1 #ifndef __tempent_h
2 #define __tempent_h
3 
4 #define TE_SPIKE 0
5 #define TE_SUPERSPIKE 1
6 #define TE_GUNSHOT 2
7 #define TE_EXPLOSION 3
8 #define TE_TAREXPLOSION 4
9 #define TE_LIGHTNING1 5
10 #define TE_LIGHTNING2 6
11 #define TE_WIZSPIKE 7
12 #define TE_KNIGHTSPIKE 8
13 #define TE_LIGHTNING3 9
14 #define TE_LAVASPLASH 10
15 #define TE_TELEPORT 11
16 #define TE_BLOOD 12
17 #define TE_LIGHTNINGBLOOD 13
18 
19 @extern void(vector org, float damage) SpawnBlood;
20 
21 #endif//__tempent_h
22