1150.geom
2ERROR: 0:15: 'fromVertex' : block instance name redefinition
3ERROR: 0:19: 'fromVertex' : redefinition
4ERROR: 0:21: 'fooC' : block instance name redefinition
5ERROR: 0:29: 'EmitStreamVertex' : no matching overloaded function found
6ERROR: 0:30: 'EndStreamPrimitive' : no matching overloaded function found
7ERROR: 0:44: 'stream' : can only be used on an output
8ERROR: 0:45: 'stream' : can only be used on an output
9ERROR: 0:46: 'stream' : can only be used on an output
10ERROR: 0:47: 'stream' : can only be used on an output
11ERROR: 0:47: 'stream' : can only be used on an output
12ERROR: 0:60: 'stream' : member cannot contradict block
13ERROR: 0:66: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices
14ERROR: 0:66: 'max_vertices' : cannot change previously set layout value
15ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier
16ERROR: 0:72: 'points' : cannot change previously set output primitive
17ERROR: 0:73: 'points' : cannot change previously set output primitive
18ERROR: 0:74: 'triangle_strip' : cannot apply to input
19ERROR: 0:75: 'triangle_strip' : cannot apply to: uniform
20ERROR: 0:76: 'triangle_strip' : can only apply to a standalone qualifier
21ERROR: 0:77: 'triangle_strip' : can only apply to a standalone qualifier
22ERROR: 0:78: 'invocations' : not supported for this version or the enabled extensions
23ERROR: 0:78: 'invocations' : can only apply to a standalone qualifier
24ERROR: 0:80: 'invocations' : not supported for this version or the enabled extensions
25ERROR: 0:80: 'invocations' : can only apply to a standalone qualifier
26ERROR: 0:81: 'max_vertices' : can only apply to a standalone qualifier
27ERROR: 0:82: 'triangle_strip' : can only apply to a standalone qualifier
28ERROR: 0:85: 'lines' : cannot apply to 'out'
29ERROR: 0:87: 'triangles' : cannot change previously set input primitive
30ERROR: 0:88: 'triangles_adjacency' : cannot change previously set input primitive
31ERROR: 0:89: 'invocations' : not supported for this version or the enabled extensions
32ERROR: 0:92: 'stream' : member cannot contradict block
33ERROR: 0:92: 'stream' : can only be used on an output
34ERROR: 0:129: 'gl_ViewportIndex' : required extension not requested: GL_ARB_viewport_array
35ERROR: 0:129: 'gl_MaxViewports' : required extension not requested: GL_ARB_viewport_array
36ERROR: 0:139: 'gl_ViewportIndex' : identifiers starting with "gl_" are reserved
37ERROR: 35 compilation errors.  No code generated.
38
39
40Shader version: 150
41Requested GL_ARB_viewport_array
42invocations = 4
43max_vertices = 200
44input primitive = lines_adjacency
45output primitive = triangle_strip
46ERROR: node is still EOpNull!
470:25  Function Definition: main( ( global void)
480:25    Function Parameters:
490:27    Sequence
500:27      EmitVertex ( global void)
510:28      EndPrimitive ( global void)
520:29      Constant:
530:29        0.000000
540:30      Constant:
550:30        0.000000
560:32      move second child to first child ( temp 3-component vector of float)
570:32        color: direct index for structure (layout( stream=0) out 3-component vector of float)
580:32          'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
590:32          Constant:
600:32            0 (const uint)
610:32        color: direct index for structure ( in 3-component vector of float)
620:32          direct index ( temp block{ in 3-component vector of float color})
630:32            'fromV' ( in 4-element array of block{ in 3-component vector of float color})
640:32            Constant:
650:32              0 (const int)
660:32          Constant:
670:32            0 (const int)
680:33      move second child to first child ( temp float)
690:33        direct index (layout( stream=0) temp float ClipDistance)
700:33          gl_ClipDistance: direct index for structure (layout( stream=0) out unsized 4-element array of float ClipDistance)
710:33            'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
720:33            Constant:
730:33              2 (const uint)
740:33          Constant:
750:33            3 (const int)
760:33        direct index ( temp float ClipDistance)
770:33          gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance)
780:33            direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
790:33              'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
800:33              Constant:
810:33                1 (const int)
820:33            Constant:
830:33              2 (const int)
840:33          Constant:
850:33            2 (const int)
860:34      move second child to first child ( temp 4-component vector of float)
870:34        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
880:34          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
890:34          Constant:
900:34            0 (const uint)
910:34        gl_Position: direct index for structure ( in 4-component vector of float Position)
920:34          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
930:34            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
940:34            Constant:
950:34              0 (const int)
960:34          Constant:
970:34            0 (const int)
980:35      move second child to first child ( temp float)
990:35        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
1000:35          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
1010:35          Constant:
1020:35            1 (const uint)
1030:35        gl_PointSize: direct index for structure ( in float PointSize)
1040:35          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
1050:35            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
1060:35            Constant:
1070:35              3 (const int)
1080:35          Constant:
1090:35            1 (const int)
1100:36      move second child to first child ( temp int)
1110:36        'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID)
1120:36        'gl_PrimitiveIDIn' ( in int PrimitiveID)
1130:37      move second child to first child ( temp int)
1140:37        'gl_Layer' (layout( stream=0) out int Layer)
1150:37        Constant:
1160:37          2 (const int)
1170:67  Function Definition: foo(i1; ( global void)
1180:67    Function Parameters:
1190:67      'a' ( in int)
1200:69    Sequence
1210:69      move second child to first child ( temp 4-component vector of float)
1220:69        a: direct index for structure (layout( stream=6) out 4-component vector of float)
1230:69          'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
1240:69          Constant:
1250:69            0 (const int)
1260:69        Constant:
1270:69          1.000000
1280:69          1.000000
1290:69          1.000000
1300:69          1.000000
1310:107  Sequence
1320:107    move second child to first child ( temp float)
1330:107      'summ' ( global float)
1340:107      Constant:
1350:107        11332.000000
1360:127  Function Definition: fooe1( ( global void)
1370:127    Function Parameters:
1380:129    Sequence
1390:129      move second child to first child ( temp int)
1400:129        'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
1410:129        Constant:
1420:129          15 (const int)
1430:134  Function Definition: fooe2( ( global void)
1440:134    Function Parameters:
1450:136    Sequence
1460:136      move second child to first child ( temp int)
1470:136        'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
1480:136        Constant:
1490:136          15 (const int)
1500:?   Linker Objects
1510:?     'fromV' ( in 4-element array of block{ in 3-component vector of float color})
1520:?     'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
1530:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
1540:?     'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
1550:?     'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
1560:?     'ov0' (layout( stream=0) out 4-component vector of float)
1570:?     'ov4' (layout( stream=4) out 4-component vector of float)
1580:?     'o1v0' (layout( stream=0) out 4-component vector of float)
1590:?     'ua' (layout( stream=3) uniform int)
1600:?     'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua})
1610:?     'ov3' (layout( stream=3) out 4-component vector of float)
1620:?     'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
1630:?     'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
1640:?     'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a})
1650:?     'ov2s3' (layout( stream=3) out 4-component vector of float)
1660:?     'badv4' (layout( stream=3) out 4-component vector of float)
1670:?     'bad2v4' ( in 4-element array of 4-component vector of float)
1680:?     'anon@2' (layout( stream=3) out block{layout( stream=3) out int a})
1690:?     'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c})
1700:?     'inbi' ( in 4-element array of block{layout( stream=2) in int a})
1710:?     'insn' ( in 4-element array of block{ in int a15})
1720:?     'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15})
1730:?     'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
1740:?     'summ' ( global float)
1750:?     'gl_ViewportIndex' (layout( stream=3) out int)
176
177
178Linked geometry stage:
179
180
181Shader version: 150
182Requested GL_ARB_viewport_array
183invocations = 4
184max_vertices = 200
185input primitive = lines_adjacency
186output primitive = triangle_strip
187ERROR: node is still EOpNull!
1880:25  Function Definition: main( ( global void)
1890:25    Function Parameters:
1900:27    Sequence
1910:27      EmitVertex ( global void)
1920:28      EndPrimitive ( global void)
1930:29      Constant:
1940:29        0.000000
1950:30      Constant:
1960:30        0.000000
1970:32      move second child to first child ( temp 3-component vector of float)
1980:32        color: direct index for structure (layout( stream=0) out 3-component vector of float)
1990:32          'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
2000:32          Constant:
2010:32            0 (const uint)
2020:32        color: direct index for structure ( in 3-component vector of float)
2030:32          direct index ( temp block{ in 3-component vector of float color})
2040:32            'fromV' ( in 4-element array of block{ in 3-component vector of float color})
2050:32            Constant:
2060:32              0 (const int)
2070:32          Constant:
2080:32            0 (const int)
2090:33      move second child to first child ( temp float)
2100:33        direct index (layout( stream=0) temp float ClipDistance)
2110:33          gl_ClipDistance: direct index for structure (layout( stream=0) out 4-element array of float ClipDistance)
2120:33            'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
2130:33            Constant:
2140:33              2 (const uint)
2150:33          Constant:
2160:33            3 (const int)
2170:33        direct index ( temp float ClipDistance)
2180:33          gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
2190:33            direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2200:33              'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2210:33              Constant:
2220:33                1 (const int)
2230:33            Constant:
2240:33              2 (const int)
2250:33          Constant:
2260:33            2 (const int)
2270:34      move second child to first child ( temp 4-component vector of float)
2280:34        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
2290:34          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
2300:34          Constant:
2310:34            0 (const uint)
2320:34        gl_Position: direct index for structure ( in 4-component vector of float Position)
2330:34          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2340:34            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2350:34            Constant:
2360:34              0 (const int)
2370:34          Constant:
2380:34            0 (const int)
2390:35      move second child to first child ( temp float)
2400:35        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
2410:35          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
2420:35          Constant:
2430:35            1 (const uint)
2440:35        gl_PointSize: direct index for structure ( in float PointSize)
2450:35          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2460:35            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2470:35            Constant:
2480:35              3 (const int)
2490:35          Constant:
2500:35            1 (const int)
2510:36      move second child to first child ( temp int)
2520:36        'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID)
2530:36        'gl_PrimitiveIDIn' ( in int PrimitiveID)
2540:37      move second child to first child ( temp int)
2550:37        'gl_Layer' (layout( stream=0) out int Layer)
2560:37        Constant:
2570:37          2 (const int)
2580:107  Sequence
2590:107    move second child to first child ( temp float)
2600:107      'summ' ( global float)
2610:107      Constant:
2620:107        11332.000000
2630:?   Linker Objects
2640:?     'fromV' ( in 4-element array of block{ in 3-component vector of float color})
2650:?     'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
2660:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
2670:?     'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
2680:?     'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2690:?     'ov0' (layout( stream=0) out 4-component vector of float)
2700:?     'ov4' (layout( stream=4) out 4-component vector of float)
2710:?     'o1v0' (layout( stream=0) out 4-component vector of float)
2720:?     'ua' (layout( stream=3) uniform int)
2730:?     'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua})
2740:?     'ov3' (layout( stream=3) out 4-component vector of float)
2750:?     'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
2760:?     'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
2770:?     'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a})
2780:?     'ov2s3' (layout( stream=3) out 4-component vector of float)
2790:?     'badv4' (layout( stream=3) out 4-component vector of float)
2800:?     'bad2v4' ( in 4-element array of 4-component vector of float)
2810:?     'anon@2' (layout( stream=3) out block{layout( stream=3) out int a})
2820:?     'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c})
2830:?     'inbi' ( in 4-element array of block{layout( stream=2) in int a})
2840:?     'insn' ( in 4-element array of block{ in int a15})
2850:?     'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15})
2860:?     'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
2870:?     'summ' ( global float)
2880:?     'gl_ViewportIndex' (layout( stream=3) out int)
289
290