1 /* Emacs style mode select   -*- C++ -*-
2  *-----------------------------------------------------------------------------
3  *
4  *
5  *  PrBoom: a Doom port merged with LxDoom and LSDLDoom
6  *  based on BOOM, a modified and improved DOOM engine
7  *  Copyright (C) 1999 by
8  *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9  *  Copyright (C) 1999-2000 by
10  *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11  *  Copyright 2005, 2006 by
12  *  Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13  *
14  *  This program is free software; you can redistribute it and/or
15  *  modify it under the terms of the GNU General Public License
16  *  as published by the Free Software Foundation; either version 2
17  *  of the License, or (at your option) any later version.
18  *
19  *  This program is distributed in the hope that it will be useful,
20  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
21  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
22  *  GNU General Public License for more details.
23  *
24  *  You should have received a copy of the GNU General Public License
25  *  along with this program; if not, write to the Free Software
26  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27  *  02111-1307, USA.
28  *
29  * DESCRIPTION:
30  *
31  *---------------------------------------------------------------------
32  */
33 
34 #ifndef _GL_STRUCT_H
35 #define _GL_STRUCT_H
36 
37 extern int nodesVersion;
38 
39 void gld_Init(int width, int height);
40 void gld_InitCommandLine();
41 
42 void gld_DrawNumPatch(int x, int y, int lump, int cm, enum patch_translation_e flags);
43 void gld_DrawBackground(const char* name);
44 void gld_DrawLine(int x0, int y0, int x1, int y1, int BaseColor);
45 void gld_DrawWeapon(int weaponlump, vissprite_t *vis, int lightlevel);
46 void gld_FillBlock(int x, int y, int width, int height, int col);
47 void gld_SetPalette(int palette);
48 
49 unsigned char *gld_ReadScreen (void);
50 
51 void gld_CleanMemory(void);
52 void gld_PreprocessLevel(void);
53 
54 void gld_Set2DMode();
55 void gld_InitDrawScene(void);
56 void gld_StartDrawScene(void);
57 void gld_AddPlane(int subsectornum, visplane_t *floor, visplane_t *ceiling);
58 void gld_AddWall(seg_t *seg);
59 void gld_AddSprite(vissprite_t *vspr);
60 void gld_DrawScene(player_t *player);
61 void gld_EndDrawScene(void);
62 void gld_Finish();
63 
64 #endif // _GL_STRUCT_H
65