1hlsl.-D-U.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:7  Function Definition: @main( ( temp void)
60:7    Function Parameters:
70:?     Sequence
80:9      move second child to first child ( temp 4-component vector of float)
90:9        'color' ( global 4-component vector of float)
100:9        Constant:
110:9          1.000000
120:9          1.000000
130:9          1.000000
140:9          1.000000
150:15      subtract second child into first child ( temp 4-component vector of float)
160:15        'color' ( global 4-component vector of float)
170:15        Constant:
180:15          5.000000
190:21      Post-Increment ( temp 4-component vector of float)
200:21        'color' ( global 4-component vector of float)
210:29      vector scale second child into first child ( temp 4-component vector of float)
220:29        'color' ( global 4-component vector of float)
230:29        Constant:
240:29          3.000000
250:7  Function Definition: main( ( temp void)
260:7    Function Parameters:
270:?     Sequence
280:7      Function Call: @main( ( temp void)
290:?   Linker Objects
300:?     'color' ( global 4-component vector of float)
31
32
33Linked fragment stage:
34
35
36Shader version: 500
37gl_FragCoord origin is upper left
380:? Sequence
390:7  Function Definition: @main( ( temp void)
400:7    Function Parameters:
410:?     Sequence
420:9      move second child to first child ( temp 4-component vector of float)
430:9        'color' ( global 4-component vector of float)
440:9        Constant:
450:9          1.000000
460:9          1.000000
470:9          1.000000
480:9          1.000000
490:15      subtract second child into first child ( temp 4-component vector of float)
500:15        'color' ( global 4-component vector of float)
510:15        Constant:
520:15          5.000000
530:21      Post-Increment ( temp 4-component vector of float)
540:21        'color' ( global 4-component vector of float)
550:29      vector scale second child into first child ( temp 4-component vector of float)
560:29        'color' ( global 4-component vector of float)
570:29        Constant:
580:29          3.000000
590:7  Function Definition: main( ( temp void)
600:7    Function Parameters:
610:?     Sequence
620:7      Function Call: @main( ( temp void)
630:?   Linker Objects
640:?     'color' ( global 4-component vector of float)
65
66