1140.vert
2ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved
3ERROR: 0:25: 'location' : not supported for this version or the enabled extensions
4ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions
5ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position
6ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position
7ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position
8ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use
9ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use
10ERROR: 0:51: 'texelFetch' : no matching overloaded function found
11ERROR: 0:53: 'texture' : no matching overloaded function found
12ERROR: 0:63: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
13ERROR: 0:64: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
14ERROR: 12 compilation errors.  No code generated.
15
16
17Shader version: 140
18Requested GL_ARB_explicit_attrib_location
19Requested GL_ARB_separate_shader_objects
20Requested GL_EXT_device_group
21Requested GL_EXT_multiview
22ERROR: node is still EOpNull!
230:9  Function Definition: main( ( global void)
240:9    Function Parameters:
250:11    Sequence
260:11      Sequence
270:11        move second child to first child ( temp int)
280:11          'id' ( temp int)
290:11          'gl_InstanceID' ( gl_InstanceId int InstanceId)
300:12      add second child into first child ( temp int)
310:12        'id' ( temp int)
320:12        anonMem: direct index for structure (layout( column_major std140 offset=0) uniform int)
330:12          'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem})
340:12          Constant:
350:12            0 (const uint)
360:13      add second child into first child ( temp int)
370:13        'id' ( temp int)
380:13        direct index ( temp int)
390:13          textureFetch ( global 4-component vector of int)
400:13            'sbuf' ( uniform isamplerBuffer)
410:13            Constant:
420:13              8 (const int)
430:13          Constant:
440:13            3 (const int)
450:14      'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
460:15      'gl_Color' ( in 4-component vector of float Color)
470:16      direct index ( temp structure{ global 4-component vector of float ambient,  global 4-component vector of float diffuse,  global 4-component vector of float specular,  global 4-component vector of float position,  global 4-component vector of float halfVector,  global 3-component vector of float spotDirection,  global float spotExponent,  global float spotCutoff,  global float spotCosCutoff,  global float constantAttenuation,  global float linearAttenuation,  global float quadraticAttenuation})
480:16        'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient,  global 4-component vector of float diffuse,  global 4-component vector of float specular,  global 4-component vector of float position,  global 4-component vector of float halfVector,  global 3-component vector of float spotDirection,  global float spotExponent,  global float spotCutoff,  global float spotCosCutoff,  global float constantAttenuation,  global float linearAttenuation,  global float quadraticAttenuation})
490:16        Constant:
500:16          0 (const int)
510:17      far: direct index for structure ( global float)
520:17        'gl_DepthRange' ( uniform structure{ global float near,  global float far,  global float diff})
530:17        Constant:
540:17          1 (const int)
550:18      'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
560:19      'gl_FogFragCoord' ( smooth out float FogFragCoord)
570:20      'gl_FrontColor' ( smooth out 4-component vector of float FrontColor)
580:48  Function Definition: foo( ( global void)
590:48    Function Parameters:
600:50    Sequence
610:50      Sequence
620:50        move second child to first child ( temp 4-component vector of float)
630:50          'v' ( temp 4-component vector of float)
640:50          textureFetch ( global 4-component vector of float)
650:50            's2dr' ( uniform sampler2DRect)
660:50            'itloc2' ( in 2-component vector of int)
670:51      add second child into first child ( temp 4-component vector of float)
680:51        'v' ( temp 4-component vector of float)
690:51        Constant:
700:51          0.000000
710:52      add second child into first child ( temp 4-component vector of float)
720:52        'v' ( temp 4-component vector of float)
730:52        texture ( global 4-component vector of float)
740:52          's2dr' ( uniform sampler2DRect)
750:52          'tloc2' ( in 2-component vector of float)
760:53      add second child into first child ( temp 4-component vector of float)
770:53        'v' ( temp 4-component vector of float)
780:53        Constant:
790:53          0.000000
800:54      add second child into first child ( temp 4-component vector of float)
810:54        'v' ( temp 4-component vector of float)
820:54        texture ( global float)
830:54          's2drs' ( uniform sampler2DRectShadow)
840:54          'tloc3' ( in 3-component vector of float)
850:55      add second child into first child ( temp 4-component vector of float)
860:55        'v' ( temp 4-component vector of float)
870:55        textureProj ( global 4-component vector of float)
880:55          's2dr' ( uniform sampler2DRect)
890:55          'tloc3' ( in 3-component vector of float)
900:56      add second child into first child ( temp 4-component vector of float)
910:56        'v' ( temp 4-component vector of float)
920:56        textureProj ( global 4-component vector of float)
930:56          's2dr' ( uniform sampler2DRect)
940:56          'tloc4' ( in 4-component vector of float)
950:57      add second child into first child ( temp 4-component vector of float)
960:57        'v' ( temp 4-component vector of float)
970:57        textureProjGradOffset ( global 4-component vector of float)
980:57          's2dr' ( uniform sampler2DRect)
990:57          'tloc4' ( in 4-component vector of float)
1000:57          Constant:
1010:57            0.000000
1020:57            0.000000
1030:57          Constant:
1040:57            0.000000
1050:57            0.000000
1060:57          Constant:
1070:57            1 (const int)
1080:57            2 (const int)
1090:58      add second child into first child ( temp 4-component vector of float)
1100:58        'v' ( temp 4-component vector of float)
1110:58        textureProjGradOffset ( global float)
1120:58          's2drs' ( uniform sampler2DRectShadow)
1130:58          'tloc4' ( in 4-component vector of float)
1140:58          Constant:
1150:58            0.000000
1160:58            0.000000
1170:58          Constant:
1180:58            0.000000
1190:58            0.000000
1200:58          Constant:
1210:58            1 (const int)
1220:58            2 (const int)
1230:61  Function Definition: devi( ( global void)
1240:61    Function Parameters:
1250:63    Sequence
1260:63      'gl_DeviceIndex' ( in int DeviceIndex)
1270:64      'gl_ViewIndex' ( in int ViewIndex)
1280:75  Function Definition: devie( ( global void)
1290:75    Function Parameters:
1300:77    Sequence
1310:77      'gl_DeviceIndex' ( in int DeviceIndex)
1320:78      'gl_ViewIndex' ( in int ViewIndex)
1330:?   Linker Objects
1340:?     'sbuf' ( uniform isamplerBuffer)
1350:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem})
1360:?     'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
1370:?     'gl_Position' ( smooth out 4-component vector of float)
1380:?     'locBad' (layout( location=9) in 4-component vector of float)
1390:?     'loc' (layout( location=9) in 4-component vector of float)
1400:?     'gl_PointSize' ( gl_PointSize float PointSize)
1410:?     'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
1420:?     'gl_FogFragCoord' ( smooth out float FogFragCoord)
1430:?     's2dr' ( uniform sampler2DRect)
1440:?     's2drs' ( uniform sampler2DRectShadow)
1450:?     'itloc2' ( in 2-component vector of int)
1460:?     'tloc2' ( in 2-component vector of float)
1470:?     'tloc3' ( in 3-component vector of float)
1480:?     'tloc4' ( in 4-component vector of float)
1490:?     'gl_VertexID' ( gl_VertexId int VertexId)
1500:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
151
152
153Linked vertex stage:
154
155
156Shader version: 140
157Requested GL_ARB_explicit_attrib_location
158Requested GL_ARB_separate_shader_objects
159Requested GL_EXT_device_group
160Requested GL_EXT_multiview
161ERROR: node is still EOpNull!
1620:9  Function Definition: main( ( global void)
1630:9    Function Parameters:
1640:11    Sequence
1650:11      Sequence
1660:11        move second child to first child ( temp int)
1670:11          'id' ( temp int)
1680:11          'gl_InstanceID' ( gl_InstanceId int InstanceId)
1690:12      add second child into first child ( temp int)
1700:12        'id' ( temp int)
1710:12        anonMem: direct index for structure (layout( column_major std140 offset=0) uniform int)
1720:12          'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem})
1730:12          Constant:
1740:12            0 (const uint)
1750:13      add second child into first child ( temp int)
1760:13        'id' ( temp int)
1770:13        direct index ( temp int)
1780:13          textureFetch ( global 4-component vector of int)
1790:13            'sbuf' ( uniform isamplerBuffer)
1800:13            Constant:
1810:13              8 (const int)
1820:13          Constant:
1830:13            3 (const int)
1840:14      'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
1850:15      'gl_Color' ( in 4-component vector of float Color)
1860:16      direct index ( temp structure{ global 4-component vector of float ambient,  global 4-component vector of float diffuse,  global 4-component vector of float specular,  global 4-component vector of float position,  global 4-component vector of float halfVector,  global 3-component vector of float spotDirection,  global float spotExponent,  global float spotCutoff,  global float spotCosCutoff,  global float constantAttenuation,  global float linearAttenuation,  global float quadraticAttenuation})
1870:16        'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient,  global 4-component vector of float diffuse,  global 4-component vector of float specular,  global 4-component vector of float position,  global 4-component vector of float halfVector,  global 3-component vector of float spotDirection,  global float spotExponent,  global float spotCutoff,  global float spotCosCutoff,  global float constantAttenuation,  global float linearAttenuation,  global float quadraticAttenuation})
1880:16        Constant:
1890:16          0 (const int)
1900:17      far: direct index for structure ( global float)
1910:17        'gl_DepthRange' ( uniform structure{ global float near,  global float far,  global float diff})
1920:17        Constant:
1930:17          1 (const int)
1940:18      'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord)
1950:19      'gl_FogFragCoord' ( smooth out float FogFragCoord)
1960:20      'gl_FrontColor' ( smooth out 4-component vector of float FrontColor)
1970:?   Linker Objects
1980:?     'sbuf' ( uniform isamplerBuffer)
1990:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem})
2000:?     'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord)
2010:?     'gl_Position' ( smooth out 4-component vector of float)
2020:?     'locBad' (layout( location=9) in 4-component vector of float)
2030:?     'loc' (layout( location=9) in 4-component vector of float)
2040:?     'gl_PointSize' ( gl_PointSize float PointSize)
2050:?     'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
2060:?     'gl_FogFragCoord' ( smooth out float FogFragCoord)
2070:?     's2dr' ( uniform sampler2DRect)
2080:?     's2drs' ( uniform sampler2DRectShadow)
2090:?     'itloc2' ( in 2-component vector of int)
2100:?     'tloc2' ( in 2-component vector of float)
2110:?     'tloc3' ( in 3-component vector of float)
2120:?     'tloc4' ( in 4-component vector of float)
2130:?     'gl_VertexID' ( gl_VertexId int VertexId)
2140:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
215
216