1# CVS $Revision: $ $Author: $ -- Fri Apr 22 15:03:00 2016 -- reformated by PCGen PrettyLST v6.06.00
2SOURCELONG:Champions of Balance	SOURCESHORT:COB	SOURCEWEB:http://paizo.com/products/btpy93nc?Pathfinder-Player-Companion-Champions-of-Balance	SOURCEDATE:2014-03
3# ORIGINAL ENTRY: Gwen T. (evilpixie87)
4# ORIGINAL ENTRY DATE: 6 April 2016
5
6# ==============================
7# New Traits
8# ==============================
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10# Ability Name		Unique Key							Category of Ability		Type														Multiple Requirements																											Required Region		Var. Min. Value			Description																																																																																										Ability																																																																																																																				Class Skill						Source Page		Aspects
11Amiable Blunder		KEY:Trait ~ Amiable Blunder				CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait									PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Amiable Blunder]												DESC:Once per day when you fail a Diplomacy check by 5 or more and would cause an NPC's attitude toward you to worsen, you can immediately attempt another Diplomacy check against the same DC as a free action. If you succeed at this second Diplomacy check, the character's attitude doesn't change, as though you had failed the original check by 4 or less.																																																																																																																																																												SOURCEPAGE:p.9
12Balancer's Banishing	KEY:Trait ~ Balancer's Banishing			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait									PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Balancer's Banishing]											DESC:As long as you remain neutral, whenever you cast a spell that would send an outsider with the chaotic, evil, good, or lawful subtype back to its home plane, the spell's saving throw DC increases by 1.																																																																																																																																																																																					SOURCEPAGE:p.9
13Inexorable Authority	KEY:Trait ~ Inexorable Authority			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait									PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Inexorable Authority]											DESC:You gain a +2 trait bonus on Intimidate checks when enforcing or pronouncing a lawful judgment that you're legitimately deputed to enforce or pronounce.																																																																																																																																																																																													SOURCEPAGE:p.7
14No Escape			KEY:Trait ~ No Escape					CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait									PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ No Escape]													DESC:You gain a +1 trait bonus on combat maneuver checks to lawfully and nonlethally restrain a creature you've witnessed commit a crime.																																																																																																																																																																																																	SOURCEPAGE:p.7
15Unabashed Gall		KEY:Trait ~ Unabashed Gall				CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait									PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Unabashed Gall]												DESC:Whenever you commit an unexpected and outrageously unlawful act that would elicit a hostile response, you may attempt a Bluff check opposed by the opponent's Sense Motive check. If successful, you (and any knowing allies) may act in a surprise round. For each such ally, you take a cumulative -2 penalty on your Bluff check. If your Bluff check fails, there is no surprise round. Regardless of whether your Bluff check succeeds, you and any such allies treat your initiative checks as though you had each rolled a 1.																																																																																																																																	SOURCEPAGE:p.11
16Unpredictable Reactions	KEY:Trait ~ Unpredictable Reactions			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait									PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Unpredictable Reactions]										DESC:You gain a +1 trait bonus on attack rolls made during the surprise round of combat.																																																																																																																																																																																																									SOURCEPAGE:p.11
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18Commercial Savvy		KEY:Trait ~ Commercial Savvy				CATEGORY:Special Ability	TYPE:Trait.RegionalTrait										PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Commercial Savvy]		PREREGION:Katapesh						DESC:Whenever you buy from or sell to a merchant, you treat a settlement's Base Value and Purchase Limit (GameMastery Guide p204) as 10%% higher.																																																																																																																																																																																															SOURCEPAGE:p.12
19Elemental Endowment	KEY:Trait ~ Elemental Endowment			CATEGORY:Special Ability	TYPE:Trait.RegionalTrait										PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Elemental Endowment]		PREREGION:Osirion							DESC:As an immediate action, once per day when you cast a spell with the air, earth, fire, or water descriptor, you can gain a number of temporary hit points equal to the spell's level. This effect lasts for 1 minute.																																																																																																																																																																																			SOURCEPAGE:p.13
20Evident Supporter		KEY:Trait ~ Evident Supporter				CATEGORY:Special Ability	TYPE:Trait.RegionalTrait										PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Evident Supporter]		PREREGION:Galt							DESC:The Sense Motive DC needed for a governmental functionary (such as police) in a large town or larger settlement to gain a hunch about your trustworthiness is 25 (instead of 20). On a failed check, you're seen as trustworthy regardless of the situation.																																																																																																																																																																													SOURCEPAGE:p.12
21Justiciar			KEY:Trait ~ Justiciar					CATEGORY:Special Ability	TYPE:Trait.RegionalTrait										PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Justiciar]			PREREGION:Rahadoum						DESC:You gain a +1 trait bonus on Diplomacy and Knowledge (local) checks to settle disputes or arbitrate laws. Once per day if you succeed at an Intimidate check to demoralize a foe who has repudiated or ignored a pronounced judgment you've made, you may choose to cause the creature to be sickened instead of shaken. The duration of the effect remains the same.																																																																																																																																																											SOURCEPAGE:p.12
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23# ==============================
24# Cavalier Order
25# ==============================
26
27# Order of the Scales
28Order of the Scales	KEY:Cavalier Order ~ Order of the Scales		CATEGORY:Special Ability	TYPE:CavalierOrder.SpecialQuality																																																DESC:Members of this cavalier order serve the cause of legal integrity. Many order of the scales cavaliers track and apprehend fleeing lawbreakers so that these vagrants may answer for their crimes and make good on their debts.																																																						ABILITY:Special Ability|AUTOMATIC|Order of the Scales ~ Edicts|PREVARGTEQ:OrderAbilityLvl,1	ABILITY:Special Ability|AUTOMATIC|Order of the Scales ~ Challenge|PREVARGTEQ:OrderAbilityLvl,1	ABILITY:Special Ability|AUTOMATIC|Order of the Scales ~ Skills|PREVARGTEQ:OrderAbilityLvl,1	ABILITY:Special Ability|AUTOMATIC|Order of the Scales ~ Order Abilities|PREVARGTEQ:OrderAbilityLvl,1	ABILITY:Special Ability|AUTOMATIC|Order of the Scales ~ Mobile Wall|PREVARGTEQ:OrderAbilityLvl,2	ABILITY:Special Ability|AUTOMATIC|Order of the Scales ~ Seek Retribution|PREVARGTEQ:OrderAbilityLvl,8	ABILITY:Special Ability|AUTOMATIC|Order of the Scales ~ Sworn Oathkeeper|PREVARGTEQ:OrderAbilityLvl,15								SOURCEPAGE:p.22
29Edicts			KEY:Order of the Scales ~ Edicts			CATEGORY:Special Ability	TYPE:CavalierOrderAbility.SpecialQuality																																															DESC:The cavalier must fulfill all binding agreements he makes with others. If a bargain becomes impossible to fulfill, he must satisfactorily compensate all aggrieved or adversely affected parties involved in the bargain. When serving as a judge or arbiter, the cavalier must make fair, impartial judgments, and if unable to do so, must recuse himself at the earliest possibility. If authorized to enforce an agreement, the cavalier must wholeheartedly strive to accomplish this, remaining unswayed by threats, bribery, and other deterrents.																																																																																																																													SOURCEPAGE:p.22
30Challenge			KEY:Order of the Scales ~ Challenge			CATEGORY:Special Ability	TYPE:CavalierOrderAbility.SpecialQuality																																															DESC:Whenever an order of the scales cavalier issues a challenge, he receives a +1 morale bonus on combat maneuvers and attacks of opportunity made against the target ofhis challenge. This bonus increases by 1 for every 4 levels the cavalier possesses.																																																																																																																																																																													SOURCEPAGE:p.22
31Skills			KEY:Order of the Scales ~ Skills			CATEGORY:Special Ability	TYPE:CavalierOrderAbility.SpecialQuality																																															DESC:An order of the scales cavalier adds Knowledge (local) and Linguistics to his list of class skills. He gains a +%1 bonus on Sense Motive checks to determine whether someone bluffing and to determine whether a creature's behavior is being influenced by an enchantment.|max(floor(CavalierLVL/2)																																																																																																																																																															CSKILL:Knowledge (local)|Linguistics	SOURCEPAGE:p.22
32Order Abilities		KEY:Order of the Scales ~ Order Abilities		CATEGORY:Special Ability	TYPE:CavalierOrderAbility.SpecialQuality																																															DESC:A cavalier belonging to the order of the scales gains the following abilities as he increases in level.																																																																																																																																																																																																					SOURCEPAGE:p.22
33Mobile Wall			KEY:Order of the Scales ~ Mobile Wall		CATEGORY:Special Ability	TYPE:Extraordinary.CavalierOrderAbility.SpecialQuality																																												DESC:The cavalier receives Step Up as a bonus feat. He can use this feat while mounted by succeeding at a DC 15 Ride check, directing his mount to move rather than himself. The cavalier gains a +%1 bonus to his CMD against attempts to tumble through squares he threatens.|floor(CavalierLVL+2/4)																																										ABILITY:FEAT|AUTOMATIC|Step Up																																																																																																																							SOURCEPAGE:p.22
34Seek Retribution		KEY:Order of the Scales ~ Seek Retribution	CATEGORY:Special Ability	TYPE:Extraordinary.CavalierOrderAbility.SpecialQuality																																												DESC:Once per day after receiving a request for aid from a legal authority or an aggrieved party regarding the breaking of an oath, whenever the cavalier encounters the oath-breaking creature, he can choose to exact retribution. As a swift action, the cavalier can grant himself a +%1 bonus on all attack rolls, weapon damage rolls, and opposed checks against the oathbreaking creature. These bonuses last for %2 rounds.|CHA|CavalierLVL																																																																																																																																															SOURCEPAGE:p.22
35Sworn Oathkeeper		KEY:Order of the Scales ~ Sworn Oathkeeper	CATEGORY:Special Ability	TYPE:Extraordinary.CavalierOrderAbility.SpecialQuality																																												DESC:the cavalier can formally witness an oath or agreement between two creatures. If either creature breaks or reneges on the agreement and the cavalier becomes aware of this, he gains the bonuses from his seek retribution ability against that creature at all times. This ability ends when the creature fulfills the conditions of the oath or receives just punishment for breaking the oath. The maximum number of witnessed oaths cavalier can have active at a time is %1.|CHA																																																																																																																																								SOURCEPAGE:p.22
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37# ==============================
38# Rage Powers
39# ==============================
40
41Impelling Disarm		KEY:Rage Power ~ Impelling Disarm			CATEGORY:Special Ability	TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary																																			PREVARGTEQ:RagePowersLVL,4	DESC:Once per rage, the barbarian can make a disarm attempt against a target in place of a melee attack. This attempt does not provoke attacks of opportunity.																																																																																																																																																																																													SOURCEPAGE:p.23	ASPECT:ChildAbility|Rage
42Savage Dirty Trick	KEY:Rage Power ~ Savage Dirty Trick			CATEGORY:Special Ability	TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary																																			PREVARGTEQ:RagePowersLVL,6	DESC:Once per round while raging, the barbarian can attempt a dirty trick combat maneuver (APG 320) in place of a melee attack. This attempt does not provoke attacks of opportunity.																																																																																																																																																																																									SOURCEPAGE:p.23	ASPECT:ChildAbility|Rage
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