1# CVS $Revision$ $Author$ -- Mon Sep 15 19:12:35 2014 -- reformated by prettylst.pl v1.51 (build 25088)
2SOURCELONG:Modern System Reference Document - FX	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd	SOURCEDATE:2002-01
3# Original Entry by: Ian Dale
4
5#
6# Magic/Psionic +1/+2/+3 mods don't assume Mastercraft has been taken. User can take Mastercraft (+N),
7#	but all it'll do is add to their Purchase DC. Would like to make Mastercraft no longer qualify,
8#	but might not be a big deal.
9# Also, I split up the +1/+2/+3 to allow the user to have either a magic or psionic weapon.
10# -- Ian
11
12# As per the source an item may be get an enhancment from magic or psionic since they do not stack having
13# a seperate entry for each just adds complexity to the situation so I am merging them back together
14# if users end up wanting an entry I did this on (2/16-17/2004) so before that the entry is split
15
16# I've made the Weapon enhancments add the Masterwork Type since they are always Masterwork
17# The user can still add Masterwork +N to the item since it is possible to have a Magic +1/Masterwork +2 item
18# In that case the Masterwork bonus will override the magic bonus. -Eddy
19
20
21###Block: FX Armor and Weapon Enhancements
22
23# Modifier Name			Unique Key	Naming Option	Type		Cost		Visible		Type granted					Keys to replace					Source Page			Required Type			Combat bonus			Bonus Armor Mods							Weapon prop. bonus					Apply to both heads
24+1 (Enhancement to Weapon)	KEY:PLUS1W	NAMEOPT:TEXT=+1	TYPE:Weapon	COST:10	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus1	REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W	SOURCEPAGE:msrdfxitems																				BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement	ASSIGNTOALL:NO
25+2 (Enhancement to Weapon)	KEY:PLUS2W	NAMEOPT:TEXT=+2	TYPE:Weapon	COST:15	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus2	REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W	SOURCEPAGE:msrdfxitems																				BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement	ASSIGNTOALL:NO
26+3 (Enhancement to Weapon)	KEY:PLUS3W	NAMEOPT:TEXT=+3	TYPE:Weapon	COST:20	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus3	REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W	SOURCEPAGE:msrdfxitems																				BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement	ASSIGNTOALL:NO
27+4 (Enhancement to Weapon)	KEY:PLUS4W	NAMEOPT:TEXT=+4	TYPE:Weapon			VISIBLE:NO		ITYPE:Masterwork.Enhancement.Magic.Plus4	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS5W	SOURCEPAGE:msrdfxitems																				BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement	ASSIGNTOALL:NO
28+5 (Enhancement to Weapon)	KEY:PLUS5W	NAMEOPT:TEXT=+5	TYPE:Weapon			VISIBLE:NO		ITYPE:Masterwork.Enhancement.Magic.Plus5	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W	SOURCEPAGE:msrdfxitems																				BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement	ASSIGNTOALL:NO
29
30+1 (Enhancement to Armor)	KEY:PLUS1A	NAMEOPT:TEXT=+1	TYPE:Armor	COST:8	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus1			REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A	SOURCEPAGE:msrdfxitems						BONUS:COMBAT|AC|1|TYPE=Armor	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE
31+2 (Enhancement to Armor)	KEY:PLUS2A	NAMEOPT:TEXT=+2	TYPE:Armor	COST:13	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus2			REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A	SOURCEPAGE:msrdfxitems						BONUS:COMBAT|AC|2|TYPE=Armor	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE
32+3 (Enhancement to Armor)	KEY:PLUS3A	NAMEOPT:TEXT=+3	TYPE:Armor	COST:18	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus3			REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A	SOURCEPAGE:msrdfxitems						BONUS:COMBAT|AC|3|TYPE=Armor	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE
33+4 (Enhancement to Armor)	KEY:PLUS4A	NAMEOPT:TEXT=+4	TYPE:Armor			VISIBLE:NO		ITYPE:Enhancement.Magic.Plus4			REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A	SOURCEPAGE:msrdfxitems						BONUS:COMBAT|AC|4|TYPE=Armor	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE
34+5 (Enhancement to Armor)	KEY:PLUS5A	NAMEOPT:TEXT=+5	TYPE:Armor			VISIBLE:NO		ITYPE:Enhancement.Magic.Plus5			REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A	SOURCEPAGE:msrdfxitems						BONUS:COMBAT|AC|5|TYPE=Armor	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE
35
36+1 (Enhancement to Shield)	KEY:PLUS1S	NAMEOPT:TEXT=+1	TYPE:Shield	COST:8	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus1			REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S	SOURCEPAGE:msrdfxitems	PRETYPE:1,Shield			BONUS:COMBAT|AC|1|TYPE=Shield
37+2 (Enhancement to Shield)	KEY:PLUS2S	NAMEOPT:TEXT=+2	TYPE:Shield	COST:13	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus2			REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S	SOURCEPAGE:msrdfxitems	PRETYPE:1,Shield			BONUS:COMBAT|AC|2|TYPE=Shield
38+3 (Enhancement to Shield)	KEY:PLUS3S	NAMEOPT:TEXT=+3	TYPE:Shield	COST:18	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus3			REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S	SOURCEPAGE:msrdfxitems	PRETYPE:1,Shield			BONUS:COMBAT|AC|3|TYPE=Shield
39+4 (Enhancement to Shield)	KEY:PLUS4S	NAMEOPT:TEXT=+4	TYPE:Shield			VISIBLE:NO		ITYPE:Enhancement.Magic.Plus4			REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S	SOURCEPAGE:msrdfxitems	PRETYPE:2,Masterwork,Shield	BONUS:COMBAT|AC|4|TYPE=Shield
40+5 (Enhancement to Shield)	KEY:PLUS5S	NAMEOPT:TEXT=+5	TYPE:Shield			VISIBLE:NO		ITYPE:Enhancement.Magic.Plus5			REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S	SOURCEPAGE:msrdfxitems	PRETYPE:2,Masterwork,Shield	BONUS:COMBAT|AC|5|TYPE=Shield
41
42###Block: Spell Effect
43
44# Modifier Name					Unique Key			Naming Option	Type			Cost								Visible		Type granted				Source Page			Prohibited Type	Choose					Nb of Charges
45|Spell Effect (50 Charges/Spell Trigger)	KEY:SPL_CHRG		NAMEOPT:SPELL	TYPE:Wand.Staff	COST:24+(%SPELLLEVEL)-((%CHARGES<26)*2)		VISIBLE:QUALIFY	ITYPE:Enhancement.Magic			SOURCEPAGE:msrdfxitems				CHOOSE:EQBUILDER.SPELL			CHARGES:1|50
46|Spell Effect (Single Use/Use Activated)	KEY:SPL_1USE		NAMEOPT:SPELL	TYPE:Potion		COST:17+%SPELLLEVEL+%CASTERLEVEL			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic			SOURCEPAGE:msrdfxitems				CHOOSE:EQBUILDER.SPELL
47|Spell Effect (Use Activated Ring)		KEY:SPL_ACT_RING		NAMEOPT:SPELL	TYPE:Ring		COST:25+%CASTERLEVEL					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic			SOURCEPAGE:msrdfxitems				CHOOSE:EQBUILDER.SPELL
48|Spell Effect (Arcane Scroll)			KEY:SCROLL_ARCANE		NAMEOPT:SPELL	TYPE:Scroll		COST:15+%SPELLLEVEL+%CASTERLEVEL			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Arcane	SOURCEPAGE:msrdfxitems	!PRETYPE:1,Divine	CHOOSE:EQBUILDER.SPELL|Arcane|0|9
49|Spell Effect (Divine Scroll)			KEY:SCROLL_DIVINE		NAMEOPT:SPELL	TYPE:Scroll		COST:15+%SPELLLEVEL+%CASTERLEVEL			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Divine	SOURCEPAGE:msrdfxitems	!PRETYPE:1,Arcane	CHOOSE:EQBUILDER.SPELL|Divine|0|9
50|Power Effect (Psionic Tattoo)		KEY:TATTOO_PSIONIC	NAMEOPT:SPELL	TYPE:Tattoo		COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Psionic	SOURCEPAGE:msrdfxitems				CHOOSE:EQBUILDER.SPELL|Psionic|0|9
51|Spell Effect (Arcane Tattoo)			KEY:TATTOO_ARCANE		NAMEOPT:SPELL	TYPE:Tattoo		COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Arcane	SOURCEPAGE:msrdfxitems				CHOOSE:EQBUILDER.SPELL|Arcane|0|9
52|Spell Effect (Divine Tattoo)			KEY:TATTOO_DIVINE		NAMEOPT:SPELL	TYPE:Tattoo		COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Divine	SOURCEPAGE:msrdfxitems				CHOOSE:EQBUILDER.SPELL|Divine|0|9
53
54###Block: Charged items
55
56# Modifier Name	Unique Key			Visible	Choose		Nb of Charges
57Charges (3)		KEY:CHARGED_ITEM_3	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|3
58Charges (5)		KEY:CHARGED_ITEM_5	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|5
59Charges (10)	KEY:CHARGED_ITEM_10	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|10
60Charges (50)	KEY:CHARGED_ITEM_50	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|50
61
62# Specific versions - 12 is for Scarab of protection, 14 if for Duct Tape of Repair, 36 is for Cube of Force, 101 is for Brooch of Shielding
63Charges (12)	KEY:CHARGED_ITEM_12	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|12
64Charges (14)	KEY:CHARGED_ITEM_14	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|14
65Charges (36)	KEY:CHARGED_ITEM_36	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|36
66Charges (101)	KEY:CHARGED_ITEM_101	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|101
67
68# These EQMODs are used for adding charges to items which are not associated with a spell effect.
69# Its set to VISIBLE:NO because this would only be called from an item and so should not be available in the customizer.
70# There is a CHOOSE tag in the line because I found that the checkboxes would not display on the OS unless its there.
71# The NAMEOPT:SPELL prevents the number of charges from being tacked on to the name of the item unless there is less than the maximum number of charges.
72# With this EQMOD in place one only needs to add this line to any item which needs 10 charges:
73
74# EQMOD:CHARGED_ITEM_10|CHARGES[10]
75#
76# End
77#
78