1es-link1.frag 2Shader version: 100 30:? Sequence 40:5 Function Definition: main( ( global void) 50:5 Function Parameters: 60:7 Sequence 70:7 move second child to first child ( temp mediump 4-component vector of float) 80:7 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor) 90:7 Function Call: calculateColor( ( global mediump 4-component vector of float) 100:? Linker Objects 11 12es-link2.frag 13Shader version: 100 140:? Sequence 150:5 Function Definition: calculateColor( ( global mediump 4-component vector of float) 160:5 Function Parameters: 170:7 Sequence 180:7 Branch: Return with expression 190:7 vector-scale ( temp mediump 4-component vector of float) 200:7 'varyingColor' ( smooth in mediump 4-component vector of float) 210:7 Constant: 220:7 0.500000 230:? Linker Objects 240:? 'varyingColor' ( smooth in mediump 4-component vector of float) 25 26ERROR: Cannot attach multiple ES shaders of the same type to a single program 27 28