1flowControl.frag 2Shader version: 120 30:? Sequence 40:10 Function Definition: main( ( global void) 50:10 Function Parameters: 60:12 Sequence 70:12 Sequence 80:12 move second child to first child ( temp 4-component vector of float) 90:12 'color' ( temp 4-component vector of float) 100:12 'BaseColor' ( smooth in 4-component vector of float) 110:15 move second child to first child ( temp 4-component vector of float) 120:15 'color2' ( temp 4-component vector of float) 130:15 'otherColor' ( uniform 4-component vector of float) 140:17 Test condition and select ( temp void) 150:17 Condition 160:17 Compare Greater Than ( temp bool) 170:17 'c' ( smooth in float) 180:17 'd' ( uniform float) 190:17 true case 200:18 add second child into first child ( temp 4-component vector of float) 210:18 'color' ( temp 4-component vector of float) 220:18 'bigColor' ( uniform 4-component vector of float) 230:17 false case 240:20 add second child into first child ( temp 4-component vector of float) 250:20 'color' ( temp 4-component vector of float) 260:20 'smallColor' ( uniform 4-component vector of float) 270:22 move second child to first child ( temp 4-component vector of float) 280:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 290:22 component-wise multiply ( temp 4-component vector of float) 300:22 'color' ( temp 4-component vector of float) 310:22 'color2' ( temp 4-component vector of float) 320:? Linker Objects 330:? 'd' ( uniform float) 340:? 'bigColor' ( uniform 4-component vector of float) 350:? 'smallColor' ( uniform 4-component vector of float) 360:? 'otherColor' ( uniform 4-component vector of float) 370:? 'c' ( smooth in float) 380:? 'BaseColor' ( smooth in 4-component vector of float) 39 40 41Linked fragment stage: 42 43 44Shader version: 120 450:? Sequence 460:10 Function Definition: main( ( global void) 470:10 Function Parameters: 480:12 Sequence 490:12 Sequence 500:12 move second child to first child ( temp 4-component vector of float) 510:12 'color' ( temp 4-component vector of float) 520:12 'BaseColor' ( smooth in 4-component vector of float) 530:15 move second child to first child ( temp 4-component vector of float) 540:15 'color2' ( temp 4-component vector of float) 550:15 'otherColor' ( uniform 4-component vector of float) 560:17 Test condition and select ( temp void) 570:17 Condition 580:17 Compare Greater Than ( temp bool) 590:17 'c' ( smooth in float) 600:17 'd' ( uniform float) 610:17 true case 620:18 add second child into first child ( temp 4-component vector of float) 630:18 'color' ( temp 4-component vector of float) 640:18 'bigColor' ( uniform 4-component vector of float) 650:17 false case 660:20 add second child into first child ( temp 4-component vector of float) 670:20 'color' ( temp 4-component vector of float) 680:20 'smallColor' ( uniform 4-component vector of float) 690:22 move second child to first child ( temp 4-component vector of float) 700:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 710:22 component-wise multiply ( temp 4-component vector of float) 720:22 'color' ( temp 4-component vector of float) 730:22 'color2' ( temp 4-component vector of float) 740:? Linker Objects 750:? 'd' ( uniform float) 760:? 'bigColor' ( uniform 4-component vector of float) 770:? 'smallColor' ( uniform 4-component vector of float) 780:? 'otherColor' ( uniform 4-component vector of float) 790:? 'c' ( smooth in float) 800:? 'BaseColor' ( smooth in 4-component vector of float) 81 82