1 #include "simulation/ElementCommon.h"
2 
3 static int update(UPDATE_FUNC_ARGS);
4 
Element_PLUT()5 void Element::Element_PLUT()
6 {
7 	Identifier = "DEFAULT_PT_PLUT";
8 	Name = "PLUT";
9 	Colour = PIXPACK(0x407020);
10 	MenuVisible = 1;
11 	MenuSection = SC_NUCLEAR;
12 	Enabled = 1;
13 
14 	Advection = 0.4f;
15 	AirDrag = 0.01f * CFDS;
16 	AirLoss = 0.99f;
17 	Loss = 0.95f;
18 	Collision = 0.0f;
19 	Gravity = 0.4f;
20 	Diffusion = 0.00f;
21 	HotAir = 0.000f	* CFDS;
22 	Falldown = 1;
23 
24 	Flammable = 0;
25 	Explosive = 0;
26 	Meltable = 0;
27 	Hardness = 0;
28 	PhotonReflectWavelengths = 0x001FCE00;
29 
30 	Weight = 90;
31 
32 	DefaultProperties.temp = R_TEMP + 4.0f + 273.15f;
33 	HeatConduct = 251;
34 	Description = "Plutonium. Heavy, fissile particles. Generates neutrons under pressure.";
35 
36 	Properties = TYPE_PART|PROP_NEUTPASS|PROP_RADIOACTIVE;
37 
38 	LowPressure = IPL;
39 	LowPressureTransition = NT;
40 	HighPressure = IPH;
41 	HighPressureTransition = NT;
42 	LowTemperature = ITL;
43 	LowTemperatureTransition = NT;
44 	HighTemperature = ITH;
45 	HighTemperatureTransition = NT;
46 
47 	Update = &update;
48 }
49 
update(UPDATE_FUNC_ARGS)50 static int update(UPDATE_FUNC_ARGS)
51 {
52 	if (RNG::Ref().chance(1, 100) && RNG::Ref().chance(5.0f*sim->pv[y/CELL][x/CELL], 1000))
53 	{
54 		sim->create_part(i, x, y, PT_NEUT);
55 	}
56 	return 0;
57 }
58