1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef KEYSDIALOG_H 24 #define KEYSDIALOG_H 25 26 #include "gui/gui-manager.h" 27 #include "gui/dialog.h" 28 #include "gui/widgets/list.h" 29 #include "common/str.h" 30 #include "common/translation.h" 31 32 namespace GUI { 33 34 class KeysDialog : public GUI::Dialog { 35 public: 36 KeysDialog(const Common::String &title = _("Choose an action to map")); 37 38 virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); 39 virtual void handleKeyUp(Common::KeyState state); 40 virtual void handleKeyDown(Common::KeyState state); 41 42 protected: 43 44 GUI::ListWidget *_actionsList; 45 GUI::StaticTextWidget *_actionTitle; 46 GUI::StaticTextWidget *_keyMapping; 47 int _actionSelected; 48 }; 49 50 } // namespace GUI 51 52 #endif 53