1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BACKENDS_UPDATES_WIN32_H
24 #define BACKENDS_UPDATES_WIN32_H
25 
26 #include "common/scummsys.h"
27 
28 #if defined(WIN32) && defined(USE_SPARKLE)
29 
30 #include "common/updates.h"
31 
32 class Win32UpdateManager : public Common::UpdateManager {
33 public:
34 	Win32UpdateManager();
35 	virtual ~Win32UpdateManager();
36 
37 	virtual void checkForUpdates();
38 
39 	virtual void setAutomaticallyChecksForUpdates(UpdateState state);
40 	virtual UpdateState getAutomaticallyChecksForUpdates();
41 
42 	virtual void setUpdateCheckInterval(int interval);
43 	virtual int getUpdateCheckInterval();
44 
45 	virtual bool getLastUpdateCheckTimeAndDate(TimeDate &t);
46 };
47 
48 #endif
49 
50 #endif // BACKENDS_UPDATES_WIN32_H
51