1firmware: 3.60 2modules: 3 libScePiglet: 4 nid: 0x17402275 5 libraries: 6 libScePiglet: 7 nid: 0xB4FE1ABB 8 kernel: false 9 functions: 10 eglBindAPI: 0x37C31BA8 11 eglBindTexImage: 0xA9E4D04C 12 eglChooseConfig: 0xC99B47E7 13 eglCopyBuffers: 0x6F33D405 14 eglCreateContext: 0xA1037C4E 15 eglCreatePbufferFromClientBuffer: 0x6637B29B 16 eglCreatePbufferSurface: 0x24806915 17 eglCreatePixmapSurface: 0x37DB8FB3 18 eglCreateWindowSurface: 0x4B86317A 19 eglDestroyContext: 0x48327C18 20 eglDestroySurface: 0xBF950D4F 21 eglGetConfigAttrib: 0x33A55EAB 22 eglGetConfigs: 0x376A1FAC 23 eglGetCurrentContext: 0xC0B5E867 24 eglGetCurrentDisplay: 0xD37F0094 25 eglGetCurrentSurface: 0xC0846221 26 eglGetDisplay: 0x1AC9217F 27 eglGetError: 0x05B99654 28 eglGetProcAddress: 0x249A431A 29 eglInitialize: 0xFA375DB4 30 eglMakeCurrent: 0xDE064245 31 eglQueryAPI: 0x5EF4C0F1 32 eglQueryContext: 0x08DA40FE 33 eglQueryString: 0x3A566D7A 34 eglQuerySurface: 0xE996DE60 35 eglReleaseTexImage: 0xA15242AE 36 eglReleaseThread: 0xF0594F9E 37 eglSurfaceAttrib: 0x668A8D7A 38 eglSwapBuffers: 0x02AB000E 39 eglSwapInterval: 0x2A1D182B 40 eglTerminate: 0xEB997F00 41 eglWaitClient: 0xB7659551 42 eglWaitGL: 0x6B8A24F6 43 eglWaitNative: 0x75A03EDD 44 glActiveTexture: 0x25EE05B6 45 glAttachShader: 0x73443D1C 46 glBindAttribLocation: 0xC705E418 47 glBindBuffer: 0x92326F33 48 glBindFramebuffer: 0xEB77AF9F 49 glBindRenderbuffer: 0xCCE43CA8 50 glBindTexture: 0xCB5B4998 51 glBlendColor: 0x666D119A 52 glBlendEquation: 0xABBDA7B3 53 glBlendEquationSeparate: 0xF0EDDF80 54 glBlendFunc: 0x9C60A0B7 55 glBlendFuncSeparate: 0xB7B96102 56 glBufferData: 0x45B69004 57 glBufferSubData: 0x7C4399A4 58 glCheckFramebufferStatus: 0x1E60E2AC 59 glClear: 0xFD616E54 60 glClearColor: 0xE158C2DF 61 glClearDepthf: 0xDE3A6A0B 62 glClearStencil: 0x625CAA3E 63 glColorMask: 0x612AE292 64 glCompileShader: 0xC6D87A4A 65 glCompressedTexImage2D: 0xEA17995E 66 glCompressedTexSubImage2D: 0xA87590BC 67 glCopyTexImage2D: 0xC7E233A0 68 glCopyTexSubImage2D: 0x8453ECE1 69 glCreateProgram: 0xE44D423F 70 glCreateShader: 0xD871D1CA 71 glCullFace: 0x2EE31A8F 72 glDeleteBuffers: 0xC49399D4 73 glDeleteFramebuffers: 0x4D459180 74 glDeleteProgram: 0x9307F3B6 75 glDeleteRenderbuffers: 0xF40183F5 76 glDeleteShader: 0x8C508262 77 glDeleteTextures: 0x2D3B8D28 78 glDepthFunc: 0xD4026C17 79 glDepthMask: 0xDB12CAB1 80 glDepthRangef: 0xE0F36296 81 glDetachShader: 0xE12CB853 82 glDisable: 0x062DC4A1 83 glDisableVertexAttribArray: 0x04A45F42 84 glDrawArrays: 0xCCDE88D5 85 glDrawArraysInstancedEXT: 0x37503E5A 86 glDrawElements: 0xDEB4664C 87 glDrawElementsInstancedEXT: 0x3A9EB810 88 glEnable: 0xE49E018E 89 glEnableVertexAttribArray: 0xBE2D4A9A 90 glFinish: 0x77190A10 91 glFlush: 0x1F6B9106 92 glFramebufferRenderbuffer: 0x13F7D86B 93 glFramebufferTexture2D: 0x8C9865DF 94 glFrontFace: 0x896B5409 95 glGenBuffers: 0x411E5F05 96 glGenFramebuffers: 0x99E98BA1 97 glGenRenderbuffers: 0x2B371E22 98 glGenTextures: 0xF904C8A9 99 glGenerateMipmap: 0x09711861 100 glGetActiveAttrib: 0xA6CB93AF 101 glGetActiveUniform: 0x50D3D6A9 102 glGetAttachedShaders: 0x9C4EC92F 103 glGetAttribLocation: 0x2303225D 104 glGetBooleanv: 0x919FBCB7 105 glGetBufferParameteriv: 0x9556172D 106 glGetError: 0xC8C03673 107 glGetFloatv: 0xDA2636B7 108 glGetFramebufferAttachmentParameteriv: 0x3016648A 109 glGetIntegerv: 0xD9448BAD 110 glGetProgramInfoLog: 0x8045DA32 111 glGetProgramiv: 0xCA4AC77B 112 glGetRenderbufferParameteriv: 0x5FC9CFAB 113 glGetShaderInfoLog: 0xD3457554 114 glGetShaderPrecisionFormat: 0x6C12FE09 115 glGetShaderSource: 0xF14E9C03 116 glGetShaderiv: 0xC5FB8D46 117 glGetString: 0xF214B167 118 glGetTexParameterfv: 0x6671C2A4 119 glGetTexParameteriv: 0x4B6BB901 120 glGetUniformLocation: 0xF2D62010 121 glGetUniformfv: 0x3E157E66 122 glGetUniformiv: 0x5E3C0B3E 123 glGetVertexAttribPointerv: 0xF12B5FB0 124 glGetVertexAttribfv: 0x9F73C97F 125 glGetVertexAttribiv: 0xCFE1A3B4 126 glHint: 0x6648D437 127 glIsBuffer: 0x8167B523 128 glIsEnabled: 0xD8725045 129 glIsFramebuffer: 0xFF9CDAAD 130 glIsProgram: 0x729620C0 131 glIsRenderbuffer: 0x1DCFE0A8 132 glIsShader: 0xB8BB6E18 133 glIsTexture: 0xB19483E6 134 glLineWidth: 0x7D9E059E 135 glLinkProgram: 0xA1BB2C9D 136 glPigletGetShaderBinarySCE: 0x53DC54D7 137 glPixelStorei: 0x5F83AB8A 138 glPolygonOffset: 0x8EC1C847 139 glReadPixels: 0x7210A817 140 glReleaseShaderCompiler: 0xECAC91AF 141 glRenderbufferStorage: 0x768C7D2C 142 glSampleCoverage: 0x25147503 143 glScissor: 0xA7ED2287 144 glShaderBinary: 0xAF66D3C3 145 glShaderSource: 0x4DB51DE5 146 glStencilFunc: 0x4EC05FD3 147 glStencilFuncSeparate: 0x2D105CEA 148 glStencilMask: 0xE15DF15D 149 glStencilMaskSeparate: 0x688F68A6 150 glStencilOp: 0x7C28FCC4 151 glStencilOpSeparate: 0x874968BE 152 glTexImage2D: 0xED60A540 153 glTexParameterf: 0x0AE8AE0F 154 glTexParameterfv: 0x177054F1 155 glTexParameteri: 0x9D3BCD17 156 glTexParameteriv: 0xCF7F0CE8 157 glTexStorage2DEXT: 0xBE3170D8 158 glTexSubImage2D: 0x05438A86 159 glTextureStorage2DEXT: 0x1C0D7734 160 glUniform1f: 0xB3E0C8EC 161 glUniform1fv: 0x48C40A03 162 glUniform1i: 0x2D5C8DF7 163 glUniform1iv: 0x0ADACCF2 164 glUniform2f: 0x5A1F9B7C 165 glUniform2fv: 0xFFBEB046 166 glUniform2i: 0xF91D7F2B 167 glUniform2iv: 0x2BD6D869 168 glUniform3f: 0xCEAD46EA 169 glUniform3fv: 0x77A7BD2A 170 glUniform3i: 0xCFEB618A 171 glUniform3iv: 0x64209852 172 glUniform4f: 0x6BA3AC9A 173 glUniform4fv: 0x303F92BD 174 glUniform4i: 0x78795659 175 glUniform4iv: 0xD8BA0FC7 176 glUniformMatrix2fv: 0x882A4817 177 glUniformMatrix3fv: 0x24FFEEB3 178 glUniformMatrix4fv: 0x29D3F355 179 glUseProgram: 0xD972A7BC 180 glValidateProgram: 0x71DB1798 181 glVertexAttrib1f: 0xC3A7D41D 182 glVertexAttrib1fv: 0xB13B9680 183 glVertexAttrib2f: 0x8661303D 184 glVertexAttrib2fv: 0xF6D05E3B 185 glVertexAttrib3f: 0xF314F7E0 186 glVertexAttrib3fv: 0xAE3D9DB8 187 glVertexAttrib4f: 0x39177628 188 glVertexAttrib4fv: 0xFEC966A7 189 glVertexAttribDivisorEXT: 0x38EE2459 190 glVertexAttribPointer: 0x6D4FAFD2 191 glViewport: 0x5D13E22B 192