1# CVS $Revision: 21399 $ $Author: evilmynex $ -- Fri Jun 17 21:51:56 2016 -- reformated by PCGen PrettyLST v6.06.00 2SOURCELONG:Advanced Player's Guide SOURCESHORT:APG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 3# Original Entry by: Stefan Radermacher & Andrew Maitland 4 5# INCOMPLETE 6# TO DO: Add correct bonuses 7 8###Block: Dwarf Racial Trait Abilities 9# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Caster level Modify VAR Spell Res. Cost Source Page Aspects 10Ancient Enmity KEY:Dwarf ~ Ancient Enmity CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Extraordinary.DwarfRacialTrait.DwarfHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dwarf ~ Ancient Enmity],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHatred] DESC:Dwarves have long been in conflict with elves, especially the hated drow. Dwarves with this racial trait receive a +1 bonus on attack rolls against humanoid creatures of the elf subtype. COST:0 SOURCEPAGE:p.11 11Craftsman KEY:Dwarf ~ Craftsman CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfGreed PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dwarf ~ Craftsman],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed] DESC:Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. COST:0 SOURCEPAGE:p.11 12Deep Warrior KEY:Dwarf ~ Deep Warrior CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfDefensiveTraining PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dwarf ~ Deep Warrior],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining],[!PREFACT:1,ABILITIES,Dwarf_Trait_DefensiveTraining=True] DESC:Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus to their CMB on attempts made to grapple such creatures (or to continue a grapple). COST:0 SOURCEPAGE:p.11 13Lorekeeper KEY:Dwarf ~ Lorekeeper CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfGreed PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dwarf ~ Lorekeeper],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed] DESC:Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) skill checks that pertain to dwarves or their enemies. They can make such skill checks untrained. COST:0 SOURCEPAGE:p.11 14Magic Resistant KEY:Dwarf ~ Magic Resistant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfHardy PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dwarf ~ Magic Resistant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Some of the older dwarven clans are particularly resistant to magic. Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action. Dwarves with this racial trait take a -2 penalty on all concentration checks made in relation to arcane spells. SR:5+(TL-HD) COST:0 SOURCEPAGE:p.11 15Relentless KEY:Dwarf ~ Relentless CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Extraordinary.DwarfRacialTrait.DwarfStability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dwarf ~ Relentless],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStability] DESC:Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on Combat Maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. BONUS:VAR|CMB_BullRush,CMB_Overrun|2 COST:0 SOURCEPAGE:p.11 16Stonesinger KEY:Dwarf ~ Stonesinger CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfStonecunning PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dwarf ~ Stonesinger],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning],[!PREFACT:1,ABILITIES,Dwarf_Trait_Stonecunning=True] DESC:Some dwarves' affinity with the earth grants them greater powers. Dwarves with this racial trait are treated as 1 level higher when casting spells with the earth descriptor or using granted powers of the Earth domain, the bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery. This ability does not give the dwarf early access to level-based powers; it only affects powers the dwarf could use without this ability. BONUS:CASTERLEVEL|DESCRIPTOR.Earth|1 COST:0 SOURCEPAGE:p.11 17Stubborn KEY:Dwarf ~ Stubborn CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfHardy PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dwarf ~ Stubborn],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Dwarves are renowned for being stubborn. Dwarves with this racial trait receive a +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first. If the dwarf has a similar ability from another source (such as a rogue's slippery mind), he can only use one of these abilities per round, but can try one on the second round (if the first reroll ability fails). COST:0 SOURCEPAGE:p.11 ASPECT:SaveBonus|+2 racial bonus on Will saves vs. enchantment (charm) and enchantment (compulsion) spells and spell-like abilities 18# 19###Block: Elf Racial Trait Abilities 20# Ability Name Unique Key Category of Ability Type Multiple Requirements Innate Spells Description Auto Weapon Prof Bonus DC Bonus to skill Cost Source Page Aspects 21Desert Runner KEY:Elf ~ Desert Runner CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elf ~ Desert Runner],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. COST:0 SOURCEPAGE:p.13 ASPECT:SaveBonus|+4 racial bonus on Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments 22Dreamspeaker KEY:Elf ~ Dreamspeaker CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elf ~ Dreamspeaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dream|PRESTAT:1,CHA=15 DESC:A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability. BONUS:DC|SCHOOL.Divination|1 COST:0 SOURCEPAGE:p.13 23Eternal Grudge KEY:Elf ~ Eternal Grudge CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elf ~ Eternal Grudge],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves with this racial trait grew up in secluded, isolationist communities where generations-old slights and quarrels linger as eternal blood feuds. They receive a +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes due to special training against these hated foes. COST:0 SOURCEPAGE:p.13 24Lightbringer KEY:Elf ~ Lightbringer CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elf ~ Lightbringer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities,TYPE.ElfMagic] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Light|PRESTAT:1,INT=10 DESC:Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence 10 or higher may use light at will as a spell-like ability. COST:0 SOURCEPAGE:p.13 25Silent Hunter KEY:Elf ~ Silent Hunter CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elf ~ Silent Hunter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait). COST:0 SOURCEPAGE:p.13 26Spirit of the Waters KEY:Elf ~ Spirit of the Waters CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic.ElfWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elf ~ Spirit of the Waters],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic,TYPE.ElfWeaponFamiliarity] DESC:Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. AUTO:WEAPONPROF|Longspear|Net|Trident BONUS:SKILL|Swim|4|TYPE=Racial COST:0 SOURCEPAGE:p.13 27Woodcraft KEY:Elf ~ Woodcraft CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elf ~ Woodcraft],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. BONUS:SKILL|Knowledge (Nature),Survival|1 COST:0 SOURCEPAGE:p.13 28# 29###Block: Gnome Racial Trait abilities POOL:5 30# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Selections Auto Language Bonus Ability Pool Caster level Bonus to skill Modify VAR Cost Source Page Aspects 31Academician KEY:Gnome ~ Academician CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeObsessive PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome ~ Academician],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive] DESC:Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill. This racial trait replaces the obsessive racial trait. BONUS:ABILITYPOOL|Gnome Racial Knowledge|1 COST:0 SOURCEPAGE:p.15 32Eternal Hope KEY:Gnome ~ Eternal Hope CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome ~ Eternal Hope],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred] DESC:Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces the defensive training and hatred racial traits. COST:0 SOURCEPAGE:p.15 ASPECT:SaveBonus|+2 racial bonus against fear and despair effects 33Gift of Tongues KEY:Gnome ~ Gift of Tongues CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome ~ Gift of Tongues],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred] DEFINE:LinguisticsLanguageCount|0 DESC:Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces the defensive training and hatred racial traits. BONUS:ABILITYPOOL|Additional Language|LinguisticsLanguageCount BONUS:SKILL|Bluff,Diplomacy|1 BONUS:VAR|LinguisticsLanguageCount|skillinfo("TOTALRANK","Linguistics") COST:0 SOURCEPAGE:p.15 34Magical Linguist KEY:Gnome ~ Magical Linguist CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeMagic.GnomeIllusionResistance PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome ~ Magical Linguist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic,TYPE.GnomeIllusionResistance] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Arcane Mark|Comprehend Languages|Message|Read Magic|PRESTAT:1,CHA=11 DESC:Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome's level. This racial trait replaces the gnome magic and illusion resistance racial traits. COST:0 SOURCEPAGE:p.15 ASPECT:SaveBonus|+2 racial bonus vs. spells with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. 35Master Tinker KEY:Gnome ~ Master Tinker CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome ~ Master Tinker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred] DESC:Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces the defensive training and hatred racial traits. COST:0 SOURCEPAGE:p.15 36Pyromaniac KEY:Gnome ~ Pyromaniac CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeMagic.GnomeIllusionResistance PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome ~ Pyromaniac],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic,TYPE.GnomeIllusionResistance] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing Lights|Flare,10+CHA|Prestidigitation|Produce Flame,11+CHA|PRESTAT:1,CHA=11 DESC:Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and when determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day - dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces the gnome magic and illusion resistance racial traits. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.15 37Warden of Nature KEY:Gnome ~ Warden of Nature CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome ~ Warden of Nature],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred] DESC:Gnomes must often protect their homes against unnatural or pestilential infestations. Gnomes with this racial trait get a +2 dodge bonus to AC against aberrations, oozes, and vermin, and a +1 bonus on attack rolls against them because of their special training. This racial trait replaces the defensive training and hatred racial traits. COST:0 SOURCEPAGE:p.15 38# 39Gnome Knowledge Selection KEY:Gnome Knowledge Selection CATEGORY:Special Ability STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Knowledge SELECT:1 BONUS:SKILL|LIST|2 40 41Additional Language KEY:Additional Language Selection CATEGORY:Internal DESC:Gain additional languages. MULT:YES CHOOSE:LANG|!PC,QUALIFIED AUTO:LANG|%LIST 42 43# 44###Block: Half-Elf Racial Trait Abilities 45# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Template Bonus Ability Pool Save bonus Bonus to skill Modify VAR Cost Source Page 46Ancestral Arms KEY:Half-Elf ~ Ancestral Arms CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Elf ~ Ancestral Arms],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DEFINE:BypassExoticWeaponBABRequirement|0 DESC:Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait. BONUS:ABILITYPOOL|Half-Elf Bonus Weapon|1 BONUS:VAR|BypassExoticWeaponBABRequirement|1|!PREABILITY:1,CATEGORY=FEAT,Exotic Weapon Proficiency COST:0 SOURCEPAGE:p.17 47Arcane Training KEY:Half-Elf ~ Arcane Training CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfMultitalented PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Elf ~ Arcane Training],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfMultitalented] DESC:Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if 1 level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait. COST:0 SOURCEPAGE:p.17 48# TODO: Code work? Not sure how we can limit the selection without reworking the core completely 49Dual Minded KEY:Half-Elf ~ Dual Minded CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Elf ~ Dual Minded],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait get a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait. BONUS:SAVE|Will|2 COST:0 SOURCEPAGE:p.17 50Integrated KEY:Half-Elf ~ Integrated CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Elf ~ Integrated],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. This racial trait replaces the adaptability racial trait. BONUS:SKILL|Bluff,Disguise,Knowledge (Local)|1 COST:0 SOURCEPAGE:p.17 51Sociable KEY:Half-Elf ~ Sociable CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Elf ~ Sociable],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Half-elves are skilled at charming others and recovering from faux pas. If halfelves with this racial trait attempt to change a creature's attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. This racial trait replaces the adaptability racial trait. COST:0 SOURCEPAGE:p.17 52Water Child KEY:Half-Elf ~ Water Child CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability.HalfElfMultitalented PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Elf ~ Water Child],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability,TYPE.HalfElfMultitalented] DESC:Some half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This racial trait replaces the half-elf's adaptability and multitalented racial traits. TEMPLATE:Aquan Bonus Language BONUS:SKILL|Swim|4|TYPE=Racial COST:0 SOURCEPAGE:p.17 53# 54###Block: Half-Orc Racial Trait Abilities 55# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Save bonus Bonus to Situation Bonus to skill Modify VAR Change Weapon Prof. Category Cost Source Page Natural Attacks 56Beastmaster KEY:Half-Orc ~ Beastmaster CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Orc ~ Beastmaster],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Some half-orcs have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A half-orc with this trait treats whip and net as martial weapons and gains a +2 bonus on Handle Animal checks. This racial trait replaces the orc ferocity racial trait. BONUS:SKILL|Handle Animal|2 CHANGEPROF:Net,Whip=Martial COST:0 SOURCEPAGE:p.19 57Bestial KEY:Half-Orc ~ Bestial CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Orc ~ Bestial],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:The orc blood of some half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces the orc ferocity racial trait. BONUS:SKILL|Perception|2|TYPE=Racial COST:0 SOURCEPAGE:p.19 58Cavewight KEY:Half-Orc ~ Cavewight CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Orc ~ Cavewight],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Some half-orcs live far from the surface, seeking solace in winding cave complexes. Half-orcs with this racial trait gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground. This racial trait replaces the intimidating racial trait. COST:0 SOURCEPAGE:p.19 59Chain Fighter KEY:Half-Orc ~ Chain Fighter CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Orc ~ Chain Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcWeaponFamiliarity] DESC:Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This trait replaces the weapon familiarity racial trait. AUTO:WEAPONPROF|Flail|Flail (Heavy) CHANGEPROF:Chain (Spiked),Flail (Dire)=Martial COST:0 SOURCEPAGE:p.19 60Gatecrasher KEY:Half-Orc ~ Gatecrasher CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Orc ~ Gatecrasher],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Many half-orcs revel in acts of wanton destruction. Half-orcs with this racial trait gain a +2 bonus on Strength checks to break objects and a +2 bonus on sunder attempts. This racial trait replaces the orc ferocity racial trait. BONUS:VAR|CMB_Sunder|2 COST:0 SOURCEPAGE:p.19 61Plagueborn KEY:Half-Orc ~ Plagueborn CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Orc ~ Plagueborn],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating,TYPE.HalfOrcWeaponFamiliarity] DESC:Half-orcs are sometimes forced to live on the rancid and unsanitary margins of society, becoming inured to all manner of sickness. Half-orcs with this racial trait gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. This racial trait replaces the intimidating and orc ferocity racial traits. COST:0 SOURCEPAGE:p.19 62Rock Climber KEY:Half-Orc ~ Rock Climber CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Orc ~ Rock Climber],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait. BONUS:SKILL|Acrobatics,Climb|1 COST:0 SOURCEPAGE:p.19 63Sacred Tattoo KEY:Half-Orc ~ Sacred Tattoo CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Orc ~ Sacred Tattoo],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Tattoos, piercings, and ritual scarification are sacred markings to many half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait. BONUS:SAVE|ALL|1+Global_LuckBonus|TYPE=Luck COST:0 SOURCEPAGE:p.19 64Scavenger KEY:Half-Orc ~ Scavenger CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Orc ~ Scavenger],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine if food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating racial trait. BONUS:SITUATION|Perception=Notice Hidden Object,Perception=Determine Food Spoiled,Perception=Identify Potion|2|TYPE=Racial BONUS:SKILL|Appraise|2|TYPE=Racial COST:0 SOURCEPAGE:p.19 65Toothy KEY:Half-Orc ~ Toothy CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Half-Orc ~ Toothy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Some half-orcs' vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait. COST:0 SOURCEPAGE:p.19 NATURALATTACKS:Bite,Natural.Weapon.Melee.Finesseable.Piercing,*1,1d4 66 67#Half-Orc ~ 68###Block: Halfling Racial Trait Abilities 69# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Multiple? Choose Combat bonus Bonus to skill Cost Source Page 70Craven KEY:Halfling ~ Craven CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalflingRacialTrait.HalflingFearless.HalflingLuck PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling ~ Craven],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingFearless,TYPE.HalflingLuck] DESC:While most halflings are fearless, some are skittish, making them particularly alert. Halflings with this racial trait gain a +1 bonus on initiative checks and a +1 bonus on attack rolls when flanking. They suffer a -2 penalty on fear saves and gain no benefit from morale bonuses on fear saves. When affected by a fear effect, their base speed increases by 10 feet and they gain a +1 dodge bonus to Armor Class. This racial trait replaces the fearless and halfling luck racial traits. BONUS:COMBAT|INITIATIVE|1 COST:0 SOURCEPAGE:p.21 71Low Blow KEY:Halfling ~ Low Blow CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalflingRacialTrait.HalflingKeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling ~ Low Blow],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingKeenSenses] DESC:Some halflings train extensively in how to attack larger creatures. Halflings with this racial trait gain a +1 bonus on critical confirmation rolls against opponents larger than themselves. This racial trait replaces the keen senses racial trait. COST:0 SOURCEPAGE:p.21 72Outrider KEY:Halfling ~ Outrider CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalflingRacialTrait.HalflingSureFooted PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling ~ Outrider],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted] DESC:Some halflings specialize in mounted combat. Halflings with this racial trait gain a +2 bonus on Handle Animal and Ride checks. This racial trait replaces the sure-footed racial trait. BONUS:SKILL|Handle Animal,Ride|2 COST:0 SOURCEPAGE:p.21 73Practicality KEY:Halfling ~ Practicality CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalflingRacialTrait.HalflingSureFooted.HalflingFearless PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling ~ Practicality],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted,TYPE.HalflingFearless] DESC:Halflings are grounded in hard work and common sense. Halflings with this racial trait gain a +2 bonus on any one Craft or Profession skill, as well as on Sense Motive checks and saves against illusions. This racial trait replaces the fearless and sure-footed racial traits. MULT:YES CHOOSE:NUMCHOICES=1|SKILL|TYPE=Craft|TYPE=Profession BONUS:SKILL|%LIST,Sense Motive|2 COST:0 SOURCEPAGE:p.21 74Swift as Shadows KEY:Halfling ~ Swift as Shadows CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalflingRacialTrait.HalflingSureFooted PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling ~ Swift as Shadows],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted] DESC:Halflings possess incredible stealth even while moving through obstructed areas. Halflings with this racial trait reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10. This racial trait replaces the surefooted racial trait. COST:0 SOURCEPAGE:p.21 75Underfoot KEY:Halfling ~ Underfoot CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalflingRacialTrait.HalflingLuck PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling ~ Underfoot],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingLuck] DESC:Halflings must train hard to effectively fight bigger opponents. Halflings with this racial trait gain a +1 dodge bonus to AC against foes larger than themselves and a +1 bonus on Reflex saving throws to avoid trample attacks. This racial trait replaces the halfling luck racial trait. COST:0 SOURCEPAGE:p.21 76Wanderlust KEY:Halfling ~ Wanderlust CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalflingRacialTrait.HalflingFearless.HalflingLuck PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling ~ Wanderlust],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingFearless,TYPE.HalflingLuck] DESC:Halflings love travel and maps. Halflings with this racial trait receive a +2 bonus on Knowledge (geography) and Survival checks. When casting spells or using abilities that provide or enhance movement, halflings treat their caster level as +1 higher than normal. This racial trait replaces the fearless and halfling luck racial traits. BONUS:SKILL|Knowledge (Geography),Survival|2 COST:0 SOURCEPAGE:p.21 77Warslinger KEY:Halfling ~ Warslinger CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalflingRacialTrait.HalflingSureFooted PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling ~ Warslinger],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted] DESC:Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces the sure-footed racial trait. COST:0 SOURCEPAGE:p.21 78# 79###Block: Human Racial Trait Abilities 80# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Multiple? Choose Bonus to skill Cost Source Page 81Eye for Talent KEY:Human ~ Eye for Talent CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HumanRacialTrait.HumanBonusFeat PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Human ~ Eye for Talent],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanBonusFeat] DESC:Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice. This racial trait replaces the bonus feat racial trait. BONUS:SKILL|Sense Motive|2 COST:0 SOURCEPAGE:p.23 82Heart of the Fields KEY:Human ~ Heart of the Fields CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HumanRacialTrait.HumanSkilled PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Human ~ Heart of the Fields],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled] DESC:Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait. MULT:YES CHOOSE:NUMCHOICES=1|SKILL|TYPE=Craft|TYPE=Profession BONUS:SKILL|%LIST|TL/2 COST:0 SOURCEPAGE:p.23 83Heart of the Streets KEY:Human ~ Heart of the Streets CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HumanRacialTrait.HumanSkilled PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Human ~ Heart of the Streets],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled] DESC:Humans from bustling cities are skilled with crowds. They gain a +1 bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces the skilled racial trait. COST:0 SOURCEPAGE:p.23 84Heart of the Wilderness KEY:Human ~ Heart of the Wilderness CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HumanRacialTrait.HumanSkilled PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Human ~ Heart of the Wilderness],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled] DESC:Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces the skilled racial trait. BONUS:SKILL|Survival|TL/2 COST:0 SOURCEPAGE:p.23 85# 86###Block: Favored Classes 87# Ability Name Category of Ability Type Visible Stackable? Multiple? Bonus Ability Pool 88Alchemist CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Alchemist") 89Cavalier CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Cavalier") 90Inquisitor CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Inquisitor") 91Oracle CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Oracle") 92Summoner CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Summoner") 93Witch CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Witch") 94 95 96###Block: Favored Class Bonus Abilities 97# 98# Gnome Ranger 99# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Multiple Prohibitions Required Race Define Description Stackable? Multiple? Choose Ability Bonus Ability Pool Modify VAR 100Bonus Animal Companion Damage Resistance KEY:Favored Class Bonus ~ Animal Companion Damage Resistance CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Ranger PRECLASS:1,Ranger=1 PRERACE:1,Gnome%,RACESUBTYPE=Gnome DEFINE:AnimalCompDR|0 DESC:Add DR 1/magic to the ranger's animal companion. Each time the ranger selects this benefit, the DR/magic increases by +1/2 (maximum DR 10/magic). If the gnome ever replaces his animal companion, the new companion gains this DR. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|AnimalCompDR|1 101# Half-Orc Ranger, Human Ranger 102Bonus Animal Companion Hit Point KEY:Favored Class Bonus ~ Animal Companion Hit Point CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Ranger PRECLASS:1,Ranger=1 PRERACE:1,Half-Orc%,Human%,RACESUBTYPE=Human DEFINE:AnimalCompHP|0 DESC:Add +1 hit point to your animal companion. If you ever replace your animal companion, the new animal companion gains these bonus hit points. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|AnimalCompHP|1 103# Half-Elf Druid, Half-Elf Ranger, Human Ranger 104Bonus Animal Companion Skill Rank KEY:Favored Class Bonus ~ Animal Companion Skill Rank CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassDruid VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Druid,Ranger PRECLASS:1,Druid=1,Ranger=1 !PREMULT:2,[PRECLASS:1,Druid=1],[PRERACE:1,Human%] PRERACE:1,Half-Elf%,Human%,RACESUBTYPE=Human DESC:Add +1 skill rank to your animal companion. If you ever replace your companion, the new companion gains these bonus skill ranks. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|AnimalCompSP|1 105# Elf Wizard, Gnome Wizard 106Bonus Arcane School Power Use KEY:Favored Class Bonus ~ Arcane School Power Use CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWizard VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wizard PRECLASS:1,Wizard=1 PRERACE:1,Elf%,RACESUBTYPE=Elf,Gnome%,RACESUBTYPE=Gnome DESC:Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power. STACK:YES MULT:YES CHOOSE:NOCHOICE 107# Human Cavalier 108Bonus Banner Ability KEY:Favored Class Bonus ~ Banner Ability CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCavalier VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cavalier PRECLASS:1,TYPE.Cavalier=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add +1/4 to the cavalier's banner bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BonusBannerCount|1 109# Human Bard 110Bonus Bard Spell KEY:Favored Class Bonus ~ Bard Spell CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBard VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bard PRECLASS:1,Bard=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Bard Favored Bonus Spell|1 111# Gnome Bard, Half-Elf Bard 112Bonus Bardic Performance Round KEY:Favored Class Bonus ~ Bardic Performance Round CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBard VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bard PRECLASS:1,Bard=1 PRERACE:1,Gnome%,RACESUBTYPE=Gnome,Half-Elf% DESC:Add 1 to the bard's total number of bardic performance rounds per day. STACK:YES MULT:YES CHOOSE:NOCHOICE 113# Elf Sorcerer 114Bonus Bloodline Power Use KEY:Favored Class Bonus ~ Bloodline Power Use CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSorcerer VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Sorcerer PRECLASS:1,Sorcerer=1 PRERACE:1,Elf%,RACESUBTYPE=Elf DESC:Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer's Charisma modifier. The sorcerer adds +1/2 to the number of uses per day of that bloodline power. STACK:YES MULT:YES CHOOSE:NOCHOICE 115# Half-Orc Alchemist 116Bonus Bomb Damage KEY:Favored Class Bonus ~ Bomb Damage CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAlchemist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Alchemist PRECLASS:1,Alchemist=1 PRERACE:1,Half-Orc% DEFINE:BonusBombDamageCount|0 DESC:Add +1/2 to bomb damage. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Bonus Bomb Damage Tracker BONUS:VAR|BonusBombDamageCount|1 117# Gnome Alchemist 118Bonus Bombs KEY:Favored Class Bonus ~ Bombs CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAlchemist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Alchemist PRECLASS:1,Alchemist=1 PRERACE:1,Gnome%,RACESUBTYPE=Gnome DEFINE:BonusBombCount|0 DESC:Add +1/2 to the number of bombs per day the alchemist can create. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Bonus Bomb Tracker BONUS:VAR|BonusBombCount|1 119# Dwarf Cleric, Halfling Cleric 120Bonus Cleric Domain Power Use KEY:Favored Class Bonus ~ Cleric Domain Power Use CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCleric VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cleric PRECLASS:1,Cleric=1 PRERACE:1,Dwarf%,RACESUBTYPE=Dwarf,Halfling%,RACESUBTYPE=Halfling DESC:Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Favored Bonus Count Tracker 121# Human Fighter 122Bonus CMD KEY:Favored Class Bonus ~ CMD CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassFighter VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Fighter PRECLASS:1,Fighter=1 PRERACE:1,Human%,RACESUBTYPE=Human DEFINE:BonusCMDCount|0 DESC:Add +1 to the fighter's CMD when resisting two combat maneuvers of the character's choice. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Bonus CMD Choice|2 BONUS:VAR|BonusCMDCount|1 123# Dwarf Fighter 124Bonus CMD (Bull Rush & Trip) KEY:Favored Class Bonus ~ CMD BullRush Trip CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassFighter VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Fighter PRECLASS:1,Fighter=1 PRERACE:1,Dwarf%,RACESUBTYPE=Dwarf DESC:Add +1 to the fighter's CMD when resisting a bull rush or trip. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CMD_BullRush|1 BONUS:VAR|CMD_Trip|1 125# Half-Elf Fighter 126Bonus CMD (Disarm & Overrun) KEY:Favored Class Bonus ~ CMD Disarm Overrun CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassFighter VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Fighter PRECLASS:1,Fighter=1 PRERACE:1,Half-Elf% DESC:Add +1 to the fighter's CMD when resisting a disarm or overrun. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CMD_Disarm|1 BONUS:VAR|CMD_Overrun|1 127# Elf Bard, Elf Fighter 128Bonus CMD (Disarm & Sunder) KEY:Favored Class Bonus ~ CMD Disarm Sunder CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBard.FavoredClassFighter VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bard PRECLASS:1,Bard=1,Fighter=1 PRERACE:1,Elf%,RACESUBTYPE=Elf DESC:Add +1 to the elf's CMD when resisting a disarm or sunder attempt. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CMD_Disarm|1 BONUS:VAR|CMD_Sunder|1 129# Halfling Fighter 130Bonus CMD (Grapple & Trip) KEY:Favored Class Bonus ~ CMD Grapple Trip CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassFighter VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Fighter PRECLASS:1,Fighter=1 PRERACE:1,Halfling%,RACESUBTYPE=Halfling DESC:Add +1 to the fighter's CMD when resisting a grapple or trip. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CMD_Grapple|1 BONUS:VAR|CMD_Trip|1 131# Halfling Monk 132Bonus CMD (Grapple) & Stunning Fist KEY:Favored Class Bonus ~ CMD Grapple Stunning Fist CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassMonk VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Monk PRECLASS:1,Monk=1 PRERACE:1,Halfling%,RACESUBTYPE=Halfling DESC:Add +1 to the monk's CMD when resisting a grapple and +1/2 to the number of stunning attacks he can attempt per day. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Monk Attack Favored Class Tracker BONUS:VAR|CMD_Grapple|1 133# Elf Ranger 134Bonus Critical Confirmation (Elf Weapons) KEY:Favored Class Bonus ~ Critical Confirmation Elf Weapons CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Ranger PRECLASS:1,Ranger=1 PRERACE:1,Elf%,RACESUBTYPE=Elf DESC:Choose a weapon from the following list: longbow, longsword, rapier, shortbow, short sword, or any weapon with "elven" in its name. Add a +1/2 circumstance bonus on critical hit confirmation rolls with that weapon (maximum bonus of +4). This bonus does not stack with Critical Focus. STACK:YES MULT:YES CHOOSE:NOCHOICE 135# Halfling Rogue 136Bonus Critical Confirmation (Halfling Weapons) KEY:Favored Class Bonus ~ Critical Confirmation Halfling Weapons CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Rogue PRECLASS:1,TYPE.Rogue=1 PRERACE:1,Halfling%,RACESUBTYPE=Halfling DESC:Choose a weapon from the following list: sling, dagger, or any weapon with "halfling" in its name. Add a +1/2 circumstance bonus on critical hit confirmation rolls with that weapon (maximum bonus of +4). This bonus does not stack with Critical Focus. STACK:YES MULT:YES CHOOSE:NOCHOICE 137# Half-Elf Druid 138Bonus Druid Domain Power Use KEY:Favored Class Bonus ~ Druid Domain Power Use CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassDruid VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Druid PRECLASS:1,Druid=1 PRERACE:1,Half-Elf% DESC:Select one cleric domain power at 1st level that is normally usable a number of times per day equal to 3 + the druid's Wisdom modifier. The druid adds 1/2 to the number of uses per day of that domain power. STACK:YES MULT:YES CHOOSE:NOCHOICE 139# Gnome Summoner 140Bonus Eidolon Hit Point KEY:Favored Class Bonus ~ Eidolon Hit Point CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSummoner VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Summoner PRECLASS:1,Summoner=1 PRERACE:1,Gnome%,RACESUBTYPE=Gnome,Human%,RACESUBTYPE=Human DEFINE:EidolonHP|0 DESC:Add +1 hit point to the summoner's eidolon. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EidolonHP|1 141# Half-Elf Summoner 142Bonus Eidolon Evolution KEY:Favored Class Bonus ~ Eidolon Evolution CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSummoner VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Summoner PRECLASS:1,Summoner=1 PRERACE:1,Half-Elf% DEFINE:EidolonFavoredClassBonusEvolutionPointsEveryFour|0 DESC:Add +1/4 to the eidolon's evolution pool. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EidolonFavoredClassBonusEvolutionPointsEveryFour|1 ABILITY:Internal|AUTOMATIC|Bonus Eidolon Evolution Var Tracker 143 144Bonus Eidolon Evolution Var Tracker CATEGORY:Internal DEFINE:EidolonFavoredClassBonusEvolutionPointsEveryFour|0 BONUS:VAR|EidolonEvolution|EidolonFavoredClassBonusEvolutionPointsEveryFour/4 145# Halfling Summoner 146Bonus Eidolon Skill Rank KEY:Favored Class Bonus ~ Eidolon Skill Rank CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSummoner VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Summoner PRECLASS:1,Summoner=1 PRERACE:1,Halfling%,RACESUBTYPE=Halfling,Human%,RACESUBTYPE=Human DEFINE:EidolonSP|0 DESC:Add +1 skill rank to the summoner's eidolon. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EidolonSP|1 147# Gnome Druid 148Bonus Energy Resistance KEY:Favored Class Bonus ~ Energy Resistance Druid CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassDruid VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Druid PRECLASS:1,Druid=1 PRERACE:1,Gnome%,RACESUBTYPE=Gnome DESC:Gain energy resistance 1 against acid, cold, electricity, or fire. Each time the druid selects this reward, increase her resistance to one of these energy types by 1 (maximum 10 for any one type). STACK:YES MULT:YES CHOOSE:NOCHOICE 149# Human Paladin 150Bonus Energy Resistance KEY:Favored Class Bonus ~ Energy Resistance Paladin CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPaladin VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Paladin PRECLASS:1,Paladin=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add +1 to the paladin's energy resistance to one kind of energy (maximum +10). STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Paladin Energy Resistance Tracker BONUS:ABILITYPOOL|Paladin Energy Resistance|1 151 152Paladin Energy Resistance Tracker CATEGORY:Internal DEFINE:PaladinAcidResistanceBonus|0 DEFINE:PaladinColdResistanceBonus|0 DEFINE:PaladinElectricityResistanceBonus|0 DEFINE:PaladinFireResistanceBonus|0 DEFINE:PaladinSonicResistanceBonus|0 BONUS:VAR|AcidResistanceBonus|min(PaladinAcidResistanceBonus,10)|TYPE=Resistance BONUS:VAR|ColdResistanceBonus|min(PaladinColdResistanceBonus,10)|TYPE=Resistance BONUS:VAR|ElectricityResistanceBonus|min(PaladinElectricityResistanceBonus,10)|TYPE=Resistance BONUS:VAR|FireResistanceBonus|min(PaladinFireResistanceBonus,10)|TYPE=Resistance BONUS:VAR|SonicResistanceBonus|min(PaladinSonicResistanceBonus,10)|TYPE=Resistance 153Acid KEY:Paladin Resistance ~ Acid CATEGORY:Internal TYPE:PaladinFavoredEnergyResistance VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Acid BONUS:VAR|PaladinAcidResistanceBonus|1 154Cold KEY:Paladin Resistance ~ Cold CATEGORY:Internal TYPE:PaladinFavoredEnergyResistance VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|PaladinColdResistanceBonus|1 155Electricity KEY:Paladin Resistance ~ Electricity CATEGORY:Internal TYPE:PaladinFavoredEnergyResistance VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|PaladinElectricityResistanceBonus|1 156Fire KEY:Paladin Resistance ~ Fire CATEGORY:Internal TYPE:PaladinFavoredEnergyResistance VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|PaladinFireResistanceBonus|1 157Sonic KEY:Paladin Resistance ~ Sonic CATEGORY:Internal TYPE:PaladinFavoredEnergyResistance VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic BONUS:VAR|PaladinSonicResistanceBonus|1 158# Human Alchemist 159Bonus Extract Formula KEY:Favored Class Bonus ~ Extract Formula CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAlchemist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Alchemist PRECLASS:1,Alchemist=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add one extract formulae from the alchemist's list to the character's formulae book. This formulae must be at least one level below the highest formulae level the alchemist can create. STACK:YES MULT:YES CHOOSE:NOCHOICE 160# Elf Barbarian 161Bonus Fast Movement KEY:Favored Class Bonus ~ Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBarbarian VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Barbarian PRECLASS:1,Barbarian=1 PRERACE:1,Elf%,RACESUBTYPE=Elf DEFINE:ElfBarbarianFastMovement|0 DEFINE:ElfBarbarianFastMovementBonus|0 DESC:Add %1 to the elf's base speed. In combat this has no effect unless the elf has selected this reward 5 times (or another increment of 5); a speed of 34 feet is effectively the same as a speed of 30 feet, for example. This bonus stacks with a class's fast movement feature and applies only under the same conditions as that ability.|ElfBarbarianFastMovementBonus*5 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Elf Barbarian Counter BONUS:VAR|ElfBarbarianFastMovement|1 162# Halfling Ranger 163Bonus Favored Enemy Armor Class KEY:Favored Class Bonus ~ Favored Enemy Armor Class CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Ranger PRECLASS:1,Ranger=1 PRERACE:1,Halfling%,RACESUBTYPE=Halfling DESC:Add +1/3 dodge bonus to Armor Class against the halfling's favored enemies. STACK:YES MULT:YES CHOOSE:NOCHOICE 164# Half-Orc Sorcerer 165Bonus Fire Damage KEY:Favored Class Bonus ~ Fire Damage CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSorcerer VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Sorcerer PRECLASS:1,Sorcerer=1 PRERACE:1,Half-Orc DESC:Add +1/2 to fire spell damage. STACK:YES MULT:YES CHOOSE:NOCHOICE 166# Human Inquisitor 167Bonus Inquisitor Spell KEY:Favored Class Bonus ~ Inquisitor Spell CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassInquisitor VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Inquisitor PRECLASS:1,Inquisitor=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add one spell known from the inquisitor spell list. This spell must be at least one level below the highest spell level the inquisitor can cast. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Inquisitor Favored Bonus Spell|1 168# Human Monk 169Bonus Ki KEY:Favored Class Bonus ~ Ki CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassMonk VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Monk PRECLASS:1,Monk=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add +1/4 to the monk's ki pool. STACK:YES MULT:YES CHOOSE:NOCHOICE 170# Halfling Paladin 171Bonus Lay On Hands Hit Point KEY:Favored Class Bonus ~ Lay On Hands Hit Point CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPaladin VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Paladin PRECLASS:1,Paladin=1 PRERACE:1,Halfling%,RACESUBTYPE=Halfling DESC:Add +1/2 hp to the paladin's lay on hands ability (whether using it to heal or harm). STACK:YES MULT:YES CHOOSE:NOCHOICE 172# Elf Cavalier 173Bonus Mount Hit Point KEY:Favored Class Bonus ~ Mount Hit Points CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCavalier VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cavalier PRECLASS:1,TYPE.Cavalier=1 PRERACE:1,Elf%,RACESUBTYPE=Elf DEFINE:CavalierMountHP|0 DESC:Add +1 hit point to the cavalier's mount. If the elf ever replaces his mount, the new mount gains these bonus hit points. These bonuses only apply to a single mount gained as part of the cavalier's class. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CavalierMountHP|1 174# Human Oracle 175Bonus Oracle Spell KEY:Favored Class Bonus ~ Oracle Spell CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassOracle VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Oracle PRECLASS:1,Oracle=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Oracle Favored Bonus Spell|1 176# Gnome Oracle 177Bonus Oracle's Curse Level KEY:Favored Class Bonus ~ Oracle's Curse Level CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassOracle VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Oracle PRECLASS:1,Oracle=1 PRERACE:1,Gnome%,RACESUBTYPE=Gnome DEFINE:OracleCurseBonusCount|0 DESC:Treat the gnome's level as +1/2 higher for the purpose of determining the effects of the oracle's curse ability. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Oracle Curse Bonus Tracker BONUS:VAR|OracleCurseBonusCount|1 178# Dwarf Paladin 179Bonus Paladin Spell Concentration KEY:Favored Class Bonus ~ Paladin Spell Concentration CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPaladin VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Paladin PRECLASS:1,Paladin=1 PRERACE:1,Dwarf%,RACESUBTYPE=Dwarf DESC:Add a +1 bonus on concentration checks when casting paladin spells. STACK:YES MULT:YES CHOOSE:NOCHOICE 180# Dwarf Oracle 181Bonus Proficient Weapon KEY:Favored Class Bonus ~ Proficient Weapon CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassOracle VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Oracle PRECLASS:1,Oracle=1 PRERACE:1,Dwarf%,RACESUBTYPE=Dwarf DESC:Reduce the non-proficient penalty for one weapon by 1. When the non-proficient penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon. STACK:YES MULT:YES CHOOSE:NOCHOICE 182# Dwarf Barbarian, Half-Orc Barbarian 183Bonus Rage Round KEY:Favored Class Bonus ~ Rage Round CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBarbarian VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Barbarian PRECLASS:1,Barbarian=1 PRERACE:1,Dwarf%,RACESUBTYPE=Dwarf,Half-Orc% DESC:Add 1 to the barbarian's total number of rage rounds per day. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|RageDuration|1 184# Human Rogue 185Bonus Rogue Talent KEY:Favored Class Bonus ~ Rogue Talent CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Rogue PRECLASS:1,TYPE.Rogue=1 PRERACE:1,Human%,RACESUBTYPE=Human DEFINE:RogueBonusTalentCount|0 DESC:The human gains +1/6 of a new rogue talent. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Rogue Talent Bonus Tracker BONUS:VAR|RogueBonusTalentCount|1 186# Human Druid 187Bonus Skills (Creature Attitude) KEY:Favored Class Bonus ~ Skills Creature Attitude CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassDruid VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Druid PRECLASS:1,Druid=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's attitude. STACK:YES MULT:YES CHOOSE:NOCHOICE 188# Half-Elf Rogue 189Bonus Skills (Feint & Gather Information) KEY:Favored Class Bonus ~ Skills Feint Gather Information CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Rogue PRECLASS:1,TYPE.Rogue=1 PRERACE:1,Half-Elf% DESC:Add a +1/2 bonus on Bluff checks to feint and Diplomacy checks to gather information. STACK:YES MULT:YES CHOOSE:NOCHOICE 190# Half-Orc Inquisitor 191Bonus Skills (Intimidate & Identify Creatures) KEY:Favored Class Bonus ~ Skills Intimidate Identify Creatures CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassInquisitor VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Inquisitor PRECLASS:1,Inquisitor=1 PRERACE:1,Half-Orc% DESC:Add +1/2 on Intimidate checks and Knowledge checks to identify creatures. STACK:YES MULT:YES CHOOSE:NOCHOICE 192# Halfling Bard 193Bonus Skills (Social) KEY:Favored Class Bonus ~ Skills Social CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBard VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bard PRECLASS:1,Bard=1 PRERACE:1,Halfling%,RACESUBTYPE=Halfling DESC:Add +1/2 on Bluff checks to pass secret messages, +1/2 on Diplomacy checks to gather information, and +1/2 on Disguise checks to appear as an elven, half-elven, or human child. STACK:YES MULT:YES CHOOSE:NOCHOICE 194# Dwarf Rogue 195Bonus Skills (Stone Traps) KEY:Favored Class Bonus ~ Skills Stone Traps CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Rogue PRECLASS:1,TYPE.Rogue=1 PRERACE:1,Dwarf%,RACESUBTYPE=Dwarf DESC:Add a +1/2 bonus on Disable Device checks regarding stone traps and a +1/2 bonus to trap sense regarding stone traps. STACK:YES MULT:YES CHOOSE:NOCHOICE 196# Gnome Rogue 197Bonus Skills (Magical Writings) KEY:Favored Class Bonus ~ Skills Magical Writings CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Rogue PRECLASS:1,TYPE.Rogue=1 PRERACE:1,Gnome%,RACESUBTYPE=Gnome DESC:Gnome rogues gain a +1 bonus on Disable Device and Use Magic Device checks related to glyphs, symbols, scrolls, and other magical writings each time they gain a level of rogue. STACK:YES MULT:YES CHOOSE:NOCHOICE 198# Human Sorcerer 199Bonus Sorcerer Spell KEY:Favored Class Bonus ~ Sorcerer Spell CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSorcerer VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Sorcerer PRECLASS:1,Sorcerer=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Sorcerer Favored Bonus Spell|1 200# Human Cleric 201Bonus Spell Penetration (Outsiders) KEY:Favored Class Bonus ~ Spell Penetration Outsiders CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCleric VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cleric PRECLASS:1,Cleric=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add +1 on caster level checks made to overcome the spell resistance of outsiders. STACK:YES MULT:YES CHOOSE:NOCHOICE 202# Half-Orc Fighter 203Bonus Stabilization KEY:Favored Class Bonus ~ Stabilization CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassFighter VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Fighter PRECLASS:1,Fighter=1 PRERACE:1,Half-Orc% DESC:Add +2 on rolls to stabilize when dying. STACK:YES MULT:YES CHOOSE:NOCHOICE 204# Human Barbarian 205Bonus Superstitious Rage KEY:Favored Class Bonus ~ Superstitious Rage CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBarbarian VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Barbarian PRECLASS:1,Barbarian=1 PRERACE:1,Human%,RACESUBTYPE=Human DEFINE:SuperstitionBonusCount|0 DESC:Add +1/3 to the bonus from the superstitious rage power. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Barbarian Superstition Counter BONUS:VAR|SuperstitionBonusCount|1 206# Human Barbarian 207Bonus Trap Sense KEY:Favored Class Bonus ~ Trap Sense CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBarbarian VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Barbarian PRECLASS:1,Barbarian=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add a +1/2 bonus to trap sense. STACK:YES MULT:YES CHOOSE:NOCHOICE 208# Dwarf Ranger 209Bonus Wild Empathy (Underground) KEY:Favored Class Bonus ~ Wild Empathy Underground CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Ranger PRECLASS:1,Ranger=1 PRERACE:1,Dwarf%,RACESUBTYPE=Dwarf DESC:Add a +1/2 bonus on wild empathy checks to influence animals and magical beasts that live underground. STACK:YES MULT:YES CHOOSE:NOCHOICE 210# Half-Elf Witch 211Bonus Witch Spell KEY:Favored Class Bonus ~ Witch Spell CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWitch VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Witch PRECLASS:1,Witch=1 PRERACE:1,Half-Elf%,Human%,RACESUBTYPE=Human DESC:Add one spell from the witch spell list to the witch's familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells. STACK:YES MULT:YES CHOOSE:NOCHOICE 212# Half-Orc Witch 213Bonus Witch Familiar Skill Rank KEY:Favored Class Bonus ~ Witch Familiar Skill Rank CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWitch VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Witch PRECLASS:1,Witch=1 PRERACE:1,Half-Orc% DESC:Add 1 skill rank to the witch's familiar. If the half-orc ever replaces her familiar, the new familiar gains these bonus skill ranks. STACK:YES MULT:YES CHOOSE:NOCHOICE 214# Human Wizard 215Bonus Wizard Spell KEY:Favored Class Bonus ~ Wizard Spell CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWizard VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wizard PRECLASS:1,Wizard=1 PRERACE:1,Human%,RACESUBTYPE=Human DESC:Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level he can cast. STACK:YES MULT:YES CHOOSE:NOCHOICE 216 217###Block: Favored Class helper abilities 218# Alchemist 219# Ability Name Unique Key Category of Ability Type Visible Var. Min. Value Var. Must Be Lower Define Stackable? Multiple? Choose Bonus Ability Pool Add to base move Bonus to spell known/L Modify VAR 220Bonus Bomb Tracker CATEGORY:Internal BONUS:VAR|AlchemistBombTimes|var("BonusBombCount")/2 221Bonus Bomb Damage Tracker CATEGORY:Internal DEFINE:BonusBombDamageCount|0 BONUS:VAR|AlchemistBombDamageBonus|var("BonusBombDamageCount")/2 222# Barbarian 223Elf Barbarian Counter CATEGORY:Special Ability BONUS:MOVEADD|TYPE.Walk|ElfBarbarianFastMovementBonus*5|PREMULT:2,[PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1],[PREVARGTEQ:ElfBarbarianFastMovement,5] BONUS:VAR|ElfBarbarianFastMovementBonus|ElfBarbarianFastMovement/5 224Barbarian Superstition Counter CATEGORY:Internal BONUS:VAR|SuperstitionSaveBonus|SuperstitionBonusCount/3 225# Bard 226Bard Spell Level 0 CATEGORY:Special Ability TYPE:BonusSpellKnownBard PREVARGTEQ:(charbonusto("PCLEVEL","Bard") + classlevel("Bard")),1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=0|1 227Bard Spell Level 1 CATEGORY:Special Ability TYPE:BonusSpellKnownBard PREVARGTEQ:(charbonusto("PCLEVEL","Bard") + classlevel("Bard")),4 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=1|1 228Bard Spell Level 2 CATEGORY:Special Ability TYPE:BonusSpellKnownBard PREVARGTEQ:(charbonusto("PCLEVEL","Bard") + classlevel("Bard")),7 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=2|1 229Bard Spell Level 3 CATEGORY:Special Ability TYPE:BonusSpellKnownBard PREVARGTEQ:(charbonusto("PCLEVEL","Bard") + classlevel("Bard")),10 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=3|1 230Bard Spell Level 4 CATEGORY:Special Ability TYPE:BonusSpellKnownBard PREVARGTEQ:(charbonusto("PCLEVEL","Bard") + classlevel("Bard")),13 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=4|1 231Bard Spell Level 5 CATEGORY:Special Ability TYPE:BonusSpellKnownBard PREVARGTEQ:(charbonusto("PCLEVEL","Bard") + classlevel("Bard")),16 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=5|1 232# Fighter 233#COMMENT: To prevent illegal numbers, using PREVAR to keep the max any one CMD to the total number of times the Bonus CMD has been taken. 234Bonus CMD Bull Rush KEY:Favored Class Bonus ~ CMD Bull Rush CATEGORY:Special Ability TYPE:FighterBonusCMDChoice PREVARLT:BonusCMDBullRushCount,BonusCMDCount DEFINE:BonusCMDBullRushCount|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CMD_BullRush,BonusCMDBullRushCount|1 235Bonus CMD Disarm KEY:Favored Class Bonus ~ CMD Disarm CATEGORY:Special Ability TYPE:FighterBonusCMDChoice PREVARLT:BonusCMDDisarmCount,BonusCMDCount DEFINE:BonusCMDDisarmCount|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CMD_Disarm,BonusCMDDisarmCount|1 236Bonus CMD Grapple KEY:Favored Class Bonus ~ CMD Grapple CATEGORY:Special Ability TYPE:FighterBonusCMDChoice PREVARLT:BonusCMDGrappleCount,BonusCMDCount DEFINE:BonusCMDGrappleCount|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CMD_Grapple,BonusCMDGrappleCount|1 237Bonus CMD Overrun KEY:Favored Class Bonus ~ CMD Overrun CATEGORY:Special Ability TYPE:FighterBonusCMDChoice PREVARLT:BonusCMDOverrunCount,BonusCMDCount DEFINE:BonusCMDOverrunCount|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CMD_Overrun,BonusCMDOverrunCount|1 238Bonus CMD Sunder KEY:Favored Class Bonus ~ CMD Sunder CATEGORY:Special Ability TYPE:FighterBonusCMDChoice PREVARLT:BonusCMDSunderCount,BonusCMDCount DEFINE:BonusCMDSunderCount|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CMD_Sunder,BonusCMDSunderCount|1 239Bonus CMD Trip KEY:Favored Class Bonus ~ CMD Trip CATEGORY:Special Ability TYPE:FighterBonusCMDChoice PREVARLT:BonusCMDTripCount,BonusCMDCount DEFINE:BonusCMDTripCount|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CMD_Trip,BonusCMDTripCount|1 240# Inquisitor 241Inquisitor Spell Level 0 CATEGORY:Special Ability TYPE:BonusSpellKnownInquisitor PREVARGTEQ:(charbonusto("PCLEVEL","Inquisitor") + classlevel("Inquisitor")),1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Inquisitor;LEVEL=0|1 242Inquisitor Spell Level 1 CATEGORY:Special Ability TYPE:BonusSpellKnownInquisitor PREVARGTEQ:(charbonusto("PCLEVEL","Inquisitor") + classlevel("Inquisitor")),4 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Inquisitor;LEVEL=1|1 243Inquisitor Spell Level 2 CATEGORY:Special Ability TYPE:BonusSpellKnownInquisitor PREVARGTEQ:(charbonusto("PCLEVEL","Inquisitor") + classlevel("Inquisitor")),7 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Inquisitor;LEVEL=2|1 244Inquisitor Spell Level 3 CATEGORY:Special Ability TYPE:BonusSpellKnownInquisitor PREVARGTEQ:(charbonusto("PCLEVEL","Inquisitor") + classlevel("Inquisitor")),10 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Inquisitor;LEVEL=3|1 245Inquisitor Spell Level 4 CATEGORY:Special Ability TYPE:BonusSpellKnownInquisitor PREVARGTEQ:(charbonusto("PCLEVEL","Inquisitor") + classlevel("Inquisitor")),13 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Inquisitor;LEVEL=4|1 246Inquisitor Spell Level 5 CATEGORY:Special Ability TYPE:BonusSpellKnownInquisitor PREVARGTEQ:(charbonusto("PCLEVEL","Inquisitor") + classlevel("Inquisitor")),16 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Inquisitor;LEVEL=5|1 247# Monk 248# COMMENT: Solves the issue of tracking the Monk Attack Times 249Monk Attack Favored Class Tracker CATEGORY:Internal VISIBLE:NO BONUS:VAR|StunningFistAttack|count("ABILITIES","CATEGORY=Special Ability","KEY=Favored Class Bonus ~ CMD Grapple Stunning Fist")/2 250# Oracle 251Oracle Spell Level 0 CATEGORY:Special Ability TYPE:BonusSpellKnownOracle PREVARGTEQ:(charbonusto("PCLEVEL","Oracle") + classlevel("Oracle")),1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Oracle;LEVEL=0|1 252Oracle Spell Level 1 CATEGORY:Special Ability TYPE:BonusSpellKnownOracle PREVARGTEQ:(charbonusto("PCLEVEL","Oracle") + classlevel("Oracle")),4 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Oracle;LEVEL=1|1 253Oracle Spell Level 2 CATEGORY:Special Ability TYPE:BonusSpellKnownOracle PREVARGTEQ:(charbonusto("PCLEVEL","Oracle") + classlevel("Oracle")),6 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Oracle;LEVEL=2|1 254Oracle Spell Level 3 CATEGORY:Special Ability TYPE:BonusSpellKnownOracle PREVARGTEQ:(charbonusto("PCLEVEL","Oracle") + classlevel("Oracle")),8 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Oracle;LEVEL=3|1 255Oracle Spell Level 4 CATEGORY:Special Ability TYPE:BonusSpellKnownOracle PREVARGTEQ:(charbonusto("PCLEVEL","Oracle") + classlevel("Oracle")),10 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Oracle;LEVEL=4|1 256Oracle Spell Level 5 CATEGORY:Special Ability TYPE:BonusSpellKnownOracle PREVARGTEQ:(charbonusto("PCLEVEL","Oracle") + classlevel("Oracle")),12 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Oracle;LEVEL=5|1 257Oracle Spell Level 6 CATEGORY:Special Ability TYPE:BonusSpellKnownOracle PREVARGTEQ:(charbonusto("PCLEVEL","Oracle") + classlevel("Oracle")),14 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Oracle;LEVEL=6|1 258Oracle Spell Level 7 CATEGORY:Special Ability TYPE:BonusSpellKnownOracle PREVARGTEQ:(charbonusto("PCLEVEL","Oracle") + classlevel("Oracle")),16 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Oracle;LEVEL=7|1 259Oracle Spell Level 8 CATEGORY:Special Ability TYPE:BonusSpellKnownOracle PREVARGTEQ:(charbonusto("PCLEVEL","Oracle") + classlevel("Oracle")),18 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Oracle;LEVEL=8|1 260Oracle Curse Bonus Tracker CATEGORY:Internal DEFINE:OracleCurseLVL|0 BONUS:VAR|OracleCurseLVL|var("OracleCurseBonusCount")/2 261# Rogue 262Rogue Talent Bonus Tracker CATEGORY:Internal DEFINE:BonusRogueTalent|0 DEFINE:RogueBonusTalentCount|0 BONUS:ABILITYPOOL|Rogue Talent|BonusRogueTalent BONUS:VAR|BonusRogueTalent|var("RogueBonusTalentCount")/6 263# Sorcerer 264Sorcerer Spell Level 0 CATEGORY:Special Ability TYPE:BonusSpellKnownSorcerer PREVARGTEQ:(charbonusto("PCLEVEL","Sorcerer") + classlevel("Sorcerer")),1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=0|1 265Sorcerer Spell Level 1 CATEGORY:Special Ability TYPE:BonusSpellKnownSorcerer PREVARGTEQ:(charbonusto("PCLEVEL","Sorcerer") + classlevel("Sorcerer")),4 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=1|1 266Sorcerer Spell Level 2 CATEGORY:Special Ability TYPE:BonusSpellKnownSorcerer PREVARGTEQ:(charbonusto("PCLEVEL","Sorcerer") + classlevel("Sorcerer")),6 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=2|1 267Sorcerer Spell Level 3 CATEGORY:Special Ability TYPE:BonusSpellKnownSorcerer PREVARGTEQ:(charbonusto("PCLEVEL","Sorcerer") + classlevel("Sorcerer")),8 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=3|1 268Sorcerer Spell Level 4 CATEGORY:Special Ability TYPE:BonusSpellKnownSorcerer PREVARGTEQ:(charbonusto("PCLEVEL","Sorcerer") + classlevel("Sorcerer")),10 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=4|1 269Sorcerer Spell Level 5 CATEGORY:Special Ability TYPE:BonusSpellKnownSorcerer PREVARGTEQ:(charbonusto("PCLEVEL","Sorcerer") + classlevel("Sorcerer")),12 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=5|1 270Sorcerer Spell Level 6 CATEGORY:Special Ability TYPE:BonusSpellKnownSorcerer PREVARGTEQ:(charbonusto("PCLEVEL","Sorcerer") + classlevel("Sorcerer")),14 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=6|1 271Sorcerer Spell Level 7 CATEGORY:Special Ability TYPE:BonusSpellKnownSorcerer PREVARGTEQ:(charbonusto("PCLEVEL","Sorcerer") + classlevel("Sorcerer")),16 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=7|1 272Sorcerer Spell Level 8 CATEGORY:Special Ability TYPE:BonusSpellKnownSorcerer PREVARGTEQ:(charbonusto("PCLEVEL","Sorcerer") + classlevel("Sorcerer")),18 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=8|1 273# Misc 274Favored Bonus Count Tracker CATEGORY:Internal BONUS:ABILITYPOOL|First Level Domain Power Times|count("ABILITIES","KEY=Favored Class Bonus ~ Cleric ~ Drow")/2+count("ABILITIES","KEY=Favored Class Bonus ~ Cleric Domain Power Use")/2 275 276 277# 278# End 279# 280