1constErrors.frag
2ERROR: 0:14: 'non-constant initializer' : not supported for this version or the enabled extensions
3ERROR: 0:17: '' : array size must be a constant integer expression
4ERROR: 0:18: '' : array size must be a constant integer expression
5ERROR: 0:19: '' : array size must be a constant integer expression
6ERROR: 0:27: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3,  global 2-component vector of int iv2}'
7ERROR: 0:33: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3,  global 2-component vector of int iv2,  global 2X4 matrix of float m}'
8ERROR: 6 compilation errors.  No code generated.
9
10
11Shader version: 330
12ERROR: node is still EOpNull!
130:10  Function Definition: main( ( global void)
140:10    Function Parameters:
150:?     Sequence
160:14      Sequence
170:14        move second child to first child ( temp int)
180:14          'a3' ( const (read only) int)
190:14          'uniformInt' ( uniform int)
200:?   Linker Objects
210:?     'inVar' ( smooth in 4-component vector of float)
220:?     'outVar' ( out 4-component vector of float)
230:?     'constInt' ( const int)
240:?       3 (const int)
250:?     'uniformInt' ( uniform int)
260:?     's' ( temp structure{ global 3-component vector of float v3,  global 2-component vector of int iv2})
270:?     's2' ( temp structure{ global 3-component vector of float v3,  global 2-component vector of int iv2,  global 2X4 matrix of float m})
280:?     'f' ( const float)
290:?       3.000000
30
31
32Linked fragment stage:
33
34
35Shader version: 330
36ERROR: node is still EOpNull!
370:10  Function Definition: main( ( global void)
380:10    Function Parameters:
390:?     Sequence
400:14      Sequence
410:14        move second child to first child ( temp int)
420:14          'a3' ( const (read only) int)
430:14          'uniformInt' ( uniform int)
440:?   Linker Objects
450:?     'inVar' ( smooth in 4-component vector of float)
460:?     'outVar' ( out 4-component vector of float)
470:?     'constInt' ( const int)
480:?       3 (const int)
490:?     'uniformInt' ( uniform int)
500:?     's' ( temp structure{ global 3-component vector of float v3,  global 2-component vector of int iv2})
510:?     's2' ( temp structure{ global 3-component vector of float v3,  global 2-component vector of int iv2,  global 2X4 matrix of float m})
520:?     'f' ( const float)
530:?       3.000000
54
55