1 /* $Id$ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
10 /** @file 40bpp_optimized.hpp Optimized 40 bpp blitter. */
11 
12 #ifndef BLITTER_40BPP_OPTIMIZED_HPP
13 #define BLITTER_40BPP_OPTIMIZED_HPP
14 
15 
16 #include "32bpp_optimized.hpp"
17 #include "../video/video_driver.hpp"
18 
19 /** The optimized 40 bpp blitter (for OpenGL video driver). */
20 class Blitter_40bppAnim : public Blitter_32bppOptimized {
21 public:
22 
23 	// void *MoveTo(void *video, int x, int y) override;
24 	void SetPixel(void *video, int x, int y, uint8 colour) override;
25 	void DrawRect(void *video, int width, int height, uint8 colour) override;
26 	void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
27 	void CopyFromBuffer(void *video, const void *src, int width, int height) override;
28 	void CopyToBuffer(const void *video, void *dst, int width, int height) override;
29 	void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
30 	void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
31 	void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
32 	void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
33 	Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
34 	int BufferSize(int width, int height) override;
35 	Blitter::PaletteAnimation UsePaletteAnimation() override;
36 	bool NeedsAnimationBuffer() override;
37 
GetName()38 	const char *GetName()  override { return "40bpp-anim"; }
GetBytesPerPixel()39 	int GetBytesPerPixel()  override { return 5; }
40 
41 	template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
42 
43 protected:
RealizeBlendedColour(uint8 anim,Colour c)44 	static inline Colour RealizeBlendedColour(uint8 anim, Colour c)
45 	{
46 		return anim != 0 ? AdjustBrightness(LookupColourInPalette(anim), GetColourBrightness(c)) : c;
47 	}
48 
49 };
50 
51 /** Factory for the 40 bpp animated blitter (for OpenGL). */
52 class FBlitter_40bppAnim : public BlitterFactory {
53 protected:
IsUsable() const54 	bool IsUsable() const override
55 	{
56 		return VideoDriver::GetInstance() == nullptr || VideoDriver::GetInstance()->HasAnimBuffer();
57 	}
58 
59 public:
FBlitter_40bppAnim()60 	FBlitter_40bppAnim() : BlitterFactory("40bpp-anim", "40bpp Animation Blitter (OpenGL)") {}
CreateInstance()61 	Blitter *CreateInstance() override { return new Blitter_40bppAnim(); }
62 };
63 
64 #endif /* BLITTER_40BPP_OPTIMIZED_HPP */
65