WithMakeAnimation:
140	GrantCondition@PREVIEWWORKAROUND:
141		Condition: real-actor
142	RenderSprites:
143		Image: lpst.gdi
144		FactionImages:
145			gdi: lpst.gdi
146			nod: lpst.nod
147	GrantConditionOnDeploy:
148		PauseOnCondition: empdisable || being-captured
149		DeployedCondition: deployed
150		UndeployedCondition: undeployed
151		UndeployOnMove: true
152		UndeployOnPickup: true
153		Facing: 160
154		AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
155		DeploySounds: place2.aud
156		UndeploySounds: clicky1.aud
157		Voice: Move
158	EntersTunnels:
159		RequireForceMoveCondition: !undeployed
160	Repairable:
161		RequireForceMoveCondition: !undeployed
162	Passenger:
163		RequireForceMoveCondition: !undeployed
164	WithVoxelBody:
165		RequiresCondition: undeployed
166	WithSpriteBody@deployed:
167		RequiresCondition: !undeployed && real-actor
168	DetectCloaked:
169		RequiresCondition: !empdisable && deployed
170		Range: 18c0
171	RenderDetectionCircle:
172		TrailCount: 3
173	RenderVoxels:
174		Scale: 11.5
175