1 #include "simulation/ElementCommon.h" 2 3 static int update(UPDATE_FUNC_ARGS); 4 Element_FRZZ()5void Element::Element_FRZZ() 6 { 7 Identifier = "DEFAULT_PT_FRZZ"; 8 Name = "FRZZ"; 9 Colour = PIXPACK(0xC0E0FF); 10 MenuVisible = 1; 11 MenuSection = SC_POWDERS; 12 Enabled = 1; 13 14 Advection = 0.7f; 15 AirDrag = 0.01f * CFDS; 16 AirLoss = 0.96f; 17 Loss = 0.90f; 18 Collision = -0.1f; 19 Gravity = 0.05f; 20 Diffusion = 0.01f; 21 HotAir = -0.00005f* CFDS; 22 Falldown = 1; 23 24 Flammable = 0; 25 Explosive = 0; 26 Meltable = 0; 27 Hardness = 20; 28 29 Weight = 50; 30 31 DefaultProperties.temp = 253.15f; 32 HeatConduct = 46; 33 Description = "Freeze powder. When melted, forms ice that always cools. Spreads with regular water."; 34 35 Properties = TYPE_PART; 36 37 LowPressure = IPL; 38 LowPressureTransition = NT; 39 HighPressure = 1.8f; 40 HighPressureTransition = PT_SNOW; 41 LowTemperature = 50.0f; 42 LowTemperatureTransition = PT_ICEI; 43 HighTemperature = 273.15; 44 HighTemperatureTransition = PT_FRZW; 45 46 Update = &update; 47 } 48 update(UPDATE_FUNC_ARGS)49static int update(UPDATE_FUNC_ARGS) 50 { 51 int r, rx, ry; 52 for (rx=-1; rx<2; rx++) 53 for (ry=-1; ry<2; ry++) 54 if (BOUNDS_CHECK && (rx || ry)) 55 { 56 r = pmap[y+ry][x+rx]; 57 if (!r) 58 continue; 59 if (TYP(r)==PT_WATR && RNG::Ref().chance(1, 20)) 60 { 61 sim->part_change_type(ID(r),x+rx,y+ry,PT_FRZW); 62 parts[ID(r)].life = 100; 63 sim->kill_part(i); 64 return 1; 65 } 66 } 67 return 0; 68 } 69