1450.tese
2ERROR: 0:16: 'equal_spacing' : can only apply to a standalone qualifier
3ERROR: 0:17: 'fractional_even_spacing' : can only apply to a standalone qualifier
4ERROR: 0:18: 'fractional_odd_spacing' : can only apply to a standalone qualifier
5ERROR: 0:19: 'cw' : can only apply to a standalone qualifier
6ERROR: 0:20: 'ccw' : can only apply to a standalone qualifier
7ERROR: 0:21: 'point_mode' : can only apply to a standalone qualifier
8ERROR: 6 compilation errors.  No code generated.
9
10
11Shader version: 450
12input primitive = none
13vertex spacing = none
14triangle order = none
15ERROR: node is still EOpNull!
160:11  Function Definition: main( ( global void)
170:11    Function Parameters:
180:13    Sequence
190:13      move second child to first child ( temp float)
200:13        direct index ( temp float CullDistance)
210:13          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
220:13            'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
230:13            Constant:
240:13              3 (const uint)
250:13          Constant:
260:13            2 (const int)
270:13        direct index ( temp float CullDistance)
280:13          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
290:13            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
300:13              'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
310:13              Constant:
320:13                1 (const int)
330:13            Constant:
340:13              0 (const int)
350:13          Constant:
360:13            2 (const int)
370:?   Linker Objects
380:?     'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
390:?     'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
400:?     'f1' ( in 32-element array of float)
410:?     'f2' ( in 32-element array of float)
420:?     'f3' ( in 32-element array of float)
430:?     'f4' ( in 32-element array of float)
440:?     'f5' ( in 32-element array of float)
450:?     'f6' ( in 32-element array of float)
46
47
48Linked tessellation evaluation stage:
49
50ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
51
52Shader version: 450
53input primitive = none
54vertex spacing = equal_spacing
55triangle order = ccw
56ERROR: node is still EOpNull!
570:11  Function Definition: main( ( global void)
580:11    Function Parameters:
590:13    Sequence
600:13      move second child to first child ( temp float)
610:13        direct index ( temp float CullDistance)
620:13          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
630:13            'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
640:13            Constant:
650:13              3 (const uint)
660:13          Constant:
670:13            2 (const int)
680:13        direct index ( temp float CullDistance)
690:13          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
700:13            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
710:13              'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
720:13              Constant:
730:13                1 (const int)
740:13            Constant:
750:13              0 (const int)
760:13          Constant:
770:13            2 (const int)
780:?   Linker Objects
790:?     'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
800:?     'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
810:?     'f1' ( in 32-element array of float)
820:?     'f2' ( in 32-element array of float)
830:?     'f3' ( in 32-element array of float)
840:?     'f4' ( in 32-element array of float)
850:?     'f5' ( in 32-element array of float)
860:?     'f6' ( in 32-element array of float)
87
88