1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef KEYSDIALOG_H
24 #define KEYSDIALOG_H
25 
26 #include "gui/gui-manager.h"
27 #include "gui/dialog.h"
28 #include "gui/widgets/list.h"
29 #include "common/str.h"
30 #include "common/translation.h"
31 
32 namespace GUI {
33 
34 class KeysDialog : public GUI::Dialog {
35 public:
36 	KeysDialog(const Common::String &title = _("Choose an action to map"));
37 
38 	virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
39 	virtual void handleKeyUp(Common::KeyState state);
40 	virtual void handleKeyDown(Common::KeyState state);
41 
42 protected:
43 
44 	GUI::ListWidget		 *_actionsList;
45 	GUI::StaticTextWidget *_actionTitle;
46 	GUI::StaticTextWidget *_keyMapping;
47 	int				 _actionSelected;
48 };
49 
50 } // namespace GUI
51 
52 #endif
53