1 #ifndef __tempent_h 2 #define __tempent_h 3 4 #define TE_SPIKE 0 5 #define TE_SUPERSPIKE 1 6 #define TE_GUNSHOT 2 7 #define TE_EXPLOSION 3 8 #define TE_TAREXPLOSION 4 9 #define TE_LIGHTNING1 5 10 #define TE_LIGHTNING2 6 11 #define TE_WIZSPIKE 7 12 #define TE_KNIGHTSPIKE 8 13 #define TE_LIGHTNING3 9 14 #define TE_LAVASPLASH 10 15 #define TE_TELEPORT 11 16 #define TE_BLOOD 12 17 #define TE_LIGHTNINGBLOOD 13 18 19 @extern void(vector org, float damage) SpawnBlood; 20 21 #endif//__tempent_h 22