1 /* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * Copyright 2005, 2006 by 12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko 13 * 14 * This program is free software; you can redistribute it and/or 15 * modify it under the terms of the GNU General Public License 16 * as published by the Free Software Foundation; either version 2 17 * of the License, or (at your option) any later version. 18 * 19 * This program is distributed in the hope that it will be useful, 20 * but WITHOUT ANY WARRANTY; without even the implied warranty of 21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 22 * GNU General Public License for more details. 23 * 24 * You should have received a copy of the GNU General Public License 25 * along with this program; if not, write to the Free Software 26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 27 * 02111-1307, USA. 28 * 29 * DESCRIPTION: 30 * AutoMap module. 31 * 32 *-----------------------------------------------------------------------------*/ 33 34 #ifndef __AMMAP_H__ 35 #define __AMMAP_H__ 36 37 #include "d_event.h" 38 39 #define MAPBITS 12 40 #define FRACTOMAPBITS (FRACBITS-MAPBITS) 41 42 // Used by ST StatusBar stuff. 43 #define AM_MSGHEADER (('a'<<24)+('m'<<16)) 44 #define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8)) 45 #define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8)) 46 47 // Called by main loop. 48 boolean AM_Responder (event_t* ev); 49 50 // Called by main loop. 51 void AM_Ticker (void); 52 53 // Called by main loop, 54 // called instead of view drawer if automap active. 55 void AM_Drawer (void); 56 57 // Called to force the automap to quit 58 // if the level is completed while it is up. 59 void AM_Stop (void); 60 61 // killough 2/22/98: for saving automap information in savegame: 62 63 extern void AM_Start(void); 64 65 //jff 4/16/98 make externally available 66 67 extern void AM_clearMarks(void); 68 69 typedef struct 70 { 71 fixed_t x,y; 72 } mpoint_t; 73 74 extern mpoint_t *markpoints; 75 extern int markpointnum, markpointnum_max; 76 77 // end changes -- killough 2/22/98 78 79 // killough 5/2/98: moved from m_misc.c 80 81 //jff 1/7/98 automap colors added 82 extern int mapcolor_back; // map background 83 extern int mapcolor_grid; // grid lines color 84 extern int mapcolor_wall; // normal 1s wall color 85 extern int mapcolor_fchg; // line at floor height change color 86 extern int mapcolor_cchg; // line at ceiling height change color 87 extern int mapcolor_clsd; // line at sector with floor=ceiling color 88 extern int mapcolor_rkey; // red key color 89 extern int mapcolor_bkey; // blue key color 90 extern int mapcolor_ykey; // yellow key color 91 extern int mapcolor_rdor; // red door color (diff from keys to allow option) 92 extern int mapcolor_bdor; // blue door color (of enabling one not other) 93 extern int mapcolor_ydor; // yellow door color 94 extern int mapcolor_tele; // teleporter line color 95 extern int mapcolor_secr; // secret sector boundary color 96 //jff 4/23/98 97 extern int mapcolor_exit; // exit line 98 extern int mapcolor_unsn; // computer map unseen line color 99 extern int mapcolor_flat; // line with no floor/ceiling changes 100 extern int mapcolor_sprt; // general sprite color 101 extern int mapcolor_item; // item sprite color 102 extern int mapcolor_enemy; // enemy sprite color 103 extern int mapcolor_frnd; // friendly sprite color 104 extern int mapcolor_hair; // crosshair color 105 extern int mapcolor_sngl; // single player arrow color 106 extern int mapcolor_plyr[4]; // colors for players in multiplayer 107 extern int mapcolor_me; // consoleplayer's chosen colour 108 //jff 3/9/98 109 extern int map_secret_after; // secrets do not appear til after bagged 110 111 #endif 112