1hlsl.intrinsics.negative.vert
2Shader version: 500
30:? Sequence
40:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
50:15    Function Parameters:
60:15      'inF0' ( in float)
70:15      'inF1' ( in float)
80:15      'inF2' ( in float)
90:15      'inI0' ( in int)
100:?     Sequence
110:71      Branch: Return with expression
120:71        Constant:
130:71          0.000000
140:75  Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
150:75    Function Parameters:
160:75      'inF0' ( in 1-component vector of float)
170:75      'inF1' ( in 1-component vector of float)
180:75      'inF2' ( in 1-component vector of float)
190:75      'inI0' ( in 1-component vector of int)
200:?     Sequence
210:80      Branch: Return with expression
220:80        Constant:
230:80          0.000000
240:84  Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
250:84    Function Parameters:
260:84      'inF0' ( in 2-component vector of float)
270:84      'inF1' ( in 2-component vector of float)
280:84      'inF2' ( in 2-component vector of float)
290:84      'inI0' ( in 2-component vector of int)
300:?     Sequence
310:127      Branch: Return with expression
320:?         Constant:
330:?           1.000000
340:?           2.000000
350:131  Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
360:131    Function Parameters:
370:131      'inF0' ( in 3-component vector of float)
380:131      'inF1' ( in 3-component vector of float)
390:131      'inF2' ( in 3-component vector of float)
400:131      'inI0' ( in 3-component vector of int)
410:?     Sequence
420:172      Branch: Return with expression
430:?         Constant:
440:?           1.000000
450:?           2.000000
460:?           3.000000
470:176  Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
480:176    Function Parameters:
490:176      'inF0' ( in 4-component vector of float)
500:176      'inF1' ( in 4-component vector of float)
510:176      'inF2' ( in 4-component vector of float)
520:176      'inI0' ( in 4-component vector of int)
530:?     Sequence
540:217      Branch: Return with expression
550:?         Constant:
560:?           1.000000
570:?           2.000000
580:?           3.000000
590:?           4.000000
600:176  Function Definition: VertexShaderFunction( ( temp void)
610:176    Function Parameters:
620:?     Sequence
630:176      move second child to first child ( temp 4-component vector of float)
640:?         'inF0' ( temp 4-component vector of float)
650:?         'inF0' (layout( location=0) in 4-component vector of float)
660:176      move second child to first child ( temp 4-component vector of float)
670:?         'inF1' ( temp 4-component vector of float)
680:?         'inF1' (layout( location=1) in 4-component vector of float)
690:176      move second child to first child ( temp 4-component vector of float)
700:?         'inF2' ( temp 4-component vector of float)
710:?         'inF2' (layout( location=2) in 4-component vector of float)
720:176      move second child to first child ( temp 4-component vector of int)
730:?         'inI0' ( temp 4-component vector of int)
740:?         'inI0' (layout( location=3) in 4-component vector of int)
750:176      move second child to first child ( temp 4-component vector of float)
760:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
770:176        Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
780:?           'inF0' ( temp 4-component vector of float)
790:?           'inF1' ( temp 4-component vector of float)
800:?           'inF2' ( temp 4-component vector of float)
810:?           'inI0' ( temp 4-component vector of int)
820:226  Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
830:226    Function Parameters:
840:226      'inF0' ( in 2X2 matrix of float)
850:226      'inF1' ( in 2X2 matrix of float)
860:226      'inF2' ( in 2X2 matrix of float)
870:?     Sequence
880:230      Branch: Return with expression
890:?         Constant:
900:?           2.000000
910:?           2.000000
920:?           2.000000
930:?           2.000000
940:234  Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
950:234    Function Parameters:
960:234      'inF0' ( in 3X3 matrix of float)
970:234      'inF1' ( in 3X3 matrix of float)
980:234      'inF2' ( in 3X3 matrix of float)
990:?     Sequence
1000:238      Branch: Return with expression
1010:?         Constant:
1020:?           3.000000
1030:?           3.000000
1040:?           3.000000
1050:?           3.000000
1060:?           3.000000
1070:?           3.000000
1080:?           3.000000
1090:?           3.000000
1100:?           3.000000
1110:242  Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
1120:242    Function Parameters:
1130:242      'inF0' ( in 4X4 matrix of float)
1140:242      'inF1' ( in 4X4 matrix of float)
1150:242      'inF2' ( in 4X4 matrix of float)
1160:?     Sequence
1170:246      Branch: Return with expression
1180:?         Constant:
1190:?           4.000000
1200:?           4.000000
1210:?           4.000000
1220:?           4.000000
1230:?           4.000000
1240:?           4.000000
1250:?           4.000000
1260:?           4.000000
1270:?           4.000000
1280:?           4.000000
1290:?           4.000000
1300:?           4.000000
1310:?           4.000000
1320:?           4.000000
1330:?           4.000000
1340:?           4.000000
1350:?   Linker Objects
1360:?     'gs_ua' ( global uint)
1370:?     'gs_ub' ( global uint)
1380:?     'gs_uc' ( global uint)
1390:?     'gs_ua2' ( global 2-component vector of uint)
1400:?     'gs_ub2' ( global 2-component vector of uint)
1410:?     'gs_uc2' ( global 2-component vector of uint)
1420:?     'gs_ua3' ( global 3-component vector of uint)
1430:?     'gs_ub3' ( global 3-component vector of uint)
1440:?     'gs_uc3' ( global 3-component vector of uint)
1450:?     'gs_ua4' ( global 4-component vector of uint)
1460:?     'gs_ub4' ( global 4-component vector of uint)
1470:?     'gs_uc4' ( global 4-component vector of uint)
1480:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
1490:?     'inF0' (layout( location=0) in 4-component vector of float)
1500:?     'inF1' (layout( location=1) in 4-component vector of float)
1510:?     'inF2' (layout( location=2) in 4-component vector of float)
1520:?     'inI0' (layout( location=3) in 4-component vector of int)
153
154
155Linked vertex stage:
156
157
158Shader version: 500
1590:? Sequence
1600:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
1610:15    Function Parameters:
1620:15      'inF0' ( in float)
1630:15      'inF1' ( in float)
1640:15      'inF2' ( in float)
1650:15      'inI0' ( in int)
1660:?     Sequence
1670:71      Branch: Return with expression
1680:71        Constant:
1690:71          0.000000
1700:75  Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
1710:75    Function Parameters:
1720:75      'inF0' ( in 1-component vector of float)
1730:75      'inF1' ( in 1-component vector of float)
1740:75      'inF2' ( in 1-component vector of float)
1750:75      'inI0' ( in 1-component vector of int)
1760:?     Sequence
1770:80      Branch: Return with expression
1780:80        Constant:
1790:80          0.000000
1800:84  Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
1810:84    Function Parameters:
1820:84      'inF0' ( in 2-component vector of float)
1830:84      'inF1' ( in 2-component vector of float)
1840:84      'inF2' ( in 2-component vector of float)
1850:84      'inI0' ( in 2-component vector of int)
1860:?     Sequence
1870:127      Branch: Return with expression
1880:?         Constant:
1890:?           1.000000
1900:?           2.000000
1910:131  Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
1920:131    Function Parameters:
1930:131      'inF0' ( in 3-component vector of float)
1940:131      'inF1' ( in 3-component vector of float)
1950:131      'inF2' ( in 3-component vector of float)
1960:131      'inI0' ( in 3-component vector of int)
1970:?     Sequence
1980:172      Branch: Return with expression
1990:?         Constant:
2000:?           1.000000
2010:?           2.000000
2020:?           3.000000
2030:176  Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
2040:176    Function Parameters:
2050:176      'inF0' ( in 4-component vector of float)
2060:176      'inF1' ( in 4-component vector of float)
2070:176      'inF2' ( in 4-component vector of float)
2080:176      'inI0' ( in 4-component vector of int)
2090:?     Sequence
2100:217      Branch: Return with expression
2110:?         Constant:
2120:?           1.000000
2130:?           2.000000
2140:?           3.000000
2150:?           4.000000
2160:176  Function Definition: VertexShaderFunction( ( temp void)
2170:176    Function Parameters:
2180:?     Sequence
2190:176      move second child to first child ( temp 4-component vector of float)
2200:?         'inF0' ( temp 4-component vector of float)
2210:?         'inF0' (layout( location=0) in 4-component vector of float)
2220:176      move second child to first child ( temp 4-component vector of float)
2230:?         'inF1' ( temp 4-component vector of float)
2240:?         'inF1' (layout( location=1) in 4-component vector of float)
2250:176      move second child to first child ( temp 4-component vector of float)
2260:?         'inF2' ( temp 4-component vector of float)
2270:?         'inF2' (layout( location=2) in 4-component vector of float)
2280:176      move second child to first child ( temp 4-component vector of int)
2290:?         'inI0' ( temp 4-component vector of int)
2300:?         'inI0' (layout( location=3) in 4-component vector of int)
2310:176      move second child to first child ( temp 4-component vector of float)
2320:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
2330:176        Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
2340:?           'inF0' ( temp 4-component vector of float)
2350:?           'inF1' ( temp 4-component vector of float)
2360:?           'inF2' ( temp 4-component vector of float)
2370:?           'inI0' ( temp 4-component vector of int)
2380:226  Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
2390:226    Function Parameters:
2400:226      'inF0' ( in 2X2 matrix of float)
2410:226      'inF1' ( in 2X2 matrix of float)
2420:226      'inF2' ( in 2X2 matrix of float)
2430:?     Sequence
2440:230      Branch: Return with expression
2450:?         Constant:
2460:?           2.000000
2470:?           2.000000
2480:?           2.000000
2490:?           2.000000
2500:234  Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
2510:234    Function Parameters:
2520:234      'inF0' ( in 3X3 matrix of float)
2530:234      'inF1' ( in 3X3 matrix of float)
2540:234      'inF2' ( in 3X3 matrix of float)
2550:?     Sequence
2560:238      Branch: Return with expression
2570:?         Constant:
2580:?           3.000000
2590:?           3.000000
2600:?           3.000000
2610:?           3.000000
2620:?           3.000000
2630:?           3.000000
2640:?           3.000000
2650:?           3.000000
2660:?           3.000000
2670:242  Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
2680:242    Function Parameters:
2690:242      'inF0' ( in 4X4 matrix of float)
2700:242      'inF1' ( in 4X4 matrix of float)
2710:242      'inF2' ( in 4X4 matrix of float)
2720:?     Sequence
2730:246      Branch: Return with expression
2740:?         Constant:
2750:?           4.000000
2760:?           4.000000
2770:?           4.000000
2780:?           4.000000
2790:?           4.000000
2800:?           4.000000
2810:?           4.000000
2820:?           4.000000
2830:?           4.000000
2840:?           4.000000
2850:?           4.000000
2860:?           4.000000
2870:?           4.000000
2880:?           4.000000
2890:?           4.000000
2900:?           4.000000
2910:?   Linker Objects
2920:?     'gs_ua' ( global uint)
2930:?     'gs_ub' ( global uint)
2940:?     'gs_uc' ( global uint)
2950:?     'gs_ua2' ( global 2-component vector of uint)
2960:?     'gs_ub2' ( global 2-component vector of uint)
2970:?     'gs_uc2' ( global 2-component vector of uint)
2980:?     'gs_ua3' ( global 3-component vector of uint)
2990:?     'gs_ub3' ( global 3-component vector of uint)
3000:?     'gs_uc3' ( global 3-component vector of uint)
3010:?     'gs_ua4' ( global 4-component vector of uint)
3020:?     'gs_ub4' ( global 4-component vector of uint)
3030:?     'gs_uc4' ( global 4-component vector of uint)
3040:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
3050:?     'inF0' (layout( location=0) in 4-component vector of float)
3060:?     'inF1' (layout( location=1) in 4-component vector of float)
3070:?     'inF2' (layout( location=2) in 4-component vector of float)
3080:?     'inI0' (layout( location=3) in 4-component vector of int)
309
310// Module Version 10000
311// Generated by (magic number): 80007
312// Id's are bound by 155
313
314                              Capability Shader
315               1:             ExtInstImport  "GLSL.std.450"
316                              MemoryModel Logical GLSL450
317                              EntryPoint Vertex 4  "VertexShaderFunction" 100 103 106 110 113
318                              Source HLSL 500
319                              Name 4  "VertexShaderFunction"
320                              Name 15  "VertexShaderFunctionS(f1;f1;f1;i1;"
321                              Name 11  "inF0"
322                              Name 12  "inF1"
323                              Name 13  "inF2"
324                              Name 14  "inI0"
325                              Name 21  "VertexShaderFunction1(vf1;vf1;vf1;vi1;"
326                              Name 17  "inF0"
327                              Name 18  "inF1"
328                              Name 19  "inF2"
329                              Name 20  "inI0"
330                              Name 32  "VertexShaderFunction2(vf2;vf2;vf2;vi2;"
331                              Name 28  "inF0"
332                              Name 29  "inF1"
333                              Name 30  "inF2"
334                              Name 31  "inI0"
335                              Name 43  "VertexShaderFunction3(vf3;vf3;vf3;vi3;"
336                              Name 39  "inF0"
337                              Name 40  "inF1"
338                              Name 41  "inF2"
339                              Name 42  "inI0"
340                              Name 54  "@VertexShaderFunction(vf4;vf4;vf4;vi4;"
341                              Name 50  "inF0"
342                              Name 51  "inF1"
343                              Name 52  "inF2"
344                              Name 53  "inI0"
345                              Name 62  "VertexShaderFunction2x2(mf22;mf22;mf22;"
346                              Name 59  "inF0"
347                              Name 60  "inF1"
348                              Name 61  "inF2"
349                              Name 70  "VertexShaderFunction3x3(mf33;mf33;mf33;"
350                              Name 67  "inF0"
351                              Name 68  "inF1"
352                              Name 69  "inF2"
353                              Name 78  "VertexShaderFunction4x4(mf44;mf44;mf44;"
354                              Name 75  "inF0"
355                              Name 76  "inF1"
356                              Name 77  "inF2"
357                              Name 98  "inF0"
358                              Name 100  "inF0"
359                              Name 102  "inF1"
360                              Name 103  "inF1"
361                              Name 105  "inF2"
362                              Name 106  "inF2"
363                              Name 108  "inI0"
364                              Name 110  "inI0"
365                              Name 113  "@entryPointOutput"
366                              Name 114  "param"
367                              Name 116  "param"
368                              Name 118  "param"
369                              Name 120  "param"
370                              Name 137  "gs_ua"
371                              Name 138  "gs_ub"
372                              Name 139  "gs_uc"
373                              Name 142  "gs_ua2"
374                              Name 143  "gs_ub2"
375                              Name 144  "gs_uc2"
376                              Name 147  "gs_ua3"
377                              Name 148  "gs_ub3"
378                              Name 149  "gs_uc3"
379                              Name 152  "gs_ua4"
380                              Name 153  "gs_ub4"
381                              Name 154  "gs_uc4"
382                              Decorate 100(inF0) Location 0
383                              Decorate 103(inF1) Location 1
384                              Decorate 106(inF2) Location 2
385                              Decorate 110(inI0) Location 3
386                              Decorate 113(@entryPointOutput) Location 0
387               2:             TypeVoid
388               3:             TypeFunction 2
389               6:             TypeFloat 32
390               7:             TypePointer Function 6(float)
391               8:             TypeInt 32 1
392               9:             TypePointer Function 8(int)
393              10:             TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
394              23:             TypeVector 6(float) 2
395              24:             TypePointer Function 23(fvec2)
396              25:             TypeVector 8(int) 2
397              26:             TypePointer Function 25(ivec2)
398              27:             TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
399              34:             TypeVector 6(float) 3
400              35:             TypePointer Function 34(fvec3)
401              36:             TypeVector 8(int) 3
402              37:             TypePointer Function 36(ivec3)
403              38:             TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
404              45:             TypeVector 6(float) 4
405              46:             TypePointer Function 45(fvec4)
406              47:             TypeVector 8(int) 4
407              48:             TypePointer Function 47(ivec4)
408              49:             TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr)
409              56:             TypeMatrix 23(fvec2) 2
410              57:             TypePointer Function 56
411              58:             TypeFunction 56 57(ptr) 57(ptr) 57(ptr)
412              64:             TypeMatrix 34(fvec3) 3
413              65:             TypePointer Function 64
414              66:             TypeFunction 64 65(ptr) 65(ptr) 65(ptr)
415              72:             TypeMatrix 45(fvec4) 4
416              73:             TypePointer Function 72
417              74:             TypeFunction 72 73(ptr) 73(ptr) 73(ptr)
418              80:    6(float) Constant 0
419              85:    6(float) Constant 1065353216
420              86:    6(float) Constant 1073741824
421              87:   23(fvec2) ConstantComposite 85 86
422              90:    6(float) Constant 1077936128
423              91:   34(fvec3) ConstantComposite 85 86 90
424              94:    6(float) Constant 1082130432
425              95:   45(fvec4) ConstantComposite 85 86 90 94
426              99:             TypePointer Input 45(fvec4)
427       100(inF0):     99(ptr) Variable Input
428       103(inF1):     99(ptr) Variable Input
429       106(inF2):     99(ptr) Variable Input
430             109:             TypePointer Input 47(ivec4)
431       110(inI0):    109(ptr) Variable Input
432             112:             TypePointer Output 45(fvec4)
433113(@entryPointOutput):    112(ptr) Variable Output
434             123:   23(fvec2) ConstantComposite 86 86
435             124:          56 ConstantComposite 123 123
436             127:   34(fvec3) ConstantComposite 90 90 90
437             128:          64 ConstantComposite 127 127 127
438             131:   45(fvec4) ConstantComposite 94 94 94 94
439             132:          72 ConstantComposite 131 131 131 131
440             135:             TypeInt 32 0
441             136:             TypePointer Private 135(int)
442      137(gs_ua):    136(ptr) Variable Private
443      138(gs_ub):    136(ptr) Variable Private
444      139(gs_uc):    136(ptr) Variable Private
445             140:             TypeVector 135(int) 2
446             141:             TypePointer Private 140(ivec2)
447     142(gs_ua2):    141(ptr) Variable Private
448     143(gs_ub2):    141(ptr) Variable Private
449     144(gs_uc2):    141(ptr) Variable Private
450             145:             TypeVector 135(int) 3
451             146:             TypePointer Private 145(ivec3)
452     147(gs_ua3):    146(ptr) Variable Private
453     148(gs_ub3):    146(ptr) Variable Private
454     149(gs_uc3):    146(ptr) Variable Private
455             150:             TypeVector 135(int) 4
456             151:             TypePointer Private 150(ivec4)
457     152(gs_ua4):    151(ptr) Variable Private
458     153(gs_ub4):    151(ptr) Variable Private
459     154(gs_uc4):    151(ptr) Variable Private
4604(VertexShaderFunction):           2 Function None 3
461               5:             Label
462        98(inF0):     46(ptr) Variable Function
463       102(inF1):     46(ptr) Variable Function
464       105(inF2):     46(ptr) Variable Function
465       108(inI0):     48(ptr) Variable Function
466      114(param):     46(ptr) Variable Function
467      116(param):     46(ptr) Variable Function
468      118(param):     46(ptr) Variable Function
469      120(param):     48(ptr) Variable Function
470             101:   45(fvec4) Load 100(inF0)
471                              Store 98(inF0) 101
472             104:   45(fvec4) Load 103(inF1)
473                              Store 102(inF1) 104
474             107:   45(fvec4) Load 106(inF2)
475                              Store 105(inF2) 107
476             111:   47(ivec4) Load 110(inI0)
477                              Store 108(inI0) 111
478             115:   45(fvec4) Load 98(inF0)
479                              Store 114(param) 115
480             117:   45(fvec4) Load 102(inF1)
481                              Store 116(param) 117
482             119:   45(fvec4) Load 105(inF2)
483                              Store 118(param) 119
484             121:   47(ivec4) Load 108(inI0)
485                              Store 120(param) 121
486             122:   45(fvec4) FunctionCall 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;) 114(param) 116(param) 118(param) 120(param)
487                              Store 113(@entryPointOutput) 122
488                              Return
489                              FunctionEnd
49015(VertexShaderFunctionS(f1;f1;f1;i1;):    6(float) Function None 10
491        11(inF0):      7(ptr) FunctionParameter
492        12(inF1):      7(ptr) FunctionParameter
493        13(inF2):      7(ptr) FunctionParameter
494        14(inI0):      9(ptr) FunctionParameter
495              16:             Label
496                              ReturnValue 80
497                              FunctionEnd
49821(VertexShaderFunction1(vf1;vf1;vf1;vi1;):    6(float) Function None 10
499        17(inF0):      7(ptr) FunctionParameter
500        18(inF1):      7(ptr) FunctionParameter
501        19(inF2):      7(ptr) FunctionParameter
502        20(inI0):      9(ptr) FunctionParameter
503              22:             Label
504                              ReturnValue 80
505                              FunctionEnd
50632(VertexShaderFunction2(vf2;vf2;vf2;vi2;):   23(fvec2) Function None 27
507        28(inF0):     24(ptr) FunctionParameter
508        29(inF1):     24(ptr) FunctionParameter
509        30(inF2):     24(ptr) FunctionParameter
510        31(inI0):     26(ptr) FunctionParameter
511              33:             Label
512                              ReturnValue 87
513                              FunctionEnd
51443(VertexShaderFunction3(vf3;vf3;vf3;vi3;):   34(fvec3) Function None 38
515        39(inF0):     35(ptr) FunctionParameter
516        40(inF1):     35(ptr) FunctionParameter
517        41(inF2):     35(ptr) FunctionParameter
518        42(inI0):     37(ptr) FunctionParameter
519              44:             Label
520                              ReturnValue 91
521                              FunctionEnd
52254(@VertexShaderFunction(vf4;vf4;vf4;vi4;):   45(fvec4) Function None 49
523        50(inF0):     46(ptr) FunctionParameter
524        51(inF1):     46(ptr) FunctionParameter
525        52(inF2):     46(ptr) FunctionParameter
526        53(inI0):     48(ptr) FunctionParameter
527              55:             Label
528                              ReturnValue 95
529                              FunctionEnd
53062(VertexShaderFunction2x2(mf22;mf22;mf22;):          56 Function None 58
531        59(inF0):     57(ptr) FunctionParameter
532        60(inF1):     57(ptr) FunctionParameter
533        61(inF2):     57(ptr) FunctionParameter
534              63:             Label
535                              ReturnValue 124
536                              FunctionEnd
53770(VertexShaderFunction3x3(mf33;mf33;mf33;):          64 Function None 66
538        67(inF0):     65(ptr) FunctionParameter
539        68(inF1):     65(ptr) FunctionParameter
540        69(inF2):     65(ptr) FunctionParameter
541              71:             Label
542                              ReturnValue 128
543                              FunctionEnd
54478(VertexShaderFunction4x4(mf44;mf44;mf44;):          72 Function None 74
545        75(inF0):     73(ptr) FunctionParameter
546        76(inF1):     73(ptr) FunctionParameter
547        77(inF2):     73(ptr) FunctionParameter
548              79:             Label
549                              ReturnValue 132
550                              FunctionEnd
551