1 /*
2  * Copyright 2016-2019 Robert Konrad
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SPIRV_HLSL_HPP
18 #define SPIRV_HLSL_HPP
19 
20 #include "spirv_glsl.hpp"
21 #include <utility>
22 
23 namespace SPIRV_CROSS_NAMESPACE
24 {
25 // Interface which remaps vertex inputs to a fixed semantic name to make linking easier.
26 struct HLSLVertexAttributeRemap
27 {
28 	uint32_t location;
29 	std::string semantic;
30 };
31 // Specifying a root constant (d3d12) or push constant range (vulkan).
32 //
33 // `start` and `end` denotes the range of the root constant in bytes.
34 // Both values need to be multiple of 4.
35 struct RootConstants
36 {
37 	uint32_t start;
38 	uint32_t end;
39 
40 	uint32_t binding;
41 	uint32_t space;
42 };
43 
44 class CompilerHLSL : public CompilerGLSL
45 {
46 public:
47 	struct Options
48 	{
49 		uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow
50 
51 		// Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL.
52 		bool point_size_compat = false;
53 
54 		// Allows the PointCoord builtin, returns float2(0.5, 0.5), as PointCoord is not supported in HLSL.
55 		bool point_coord_compat = false;
56 
57 		// If true, the backend will assume that VertexIndex and InstanceIndex will need to apply
58 		// a base offset, and you will need to fill in a cbuffer with offsets.
59 		// Set to false if you know you will never use base instance or base vertex
60 		// functionality as it might remove an internal cbuffer.
61 		bool support_nonzero_base_vertex_base_instance = false;
62 	};
63 
CompilerHLSL(std::vector<uint32_t> spirv_)64 	explicit CompilerHLSL(std::vector<uint32_t> spirv_)
65 	    : CompilerGLSL(std::move(spirv_))
66 	{
67 	}
68 
CompilerHLSL(const uint32_t * ir_,size_t size)69 	CompilerHLSL(const uint32_t *ir_, size_t size)
70 	    : CompilerGLSL(ir_, size)
71 	{
72 	}
73 
CompilerHLSL(const ParsedIR & ir_)74 	explicit CompilerHLSL(const ParsedIR &ir_)
75 	    : CompilerGLSL(ir_)
76 	{
77 	}
78 
CompilerHLSL(ParsedIR && ir_)79 	explicit CompilerHLSL(ParsedIR &&ir_)
80 	    : CompilerGLSL(std::move(ir_))
81 	{
82 	}
83 
get_hlsl_options() const84 	const Options &get_hlsl_options() const
85 	{
86 		return hlsl_options;
87 	}
88 
set_hlsl_options(const Options & opts)89 	void set_hlsl_options(const Options &opts)
90 	{
91 		hlsl_options = opts;
92 	}
93 
94 	// Optionally specify a custom root constant layout.
95 	//
96 	// Push constants ranges will be split up according to the
97 	// layout specified.
98 	void set_root_constant_layouts(std::vector<RootConstants> layout);
99 
100 	// Compiles and remaps vertex attributes at specific locations to a fixed semantic.
101 	// The default is TEXCOORD# where # denotes location.
102 	// Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row.
103 	// $SEMANTIC is either TEXCOORD# or a semantic name specified here.
104 	void add_vertex_attribute_remap(const HLSLVertexAttributeRemap &vertex_attributes);
105 	std::string compile() override;
106 
107 	// This is a special HLSL workaround for the NumWorkGroups builtin.
108 	// This does not exist in HLSL, so the calling application must create a dummy cbuffer in
109 	// which the application will store this builtin.
110 	// The cbuffer layout will be:
111 	// cbuffer SPIRV_Cross_NumWorkgroups : register(b#, space#) { uint3 SPIRV_Cross_NumWorkgroups_count; };
112 	// This must be called before compile().
113 	// The function returns 0 if NumWorkGroups builtin is not statically used in the shader from the current entry point.
114 	// If non-zero, this returns the variable ID of a cbuffer which corresponds to
115 	// the cbuffer declared above. By default, no binding or descriptor set decoration is set,
116 	// so the calling application should declare explicit bindings on this ID before calling compile().
117 	uint32_t remap_num_workgroups_builtin();
118 
119 private:
120 	std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
121 	std::string image_type_hlsl(const SPIRType &type, uint32_t id);
122 	std::string image_type_hlsl_modern(const SPIRType &type, uint32_t id);
123 	std::string image_type_hlsl_legacy(const SPIRType &type, uint32_t id);
124 	void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override;
125 	void emit_hlsl_entry_point();
126 	void emit_header() override;
127 	void emit_resources();
128 	void emit_interface_block_globally(const SPIRVariable &type);
129 	void emit_interface_block_in_struct(const SPIRVariable &type, std::unordered_set<uint32_t> &active_locations);
130 	void emit_builtin_inputs_in_struct();
131 	void emit_builtin_outputs_in_struct();
132 	void emit_texture_op(const Instruction &i) override;
133 	void emit_instruction(const Instruction &instruction) override;
134 	void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
135 	                  uint32_t count) override;
136 	void emit_buffer_block(const SPIRVariable &type) override;
137 	void emit_push_constant_block(const SPIRVariable &var) override;
138 	void emit_uniform(const SPIRVariable &var) override;
139 	void emit_modern_uniform(const SPIRVariable &var);
140 	void emit_legacy_uniform(const SPIRVariable &var);
141 	void emit_specialization_constants_and_structs();
142 	void emit_composite_constants();
143 	void emit_fixup() override;
144 	std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override;
145 	std::string layout_for_member(const SPIRType &type, uint32_t index) override;
146 	std::string to_interpolation_qualifiers(const Bitset &flags) override;
147 	std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
148 	std::string to_func_call_arg(uint32_t id) override;
149 	std::string to_sampler_expression(uint32_t id);
150 	std::string to_resource_binding(const SPIRVariable &var);
151 	std::string to_resource_binding_sampler(const SPIRVariable &var);
152 	std::string to_resource_register(char space, uint32_t binding, uint32_t set);
153 	void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
154 	void emit_access_chain(const Instruction &instruction);
155 	void emit_load(const Instruction &instruction);
156 	std::string read_access_chain(const SPIRAccessChain &chain);
157 	void write_access_chain(const SPIRAccessChain &chain, uint32_t value);
158 	void emit_store(const Instruction &instruction);
159 	void emit_atomic(const uint32_t *ops, uint32_t length, spv::Op op);
160 	void emit_subgroup_op(const Instruction &i) override;
161 	void emit_block_hints(const SPIRBlock &block) override;
162 
163 	void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier,
164 	                        uint32_t base_offset = 0) override;
165 
166 	const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override;
167 	void replace_illegal_names() override;
168 
169 	Options hlsl_options;
170 
171 	// TODO: Refactor this to be more similar to MSL, maybe have some common system in place?
172 	bool requires_op_fmod = false;
173 	bool requires_fp16_packing = false;
174 	bool requires_explicit_fp16_packing = false;
175 	bool requires_unorm8_packing = false;
176 	bool requires_snorm8_packing = false;
177 	bool requires_unorm16_packing = false;
178 	bool requires_snorm16_packing = false;
179 	bool requires_bitfield_insert = false;
180 	bool requires_bitfield_extract = false;
181 	bool requires_inverse_2x2 = false;
182 	bool requires_inverse_3x3 = false;
183 	bool requires_inverse_4x4 = false;
184 	bool requires_scalar_reflect = false;
185 	bool requires_scalar_refract = false;
186 	uint64_t required_textureSizeVariants = 0;
187 	void require_texture_query_variant(const SPIRType &type);
188 
189 	enum TextureQueryVariantDim
190 	{
191 		Query1D = 0,
192 		Query1DArray,
193 		Query2D,
194 		Query2DArray,
195 		Query3D,
196 		QueryBuffer,
197 		QueryCube,
198 		QueryCubeArray,
199 		Query2DMS,
200 		Query2DMSArray,
201 		QueryDimCount
202 	};
203 
204 	enum TextureQueryVariantType
205 	{
206 		QueryTypeFloat = 0,
207 		QueryTypeInt = 16,
208 		QueryTypeUInt = 32,
209 		QueryTypeCount = 3
210 	};
211 
212 	void emit_builtin_variables();
213 	bool require_output = false;
214 	bool require_input = false;
215 	SmallVector<HLSLVertexAttributeRemap> remap_vertex_attributes;
216 
217 	uint32_t type_to_consumed_locations(const SPIRType &type) const;
218 
219 	void emit_io_block(const SPIRVariable &var);
220 	std::string to_semantic(uint32_t location, spv::ExecutionModel em, spv::StorageClass sc);
221 
222 	uint32_t num_workgroups_builtin = 0;
223 
224 	// Custom root constant layout, which should be emitted
225 	// when translating push constant ranges.
226 	std::vector<RootConstants> root_constants_layout;
227 
228 	void validate_shader_model();
229 };
230 } // namespace SPIRV_CROSS_NAMESPACE
231 
232 #endif
233