1# CVS $Revision$ $Author$ -- Mon Sep 15 19:12:35 2014 -- reformated by prettylst.pl v1.51 (build 25088) 2SOURCELONG:Modern System Reference Document - FX SOURCESHORT:MSRD SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd SOURCEDATE:2002-01 3# Original Entry by: Ian Dale 4 5# 6# Magic/Psionic +1/+2/+3 mods don't assume Mastercraft has been taken. User can take Mastercraft (+N), 7# but all it'll do is add to their Purchase DC. Would like to make Mastercraft no longer qualify, 8# but might not be a big deal. 9# Also, I split up the +1/+2/+3 to allow the user to have either a magic or psionic weapon. 10# -- Ian 11 12# As per the source an item may be get an enhancment from magic or psionic since they do not stack having 13# a seperate entry for each just adds complexity to the situation so I am merging them back together 14# if users end up wanting an entry I did this on (2/16-17/2004) so before that the entry is split 15 16# I've made the Weapon enhancments add the Masterwork Type since they are always Masterwork 17# The user can still add Masterwork +N to the item since it is possible to have a Magic +1/Masterwork +2 item 18# In that case the Masterwork bonus will override the magic bonus. -Eddy 19 20 21###Block: FX Armor and Weapon Enhancements 22 23# Modifier Name Unique Key Naming Option Type Cost Visible Type granted Keys to replace Source Page Required Type Combat bonus Bonus Armor Mods Weapon prop. bonus Apply to both heads 24+1 (Enhancement to Weapon) KEY:PLUS1W NAMEOPT:TEXT=+1 TYPE:Weapon COST:10 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W SOURCEPAGE:msrdfxitems BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement ASSIGNTOALL:NO 25+2 (Enhancement to Weapon) KEY:PLUS2W NAMEOPT:TEXT=+2 TYPE:Weapon COST:15 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W SOURCEPAGE:msrdfxitems BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement ASSIGNTOALL:NO 26+3 (Enhancement to Weapon) KEY:PLUS3W NAMEOPT:TEXT=+3 TYPE:Weapon COST:20 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W SOURCEPAGE:msrdfxitems BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement ASSIGNTOALL:NO 27+4 (Enhancement to Weapon) KEY:PLUS4W NAMEOPT:TEXT=+4 TYPE:Weapon VISIBLE:NO ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS5W SOURCEPAGE:msrdfxitems BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement ASSIGNTOALL:NO 28+5 (Enhancement to Weapon) KEY:PLUS5W NAMEOPT:TEXT=+5 TYPE:Weapon VISIBLE:NO ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W SOURCEPAGE:msrdfxitems BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement ASSIGNTOALL:NO 29 30+1 (Enhancement to Armor) KEY:PLUS1A NAMEOPT:TEXT=+1 TYPE:Armor COST:8 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus1 REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A SOURCEPAGE:msrdfxitems BONUS:COMBAT|AC|1|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE 31+2 (Enhancement to Armor) KEY:PLUS2A NAMEOPT:TEXT=+2 TYPE:Armor COST:13 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus2 REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A SOURCEPAGE:msrdfxitems BONUS:COMBAT|AC|2|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE 32+3 (Enhancement to Armor) KEY:PLUS3A NAMEOPT:TEXT=+3 TYPE:Armor COST:18 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus3 REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A SOURCEPAGE:msrdfxitems BONUS:COMBAT|AC|3|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE 33+4 (Enhancement to Armor) KEY:PLUS4A NAMEOPT:TEXT=+4 TYPE:Armor VISIBLE:NO ITYPE:Enhancement.Magic.Plus4 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A SOURCEPAGE:msrdfxitems BONUS:COMBAT|AC|4|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE 34+5 (Enhancement to Armor) KEY:PLUS5A NAMEOPT:TEXT=+5 TYPE:Armor VISIBLE:NO ITYPE:Enhancement.Magic.Plus5 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A SOURCEPAGE:msrdfxitems BONUS:COMBAT|AC|5|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE 35 36+1 (Enhancement to Shield) KEY:PLUS1S NAMEOPT:TEXT=+1 TYPE:Shield COST:8 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus1 REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S SOURCEPAGE:msrdfxitems PRETYPE:1,Shield BONUS:COMBAT|AC|1|TYPE=Shield 37+2 (Enhancement to Shield) KEY:PLUS2S NAMEOPT:TEXT=+2 TYPE:Shield COST:13 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus2 REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S SOURCEPAGE:msrdfxitems PRETYPE:1,Shield BONUS:COMBAT|AC|2|TYPE=Shield 38+3 (Enhancement to Shield) KEY:PLUS3S NAMEOPT:TEXT=+3 TYPE:Shield COST:18 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus3 REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S SOURCEPAGE:msrdfxitems PRETYPE:1,Shield BONUS:COMBAT|AC|3|TYPE=Shield 39+4 (Enhancement to Shield) KEY:PLUS4S NAMEOPT:TEXT=+4 TYPE:Shield VISIBLE:NO ITYPE:Enhancement.Magic.Plus4 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S SOURCEPAGE:msrdfxitems PRETYPE:2,Masterwork,Shield BONUS:COMBAT|AC|4|TYPE=Shield 40+5 (Enhancement to Shield) KEY:PLUS5S NAMEOPT:TEXT=+5 TYPE:Shield VISIBLE:NO ITYPE:Enhancement.Magic.Plus5 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S SOURCEPAGE:msrdfxitems PRETYPE:2,Masterwork,Shield BONUS:COMBAT|AC|5|TYPE=Shield 41 42###Block: Spell Effect 43 44# Modifier Name Unique Key Naming Option Type Cost Visible Type granted Source Page Prohibited Type Choose Nb of Charges 45|Spell Effect (50 Charges/Spell Trigger) KEY:SPL_CHRG NAMEOPT:SPELL TYPE:Wand.Staff COST:24+(%SPELLLEVEL)-((%CHARGES<26)*2) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:msrdfxitems CHOOSE:EQBUILDER.SPELL CHARGES:1|50 46|Spell Effect (Single Use/Use Activated) KEY:SPL_1USE NAMEOPT:SPELL TYPE:Potion COST:17+%SPELLLEVEL+%CASTERLEVEL VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:msrdfxitems CHOOSE:EQBUILDER.SPELL 47|Spell Effect (Use Activated Ring) KEY:SPL_ACT_RING NAMEOPT:SPELL TYPE:Ring COST:25+%CASTERLEVEL VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:msrdfxitems CHOOSE:EQBUILDER.SPELL 48|Spell Effect (Arcane Scroll) KEY:SCROLL_ARCANE NAMEOPT:SPELL TYPE:Scroll COST:15+%SPELLLEVEL+%CASTERLEVEL VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Arcane SOURCEPAGE:msrdfxitems !PRETYPE:1,Divine CHOOSE:EQBUILDER.SPELL|Arcane|0|9 49|Spell Effect (Divine Scroll) KEY:SCROLL_DIVINE NAMEOPT:SPELL TYPE:Scroll COST:15+%SPELLLEVEL+%CASTERLEVEL VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Divine SOURCEPAGE:msrdfxitems !PRETYPE:1,Arcane CHOOSE:EQBUILDER.SPELL|Divine|0|9 50|Power Effect (Psionic Tattoo) KEY:TATTOO_PSIONIC NAMEOPT:SPELL TYPE:Tattoo COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Psionic SOURCEPAGE:msrdfxitems CHOOSE:EQBUILDER.SPELL|Psionic|0|9 51|Spell Effect (Arcane Tattoo) KEY:TATTOO_ARCANE NAMEOPT:SPELL TYPE:Tattoo COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Arcane SOURCEPAGE:msrdfxitems CHOOSE:EQBUILDER.SPELL|Arcane|0|9 52|Spell Effect (Divine Tattoo) KEY:TATTOO_DIVINE NAMEOPT:SPELL TYPE:Tattoo COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Divine SOURCEPAGE:msrdfxitems CHOOSE:EQBUILDER.SPELL|Divine|0|9 53 54###Block: Charged items 55 56# Modifier Name Unique Key Visible Choose Nb of Charges 57Charges (3) KEY:CHARGED_ITEM_3 VISIBLE:NO CHOOSE:NOCHOICE CHARGES:1|3 58Charges (5) KEY:CHARGED_ITEM_5 VISIBLE:NO CHOOSE:NOCHOICE CHARGES:1|5 59Charges (10) KEY:CHARGED_ITEM_10 VISIBLE:NO CHOOSE:NOCHOICE CHARGES:1|10 60Charges (50) KEY:CHARGED_ITEM_50 VISIBLE:NO CHOOSE:NOCHOICE CHARGES:1|50 61 62# Specific versions - 12 is for Scarab of protection, 14 if for Duct Tape of Repair, 36 is for Cube of Force, 101 is for Brooch of Shielding 63Charges (12) KEY:CHARGED_ITEM_12 VISIBLE:NO CHOOSE:NOCHOICE CHARGES:1|12 64Charges (14) KEY:CHARGED_ITEM_14 VISIBLE:NO CHOOSE:NOCHOICE CHARGES:1|14 65Charges (36) KEY:CHARGED_ITEM_36 VISIBLE:NO CHOOSE:NOCHOICE CHARGES:1|36 66Charges (101) KEY:CHARGED_ITEM_101 VISIBLE:NO CHOOSE:NOCHOICE CHARGES:1|101 67 68# These EQMODs are used for adding charges to items which are not associated with a spell effect. 69# Its set to VISIBLE:NO because this would only be called from an item and so should not be available in the customizer. 70# There is a CHOOSE tag in the line because I found that the checkboxes would not display on the OS unless its there. 71# The NAMEOPT:SPELL prevents the number of charges from being tacked on to the name of the item unless there is less than the maximum number of charges. 72# With this EQMOD in place one only needs to add this line to any item which needs 10 charges: 73 74# EQMOD:CHARGED_ITEM_10|CHARGES[10] 75# 76# End 77# 78