1hlsl.mul-truncate.frag 2WARNING: 0:24: '' : mul() matrix size mismatch 3WARNING: 0:25: '' : mul() matrix size mismatch 4WARNING: 0:28: '' : mul() matrix size mismatch 5WARNING: 0:29: '' : mul() matrix size mismatch 6WARNING: 0:32: '' : mul() matrix size mismatch 7WARNING: 0:33: '' : mul() matrix size mismatch 8WARNING: 0:34: '' : mul() matrix size mismatch 9WARNING: 0:35: '' : mul() matrix size mismatch 10 11Shader version: 500 12gl_FragCoord origin is upper left 130:? Sequence 140:18 Function Definition: @main( ( temp 4-component vector of float) 150:18 Function Parameters: 160:? Sequence 170:20 Sequence 180:20 move second child to first child ( temp float) 190:20 'r00' ( temp float) 200:20 dot-product ( temp float) 210:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) 220:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 230:20 Constant: 240:20 8 (const uint) 250:20 Construct vec2 ( in 2-component vector of float) 260:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) 270:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 280:20 Constant: 290:20 7 (const uint) 300:21 Sequence 310:21 move second child to first child ( temp float) 320:21 'r01' ( temp float) 330:21 dot-product ( temp float) 340:21 Construct vec2 ( in 2-component vector of float) 350:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 360:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 370:21 Constant: 380:21 6 (const uint) 390:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) 400:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 410:21 Constant: 420:21 8 (const uint) 430:24 Sequence 440:24 move second child to first child ( temp 4-component vector of float) 450:24 'r10' ( temp 4-component vector of float) 460:24 matrix-times-vector ( temp 4-component vector of float) 470:24 Construct mat3x4 ( uniform 3X4 matrix of float) 480:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) 490:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 500:24 Constant: 510:24 0 (const uint) 520:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) 530:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 540:24 Constant: 550:24 7 (const uint) 560:25 Sequence 570:25 move second child to first child ( temp 4-component vector of float) 580:25 'r11' ( temp 4-component vector of float) 590:25 matrix-times-vector ( temp 4-component vector of float) 600:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float) 610:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 620:25 Constant: 630:25 2 (const uint) 640:25 Construct vec3 ( uniform 3-component vector of float) 650:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 660:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 670:25 Constant: 680:25 6 (const uint) 690:28 Sequence 700:28 move second child to first child ( temp 4-component vector of float) 710:28 'r20' ( temp 4-component vector of float) 720:28 vector-times-matrix ( temp 4-component vector of float) 730:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) 740:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 750:28 Constant: 760:28 7 (const uint) 770:28 Construct mat4x3 ( uniform 4X3 matrix of float) 780:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) 790:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 800:28 Constant: 810:28 0 (const uint) 820:29 Sequence 830:29 move second child to first child ( temp 4-component vector of float) 840:29 'r21' ( temp 4-component vector of float) 850:29 vector-times-matrix ( temp 4-component vector of float) 860:29 Construct vec3 ( uniform 3-component vector of float) 870:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 880:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 890:29 Constant: 900:29 6 (const uint) 910:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float) 920:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 930:29 Constant: 940:29 1 (const uint) 950:32 Sequence 960:32 move second child to first child ( temp 2X3 matrix of float) 970:32 'r30' ( temp 2X3 matrix of float) 980:32 matrix-multiply ( temp 2X3 matrix of float) 990:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) 1000:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 1010:32 Constant: 1020:32 3 (const uint) 1030:32 Construct mat2x3 ( uniform 2X3 matrix of float) 1040:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) 1050:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 1060:32 Constant: 1070:32 4 (const uint) 1080:33 Sequence 1090:33 move second child to first child ( temp 3X4 matrix of float) 1100:33 'r31' ( temp 3X4 matrix of float) 1110:33 matrix-multiply ( temp 3X4 matrix of float) 1120:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) 1130:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 1140:33 Constant: 1150:33 4 (const uint) 1160:33 Construct mat3x2 ( uniform 3X2 matrix of float) 1170:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) 1180:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 1190:33 Constant: 1200:33 3 (const uint) 1210:34 Sequence 1220:34 move second child to first child ( temp 3X2 matrix of float) 1230:34 'r32' ( temp 3X2 matrix of float) 1240:34 matrix-multiply ( temp 3X2 matrix of float) 1250:34 Construct mat3x2 ( uniform 3X2 matrix of float) 1260:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) 1270:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 1280:34 Constant: 1290:34 5 (const uint) 1300:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) 1310:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 1320:34 Constant: 1330:34 3 (const uint) 1340:35 Sequence 1350:35 move second child to first child ( temp 4X3 matrix of float) 1360:35 'r33' ( temp 4X3 matrix of float) 1370:35 matrix-multiply ( temp 4X3 matrix of float) 1380:35 Construct mat2x3 ( uniform 2X3 matrix of float) 1390:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) 1400:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 1410:35 Constant: 1420:35 3 (const uint) 1430:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) 1440:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 1450:35 Constant: 1460:35 5 (const uint) 1470:37 Branch: Return with expression 1480:37 add ( temp 4-component vector of float) 1490:37 add ( temp 4-component vector of float) 1500:37 add ( temp 4-component vector of float) 1510:37 add ( temp 4-component vector of float) 1520:37 add ( temp 4-component vector of float) 1530:37 add ( temp 4-component vector of float) 1540:37 add ( temp 4-component vector of float) 1550:37 add ( temp 4-component vector of float) 1560:37 add ( temp 4-component vector of float) 1570:37 'r10' ( temp 4-component vector of float) 1580:37 'r11' ( temp 4-component vector of float) 1590:37 'r20' ( temp 4-component vector of float) 1600:37 'r21' ( temp 4-component vector of float) 1610:37 'r00' ( temp float) 1620:37 'r01' ( temp float) 1630:37 direct index ( temp float) 1640:37 direct index ( temp 3-component vector of float) 1650:37 'r30' ( temp 2X3 matrix of float) 1660:37 Constant: 1670:37 0 (const int) 1680:37 Constant: 1690:37 0 (const int) 1700:37 direct index ( temp 4-component vector of float) 1710:37 'r31' ( temp 3X4 matrix of float) 1720:37 Constant: 1730:37 0 (const int) 1740:37 direct index ( temp float) 1750:37 direct index ( temp 2-component vector of float) 1760:37 'r32' ( temp 3X2 matrix of float) 1770:37 Constant: 1780:37 0 (const int) 1790:37 Constant: 1800:37 0 (const int) 1810:37 direct index ( temp 4-component vector of float) 1820:37 transpose ( temp 3X4 matrix of float) 1830:37 'r33' ( temp 4X3 matrix of float) 1840:37 Constant: 1850:37 0 (const int) 1860:18 Function Definition: main( ( temp void) 1870:18 Function Parameters: 1880:? Sequence 1890:18 move second child to first child ( temp 4-component vector of float) 1900:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 1910:18 Function Call: @main( ( temp 4-component vector of float) 1920:? Linker Objects 1930:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 1940:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 195 196 197Linked fragment stage: 198 199 200Shader version: 500 201gl_FragCoord origin is upper left 2020:? Sequence 2030:18 Function Definition: @main( ( temp 4-component vector of float) 2040:18 Function Parameters: 2050:? Sequence 2060:20 Sequence 2070:20 move second child to first child ( temp float) 2080:20 'r00' ( temp float) 2090:20 dot-product ( temp float) 2100:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) 2110:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2120:20 Constant: 2130:20 8 (const uint) 2140:20 Construct vec2 ( in 2-component vector of float) 2150:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) 2160:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2170:20 Constant: 2180:20 7 (const uint) 2190:21 Sequence 2200:21 move second child to first child ( temp float) 2210:21 'r01' ( temp float) 2220:21 dot-product ( temp float) 2230:21 Construct vec2 ( in 2-component vector of float) 2240:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 2250:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2260:21 Constant: 2270:21 6 (const uint) 2280:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) 2290:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2300:21 Constant: 2310:21 8 (const uint) 2320:24 Sequence 2330:24 move second child to first child ( temp 4-component vector of float) 2340:24 'r10' ( temp 4-component vector of float) 2350:24 matrix-times-vector ( temp 4-component vector of float) 2360:24 Construct mat3x4 ( uniform 3X4 matrix of float) 2370:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) 2380:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2390:24 Constant: 2400:24 0 (const uint) 2410:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) 2420:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2430:24 Constant: 2440:24 7 (const uint) 2450:25 Sequence 2460:25 move second child to first child ( temp 4-component vector of float) 2470:25 'r11' ( temp 4-component vector of float) 2480:25 matrix-times-vector ( temp 4-component vector of float) 2490:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float) 2500:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2510:25 Constant: 2520:25 2 (const uint) 2530:25 Construct vec3 ( uniform 3-component vector of float) 2540:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 2550:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2560:25 Constant: 2570:25 6 (const uint) 2580:28 Sequence 2590:28 move second child to first child ( temp 4-component vector of float) 2600:28 'r20' ( temp 4-component vector of float) 2610:28 vector-times-matrix ( temp 4-component vector of float) 2620:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) 2630:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2640:28 Constant: 2650:28 7 (const uint) 2660:28 Construct mat4x3 ( uniform 4X3 matrix of float) 2670:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) 2680:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2690:28 Constant: 2700:28 0 (const uint) 2710:29 Sequence 2720:29 move second child to first child ( temp 4-component vector of float) 2730:29 'r21' ( temp 4-component vector of float) 2740:29 vector-times-matrix ( temp 4-component vector of float) 2750:29 Construct vec3 ( uniform 3-component vector of float) 2760:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 2770:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2780:29 Constant: 2790:29 6 (const uint) 2800:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float) 2810:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2820:29 Constant: 2830:29 1 (const uint) 2840:32 Sequence 2850:32 move second child to first child ( temp 2X3 matrix of float) 2860:32 'r30' ( temp 2X3 matrix of float) 2870:32 matrix-multiply ( temp 2X3 matrix of float) 2880:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) 2890:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2900:32 Constant: 2910:32 3 (const uint) 2920:32 Construct mat2x3 ( uniform 2X3 matrix of float) 2930:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) 2940:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 2950:32 Constant: 2960:32 4 (const uint) 2970:33 Sequence 2980:33 move second child to first child ( temp 3X4 matrix of float) 2990:33 'r31' ( temp 3X4 matrix of float) 3000:33 matrix-multiply ( temp 3X4 matrix of float) 3010:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) 3020:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 3030:33 Constant: 3040:33 4 (const uint) 3050:33 Construct mat3x2 ( uniform 3X2 matrix of float) 3060:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) 3070:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 3080:33 Constant: 3090:33 3 (const uint) 3100:34 Sequence 3110:34 move second child to first child ( temp 3X2 matrix of float) 3120:34 'r32' ( temp 3X2 matrix of float) 3130:34 matrix-multiply ( temp 3X2 matrix of float) 3140:34 Construct mat3x2 ( uniform 3X2 matrix of float) 3150:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) 3160:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 3170:34 Constant: 3180:34 5 (const uint) 3190:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) 3200:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 3210:34 Constant: 3220:34 3 (const uint) 3230:35 Sequence 3240:35 move second child to first child ( temp 4X3 matrix of float) 3250:35 'r33' ( temp 4X3 matrix of float) 3260:35 matrix-multiply ( temp 4X3 matrix of float) 3270:35 Construct mat2x3 ( uniform 2X3 matrix of float) 3280:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) 3290:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 3300:35 Constant: 3310:35 3 (const uint) 3320:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) 3330:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 3340:35 Constant: 3350:35 5 (const uint) 3360:37 Branch: Return with expression 3370:37 add ( temp 4-component vector of float) 3380:37 add ( temp 4-component vector of float) 3390:37 add ( temp 4-component vector of float) 3400:37 add ( temp 4-component vector of float) 3410:37 add ( temp 4-component vector of float) 3420:37 add ( temp 4-component vector of float) 3430:37 add ( temp 4-component vector of float) 3440:37 add ( temp 4-component vector of float) 3450:37 add ( temp 4-component vector of float) 3460:37 'r10' ( temp 4-component vector of float) 3470:37 'r11' ( temp 4-component vector of float) 3480:37 'r20' ( temp 4-component vector of float) 3490:37 'r21' ( temp 4-component vector of float) 3500:37 'r00' ( temp float) 3510:37 'r01' ( temp float) 3520:37 direct index ( temp float) 3530:37 direct index ( temp 3-component vector of float) 3540:37 'r30' ( temp 2X3 matrix of float) 3550:37 Constant: 3560:37 0 (const int) 3570:37 Constant: 3580:37 0 (const int) 3590:37 direct index ( temp 4-component vector of float) 3600:37 'r31' ( temp 3X4 matrix of float) 3610:37 Constant: 3620:37 0 (const int) 3630:37 direct index ( temp float) 3640:37 direct index ( temp 2-component vector of float) 3650:37 'r32' ( temp 3X2 matrix of float) 3660:37 Constant: 3670:37 0 (const int) 3680:37 Constant: 3690:37 0 (const int) 3700:37 direct index ( temp 4-component vector of float) 3710:37 transpose ( temp 3X4 matrix of float) 3720:37 'r33' ( temp 4X3 matrix of float) 3730:37 Constant: 3740:37 0 (const int) 3750:18 Function Definition: main( ( temp void) 3760:18 Function Parameters: 3770:? Sequence 3780:18 move second child to first child ( temp 4-component vector of float) 3790:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 3800:18 Function Call: @main( ( temp 4-component vector of float) 3810:? Linker Objects 3820:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) 3830:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 384 385// Module Version 10000 386// Generated by (magic number): 80007 387// Id's are bound by 231 388 389 Capability Shader 390 1: ExtInstImport "GLSL.std.450" 391 MemoryModel Logical GLSL450 392 EntryPoint Fragment 4 "main" 229 393 ExecutionMode 4 OriginUpperLeft 394 Source HLSL 500 395 Name 4 "main" 396 Name 9 "@main(" 397 Name 12 "r00" 398 Name 21 "Matrix" 399 MemberName 21(Matrix) 0 "m44" 400 MemberName 21(Matrix) 1 "m43" 401 MemberName 21(Matrix) 2 "m34" 402 MemberName 21(Matrix) 3 "m33" 403 MemberName 21(Matrix) 4 "m24" 404 MemberName 21(Matrix) 5 "m42" 405 MemberName 21(Matrix) 6 "v4" 406 MemberName 21(Matrix) 7 "v3" 407 MemberName 21(Matrix) 8 "v2" 408 Name 23 "" 409 Name 37 "r01" 410 Name 49 "r10" 411 Name 75 "r11" 412 Name 87 "r20" 413 Name 110 "r21" 414 Name 124 "r30" 415 Name 144 "r31" 416 Name 162 "r32" 417 Name 181 "r33" 418 Name 229 "@entryPointOutput" 419 MemberDecorate 21(Matrix) 0 RowMajor 420 MemberDecorate 21(Matrix) 0 Offset 0 421 MemberDecorate 21(Matrix) 0 MatrixStride 16 422 MemberDecorate 21(Matrix) 1 RowMajor 423 MemberDecorate 21(Matrix) 1 Offset 64 424 MemberDecorate 21(Matrix) 1 MatrixStride 16 425 MemberDecorate 21(Matrix) 2 RowMajor 426 MemberDecorate 21(Matrix) 2 Offset 112 427 MemberDecorate 21(Matrix) 2 MatrixStride 16 428 MemberDecorate 21(Matrix) 3 RowMajor 429 MemberDecorate 21(Matrix) 3 Offset 176 430 MemberDecorate 21(Matrix) 3 MatrixStride 16 431 MemberDecorate 21(Matrix) 4 RowMajor 432 MemberDecorate 21(Matrix) 4 Offset 224 433 MemberDecorate 21(Matrix) 4 MatrixStride 16 434 MemberDecorate 21(Matrix) 5 RowMajor 435 MemberDecorate 21(Matrix) 5 Offset 288 436 MemberDecorate 21(Matrix) 5 MatrixStride 16 437 MemberDecorate 21(Matrix) 6 Offset 320 438 MemberDecorate 21(Matrix) 7 Offset 336 439 MemberDecorate 21(Matrix) 8 Offset 352 440 Decorate 21(Matrix) Block 441 Decorate 23 DescriptorSet 0 442 Decorate 229(@entryPointOutput) Location 0 443 2: TypeVoid 444 3: TypeFunction 2 445 6: TypeFloat 32 446 7: TypeVector 6(float) 4 447 8: TypeFunction 7(fvec4) 448 11: TypePointer Function 6(float) 449 13: TypeMatrix 7(fvec4) 4 450 14: TypeVector 6(float) 3 451 15: TypeMatrix 14(fvec3) 4 452 16: TypeMatrix 7(fvec4) 3 453 17: TypeMatrix 14(fvec3) 3 454 18: TypeMatrix 7(fvec4) 2 455 19: TypeVector 6(float) 2 456 20: TypeMatrix 19(fvec2) 4 457 21(Matrix): TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2) 458 22: TypePointer Uniform 21(Matrix) 459 23: 22(ptr) Variable Uniform 460 24: TypeInt 32 1 461 25: 24(int) Constant 8 462 26: TypePointer Uniform 19(fvec2) 463 29: 24(int) Constant 7 464 30: TypePointer Uniform 14(fvec3) 465 38: 24(int) Constant 6 466 39: TypePointer Uniform 7(fvec4) 467 48: TypePointer Function 7(fvec4) 468 50: 24(int) Constant 0 469 51: TypePointer Uniform 13 470 54: 6(float) Constant 1065353216 471 55: 6(float) Constant 0 472 76: 24(int) Constant 2 473 77: TypePointer Uniform 16 474 117: 24(int) Constant 1 475 118: TypePointer Uniform 15 476 122: TypeMatrix 14(fvec3) 2 477 123: TypePointer Function 122 478 125: 24(int) Constant 3 479 126: TypePointer Uniform 17 480 129: 24(int) Constant 4 481 130: TypePointer Uniform 18 482 143: TypePointer Function 16 483 149: TypeMatrix 19(fvec2) 3 484 161: TypePointer Function 149 485 163: 24(int) Constant 5 486 164: TypePointer Uniform 20 487 180: TypePointer Function 15 488 209: TypeInt 32 0 489 210: 209(int) Constant 0 490 228: TypePointer Output 7(fvec4) 491229(@entryPointOutput): 228(ptr) Variable Output 492 4(main): 2 Function None 3 493 5: Label 494 230: 7(fvec4) FunctionCall 9(@main() 495 Store 229(@entryPointOutput) 230 496 Return 497 FunctionEnd 498 9(@main(): 7(fvec4) Function None 8 499 10: Label 500 12(r00): 11(ptr) Variable Function 501 37(r01): 11(ptr) Variable Function 502 49(r10): 48(ptr) Variable Function 503 75(r11): 48(ptr) Variable Function 504 87(r20): 48(ptr) Variable Function 505 110(r21): 48(ptr) Variable Function 506 124(r30): 123(ptr) Variable Function 507 144(r31): 143(ptr) Variable Function 508 162(r32): 161(ptr) Variable Function 509 181(r33): 180(ptr) Variable Function 510 27: 26(ptr) AccessChain 23 25 511 28: 19(fvec2) Load 27 512 31: 30(ptr) AccessChain 23 29 513 32: 14(fvec3) Load 31 514 33: 6(float) CompositeExtract 32 0 515 34: 6(float) CompositeExtract 32 1 516 35: 19(fvec2) CompositeConstruct 33 34 517 36: 6(float) Dot 28 35 518 Store 12(r00) 36 519 40: 39(ptr) AccessChain 23 38 520 41: 7(fvec4) Load 40 521 42: 6(float) CompositeExtract 41 0 522 43: 6(float) CompositeExtract 41 1 523 44: 19(fvec2) CompositeConstruct 42 43 524 45: 26(ptr) AccessChain 23 25 525 46: 19(fvec2) Load 45 526 47: 6(float) Dot 44 46 527 Store 37(r01) 47 528 52: 51(ptr) AccessChain 23 50 529 53: 13 Load 52 530 56: 6(float) CompositeExtract 53 0 0 531 57: 6(float) CompositeExtract 53 0 1 532 58: 6(float) CompositeExtract 53 0 2 533 59: 6(float) CompositeExtract 53 0 3 534 60: 6(float) CompositeExtract 53 1 0 535 61: 6(float) CompositeExtract 53 1 1 536 62: 6(float) CompositeExtract 53 1 2 537 63: 6(float) CompositeExtract 53 1 3 538 64: 6(float) CompositeExtract 53 2 0 539 65: 6(float) CompositeExtract 53 2 1 540 66: 6(float) CompositeExtract 53 2 2 541 67: 6(float) CompositeExtract 53 2 3 542 68: 7(fvec4) CompositeConstruct 56 57 58 59 543 69: 7(fvec4) CompositeConstruct 60 61 62 63 544 70: 7(fvec4) CompositeConstruct 64 65 66 67 545 71: 16 CompositeConstruct 68 69 70 546 72: 30(ptr) AccessChain 23 29 547 73: 14(fvec3) Load 72 548 74: 7(fvec4) MatrixTimesVector 71 73 549 Store 49(r10) 74 550 78: 77(ptr) AccessChain 23 76 551 79: 16 Load 78 552 80: 39(ptr) AccessChain 23 38 553 81: 7(fvec4) Load 80 554 82: 6(float) CompositeExtract 81 0 555 83: 6(float) CompositeExtract 81 1 556 84: 6(float) CompositeExtract 81 2 557 85: 14(fvec3) CompositeConstruct 82 83 84 558 86: 7(fvec4) MatrixTimesVector 79 85 559 Store 75(r11) 86 560 88: 30(ptr) AccessChain 23 29 561 89: 14(fvec3) Load 88 562 90: 51(ptr) AccessChain 23 50 563 91: 13 Load 90 564 92: 6(float) CompositeExtract 91 0 0 565 93: 6(float) CompositeExtract 91 0 1 566 94: 6(float) CompositeExtract 91 0 2 567 95: 6(float) CompositeExtract 91 1 0 568 96: 6(float) CompositeExtract 91 1 1 569 97: 6(float) CompositeExtract 91 1 2 570 98: 6(float) CompositeExtract 91 2 0 571 99: 6(float) CompositeExtract 91 2 1 572 100: 6(float) CompositeExtract 91 2 2 573 101: 6(float) CompositeExtract 91 3 0 574 102: 6(float) CompositeExtract 91 3 1 575 103: 6(float) CompositeExtract 91 3 2 576 104: 14(fvec3) CompositeConstruct 92 93 94 577 105: 14(fvec3) CompositeConstruct 95 96 97 578 106: 14(fvec3) CompositeConstruct 98 99 100 579 107: 14(fvec3) CompositeConstruct 101 102 103 580 108: 15 CompositeConstruct 104 105 106 107 581 109: 7(fvec4) VectorTimesMatrix 89 108 582 Store 87(r20) 109 583 111: 39(ptr) AccessChain 23 38 584 112: 7(fvec4) Load 111 585 113: 6(float) CompositeExtract 112 0 586 114: 6(float) CompositeExtract 112 1 587 115: 6(float) CompositeExtract 112 2 588 116: 14(fvec3) CompositeConstruct 113 114 115 589 119: 118(ptr) AccessChain 23 117 590 120: 15 Load 119 591 121: 7(fvec4) VectorTimesMatrix 116 120 592 Store 110(r21) 121 593 127: 126(ptr) AccessChain 23 125 594 128: 17 Load 127 595 131: 130(ptr) AccessChain 23 129 596 132: 18 Load 131 597 133: 6(float) CompositeExtract 132 0 0 598 134: 6(float) CompositeExtract 132 0 1 599 135: 6(float) CompositeExtract 132 0 2 600 136: 6(float) CompositeExtract 132 1 0 601 137: 6(float) CompositeExtract 132 1 1 602 138: 6(float) CompositeExtract 132 1 2 603 139: 14(fvec3) CompositeConstruct 133 134 135 604 140: 14(fvec3) CompositeConstruct 136 137 138 605 141: 122 CompositeConstruct 139 140 606 142: 122 MatrixTimesMatrix 128 141 607 Store 124(r30) 142 608 145: 130(ptr) AccessChain 23 129 609 146: 18 Load 145 610 147: 126(ptr) AccessChain 23 125 611 148: 17 Load 147 612 150: 6(float) CompositeExtract 148 0 0 613 151: 6(float) CompositeExtract 148 0 1 614 152: 6(float) CompositeExtract 148 1 0 615 153: 6(float) CompositeExtract 148 1 1 616 154: 6(float) CompositeExtract 148 2 0 617 155: 6(float) CompositeExtract 148 2 1 618 156: 19(fvec2) CompositeConstruct 150 151 619 157: 19(fvec2) CompositeConstruct 152 153 620 158: 19(fvec2) CompositeConstruct 154 155 621 159: 149 CompositeConstruct 156 157 158 622 160: 16 MatrixTimesMatrix 146 159 623 Store 144(r31) 160 624 165: 164(ptr) AccessChain 23 163 625 166: 20 Load 165 626 167: 6(float) CompositeExtract 166 0 0 627 168: 6(float) CompositeExtract 166 0 1 628 169: 6(float) CompositeExtract 166 1 0 629 170: 6(float) CompositeExtract 166 1 1 630 171: 6(float) CompositeExtract 166 2 0 631 172: 6(float) CompositeExtract 166 2 1 632 173: 19(fvec2) CompositeConstruct 167 168 633 174: 19(fvec2) CompositeConstruct 169 170 634 175: 19(fvec2) CompositeConstruct 171 172 635 176: 149 CompositeConstruct 173 174 175 636 177: 126(ptr) AccessChain 23 125 637 178: 17 Load 177 638 179: 149 MatrixTimesMatrix 176 178 639 Store 162(r32) 179 640 182: 126(ptr) AccessChain 23 125 641 183: 17 Load 182 642 184: 6(float) CompositeExtract 183 0 0 643 185: 6(float) CompositeExtract 183 0 1 644 186: 6(float) CompositeExtract 183 0 2 645 187: 6(float) CompositeExtract 183 1 0 646 188: 6(float) CompositeExtract 183 1 1 647 189: 6(float) CompositeExtract 183 1 2 648 190: 14(fvec3) CompositeConstruct 184 185 186 649 191: 14(fvec3) CompositeConstruct 187 188 189 650 192: 122 CompositeConstruct 190 191 651 193: 164(ptr) AccessChain 23 163 652 194: 20 Load 193 653 195: 15 MatrixTimesMatrix 192 194 654 Store 181(r33) 195 655 196: 7(fvec4) Load 49(r10) 656 197: 7(fvec4) Load 75(r11) 657 198: 7(fvec4) FAdd 196 197 658 199: 7(fvec4) Load 87(r20) 659 200: 7(fvec4) FAdd 198 199 660 201: 7(fvec4) Load 110(r21) 661 202: 7(fvec4) FAdd 200 201 662 203: 6(float) Load 12(r00) 663 204: 7(fvec4) CompositeConstruct 203 203 203 203 664 205: 7(fvec4) FAdd 202 204 665 206: 6(float) Load 37(r01) 666 207: 7(fvec4) CompositeConstruct 206 206 206 206 667 208: 7(fvec4) FAdd 205 207 668 211: 11(ptr) AccessChain 124(r30) 50 210 669 212: 6(float) Load 211 670 213: 7(fvec4) CompositeConstruct 212 212 212 212 671 214: 7(fvec4) FAdd 208 213 672 215: 48(ptr) AccessChain 144(r31) 50 673 216: 7(fvec4) Load 215 674 217: 7(fvec4) FAdd 214 216 675 218: 11(ptr) AccessChain 162(r32) 50 210 676 219: 6(float) Load 218 677 220: 7(fvec4) CompositeConstruct 219 219 219 219 678 221: 7(fvec4) FAdd 217 220 679 222: 15 Load 181(r33) 680 223: 16 Transpose 222 681 224: 7(fvec4) CompositeExtract 223 0 682 225: 7(fvec4) FAdd 221 224 683 ReturnValue 225 684 FunctionEnd 685