1420.frag
2ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
3ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
4ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
5ERROR: 0:14: 'atomic_uint' : array must be explicitly sized
6ERROR: 4 compilation errors.  No code generated.
7
8
9Shader version: 420
10using depth_any
11ERROR: node is still EOpNull!
120:6  Function Definition: main( ( global void)
130:6    Function Parameters:
140:8    Sequence
150:8      move second child to first child ( temp float)
160:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
170:8        Constant:
180:8          0.300000
190:?   Linker Objects
200:?     'gl_FragDepth' ( gl_FragDepth float FragDepth)
210:?     'depth' ( smooth in float)
220:?     'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint)
23
24
25Linked fragment stage:
26
27
28Shader version: 420
29using depth_any
30ERROR: node is still EOpNull!
310:6  Function Definition: main( ( global void)
320:6    Function Parameters:
330:8    Sequence
340:8      move second child to first child ( temp float)
350:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
360:8        Constant:
370:8          0.300000
380:?   Linker Objects
390:?     'gl_FragDepth' ( gl_FragDepth float FragDepth)
400:?     'depth' ( smooth in float)
410:?     'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)
42
43