1hlsl.emptystruct.init.vert
2WARNING: 0:3: 'Test_Empty' : variable with qualifier 'const' not initialized; zero initializing
3
4Shader version: 500
50:? Sequence
60:6  Function Definition: @main(u1; ( temp 4-component vector of float)
70:6    Function Parameters:
80:6      'vertexIndex' ( in uint)
90:?     Sequence
100:7      Branch: Return with expression
110:7        Constant:
120:7          0.000000
130:7          0.000000
140:7          0.000000
150:7          0.000000
160:6  Function Definition: main( ( temp void)
170:6    Function Parameters:
180:?     Sequence
190:6      move second child to first child ( temp uint)
200:?         'vertexIndex' ( temp uint)
210:?         'vertexIndex' (layout( location=0) in uint)
220:6      move second child to first child ( temp 4-component vector of float)
230:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
240:6        Function Call: @main(u1; ( temp 4-component vector of float)
250:?           'vertexIndex' ( temp uint)
260:?   Linker Objects
270:?     'Test_Empty' ( const structure{})
280:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
290:?     'vertexIndex' (layout( location=0) in uint)
30
31
32Linked vertex stage:
33
34
35Shader version: 500
360:? Sequence
370:6  Function Definition: @main(u1; ( temp 4-component vector of float)
380:6    Function Parameters:
390:6      'vertexIndex' ( in uint)
400:?     Sequence
410:7      Branch: Return with expression
420:7        Constant:
430:7          0.000000
440:7          0.000000
450:7          0.000000
460:7          0.000000
470:6  Function Definition: main( ( temp void)
480:6    Function Parameters:
490:?     Sequence
500:6      move second child to first child ( temp uint)
510:?         'vertexIndex' ( temp uint)
520:?         'vertexIndex' (layout( location=0) in uint)
530:6      move second child to first child ( temp 4-component vector of float)
540:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
550:6        Function Call: @main(u1; ( temp 4-component vector of float)
560:?           'vertexIndex' ( temp uint)
570:?   Linker Objects
580:?     'Test_Empty' ( const structure{})
590:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
600:?     'vertexIndex' (layout( location=0) in uint)
61
62// Module Version 10000
63// Generated by (magic number): 80007
64// Id's are bound by 29
65
66                              Capability Shader
67               1:             ExtInstImport  "GLSL.std.450"
68                              MemoryModel Logical GLSL450
69                              EntryPoint Vertex 4  "main" 20 23
70                              Source HLSL 500
71                              Name 4  "main"
72                              Name 12  "@main(u1;"
73                              Name 11  "vertexIndex"
74                              Name 18  "vertexIndex"
75                              Name 20  "vertexIndex"
76                              Name 23  "@entryPointOutput"
77                              Name 24  "param"
78                              Name 27  "Test"
79                              Decorate 20(vertexIndex) Location 0
80                              Decorate 23(@entryPointOutput) Location 0
81               2:             TypeVoid
82               3:             TypeFunction 2
83               6:             TypeInt 32 0
84               7:             TypePointer Function 6(int)
85               8:             TypeFloat 32
86               9:             TypeVector 8(float) 4
87              10:             TypeFunction 9(fvec4) 7(ptr)
88              14:    8(float) Constant 0
89              15:    9(fvec4) ConstantComposite 14 14 14 14
90              19:             TypePointer Input 6(int)
91 20(vertexIndex):     19(ptr) Variable Input
92              22:             TypePointer Output 9(fvec4)
9323(@entryPointOutput):     22(ptr) Variable Output
94        27(Test):             TypeStruct
95              28:    27(Test) ConstantComposite
96         4(main):           2 Function None 3
97               5:             Label
98 18(vertexIndex):      7(ptr) Variable Function
99       24(param):      7(ptr) Variable Function
100              21:      6(int) Load 20(vertexIndex)
101                              Store 18(vertexIndex) 21
102              25:      6(int) Load 18(vertexIndex)
103                              Store 24(param) 25
104              26:    9(fvec4) FunctionCall 12(@main(u1;) 24(param)
105                              Store 23(@entryPointOutput) 26
106                              Return
107                              FunctionEnd
108   12(@main(u1;):    9(fvec4) Function None 10
109 11(vertexIndex):      7(ptr) FunctionParameter
110              13:             Label
111                              ReturnValue 15
112                              FunctionEnd
113