1# CVS $Revision: 21538 $ $Author: amaitland $ -- Wed Sep 3 00:18:24 2014 -- reformated by prettylst.pl v1.51 (build 24947) 2SOURCELONG:Advanced Player's Guide SOURCESHORT:APG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 3# Original Entry by: Eric C. Smith (Maredudd) 4 5###Block: Magic Weapon Special Abilities 6# Modifier Name Unique Key Type Plus Cost Visible Source Page Required Type Weapon prop. bonus Special Property 7Allying KEY:ALLYING TYPE:Weapon.Ammunition PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.286 PRETYPE:2,Enhancement,Weapon SPROP:Allows transfer of some or all of its enhancement bonus to an ally's weapon. 8Conductive KEY:CONDUCTVE TYPE:Weapon.Ammunition PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.286 PRETYPE:2,Enhancement,Weapon SPROP:Conducts touch attacks from spell-like and supernatural abilities. 9Corrosive KEY:CRRSVE TYPE:Weapon.Ammunition PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.287 PRETYPE:2,Enhancement,Weapon SPROP:+1d6 acid damage 10Corrosive Burst KEY:CRRSVE_BRST_M TYPE:Weapon.Melee PLUS:2 VISIBLE:QUALIFY SOURCEPAGE:p.287 PRETYPE:2,Enhancement,Weapon SPROP:A corrosive burst weapon functions as a corrosive weapon that explodes with acid upon striking a successful critical hit. The acid does not harm the wielder. In addition to the extra acid damage from the corrosive ability, a corrosive burst weapon deals an extra 1d10 points of acid damage on a successful critical hit. If the weapon's critical modifier is x3, add an extra 2d10 points of acid damage instead, and if the modifier is x4, add an extra 3d10 points. Even if the corrosive ability is not active, the weapon still deals its extra acid damage on a successful critical hit. 11Corrosive Burst KEY:CRRSVE_BRST_R TYPE:Weapon.Ranged.Ammunition PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.287 PRETYPE:2,Enhancement,Weapon SPROP:A corrosive burst weapon functions as a corrosive weapon that explodes with acid upon striking a successful critical hit. The acid does not harm the wielder. In addition to the extra acid damage from the corrosive ability, a corrosive burst weapon deals an extra 1d10 points of acid damage on a successful critical hit. If the weapon's critical modifier is x3, add an extra 2d10 points of acid damage instead, and if the modifier is x4, add an extra 3d10 points. Even if the corrosive ability is not active, the weapon still deals its extra acid damage on a successful critical hit. 12Cunning KEY:CNNING TYPE:Weapon.Melee.Ranged PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.287 PRETYPE:2,Enhancement,Weapon SPROP:+2 on critical confirmation rolls; requires 5 or more ranks in Knowledge skill appropriate to target 13Dueling KEY:DUELING TYPE:Weapon.Melee COST:14000 VISIBLE:QUALIFY SOURCEPAGE:p.287 PRETYPE:2,Enhancement,Weapon SPROP:+4 on initiative checks, +2 on disarm and feint checks, +2 to CMD to resist disarm, +2 to DC to feint against the wielder 14Furious KEY:FURIOUS TYPE:Weapon.Melee PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.288 PRETYPE:2,Enhancement,Weapon BONUS:WEAPON|TOHIT,DAMAGE|2|PREVAREQ:Raging,1 SPROP:+2 to enhancement bonus when raging, always applies its enhancement bonus to skills which are enhanced by rage powers 15Grayflame KEY:GRAYFLM TYPE:Weapon.Melee PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.288 PRETYPE:2,Enhancement,Weapon SPROP:+1 to enhancement bonus, +1d6 holy/unholy damage, counts as good/silver or evil/cold iron, when infused with channeled energy 16Huntsman KEY:HUNTSMAN TYPE:Weapon.Ammunition PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.288 PRETYPE:2,Enhancement,Weapon SPROP:+1d6 damage to creatures tracked with Survival, provides enhancement bonus to track creatures the weapon has damaged 17Jurist KEY:JURIST TYPE:Weapon.Ammunition PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.288 PRETYPE:2,Enhancement,Weapon SPROP:+1 to +3 enhancement bonus to Perception checks and CMD when using judgement class ability 18Menacing KEY:MENACING TYPE:Weapon.Melee PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.288 PRETYPE:2,Enhancement,Weapon SPROP:+2 to flanking bonus for allies while wielder is adjacent to flanked creature 19Transformative KEY:TRANSFORM TYPE:Weapon.Melee COST:10000 VISIBLE:QUALIFY SOURCEPAGE:p.289 PRETYPE:2,Enhancement,Weapon SPROP:On command, alters its shape to become any other melee weapon of the same general shape and handedness. 20 21# 22# 23#Corrosive Burst KEY:CRRSVE_BRST_R TYPE:Weapon.Ranged COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.287 24 25###Block: Magic Armor 26# Modifier Name Unique Key Type Plus Cost Visible Source Page Multiple Requirements Bonus to skill Special Property Ability Innate Spells 27Champion KEY:CHAMP TYPE:Armor.Bracer PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Bracer] SPROP:+2 sacred bonus to AC against attacks from the chosen opponent.|PREABILITY:1,CATEGORY=Special Ability,Smite Evil,Challenge 28Dastard KEY:DSTRD TYPE:Armor.Bracer PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Bracer] SPROP:+2 profane bonus to AC against attacks from the chosen opponent.|PREABILITY:1,CATEGORY=Special Ability,Smite Good,Challenge 29Determination KEY:DTRMN TYPE:Armor COST:30000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:Once per day, when the owner reaches 0 or fewer hit points, the item automatically provides a breath of life spell. 30Jousting KEY:JSTNG TYPE:Armor.Shield COST:3750 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] BONUS:SKILL|Ride|5|TYPE=Competence SPROP:+5 competence bonus on Ride skill checks. 31Righteous KEY:RGHTS TYPE:Armor COST:27000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:On command once per day can invoke an effect as per the spell righteous might. ABILITY:Special Ability|AUTOMATIC|Negative Levels|PREALIGN:LE,NE,CE SPELLS:Innate|TIMES=1|CASTERLEVEL=10|Righteous Might 32Unrighteous KEY:UNRGHTS TYPE:Armor COST:27000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:On command once per day can invoke an effect as per the spell righteous might. ABILITY:Special Ability|AUTOMATIC|Negative Levels|PREALIGN:LG,NG,CG SPELLS:Innate|TIMES=1|CASTERLEVEL=10|Righteous Might 33 34## 35## Block: Orocular Revelations 36## 37# Modifier Name Unique Key Naming Format Naming Option Type Plus Visible Type granted Keys to replace Source Page Required Type Combat bonus Bonus Armor Modifiers Modify the item cost Apply to both heads 38#Battle Mystery KEY:BTTL_ORCL_MSTRY TYPE:Armor.Soothsayer VISIBLE:QUALIFY CHOOSE:ABILITY|Special Ability|TYPE=BattleRevelation 39#Bone Mystery KEY:BONE_ORCL_MSTRY 40#Flame Mystery KEY:FLAM_ORCL_MSTRY 41#Heavens Mystery KEY:HVNS_ORCL_MSTRY 42#Life Mystery KEY:LIFE_ORCL_MSTRY 43#Lore Mystery KEY:LORE_ORCL_MSTRY 44#Nature Mystery KEY:NTUR_ORCL_MSTRY 45#Stone Mystery KEY:STNE_ORCL_MSTRY 46#Waves Mystery KEY:WAVE_ORCL_MSTRY 47#Wind Mystery KEY:WIND_ORCL_MSTRY 48