1 /*
2 	gl_rmisc.c
3 
4 	(description)
5 
6 	Copyright (C) 1996-1997  Id Software, Inc.
7 
8 	This program is free software; you can redistribute it and/or
9 	modify it under the terms of the GNU General Public License
10 	as published by the Free Software Foundation; either version 2
11 	of the License, or (at your option) any later version.
12 
13 	This program is distributed in the hope that it will be useful,
14 	but WITHOUT ANY WARRANTY; without even the implied warranty of
15 	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 	See the GNU General Public License for more details.
18 
19 	You should have received a copy of the GNU General Public License
20 	along with this program; if not, write to:
21 
22 		Free Software Foundation, Inc.
23 		59 Temple Place - Suite 330
24 		Boston, MA  02111-1307, USA
25 
26 */
27 #ifdef HAVE_CONFIG_H
28 # include "config.h"
29 #endif
30 
31 #define NH_DEFINE
32 #include "namehack.h"
33 
34 #ifdef HAVE_STRING_H
35 # include <string.h>
36 #endif
37 #ifdef HAVE_STRINGS_H
38 # include <strings.h>
39 #endif
40 
41 #if defined(_WIN32) && defined(HAVE_MALLOC_H)
42 #include <malloc.h>
43 #endif
44 
45 #include <stdlib.h>
46 #include <stdio.h>
47 
48 #include "QF/cmd.h"
49 #include "QF/cvar.h"
50 #include "QF/draw.h"
51 #include "QF/quakefs.h"
52 #include "QF/render.h"
53 #include "QF/screen.h"
54 #include "QF/skin.h"
55 #include "QF/sys.h"
56 #include "QF/vid.h"
57 #include "QF/GL/defines.h"
58 #include "QF/GL/funcs.h"
59 #include "QF/GL/qf_rmain.h"
60 #include "QF/GL/qf_rsurf.h"
61 #include "QF/GL/qf_textures.h"
62 #include "QF/GL/qf_vid.h"
63 
64 #include "mod_internal.h"
65 #include "r_internal.h"
66 #include "varrays.h"
67 
68 /*
69 	R_Envmap_f
70 
71 	Grab six views for environment mapping tests
72 */
73 static void
R_Envmap_f(void)74 R_Envmap_f (void)
75 {
76 	byte        buffer[256 * 256 * 4];
77 
78 	qfglDrawBuffer (GL_FRONT);
79 	qfglReadBuffer (GL_FRONT);
80 	gl_envmap = true;
81 
82 	r_refdef.vrect.x = 0;
83 	r_refdef.vrect.y = 0;
84 	r_refdef.vrect.width = 256;
85 	r_refdef.vrect.height = 256;
86 
87 	r_refdef.viewangles[0] = 0;
88 	r_refdef.viewangles[1] = 0;
89 	r_refdef.viewangles[2] = 0;
90 	gl_R_RenderView ();
91 	qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
92 	QFS_WriteFile ("env0.rgb", buffer, sizeof (buffer));
93 
94 	r_refdef.viewangles[1] = 90;
95 	gl_R_RenderView ();
96 	qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
97 	QFS_WriteFile ("env1.rgb", buffer, sizeof (buffer));
98 
99 	r_refdef.viewangles[1] = 180;
100 	gl_R_RenderView ();
101 	qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
102 	QFS_WriteFile ("env2.rgb", buffer, sizeof (buffer));
103 
104 	r_refdef.viewangles[1] = 270;
105 	gl_R_RenderView ();
106 	qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
107 	QFS_WriteFile ("env3.rgb", buffer, sizeof (buffer));
108 
109 	r_refdef.viewangles[0] = -90;
110 	r_refdef.viewangles[1] = 0;
111 	gl_R_RenderView ();
112 	qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
113 	QFS_WriteFile ("env4.rgb", buffer, sizeof (buffer));
114 
115 	r_refdef.viewangles[0] = 90;
116 	r_refdef.viewangles[1] = 0;
117 	gl_R_RenderView ();
118 	qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
119 	QFS_WriteFile ("env5.rgb", buffer, sizeof (buffer));
120 
121 	gl_envmap = false;
122 	qfglDrawBuffer (GL_BACK);
123 	qfglReadBuffer (GL_BACK);
124 	vid.end_rendering ();
125 }
126 
127 void
gl_R_LoadSky_f(void)128 gl_R_LoadSky_f (void)
129 {
130 	if (Cmd_Argc () != 2) {
131 		Sys_Printf ("loadsky <name> : load a skybox\n");
132 		return;
133 	}
134 
135 	gl_R_LoadSkys (Cmd_Argv (1));
136 }
137 
138 void
gl_R_Init(void)139 gl_R_Init (void)
140 {
141 	R_Init_Cvars ();
142 	gl_R_Particles_Init_Cvars ();
143 
144 	Cmd_AddCommand ("timerefresh", gl_R_TimeRefresh_f,
145 					"Tests the current refresh rate for the current location");
146 	Cmd_AddCommand ("envmap", R_Envmap_f, "No Description");
147 	Cmd_AddCommand ("pointfile", gl_R_ReadPointFile_f,
148 					"Load a pointfile to determine map leaks");
149 	Cmd_AddCommand ("loadsky", gl_R_LoadSky_f, "Load a skybox");
150 
151 	Draw_Init ();
152 	SCR_Init ();
153 	gl_R_InitBubble ();
154 
155 	GDT_Init ();
156 
157 	gl_texture_number = gl_R_InitGraphTextures (gl_texture_number);
158 
159 	gl_texture_number = gl_Skin_Init_Textures (gl_texture_number);
160 
161 	r_init = 1;
162 	gl_R_InitParticles ();
163 	gl_R_InitSprites ();
164 	gl_Fog_Init ();
165 	Skin_Init ();
166 }
167 
168 static void
register_textures(model_t * model)169 register_textures (model_t *model)
170 {
171 	int         i;
172 	texture_t  *tex;
173 
174 	for (i = 0; i < model->numtextures; i++) {
175 		tex = model->textures[i];
176 		if (!tex)
177 			continue;
178 		gl_R_AddTexture (tex);
179 	}
180 }
181 
182 void
gl_R_NewMap(model_t * worldmodel,struct model_s ** models,int num_models)183 gl_R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
184 {
185 	int         i;
186 	texture_t  *tex;
187 
188 	for (i = 0; i < 256; i++)
189 		d_lightstylevalue[i] = 264;		// normal light value
190 
191 	memset (&r_worldentity, 0, sizeof (r_worldentity));
192 	r_worldentity.model = worldmodel;
193 
194 	R_FreeAllEntities ();
195 
196 	// clear out efrags in case the level hasn't been reloaded
197 	for (i = 0; i < r_worldentity.model->numleafs; i++)
198 		r_worldentity.model->leafs[i].efrags = NULL;
199 
200 	// Force a vis update
201 	r_viewleaf = NULL;
202 	R_MarkLeaves ();
203 
204 	gl_R_ClearParticles ();
205 
206 	GL_BuildLightmaps (models, num_models);
207 
208 	// identify sky texture
209 	gl_mirrortexturenum = -1;
210 	gl_R_ClearTextures ();
211 	for (i = 0; i < r_worldentity.model->numtextures; i++) {
212 		tex = r_worldentity.model->textures[i];
213 		if (!tex)
214 			continue;
215 		if (!strncmp (tex->name, "sky", 3)) {
216 			gl_R_InitSky (tex);
217 		}
218 		if (!strncmp (tex->name, "window02_1", 10))
219 			gl_mirrortexturenum = i;
220 	}
221 
222 	gl_R_InitSurfaceChains (r_worldentity.model);
223 	gl_R_AddTexture (r_notexture_mip);
224 	register_textures (r_worldentity.model);
225 	for (i = 0; i < num_models; i++) {
226 		if (!models[i])
227 			continue;
228 		if (*models[i]->name == '*')
229 			continue;
230 		if (models[i] != r_worldentity.model && models[i]->type == mod_brush)
231 			register_textures (models[i]);
232 	}
233 }
234 
235 void
gl_R_ViewChanged(float aspect)236 gl_R_ViewChanged (float aspect)
237 {
238 }
239 
240 /*
241   R_TimeRefresh_f
242 
243   For program optimization
244   LordHavoc: improved appearance and accuracy of timerefresh
245 */
246 void
gl_R_TimeRefresh_f(void)247 gl_R_TimeRefresh_f (void)
248 {
249 	double      start, stop, time;
250 	int         i;
251 
252 	vid.end_rendering ();
253 
254 	start = Sys_DoubleTime ();
255 	for (i = 0; i < 128; i++) {
256 		r_refdef.viewangles[1] = i * (360.0 / 128.0);
257 		gl_R_RenderView ();
258 		vid.end_rendering ();
259 	}
260 
261 	stop = Sys_DoubleTime ();
262 	time = stop - start;
263 	Sys_MaskPrintf (SYS_DEV, "%f seconds (%f fps)\n", time, 128 / time);
264 }
265