1firmware: 3.60
2modules:
3  libScePiglet:
4    nid: 0x17402275
5    libraries:
6      libScePiglet:
7        nid: 0xB4FE1ABB
8        kernel: false
9        functions:
10          eglBindAPI: 0x37C31BA8
11          eglBindTexImage: 0xA9E4D04C
12          eglChooseConfig: 0xC99B47E7
13          eglCopyBuffers: 0x6F33D405
14          eglCreateContext: 0xA1037C4E
15          eglCreatePbufferFromClientBuffer: 0x6637B29B
16          eglCreatePbufferSurface: 0x24806915
17          eglCreatePixmapSurface: 0x37DB8FB3
18          eglCreateWindowSurface: 0x4B86317A
19          eglDestroyContext: 0x48327C18
20          eglDestroySurface: 0xBF950D4F
21          eglGetConfigAttrib: 0x33A55EAB
22          eglGetConfigs: 0x376A1FAC
23          eglGetCurrentContext: 0xC0B5E867
24          eglGetCurrentDisplay: 0xD37F0094
25          eglGetCurrentSurface: 0xC0846221
26          eglGetDisplay: 0x1AC9217F
27          eglGetError: 0x05B99654
28          eglGetProcAddress: 0x249A431A
29          eglInitialize: 0xFA375DB4
30          eglMakeCurrent: 0xDE064245
31          eglQueryAPI: 0x5EF4C0F1
32          eglQueryContext: 0x08DA40FE
33          eglQueryString: 0x3A566D7A
34          eglQuerySurface: 0xE996DE60
35          eglReleaseTexImage: 0xA15242AE
36          eglReleaseThread: 0xF0594F9E
37          eglSurfaceAttrib: 0x668A8D7A
38          eglSwapBuffers: 0x02AB000E
39          eglSwapInterval: 0x2A1D182B
40          eglTerminate: 0xEB997F00
41          eglWaitClient: 0xB7659551
42          eglWaitGL: 0x6B8A24F6
43          eglWaitNative: 0x75A03EDD
44          glActiveTexture: 0x25EE05B6
45          glAttachShader: 0x73443D1C
46          glBindAttribLocation: 0xC705E418
47          glBindBuffer: 0x92326F33
48          glBindFramebuffer: 0xEB77AF9F
49          glBindRenderbuffer: 0xCCE43CA8
50          glBindTexture: 0xCB5B4998
51          glBlendColor: 0x666D119A
52          glBlendEquation: 0xABBDA7B3
53          glBlendEquationSeparate: 0xF0EDDF80
54          glBlendFunc: 0x9C60A0B7
55          glBlendFuncSeparate: 0xB7B96102
56          glBufferData: 0x45B69004
57          glBufferSubData: 0x7C4399A4
58          glCheckFramebufferStatus: 0x1E60E2AC
59          glClear: 0xFD616E54
60          glClearColor: 0xE158C2DF
61          glClearDepthf: 0xDE3A6A0B
62          glClearStencil: 0x625CAA3E
63          glColorMask: 0x612AE292
64          glCompileShader: 0xC6D87A4A
65          glCompressedTexImage2D: 0xEA17995E
66          glCompressedTexSubImage2D: 0xA87590BC
67          glCopyTexImage2D: 0xC7E233A0
68          glCopyTexSubImage2D: 0x8453ECE1
69          glCreateProgram: 0xE44D423F
70          glCreateShader: 0xD871D1CA
71          glCullFace: 0x2EE31A8F
72          glDeleteBuffers: 0xC49399D4
73          glDeleteFramebuffers: 0x4D459180
74          glDeleteProgram: 0x9307F3B6
75          glDeleteRenderbuffers: 0xF40183F5
76          glDeleteShader: 0x8C508262
77          glDeleteTextures: 0x2D3B8D28
78          glDepthFunc: 0xD4026C17
79          glDepthMask: 0xDB12CAB1
80          glDepthRangef: 0xE0F36296
81          glDetachShader: 0xE12CB853
82          glDisable: 0x062DC4A1
83          glDisableVertexAttribArray: 0x04A45F42
84          glDrawArrays: 0xCCDE88D5
85          glDrawArraysInstancedEXT: 0x37503E5A
86          glDrawElements: 0xDEB4664C
87          glDrawElementsInstancedEXT: 0x3A9EB810
88          glEnable: 0xE49E018E
89          glEnableVertexAttribArray: 0xBE2D4A9A
90          glFinish: 0x77190A10
91          glFlush: 0x1F6B9106
92          glFramebufferRenderbuffer: 0x13F7D86B
93          glFramebufferTexture2D: 0x8C9865DF
94          glFrontFace: 0x896B5409
95          glGenBuffers: 0x411E5F05
96          glGenFramebuffers: 0x99E98BA1
97          glGenRenderbuffers: 0x2B371E22
98          glGenTextures: 0xF904C8A9
99          glGenerateMipmap: 0x09711861
100          glGetActiveAttrib: 0xA6CB93AF
101          glGetActiveUniform: 0x50D3D6A9
102          glGetAttachedShaders: 0x9C4EC92F
103          glGetAttribLocation: 0x2303225D
104          glGetBooleanv: 0x919FBCB7
105          glGetBufferParameteriv: 0x9556172D
106          glGetError: 0xC8C03673
107          glGetFloatv: 0xDA2636B7
108          glGetFramebufferAttachmentParameteriv: 0x3016648A
109          glGetIntegerv: 0xD9448BAD
110          glGetProgramInfoLog: 0x8045DA32
111          glGetProgramiv: 0xCA4AC77B
112          glGetRenderbufferParameteriv: 0x5FC9CFAB
113          glGetShaderInfoLog: 0xD3457554
114          glGetShaderPrecisionFormat: 0x6C12FE09
115          glGetShaderSource: 0xF14E9C03
116          glGetShaderiv: 0xC5FB8D46
117          glGetString: 0xF214B167
118          glGetTexParameterfv: 0x6671C2A4
119          glGetTexParameteriv: 0x4B6BB901
120          glGetUniformLocation: 0xF2D62010
121          glGetUniformfv: 0x3E157E66
122          glGetUniformiv: 0x5E3C0B3E
123          glGetVertexAttribPointerv: 0xF12B5FB0
124          glGetVertexAttribfv: 0x9F73C97F
125          glGetVertexAttribiv: 0xCFE1A3B4
126          glHint: 0x6648D437
127          glIsBuffer: 0x8167B523
128          glIsEnabled: 0xD8725045
129          glIsFramebuffer: 0xFF9CDAAD
130          glIsProgram: 0x729620C0
131          glIsRenderbuffer: 0x1DCFE0A8
132          glIsShader: 0xB8BB6E18
133          glIsTexture: 0xB19483E6
134          glLineWidth: 0x7D9E059E
135          glLinkProgram: 0xA1BB2C9D
136          glPigletGetShaderBinarySCE: 0x53DC54D7
137          glPixelStorei: 0x5F83AB8A
138          glPolygonOffset: 0x8EC1C847
139          glReadPixels: 0x7210A817
140          glReleaseShaderCompiler: 0xECAC91AF
141          glRenderbufferStorage: 0x768C7D2C
142          glSampleCoverage: 0x25147503
143          glScissor: 0xA7ED2287
144          glShaderBinary: 0xAF66D3C3
145          glShaderSource: 0x4DB51DE5
146          glStencilFunc: 0x4EC05FD3
147          glStencilFuncSeparate: 0x2D105CEA
148          glStencilMask: 0xE15DF15D
149          glStencilMaskSeparate: 0x688F68A6
150          glStencilOp: 0x7C28FCC4
151          glStencilOpSeparate: 0x874968BE
152          glTexImage2D: 0xED60A540
153          glTexParameterf: 0x0AE8AE0F
154          glTexParameterfv: 0x177054F1
155          glTexParameteri: 0x9D3BCD17
156          glTexParameteriv: 0xCF7F0CE8
157          glTexStorage2DEXT: 0xBE3170D8
158          glTexSubImage2D: 0x05438A86
159          glTextureStorage2DEXT: 0x1C0D7734
160          glUniform1f: 0xB3E0C8EC
161          glUniform1fv: 0x48C40A03
162          glUniform1i: 0x2D5C8DF7
163          glUniform1iv: 0x0ADACCF2
164          glUniform2f: 0x5A1F9B7C
165          glUniform2fv: 0xFFBEB046
166          glUniform2i: 0xF91D7F2B
167          glUniform2iv: 0x2BD6D869
168          glUniform3f: 0xCEAD46EA
169          glUniform3fv: 0x77A7BD2A
170          glUniform3i: 0xCFEB618A
171          glUniform3iv: 0x64209852
172          glUniform4f: 0x6BA3AC9A
173          glUniform4fv: 0x303F92BD
174          glUniform4i: 0x78795659
175          glUniform4iv: 0xD8BA0FC7
176          glUniformMatrix2fv: 0x882A4817
177          glUniformMatrix3fv: 0x24FFEEB3
178          glUniformMatrix4fv: 0x29D3F355
179          glUseProgram: 0xD972A7BC
180          glValidateProgram: 0x71DB1798
181          glVertexAttrib1f: 0xC3A7D41D
182          glVertexAttrib1fv: 0xB13B9680
183          glVertexAttrib2f: 0x8661303D
184          glVertexAttrib2fv: 0xF6D05E3B
185          glVertexAttrib3f: 0xF314F7E0
186          glVertexAttrib3fv: 0xAE3D9DB8
187          glVertexAttrib4f: 0x39177628
188          glVertexAttrib4fv: 0xFEC966A7
189          glVertexAttribDivisorEXT: 0x38EE2459
190          glVertexAttribPointer: 0x6D4FAFD2
191          glViewport: 0x5D13E22B
192