1hlsl.logical.binary.vec.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 60:10 Function Parameters: 70:? Sequence 80:11 Sequence 90:11 move second child to first child ( temp 4-component vector of bool) 100:11 'r00' ( temp 4-component vector of bool) 110:11 Negate conditional ( temp 4-component vector of bool) 120:11 b4a: direct index for structure ( uniform 4-component vector of bool) 130:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 140:11 Constant: 150:11 0 (const uint) 160:12 Sequence 170:12 move second child to first child ( temp 4-component vector of bool) 180:12 'r01' ( temp 4-component vector of bool) 190:12 logical-and ( temp 4-component vector of bool) 200:12 b4a: direct index for structure ( uniform 4-component vector of bool) 210:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 220:12 Constant: 230:12 0 (const uint) 240:12 b4b: direct index for structure ( uniform 4-component vector of bool) 250:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 260:12 Constant: 270:12 1 (const uint) 280:13 Sequence 290:13 move second child to first child ( temp 4-component vector of bool) 300:13 'r02' ( temp 4-component vector of bool) 310:13 logical-or ( temp 4-component vector of bool) 320:13 b4a: direct index for structure ( uniform 4-component vector of bool) 330:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 340:13 Constant: 350:13 0 (const uint) 360:13 b4b: direct index for structure ( uniform 4-component vector of bool) 370:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 380:13 Constant: 390:13 1 (const uint) 400:15 Sequence 410:15 move second child to first child ( temp 4-component vector of bool) 420:15 'r10' ( temp 4-component vector of bool) 430:15 logical-and ( temp 4-component vector of bool) 440:15 Construct bvec4 ( uniform 4-component vector of bool) 450:15 b1a: direct index for structure ( uniform bool) 460:15 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 470:15 Constant: 480:15 2 (const uint) 490:15 b4b: direct index for structure ( uniform 4-component vector of bool) 500:15 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 510:15 Constant: 520:15 1 (const uint) 530:16 Sequence 540:16 move second child to first child ( temp 4-component vector of bool) 550:16 'r11' ( temp 4-component vector of bool) 560:16 logical-or ( temp 4-component vector of bool) 570:16 Construct bvec4 ( uniform 4-component vector of bool) 580:16 b1a: direct index for structure ( uniform bool) 590:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 600:16 Constant: 610:16 2 (const uint) 620:16 b4b: direct index for structure ( uniform 4-component vector of bool) 630:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 640:16 Constant: 650:16 1 (const uint) 660:18 Sequence 670:18 move second child to first child ( temp 4-component vector of bool) 680:18 'r20' ( temp 4-component vector of bool) 690:18 logical-and ( temp 4-component vector of bool) 700:18 b4a: direct index for structure ( uniform 4-component vector of bool) 710:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 720:18 Constant: 730:18 0 (const uint) 740:18 Construct bvec4 ( uniform 4-component vector of bool) 750:18 b1b: direct index for structure ( uniform bool) 760:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 770:18 Constant: 780:18 3 (const uint) 790:19 Sequence 800:19 move second child to first child ( temp 4-component vector of bool) 810:19 'r21' ( temp 4-component vector of bool) 820:19 logical-or ( temp 4-component vector of bool) 830:19 b4a: direct index for structure ( uniform 4-component vector of bool) 840:19 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 850:19 Constant: 860:19 0 (const uint) 870:19 Construct bvec4 ( uniform 4-component vector of bool) 880:19 b1b: direct index for structure ( uniform bool) 890:19 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 900:19 Constant: 910:19 3 (const uint) 920:22 move second child to first child ( temp 4-component vector of float) 930:22 Color: direct index for structure ( temp 4-component vector of float) 940:22 'psout' ( temp structure{ temp 4-component vector of float Color}) 950:22 Constant: 960:22 0 (const int) 970:22 Convert bool to float ( temp 4-component vector of float) 980:22 logical-or ( temp 4-component vector of bool) 990:22 logical-or ( temp 4-component vector of bool) 1000:22 logical-or ( temp 4-component vector of bool) 1010:22 logical-or ( temp 4-component vector of bool) 1020:22 logical-or ( temp 4-component vector of bool) 1030:22 logical-or ( temp 4-component vector of bool) 1040:22 'r00' ( temp 4-component vector of bool) 1050:22 'r01' ( temp 4-component vector of bool) 1060:22 'r02' ( temp 4-component vector of bool) 1070:22 'r10' ( temp 4-component vector of bool) 1080:22 'r11' ( temp 4-component vector of bool) 1090:22 'r20' ( temp 4-component vector of bool) 1100:22 'r21' ( temp 4-component vector of bool) 1110:23 Branch: Return with expression 1120:23 'psout' ( temp structure{ temp 4-component vector of float Color}) 1130:10 Function Definition: main( ( temp void) 1140:10 Function Parameters: 1150:? Sequence 1160:10 Sequence 1170:10 move second child to first child ( temp 4-component vector of float) 1180:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1190:10 Color: direct index for structure ( temp 4-component vector of float) 1200:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 1210:10 Constant: 1220:10 0 (const int) 1230:? Linker Objects 1240:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 1250:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 126 127 128Linked fragment stage: 129 130 131Shader version: 500 132gl_FragCoord origin is upper left 1330:? Sequence 1340:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 1350:10 Function Parameters: 1360:? Sequence 1370:11 Sequence 1380:11 move second child to first child ( temp 4-component vector of bool) 1390:11 'r00' ( temp 4-component vector of bool) 1400:11 Negate conditional ( temp 4-component vector of bool) 1410:11 b4a: direct index for structure ( uniform 4-component vector of bool) 1420:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 1430:11 Constant: 1440:11 0 (const uint) 1450:12 Sequence 1460:12 move second child to first child ( temp 4-component vector of bool) 1470:12 'r01' ( temp 4-component vector of bool) 1480:12 logical-and ( temp 4-component vector of bool) 1490:12 b4a: direct index for structure ( uniform 4-component vector of bool) 1500:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 1510:12 Constant: 1520:12 0 (const uint) 1530:12 b4b: direct index for structure ( uniform 4-component vector of bool) 1540:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 1550:12 Constant: 1560:12 1 (const uint) 1570:13 Sequence 1580:13 move second child to first child ( temp 4-component vector of bool) 1590:13 'r02' ( temp 4-component vector of bool) 1600:13 logical-or ( temp 4-component vector of bool) 1610:13 b4a: direct index for structure ( uniform 4-component vector of bool) 1620:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 1630:13 Constant: 1640:13 0 (const uint) 1650:13 b4b: direct index for structure ( uniform 4-component vector of bool) 1660:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 1670:13 Constant: 1680:13 1 (const uint) 1690:15 Sequence 1700:15 move second child to first child ( temp 4-component vector of bool) 1710:15 'r10' ( temp 4-component vector of bool) 1720:15 logical-and ( temp 4-component vector of bool) 1730:15 Construct bvec4 ( uniform 4-component vector of bool) 1740:15 b1a: direct index for structure ( uniform bool) 1750:15 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 1760:15 Constant: 1770:15 2 (const uint) 1780:15 b4b: direct index for structure ( uniform 4-component vector of bool) 1790:15 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 1800:15 Constant: 1810:15 1 (const uint) 1820:16 Sequence 1830:16 move second child to first child ( temp 4-component vector of bool) 1840:16 'r11' ( temp 4-component vector of bool) 1850:16 logical-or ( temp 4-component vector of bool) 1860:16 Construct bvec4 ( uniform 4-component vector of bool) 1870:16 b1a: direct index for structure ( uniform bool) 1880:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 1890:16 Constant: 1900:16 2 (const uint) 1910:16 b4b: direct index for structure ( uniform 4-component vector of bool) 1920:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 1930:16 Constant: 1940:16 1 (const uint) 1950:18 Sequence 1960:18 move second child to first child ( temp 4-component vector of bool) 1970:18 'r20' ( temp 4-component vector of bool) 1980:18 logical-and ( temp 4-component vector of bool) 1990:18 b4a: direct index for structure ( uniform 4-component vector of bool) 2000:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 2010:18 Constant: 2020:18 0 (const uint) 2030:18 Construct bvec4 ( uniform 4-component vector of bool) 2040:18 b1b: direct index for structure ( uniform bool) 2050:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 2060:18 Constant: 2070:18 3 (const uint) 2080:19 Sequence 2090:19 move second child to first child ( temp 4-component vector of bool) 2100:19 'r21' ( temp 4-component vector of bool) 2110:19 logical-or ( temp 4-component vector of bool) 2120:19 b4a: direct index for structure ( uniform 4-component vector of bool) 2130:19 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 2140:19 Constant: 2150:19 0 (const uint) 2160:19 Construct bvec4 ( uniform 4-component vector of bool) 2170:19 b1b: direct index for structure ( uniform bool) 2180:19 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 2190:19 Constant: 2200:19 3 (const uint) 2210:22 move second child to first child ( temp 4-component vector of float) 2220:22 Color: direct index for structure ( temp 4-component vector of float) 2230:22 'psout' ( temp structure{ temp 4-component vector of float Color}) 2240:22 Constant: 2250:22 0 (const int) 2260:22 Convert bool to float ( temp 4-component vector of float) 2270:22 logical-or ( temp 4-component vector of bool) 2280:22 logical-or ( temp 4-component vector of bool) 2290:22 logical-or ( temp 4-component vector of bool) 2300:22 logical-or ( temp 4-component vector of bool) 2310:22 logical-or ( temp 4-component vector of bool) 2320:22 logical-or ( temp 4-component vector of bool) 2330:22 'r00' ( temp 4-component vector of bool) 2340:22 'r01' ( temp 4-component vector of bool) 2350:22 'r02' ( temp 4-component vector of bool) 2360:22 'r10' ( temp 4-component vector of bool) 2370:22 'r11' ( temp 4-component vector of bool) 2380:22 'r20' ( temp 4-component vector of bool) 2390:22 'r21' ( temp 4-component vector of bool) 2400:23 Branch: Return with expression 2410:23 'psout' ( temp structure{ temp 4-component vector of float Color}) 2420:10 Function Definition: main( ( temp void) 2430:10 Function Parameters: 2440:? Sequence 2450:10 Sequence 2460:10 move second child to first child ( temp 4-component vector of float) 2470:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 2480:10 Color: direct index for structure ( temp 4-component vector of float) 2490:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 2500:10 Constant: 2510:10 0 (const int) 2520:? Linker Objects 2530:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) 2540:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 255 256// Module Version 10000 257// Generated by (magic number): 80007 258// Id's are bound by 115 259 260 Capability Shader 261 1: ExtInstImport "GLSL.std.450" 262 MemoryModel Logical GLSL450 263 EntryPoint Fragment 4 "main" 112 264 ExecutionMode 4 OriginUpperLeft 265 Source HLSL 500 266 Name 4 "main" 267 Name 8 "PS_OUTPUT" 268 MemberName 8(PS_OUTPUT) 0 "Color" 269 Name 10 "@main(" 270 Name 15 "r00" 271 Name 18 "$Global" 272 MemberName 18($Global) 0 "b4a" 273 MemberName 18($Global) 1 "b4b" 274 MemberName 18($Global) 2 "b1a" 275 MemberName 18($Global) 3 "b1b" 276 Name 20 "" 277 Name 30 "r01" 278 Name 39 "r02" 279 Name 47 "r10" 280 Name 58 "r11" 281 Name 67 "r20" 282 Name 77 "r21" 283 Name 87 "psout" 284 Name 112 "@entryPointOutput.Color" 285 MemberDecorate 18($Global) 0 Offset 0 286 MemberDecorate 18($Global) 1 Offset 16 287 MemberDecorate 18($Global) 2 Offset 32 288 MemberDecorate 18($Global) 3 Offset 36 289 Decorate 18($Global) Block 290 Decorate 20 DescriptorSet 0 291 Decorate 112(@entryPointOutput.Color) Location 0 292 2: TypeVoid 293 3: TypeFunction 2 294 6: TypeFloat 32 295 7: TypeVector 6(float) 4 296 8(PS_OUTPUT): TypeStruct 7(fvec4) 297 9: TypeFunction 8(PS_OUTPUT) 298 12: TypeBool 299 13: TypeVector 12(bool) 4 300 14: TypePointer Function 13(bvec4) 301 16: TypeInt 32 0 302 17: TypeVector 16(int) 4 303 18($Global): TypeStruct 17(ivec4) 17(ivec4) 16(int) 16(int) 304 19: TypePointer Uniform 18($Global) 305 20: 19(ptr) Variable Uniform 306 21: TypeInt 32 1 307 22: 21(int) Constant 0 308 23: TypePointer Uniform 17(ivec4) 309 26: 16(int) Constant 0 310 27: 17(ivec4) ConstantComposite 26 26 26 26 311 34: 21(int) Constant 1 312 48: 21(int) Constant 2 313 49: TypePointer Uniform 16(int) 314 71: 21(int) Constant 3 315 86: TypePointer Function 8(PS_OUTPUT) 316 101: 6(float) Constant 0 317 102: 6(float) Constant 1065353216 318 103: 7(fvec4) ConstantComposite 101 101 101 101 319 104: 7(fvec4) ConstantComposite 102 102 102 102 320 106: TypePointer Function 7(fvec4) 321 111: TypePointer Output 7(fvec4) 322112(@entryPointOutput.Color): 111(ptr) Variable Output 323 4(main): 2 Function None 3 324 5: Label 325 113:8(PS_OUTPUT) FunctionCall 10(@main() 326 114: 7(fvec4) CompositeExtract 113 0 327 Store 112(@entryPointOutput.Color) 114 328 Return 329 FunctionEnd 330 10(@main():8(PS_OUTPUT) Function None 9 331 11: Label 332 15(r00): 14(ptr) Variable Function 333 30(r01): 14(ptr) Variable Function 334 39(r02): 14(ptr) Variable Function 335 47(r10): 14(ptr) Variable Function 336 58(r11): 14(ptr) Variable Function 337 67(r20): 14(ptr) Variable Function 338 77(r21): 14(ptr) Variable Function 339 87(psout): 86(ptr) Variable Function 340 24: 23(ptr) AccessChain 20 22 341 25: 17(ivec4) Load 24 342 28: 13(bvec4) INotEqual 25 27 343 29: 13(bvec4) LogicalNot 28 344 Store 15(r00) 29 345 31: 23(ptr) AccessChain 20 22 346 32: 17(ivec4) Load 31 347 33: 13(bvec4) INotEqual 32 27 348 35: 23(ptr) AccessChain 20 34 349 36: 17(ivec4) Load 35 350 37: 13(bvec4) INotEqual 36 27 351 38: 13(bvec4) LogicalAnd 33 37 352 Store 30(r01) 38 353 40: 23(ptr) AccessChain 20 22 354 41: 17(ivec4) Load 40 355 42: 13(bvec4) INotEqual 41 27 356 43: 23(ptr) AccessChain 20 34 357 44: 17(ivec4) Load 43 358 45: 13(bvec4) INotEqual 44 27 359 46: 13(bvec4) LogicalOr 42 45 360 Store 39(r02) 46 361 50: 49(ptr) AccessChain 20 48 362 51: 16(int) Load 50 363 52: 12(bool) INotEqual 51 26 364 53: 13(bvec4) CompositeConstruct 52 52 52 52 365 54: 23(ptr) AccessChain 20 34 366 55: 17(ivec4) Load 54 367 56: 13(bvec4) INotEqual 55 27 368 57: 13(bvec4) LogicalAnd 53 56 369 Store 47(r10) 57 370 59: 49(ptr) AccessChain 20 48 371 60: 16(int) Load 59 372 61: 12(bool) INotEqual 60 26 373 62: 13(bvec4) CompositeConstruct 61 61 61 61 374 63: 23(ptr) AccessChain 20 34 375 64: 17(ivec4) Load 63 376 65: 13(bvec4) INotEqual 64 27 377 66: 13(bvec4) LogicalOr 62 65 378 Store 58(r11) 66 379 68: 23(ptr) AccessChain 20 22 380 69: 17(ivec4) Load 68 381 70: 13(bvec4) INotEqual 69 27 382 72: 49(ptr) AccessChain 20 71 383 73: 16(int) Load 72 384 74: 12(bool) INotEqual 73 26 385 75: 13(bvec4) CompositeConstruct 74 74 74 74 386 76: 13(bvec4) LogicalAnd 70 75 387 Store 67(r20) 76 388 78: 23(ptr) AccessChain 20 22 389 79: 17(ivec4) Load 78 390 80: 13(bvec4) INotEqual 79 27 391 81: 49(ptr) AccessChain 20 71 392 82: 16(int) Load 81 393 83: 12(bool) INotEqual 82 26 394 84: 13(bvec4) CompositeConstruct 83 83 83 83 395 85: 13(bvec4) LogicalOr 80 84 396 Store 77(r21) 85 397 88: 13(bvec4) Load 15(r00) 398 89: 13(bvec4) Load 30(r01) 399 90: 13(bvec4) LogicalOr 88 89 400 91: 13(bvec4) Load 39(r02) 401 92: 13(bvec4) LogicalOr 90 91 402 93: 13(bvec4) Load 47(r10) 403 94: 13(bvec4) LogicalOr 92 93 404 95: 13(bvec4) Load 58(r11) 405 96: 13(bvec4) LogicalOr 94 95 406 97: 13(bvec4) Load 67(r20) 407 98: 13(bvec4) LogicalOr 96 97 408 99: 13(bvec4) Load 77(r21) 409 100: 13(bvec4) LogicalOr 98 99 410 105: 7(fvec4) Select 100 104 103 411 107: 106(ptr) AccessChain 87(psout) 22 412 Store 107 105 413 108:8(PS_OUTPUT) Load 87(psout) 414 ReturnValue 108 415 FunctionEnd 416