1always-discard2.frag
2Shader version: 110
30:? Sequence
40:4  Function Definition: main( ( global void)
50:4    Function Parameters:
60:6    Sequence
70:6      Sequence
80:6        move second child to first child ( temp 4-component vector of float)
90:6          'white' ( temp 4-component vector of float)
100:6          Constant:
110:6            1.000000
120:6            1.000000
130:6            1.000000
140:6            1.000000
150:7      Sequence
160:7        move second child to first child ( temp 4-component vector of float)
170:7          'black' ( temp 4-component vector of float)
180:7          Constant:
190:7            0.200000
200:7            0.200000
210:7            0.200000
220:7            0.200000
230:8      Sequence
240:8        move second child to first child ( temp 4-component vector of float)
250:8          'color' ( temp 4-component vector of float)
260:8          'white' ( temp 4-component vector of float)
270:11      Sequence
280:11        move second child to first child ( temp float)
290:11          'x' ( temp float)
300:11          subtract ( temp float)
310:11            component-wise multiply ( temp float)
320:11              direct index ( temp float)
330:11                'tex_coord' ( smooth in 2-component vector of float)
340:11                Constant:
350:11                  0 (const int)
360:11              Constant:
370:11                2.000000
380:11            Constant:
390:11              1.000000
400:12      Sequence
410:12        move second child to first child ( temp float)
420:12          'y' ( temp float)
430:12          subtract ( temp float)
440:12            component-wise multiply ( temp float)
450:12              direct index ( temp float)
460:12                'tex_coord' ( smooth in 2-component vector of float)
470:12                Constant:
480:12                  1 (const int)
490:12              Constant:
500:12                2.000000
510:12            Constant:
520:12              1.000000
530:14      Branch: Kill
540:17      move second child to first child ( temp 4-component vector of float)
550:17        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
560:17        'color' ( temp 4-component vector of float)
570:?   Linker Objects
580:?     'tex_coord' ( smooth in 2-component vector of float)
59
60
61Linked fragment stage:
62
63
64Shader version: 110
650:? Sequence
660:4  Function Definition: main( ( global void)
670:4    Function Parameters:
680:6    Sequence
690:6      Sequence
700:6        move second child to first child ( temp 4-component vector of float)
710:6          'white' ( temp 4-component vector of float)
720:6          Constant:
730:6            1.000000
740:6            1.000000
750:6            1.000000
760:6            1.000000
770:7      Sequence
780:7        move second child to first child ( temp 4-component vector of float)
790:7          'black' ( temp 4-component vector of float)
800:7          Constant:
810:7            0.200000
820:7            0.200000
830:7            0.200000
840:7            0.200000
850:8      Sequence
860:8        move second child to first child ( temp 4-component vector of float)
870:8          'color' ( temp 4-component vector of float)
880:8          'white' ( temp 4-component vector of float)
890:11      Sequence
900:11        move second child to first child ( temp float)
910:11          'x' ( temp float)
920:11          subtract ( temp float)
930:11            component-wise multiply ( temp float)
940:11              direct index ( temp float)
950:11                'tex_coord' ( smooth in 2-component vector of float)
960:11                Constant:
970:11                  0 (const int)
980:11              Constant:
990:11                2.000000
1000:11            Constant:
1010:11              1.000000
1020:12      Sequence
1030:12        move second child to first child ( temp float)
1040:12          'y' ( temp float)
1050:12          subtract ( temp float)
1060:12            component-wise multiply ( temp float)
1070:12              direct index ( temp float)
1080:12                'tex_coord' ( smooth in 2-component vector of float)
1090:12                Constant:
1100:12                  1 (const int)
1110:12              Constant:
1120:12                2.000000
1130:12            Constant:
1140:12              1.000000
1150:14      Branch: Kill
1160:17      move second child to first child ( temp 4-component vector of float)
1170:17        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
1180:17        'color' ( temp 4-component vector of float)
1190:?   Linker Objects
1200:?     'tex_coord' ( smooth in 2-component vector of float)
121
122