1 /* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * Copyright 2005, 2006 by 12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko 13 * 14 * This program is free software; you can redistribute it and/or 15 * modify it under the terms of the GNU General Public License 16 * as published by the Free Software Foundation; either version 2 17 * of the License, or (at your option) any later version. 18 * 19 * This program is distributed in the hope that it will be useful, 20 * but WITHOUT ANY WARRANTY; without even the implied warranty of 21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 22 * GNU General Public License for more details. 23 * 24 * You should have received a copy of the GNU General Public License 25 * along with this program; if not, write to the Free Software 26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 27 * 02111-1307, USA. 28 * 29 * DESCRIPTION: 30 * 31 *--------------------------------------------------------------------- 32 */ 33 34 #ifndef _GL_STRUCT_H 35 #define _GL_STRUCT_H 36 37 extern int nodesVersion; 38 39 void gld_Init(int width, int height); 40 void gld_InitCommandLine(); 41 42 void gld_DrawNumPatch(int x, int y, int lump, int cm, enum patch_translation_e flags); 43 void gld_DrawBackground(const char* name); 44 void gld_DrawLine(int x0, int y0, int x1, int y1, int BaseColor); 45 void gld_DrawWeapon(int weaponlump, vissprite_t *vis, int lightlevel); 46 void gld_FillBlock(int x, int y, int width, int height, int col); 47 void gld_SetPalette(int palette); 48 49 unsigned char *gld_ReadScreen (void); 50 51 void gld_CleanMemory(void); 52 void gld_PreprocessLevel(void); 53 54 void gld_Set2DMode(); 55 void gld_InitDrawScene(void); 56 void gld_StartDrawScene(void); 57 void gld_AddPlane(int subsectornum, visplane_t *floor, visplane_t *ceiling); 58 void gld_AddWall(seg_t *seg); 59 void gld_AddSprite(vissprite_t *vspr); 60 void gld_DrawScene(player_t *player); 61 void gld_EndDrawScene(void); 62 void gld_Finish(); 63 64 #endif // _GL_STRUCT_H 65