1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 
21 #include "g_local.h"
22 
23 game_locals_t	game;
24 level_locals_t	level;
25 game_import_t	gi;
26 game_export_t	globals;
27 spawn_temp_t	st;
28 
29 int	sm_meat_index;
30 int	snd_fry;
31 int meansOfDeath;
32 
33 edict_t		*g_edicts;
34 
35 cvar_t	*deathmatch;
36 cvar_t	*coop;
37 cvar_t	*dmflags;
38 cvar_t	*skill;
39 cvar_t	*fraglimit;
40 cvar_t	*timelimit;
41 cvar_t	*password;
42 cvar_t	*spectator_password;
43 cvar_t	*needpass;
44 cvar_t	*maxclients;
45 cvar_t	*maxspectators;
46 cvar_t	*maxentities;
47 cvar_t	*g_select_empty;
48 cvar_t	*dedicated;
49 
50 cvar_t	*filterban;
51 
52 cvar_t	*sv_maxvelocity;
53 cvar_t	*sv_gravity;
54 
55 cvar_t	*sv_rollspeed;
56 cvar_t	*sv_rollangle;
57 cvar_t	*gun_x;
58 cvar_t	*gun_y;
59 cvar_t	*gun_z;
60 
61 cvar_t	*run_pitch;
62 cvar_t	*run_roll;
63 cvar_t	*bob_up;
64 cvar_t	*bob_pitch;
65 cvar_t	*bob_roll;
66 
67 cvar_t	*sv_cheats;
68 
69 cvar_t	*flood_msgs;
70 cvar_t	*flood_persecond;
71 cvar_t	*flood_waitdelay;
72 
73 cvar_t	*sv_maplist;
74 
75 cvar_t *gib_on;
76 
77 void SpawnEntities (char *mapname, char *entities, char *spawnpoint);
78 void ClientThink (edict_t *ent, usercmd_t *cmd);
79 qboolean ClientConnect (edict_t *ent, char *userinfo);
80 void ClientUserinfoChanged (edict_t *ent, char *userinfo);
81 void ClientDisconnect (edict_t *ent);
82 void ClientBegin (edict_t *ent);
83 void ClientCommand (edict_t *ent);
84 void RunEntity (edict_t *ent);
85 void WriteGame (char *filename, qboolean autosave);
86 void ReadGame (char *filename);
87 void WriteLevel (char *filename);
88 void ReadLevel (char *filename);
89 void InitGame (void);
90 void G_RunFrame (void);
91 
92 
93 //===================================================================
94 
95 
ShutdownGame(void)96 void ShutdownGame (void)
97 {
98 	gi.dprintf ("==== ShutdownGame ====\n");
99 
100 	gi.FreeTags (TAG_LEVEL);
101 	gi.FreeTags (TAG_GAME);
102 }
103 
104 
105 /*
106 =================
107 GetGameAPI
108 
109 Returns a pointer to the structure with all entry points
110 and global variables
111 =================
112 */
GetGameAPI(game_import_t * import)113 game_export_t *GetGameAPI (game_import_t *import)
114 {
115 	gi = *import;
116 
117 	globals.apiversion = GAME_API_VERSION;
118 	globals.Init = InitGame;
119 	globals.Shutdown = ShutdownGame;
120 	globals.SpawnEntities = SpawnEntities;
121 
122 	globals.WriteGame = WriteGame;
123 	globals.ReadGame = ReadGame;
124 	globals.WriteLevel = WriteLevel;
125 	globals.ReadLevel = ReadLevel;
126 
127 	globals.ClientThink = ClientThink;
128 	globals.ClientConnect = ClientConnect;
129 	globals.ClientUserinfoChanged = ClientUserinfoChanged;
130 	globals.ClientDisconnect = ClientDisconnect;
131 	globals.ClientBegin = ClientBegin;
132 	globals.ClientCommand = ClientCommand;
133 
134 	globals.RunFrame = G_RunFrame;
135 
136 	globals.ServerCommand = ServerCommand;
137 
138 	globals.edict_size = sizeof(edict_t);
139 
140 	return &globals;
141 }
142 
143 #ifndef GAME_HARD_LINKED
144 // this is only here so the functions in q_shared.c and q_shwin.c can link
Sys_Error(char * error,...)145 void Sys_Error (char *error, ...)
146 {
147 	va_list		argptr;
148 	char		text[1024];
149 
150 	va_start (argptr, error);
151 	vsprintf (text, error, argptr);
152 	va_end (argptr);
153 
154 	gi.error (ERR_FATAL, "%s", text);
155 }
156 
Com_Printf(char * msg,...)157 void Com_Printf (char *msg, ...)
158 {
159 	va_list		argptr;
160 	char		text[1024];
161 
162 	va_start (argptr, msg);
163 	vsprintf (text, msg, argptr);
164 	va_end (argptr);
165 
166 	gi.dprintf ("%s", text);
167 }
168 
169 #endif
170 
171 //======================================================================
172 
173 
174 /*
175 =================
176 ClientEndServerFrames
177 =================
178 */
ClientEndServerFrames(void)179 void ClientEndServerFrames (void)
180 {
181 	int		i;
182 	edict_t	*ent;
183 
184 	// calc the player views now that all pushing
185 	// and damage has been added
186 	for (i=0 ; i<maxclients->value ; i++)
187 	{
188 		ent = g_edicts + 1 + i;
189 		if (!ent->inuse || !ent->client)
190 			continue;
191 		ClientEndServerFrame (ent);
192 	}
193 
194 }
195 
196 /*
197 =================
198 CreateTargetChangeLevel
199 
200 Returns the created target changelevel
201 =================
202 */
CreateTargetChangeLevel(char * map)203 edict_t *CreateTargetChangeLevel(char *map)
204 {
205 	edict_t *ent;
206 
207 	ent = G_Spawn ();
208 	ent->classname = "target_changelevel";
209 	Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
210 	ent->map = level.nextmap;
211 	return ent;
212 }
213 
214 /*
215 =================
216 EndDMLevel
217 
218 The timelimit or fraglimit has been exceeded
219 =================
220 */
EndDMLevel(void)221 void EndDMLevel (void)
222 {
223 	edict_t		*ent;
224 	char *s, *t, *f;
225 	static const char *seps = " ,\n\r";
226 
227 	// stay on same level flag
228 	if ((int)dmflags->value & DF_SAME_LEVEL)
229 	{
230 		BeginIntermission (CreateTargetChangeLevel (level.mapname) );
231 		return;
232 	}
233 
234 	// see if it's in the map list
235 	if (*sv_maplist->string) {
236 		s = strdup(sv_maplist->string);
237 		f = NULL;
238 		t = strtok(s, seps);
239 		while (t != NULL) {
240 			if (Q_stricmp(t, level.mapname) == 0) {
241 				// it's in the list, go to the next one
242 				t = strtok(NULL, seps);
243 				if (t == NULL) { // end of list, go to first one
244 					if (f == NULL) // there isn't a first one, same level
245 						BeginIntermission (CreateTargetChangeLevel (level.mapname) );
246 					else
247 						BeginIntermission (CreateTargetChangeLevel (f) );
248 				} else
249 					BeginIntermission (CreateTargetChangeLevel (t) );
250 				free(s);
251 				return;
252 			}
253 			if (!f)
254 				f = t;
255 			t = strtok(NULL, seps);
256 		}
257 		free(s);
258 	}
259 
260 	if (level.nextmap[0]) // go to a specific map
261 		BeginIntermission (CreateTargetChangeLevel (level.nextmap) );
262 	else {	// search for a changelevel
263 		ent = G_Find (NULL, FOFS(classname), "target_changelevel");
264 		if (!ent)
265 		{	// the map designer didn't include a changelevel,
266 			// so create a fake ent that goes back to the same level
267 			BeginIntermission (CreateTargetChangeLevel (level.mapname) );
268 			return;
269 		}
270 		BeginIntermission (ent);
271 	}
272 }
273 
274 
275 /*
276 =================
277 CheckNeedPass
278 =================
279 */
CheckNeedPass(void)280 void CheckNeedPass (void)
281 {
282 	int need;
283 
284 	// if password or spectator_password has changed, update needpass
285 	// as needed
286 	if (password->modified || spectator_password->modified)
287 	{
288 		password->modified = spectator_password->modified = false;
289 
290 		need = 0;
291 
292 		if (*password->string && Q_stricmp(password->string, "none"))
293 			need |= 1;
294 		if (*spectator_password->string && Q_stricmp(spectator_password->string, "none"))
295 			need |= 2;
296 
297 		gi.cvar_set("needpass", va("%d", need));
298 	}
299 }
300 
301 /*
302 =================
303 CheckDMRules
304 =================
305 */
CheckDMRules(void)306 void CheckDMRules (void)
307 {
308 	int			i;
309 	gclient_t	*cl;
310 
311 	if (level.intermissiontime)
312 		return;
313 
314 	if (!deathmatch->value)
315 		return;
316 
317 	if (timelimit->value)
318 	{
319 		if (level.time >= timelimit->value*60)
320 		{
321 			gi.bprintf (PRINT_HIGH, "Timelimit hit.\n");
322 			EndDMLevel ();
323 			return;
324 		}
325 	}
326 
327 	if (fraglimit->value)
328 	{
329 		for (i=0 ; i<maxclients->value ; i++)
330 		{
331 			cl = game.clients + i;
332 			if (!g_edicts[i+1].inuse)
333 				continue;
334 
335 			if (cl->resp.score >= fraglimit->value)
336 			{
337 				gi.bprintf (PRINT_HIGH, "Fraglimit hit.\n");
338 				EndDMLevel ();
339 				return;
340 			}
341 		}
342 	}
343 }
344 
345 
346 /*
347 =============
348 ExitLevel
349 =============
350 */
ExitLevel(void)351 void ExitLevel (void)
352 {
353 	int		i;
354 	edict_t	*ent;
355 	char	command [256];
356 
357 	Com_sprintf (command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
358 	gi.AddCommandString (command);
359 	level.changemap = NULL;
360 	level.exitintermission = 0;
361 	level.intermissiontime = 0;
362 	ClientEndServerFrames ();
363 
364 	// clear some things before going to next level
365 	for (i=0 ; i<maxclients->value ; i++)
366 	{
367 		ent = g_edicts + 1 + i;
368 		if (!ent->inuse)
369 			continue;
370 		if (ent->health > ent->client->pers.max_health)
371 			ent->health = ent->client->pers.max_health;
372 	}
373 
374 }
375 
376 /*
377 ================
378 G_RunFrame
379 
380 Advances the world by 0.1 seconds
381 ================
382 */
G_RunFrame(void)383 void G_RunFrame (void)
384 {
385 	int		i;
386 	edict_t	*ent;
387 
388 	level.framenum++;
389 	level.time = level.framenum*FRAMETIME;
390 
391 	// choose a client for monsters to target this frame
392 	AI_SetSightClient ();
393 
394 	// exit intermissions
395 
396 	if (level.exitintermission)
397 	{
398 		ExitLevel ();
399 		return;
400 	}
401 
402 	//
403 	// treat each object in turn
404 	// even the world gets a chance to think
405 	//
406 	ent = &g_edicts[0];
407 	for (i=0 ; i<globals.num_edicts ; i++, ent++)
408 	{
409 		if (!ent->inuse)
410 			continue;
411 
412 		level.current_entity = ent;
413 
414 		VectorCopy (ent->s.origin, ent->s.old_origin);
415 
416 		// if the ground entity moved, make sure we are still on it
417 		if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
418 		{
419 			ent->groundentity = NULL;
420 			if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
421 			{
422 				M_CheckGround (ent);
423 			}
424 		}
425 
426 		if (i > 0 && i <= maxclients->value)
427 		{
428 			ClientBeginServerFrame (ent);
429 			continue;
430 		}
431 
432 		G_RunEntity (ent);
433 	}
434 
435 	// see if it is time to end a deathmatch
436 	CheckDMRules ();
437 
438 	// see if needpass needs updated
439 	CheckNeedPass ();
440 
441 	// build the playerstate_t structures for all players
442 	ClientEndServerFrames ();
443 }
444 
445