1hlsl.multiEntry.vert 2Shader version: 500 30:? Sequence 40:4 Function Definition: FakeEntrypoint(u1; ( temp 4-component vector of float) 50:4 Function Parameters: 60:4 'Index' ( in uint) 70:? Sequence 80:5 Branch: Return with expression 90:5 textureFetch ( temp 4-component vector of float) 100:5 'Position' (layout( rgba32f) uniform textureBuffer) 110:5 Convert uint to int ( temp int) 120:5 'Index' ( in uint) 130:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float) 140:9 Function Parameters: 150:9 'Index' ( in uint) 160:? Sequence 170:10 Branch: Return with expression 180:10 Function Call: FakeEntrypoint(u1; ( temp 4-component vector of float) 190:10 'Index' ( in uint) 200:9 Function Definition: RealEntrypoint( ( temp void) 210:9 Function Parameters: 220:? Sequence 230:9 move second child to first child ( temp uint) 240:? 'Index' ( temp uint) 250:? 'Index' ( in uint VertexIndex) 260:9 move second child to first child ( temp 4-component vector of float) 270:? '@entryPointOutput' ( out 4-component vector of float Position) 280:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float) 290:? 'Index' ( temp uint) 300:? Linker Objects 310:? 'Position' (layout( rgba32f) uniform textureBuffer) 320:? '@entryPointOutput' ( out 4-component vector of float Position) 330:? 'Index' ( in uint VertexIndex) 34 35 36Linked vertex stage: 37 38 39Shader version: 500 400:? Sequence 410:4 Function Definition: FakeEntrypoint(u1; ( temp 4-component vector of float) 420:4 Function Parameters: 430:4 'Index' ( in uint) 440:? Sequence 450:5 Branch: Return with expression 460:5 textureFetch ( temp 4-component vector of float) 470:5 'Position' (layout( rgba32f) uniform textureBuffer) 480:5 Convert uint to int ( temp int) 490:5 'Index' ( in uint) 500:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float) 510:9 Function Parameters: 520:9 'Index' ( in uint) 530:? Sequence 540:10 Branch: Return with expression 550:10 Function Call: FakeEntrypoint(u1; ( temp 4-component vector of float) 560:10 'Index' ( in uint) 570:9 Function Definition: RealEntrypoint( ( temp void) 580:9 Function Parameters: 590:? Sequence 600:9 move second child to first child ( temp uint) 610:? 'Index' ( temp uint) 620:? 'Index' ( in uint VertexIndex) 630:9 move second child to first child ( temp 4-component vector of float) 640:? '@entryPointOutput' ( out 4-component vector of float Position) 650:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float) 660:? 'Index' ( temp uint) 670:? Linker Objects 680:? 'Position' (layout( rgba32f) uniform textureBuffer) 690:? '@entryPointOutput' ( out 4-component vector of float Position) 700:? 'Index' ( in uint VertexIndex) 71 72// Module Version 10000 73// Generated by (magic number): 80007 74// Id's are bound by 41 75 76 Capability Shader 77 Capability SampledBuffer 78 1: ExtInstImport "GLSL.std.450" 79 MemoryModel Logical GLSL450 80 EntryPoint Vertex 4 "RealEntrypoint" 34 37 81 Source HLSL 500 82 Name 4 "RealEntrypoint" 83 Name 12 "FakeEntrypoint(u1;" 84 Name 11 "Index" 85 Name 15 "@RealEntrypoint(u1;" 86 Name 14 "Index" 87 Name 19 "Position" 88 Name 27 "param" 89 Name 32 "Index" 90 Name 34 "Index" 91 Name 37 "@entryPointOutput" 92 Name 38 "param" 93 Decorate 19(Position) DescriptorSet 0 94 Decorate 34(Index) BuiltIn VertexIndex 95 Decorate 37(@entryPointOutput) BuiltIn Position 96 2: TypeVoid 97 3: TypeFunction 2 98 6: TypeInt 32 0 99 7: TypePointer Function 6(int) 100 8: TypeFloat 32 101 9: TypeVector 8(float) 4 102 10: TypeFunction 9(fvec4) 7(ptr) 103 17: TypeImage 8(float) Buffer sampled format:Rgba32f 104 18: TypePointer UniformConstant 17 105 19(Position): 18(ptr) Variable UniformConstant 106 22: TypeInt 32 1 107 33: TypePointer Input 6(int) 108 34(Index): 33(ptr) Variable Input 109 36: TypePointer Output 9(fvec4) 11037(@entryPointOutput): 36(ptr) Variable Output 1114(RealEntrypoint): 2 Function None 3 112 5: Label 113 32(Index): 7(ptr) Variable Function 114 38(param): 7(ptr) Variable Function 115 35: 6(int) Load 34(Index) 116 Store 32(Index) 35 117 39: 6(int) Load 32(Index) 118 Store 38(param) 39 119 40: 9(fvec4) FunctionCall 15(@RealEntrypoint(u1;) 38(param) 120 Store 37(@entryPointOutput) 40 121 Return 122 FunctionEnd 12312(FakeEntrypoint(u1;): 9(fvec4) Function None 10 124 11(Index): 7(ptr) FunctionParameter 125 13: Label 126 20: 17 Load 19(Position) 127 21: 6(int) Load 11(Index) 128 23: 22(int) Bitcast 21 129 24: 9(fvec4) ImageFetch 20 23 130 ReturnValue 24 131 FunctionEnd 13215(@RealEntrypoint(u1;): 9(fvec4) Function None 10 133 14(Index): 7(ptr) FunctionParameter 134 16: Label 135 27(param): 7(ptr) Variable Function 136 28: 6(int) Load 14(Index) 137 Store 27(param) 28 138 29: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 27(param) 139 ReturnValue 29 140 FunctionEnd 141