1es-link1.frag
2Shader version: 100
30:? Sequence
40:5  Function Definition: main( ( global void)
50:5    Function Parameters:
60:7    Sequence
70:7      move second child to first child ( temp mediump 4-component vector of float)
80:7        'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
90:7        Function Call: calculateColor( ( global mediump 4-component vector of float)
100:?   Linker Objects
11
12es-link2.frag
13Shader version: 100
140:? Sequence
150:5  Function Definition: calculateColor( ( global mediump 4-component vector of float)
160:5    Function Parameters:
170:7    Sequence
180:7      Branch: Return with expression
190:7        vector-scale ( temp mediump 4-component vector of float)
200:7          'varyingColor' ( smooth in mediump 4-component vector of float)
210:7          Constant:
220:7            0.500000
230:?   Linker Objects
240:?     'varyingColor' ( smooth in mediump 4-component vector of float)
25
26ERROR: Cannot attach multiple ES shaders of the same type to a single program
27
28