1conditionalDiscard.frag
2Shader version: 110
30:? Sequence
40:6  Function Definition: main( ( global void)
50:6    Function Parameters:
60:8    Sequence
70:8      Sequence
80:8        move second child to first child ( temp 4-component vector of float)
90:8          'v' ( temp 4-component vector of float)
100:8          texture ( global 4-component vector of float)
110:8            'tex' ( uniform sampler2D)
120:8            'coord' ( smooth in 2-component vector of float)
130:10      Test condition and select ( temp void)
140:10        Condition
150:10        Compare Equal ( temp bool)
160:10          'v' ( temp 4-component vector of float)
170:10          Constant:
180:10            0.100000
190:10            0.200000
200:10            0.300000
210:10            0.400000
220:10        true case
230:11        Branch: Kill
240:13      move second child to first child ( temp 4-component vector of float)
250:13        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
260:13        'v' ( temp 4-component vector of float)
270:?   Linker Objects
280:?     'tex' ( uniform sampler2D)
290:?     'coord' ( smooth in 2-component vector of float)
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32Linked fragment stage:
33
34
35Shader version: 110
360:? Sequence
370:6  Function Definition: main( ( global void)
380:6    Function Parameters:
390:8    Sequence
400:8      Sequence
410:8        move second child to first child ( temp 4-component vector of float)
420:8          'v' ( temp 4-component vector of float)
430:8          texture ( global 4-component vector of float)
440:8            'tex' ( uniform sampler2D)
450:8            'coord' ( smooth in 2-component vector of float)
460:10      Test condition and select ( temp void)
470:10        Condition
480:10        Compare Equal ( temp bool)
490:10          'v' ( temp 4-component vector of float)
500:10          Constant:
510:10            0.100000
520:10            0.200000
530:10            0.300000
540:10            0.400000
550:10        true case
560:11        Branch: Kill
570:13      move second child to first child ( temp 4-component vector of float)
580:13        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
590:13        'v' ( temp 4-component vector of float)
600:?   Linker Objects
610:?     'tex' ( uniform sampler2D)
620:?     'coord' ( smooth in 2-component vector of float)
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