1hlsl.samplebias.array.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:24 Function Parameters: 80:? Sequence 90:27 Sequence 100:27 move second child to first child ( temp 4-component vector of float) 110:27 'txval10' ( temp 4-component vector of float) 120:27 texture ( temp 4-component vector of float) 130:27 Construct combined texture-sampler ( temp sampler1DArray) 140:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 150:27 'g_sSamp' (layout( binding=0) uniform sampler) 160:? Constant: 170:? 0.100000 180:? 0.200000 190:27 Constant: 200:27 0.500000 210:28 Sequence 220:28 move second child to first child ( temp 4-component vector of int) 230:28 'txval11' ( temp 4-component vector of int) 240:28 texture ( temp 4-component vector of int) 250:28 Construct combined texture-sampler ( temp isampler1DArray) 260:28 'g_tTex1di4' ( uniform itexture1DArray) 270:28 'g_sSamp' (layout( binding=0) uniform sampler) 280:? Constant: 290:? 0.200000 300:? 0.300000 310:28 Constant: 320:28 0.500000 330:29 Sequence 340:29 move second child to first child ( temp 4-component vector of uint) 350:29 'txval12' ( temp 4-component vector of uint) 360:29 texture ( temp 4-component vector of uint) 370:29 Construct combined texture-sampler ( temp usampler1DArray) 380:29 'g_tTex1du4' ( uniform utexture1DArray) 390:29 'g_sSamp' (layout( binding=0) uniform sampler) 400:? Constant: 410:? 0.300000 420:? 0.400000 430:29 Constant: 440:29 0.500000 450:31 Sequence 460:31 move second child to first child ( temp 4-component vector of float) 470:31 'txval20' ( temp 4-component vector of float) 480:31 texture ( temp 4-component vector of float) 490:31 Construct combined texture-sampler ( temp sampler2DArray) 500:31 'g_tTex2df4' ( uniform texture2DArray) 510:31 'g_sSamp' (layout( binding=0) uniform sampler) 520:? Constant: 530:? 0.100000 540:? 0.200000 550:? 0.300000 560:31 Constant: 570:31 0.500000 580:32 Sequence 590:32 move second child to first child ( temp 4-component vector of int) 600:32 'txval21' ( temp 4-component vector of int) 610:32 texture ( temp 4-component vector of int) 620:32 Construct combined texture-sampler ( temp isampler2DArray) 630:32 'g_tTex2di4' ( uniform itexture2DArray) 640:32 'g_sSamp' (layout( binding=0) uniform sampler) 650:? Constant: 660:? 0.300000 670:? 0.400000 680:? 0.500000 690:32 Constant: 700:32 0.500000 710:33 Sequence 720:33 move second child to first child ( temp 4-component vector of uint) 730:33 'txval22' ( temp 4-component vector of uint) 740:33 texture ( temp 4-component vector of uint) 750:33 Construct combined texture-sampler ( temp usampler2DArray) 760:33 'g_tTex2du4' ( uniform utexture2DArray) 770:33 'g_sSamp' (layout( binding=0) uniform sampler) 780:? Constant: 790:? 0.500000 800:? 0.600000 810:? 0.700000 820:33 Constant: 830:33 0.500000 840:35 Sequence 850:35 move second child to first child ( temp 4-component vector of float) 860:35 'txval40' ( temp 4-component vector of float) 870:35 texture ( temp 4-component vector of float) 880:35 Construct combined texture-sampler ( temp samplerCubeArray) 890:35 'g_tTexcdf4' ( uniform textureCubeArray) 900:35 'g_sSamp' (layout( binding=0) uniform sampler) 910:? Constant: 920:? 0.100000 930:? 0.200000 940:? 0.300000 950:? 0.400000 960:35 Constant: 970:35 0.500000 980:36 Sequence 990:36 move second child to first child ( temp 4-component vector of int) 1000:36 'txval41' ( temp 4-component vector of int) 1010:36 texture ( temp 4-component vector of int) 1020:36 Construct combined texture-sampler ( temp isamplerCubeArray) 1030:36 'g_tTexcdi4' ( uniform itextureCubeArray) 1040:36 'g_sSamp' (layout( binding=0) uniform sampler) 1050:? Constant: 1060:? 0.400000 1070:? 0.500000 1080:? 0.600000 1090:? 0.700000 1100:36 Constant: 1110:36 0.500000 1120:37 Sequence 1130:37 move second child to first child ( temp 4-component vector of uint) 1140:37 'txval42' ( temp 4-component vector of uint) 1150:37 texture ( temp 4-component vector of uint) 1160:37 Construct combined texture-sampler ( temp usamplerCubeArray) 1170:37 'g_tTexcdu4' ( uniform utextureCubeArray) 1180:37 'g_sSamp' (layout( binding=0) uniform sampler) 1190:? Constant: 1200:? 0.700000 1210:? 0.800000 1220:? 0.900000 1230:? 1.000000 1240:37 Constant: 1250:37 0.500000 1260:39 move second child to first child ( temp 4-component vector of float) 1270:39 Color: direct index for structure ( temp 4-component vector of float) 1280:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1290:39 Constant: 1300:39 0 (const int) 1310:39 Constant: 1320:39 1.000000 1330:39 1.000000 1340:39 1.000000 1350:39 1.000000 1360:40 move second child to first child ( temp float) 1370:40 Depth: direct index for structure ( temp float) 1380:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1390:40 Constant: 1400:40 1 (const int) 1410:40 Constant: 1420:40 1.000000 1430:42 Branch: Return with expression 1440:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1450:24 Function Definition: main( ( temp void) 1460:24 Function Parameters: 1470:? Sequence 1480:24 Sequence 1490:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1500:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1510:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1520:24 move second child to first child ( temp 4-component vector of float) 1530:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1540:24 Color: direct index for structure ( temp 4-component vector of float) 1550:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1560:24 Constant: 1570:24 0 (const int) 1580:24 move second child to first child ( temp float) 1590:? '@entryPointOutput.Depth' ( out float FragDepth) 1600:24 Depth: direct index for structure ( temp float) 1610:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1620:24 Constant: 1630:24 1 (const int) 1640:? Linker Objects 1650:? 'g_sSamp' (layout( binding=0) uniform sampler) 1660:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 1670:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 1680:? 'g_tTex1di4' ( uniform itexture1DArray) 1690:? 'g_tTex1du4' ( uniform utexture1DArray) 1700:? 'g_tTex2df4' ( uniform texture2DArray) 1710:? 'g_tTex2di4' ( uniform itexture2DArray) 1720:? 'g_tTex2du4' ( uniform utexture2DArray) 1730:? 'g_tTexcdf4' ( uniform textureCubeArray) 1740:? 'g_tTexcdi4' ( uniform itextureCubeArray) 1750:? 'g_tTexcdu4' ( uniform utextureCubeArray) 1760:? '@entryPointOutput.Depth' ( out float FragDepth) 1770:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 178 179 180Linked fragment stage: 181 182 183Shader version: 500 184gl_FragCoord origin is upper left 185using depth_any 1860:? Sequence 1870:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1880:24 Function Parameters: 1890:? Sequence 1900:27 Sequence 1910:27 move second child to first child ( temp 4-component vector of float) 1920:27 'txval10' ( temp 4-component vector of float) 1930:27 texture ( temp 4-component vector of float) 1940:27 Construct combined texture-sampler ( temp sampler1DArray) 1950:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 1960:27 'g_sSamp' (layout( binding=0) uniform sampler) 1970:? Constant: 1980:? 0.100000 1990:? 0.200000 2000:27 Constant: 2010:27 0.500000 2020:28 Sequence 2030:28 move second child to first child ( temp 4-component vector of int) 2040:28 'txval11' ( temp 4-component vector of int) 2050:28 texture ( temp 4-component vector of int) 2060:28 Construct combined texture-sampler ( temp isampler1DArray) 2070:28 'g_tTex1di4' ( uniform itexture1DArray) 2080:28 'g_sSamp' (layout( binding=0) uniform sampler) 2090:? Constant: 2100:? 0.200000 2110:? 0.300000 2120:28 Constant: 2130:28 0.500000 2140:29 Sequence 2150:29 move second child to first child ( temp 4-component vector of uint) 2160:29 'txval12' ( temp 4-component vector of uint) 2170:29 texture ( temp 4-component vector of uint) 2180:29 Construct combined texture-sampler ( temp usampler1DArray) 2190:29 'g_tTex1du4' ( uniform utexture1DArray) 2200:29 'g_sSamp' (layout( binding=0) uniform sampler) 2210:? Constant: 2220:? 0.300000 2230:? 0.400000 2240:29 Constant: 2250:29 0.500000 2260:31 Sequence 2270:31 move second child to first child ( temp 4-component vector of float) 2280:31 'txval20' ( temp 4-component vector of float) 2290:31 texture ( temp 4-component vector of float) 2300:31 Construct combined texture-sampler ( temp sampler2DArray) 2310:31 'g_tTex2df4' ( uniform texture2DArray) 2320:31 'g_sSamp' (layout( binding=0) uniform sampler) 2330:? Constant: 2340:? 0.100000 2350:? 0.200000 2360:? 0.300000 2370:31 Constant: 2380:31 0.500000 2390:32 Sequence 2400:32 move second child to first child ( temp 4-component vector of int) 2410:32 'txval21' ( temp 4-component vector of int) 2420:32 texture ( temp 4-component vector of int) 2430:32 Construct combined texture-sampler ( temp isampler2DArray) 2440:32 'g_tTex2di4' ( uniform itexture2DArray) 2450:32 'g_sSamp' (layout( binding=0) uniform sampler) 2460:? Constant: 2470:? 0.300000 2480:? 0.400000 2490:? 0.500000 2500:32 Constant: 2510:32 0.500000 2520:33 Sequence 2530:33 move second child to first child ( temp 4-component vector of uint) 2540:33 'txval22' ( temp 4-component vector of uint) 2550:33 texture ( temp 4-component vector of uint) 2560:33 Construct combined texture-sampler ( temp usampler2DArray) 2570:33 'g_tTex2du4' ( uniform utexture2DArray) 2580:33 'g_sSamp' (layout( binding=0) uniform sampler) 2590:? Constant: 2600:? 0.500000 2610:? 0.600000 2620:? 0.700000 2630:33 Constant: 2640:33 0.500000 2650:35 Sequence 2660:35 move second child to first child ( temp 4-component vector of float) 2670:35 'txval40' ( temp 4-component vector of float) 2680:35 texture ( temp 4-component vector of float) 2690:35 Construct combined texture-sampler ( temp samplerCubeArray) 2700:35 'g_tTexcdf4' ( uniform textureCubeArray) 2710:35 'g_sSamp' (layout( binding=0) uniform sampler) 2720:? Constant: 2730:? 0.100000 2740:? 0.200000 2750:? 0.300000 2760:? 0.400000 2770:35 Constant: 2780:35 0.500000 2790:36 Sequence 2800:36 move second child to first child ( temp 4-component vector of int) 2810:36 'txval41' ( temp 4-component vector of int) 2820:36 texture ( temp 4-component vector of int) 2830:36 Construct combined texture-sampler ( temp isamplerCubeArray) 2840:36 'g_tTexcdi4' ( uniform itextureCubeArray) 2850:36 'g_sSamp' (layout( binding=0) uniform sampler) 2860:? Constant: 2870:? 0.400000 2880:? 0.500000 2890:? 0.600000 2900:? 0.700000 2910:36 Constant: 2920:36 0.500000 2930:37 Sequence 2940:37 move second child to first child ( temp 4-component vector of uint) 2950:37 'txval42' ( temp 4-component vector of uint) 2960:37 texture ( temp 4-component vector of uint) 2970:37 Construct combined texture-sampler ( temp usamplerCubeArray) 2980:37 'g_tTexcdu4' ( uniform utextureCubeArray) 2990:37 'g_sSamp' (layout( binding=0) uniform sampler) 3000:? Constant: 3010:? 0.700000 3020:? 0.800000 3030:? 0.900000 3040:? 1.000000 3050:37 Constant: 3060:37 0.500000 3070:39 move second child to first child ( temp 4-component vector of float) 3080:39 Color: direct index for structure ( temp 4-component vector of float) 3090:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3100:39 Constant: 3110:39 0 (const int) 3120:39 Constant: 3130:39 1.000000 3140:39 1.000000 3150:39 1.000000 3160:39 1.000000 3170:40 move second child to first child ( temp float) 3180:40 Depth: direct index for structure ( temp float) 3190:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3200:40 Constant: 3210:40 1 (const int) 3220:40 Constant: 3230:40 1.000000 3240:42 Branch: Return with expression 3250:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3260:24 Function Definition: main( ( temp void) 3270:24 Function Parameters: 3280:? Sequence 3290:24 Sequence 3300:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3310:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3320:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3330:24 move second child to first child ( temp 4-component vector of float) 3340:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3350:24 Color: direct index for structure ( temp 4-component vector of float) 3360:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3370:24 Constant: 3380:24 0 (const int) 3390:24 move second child to first child ( temp float) 3400:? '@entryPointOutput.Depth' ( out float FragDepth) 3410:24 Depth: direct index for structure ( temp float) 3420:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3430:24 Constant: 3440:24 1 (const int) 3450:? Linker Objects 3460:? 'g_sSamp' (layout( binding=0) uniform sampler) 3470:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 3480:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 3490:? 'g_tTex1di4' ( uniform itexture1DArray) 3500:? 'g_tTex1du4' ( uniform utexture1DArray) 3510:? 'g_tTex2df4' ( uniform texture2DArray) 3520:? 'g_tTex2di4' ( uniform itexture2DArray) 3530:? 'g_tTex2du4' ( uniform utexture2DArray) 3540:? 'g_tTexcdf4' ( uniform textureCubeArray) 3550:? 'g_tTexcdi4' ( uniform itextureCubeArray) 3560:? 'g_tTexcdu4' ( uniform utextureCubeArray) 3570:? '@entryPointOutput.Depth' ( out float FragDepth) 3580:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 359 360// Module Version 10000 361// Generated by (magic number): 80007 362// Id's are bound by 146 363 364 Capability Shader 365 Capability Sampled1D 366 Capability SampledCubeArray 367 1: ExtInstImport "GLSL.std.450" 368 MemoryModel Logical GLSL450 369 EntryPoint Fragment 4 "main" 138 142 370 ExecutionMode 4 OriginUpperLeft 371 ExecutionMode 4 DepthReplacing 372 Source HLSL 500 373 Name 4 "main" 374 Name 8 "PS_OUTPUT" 375 MemberName 8(PS_OUTPUT) 0 "Color" 376 MemberName 8(PS_OUTPUT) 1 "Depth" 377 Name 10 "@main(" 378 Name 13 "txval10" 379 Name 16 "g_tTex1df4" 380 Name 20 "g_sSamp" 381 Name 33 "txval11" 382 Name 36 "g_tTex1di4" 383 Name 47 "txval12" 384 Name 50 "g_tTex1du4" 385 Name 58 "txval20" 386 Name 61 "g_tTex2df4" 387 Name 69 "txval21" 388 Name 72 "g_tTex2di4" 389 Name 79 "txval22" 390 Name 82 "g_tTex2du4" 391 Name 91 "txval40" 392 Name 94 "g_tTexcdf4" 393 Name 101 "txval41" 394 Name 104 "g_tTexcdi4" 395 Name 111 "txval42" 396 Name 114 "g_tTexcdu4" 397 Name 125 "psout" 398 Name 135 "flattenTemp" 399 Name 138 "@entryPointOutput.Color" 400 Name 142 "@entryPointOutput.Depth" 401 Name 145 "g_tTex1df4a" 402 Decorate 16(g_tTex1df4) DescriptorSet 0 403 Decorate 16(g_tTex1df4) Binding 0 404 Decorate 20(g_sSamp) DescriptorSet 0 405 Decorate 20(g_sSamp) Binding 0 406 Decorate 36(g_tTex1di4) DescriptorSet 0 407 Decorate 50(g_tTex1du4) DescriptorSet 0 408 Decorate 61(g_tTex2df4) DescriptorSet 0 409 Decorate 72(g_tTex2di4) DescriptorSet 0 410 Decorate 82(g_tTex2du4) DescriptorSet 0 411 Decorate 94(g_tTexcdf4) DescriptorSet 0 412 Decorate 104(g_tTexcdi4) DescriptorSet 0 413 Decorate 114(g_tTexcdu4) DescriptorSet 0 414 Decorate 138(@entryPointOutput.Color) Location 0 415 Decorate 142(@entryPointOutput.Depth) BuiltIn FragDepth 416 Decorate 145(g_tTex1df4a) DescriptorSet 0 417 Decorate 145(g_tTex1df4a) Binding 1 418 2: TypeVoid 419 3: TypeFunction 2 420 6: TypeFloat 32 421 7: TypeVector 6(float) 4 422 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 423 9: TypeFunction 8(PS_OUTPUT) 424 12: TypePointer Function 7(fvec4) 425 14: TypeImage 6(float) 1D array sampled format:Unknown 426 15: TypePointer UniformConstant 14 427 16(g_tTex1df4): 15(ptr) Variable UniformConstant 428 18: TypeSampler 429 19: TypePointer UniformConstant 18 430 20(g_sSamp): 19(ptr) Variable UniformConstant 431 22: TypeSampledImage 14 432 24: TypeVector 6(float) 2 433 25: 6(float) Constant 1036831949 434 26: 6(float) Constant 1045220557 435 27: 24(fvec2) ConstantComposite 25 26 436 28: 6(float) Constant 1056964608 437 30: TypeInt 32 1 438 31: TypeVector 30(int) 4 439 32: TypePointer Function 31(ivec4) 440 34: TypeImage 30(int) 1D array sampled format:Unknown 441 35: TypePointer UniformConstant 34 442 36(g_tTex1di4): 35(ptr) Variable UniformConstant 443 39: TypeSampledImage 34 444 41: 6(float) Constant 1050253722 445 42: 24(fvec2) ConstantComposite 26 41 446 44: TypeInt 32 0 447 45: TypeVector 44(int) 4 448 46: TypePointer Function 45(ivec4) 449 48: TypeImage 44(int) 1D array sampled format:Unknown 450 49: TypePointer UniformConstant 48 451 50(g_tTex1du4): 49(ptr) Variable UniformConstant 452 53: TypeSampledImage 48 453 55: 6(float) Constant 1053609165 454 56: 24(fvec2) ConstantComposite 41 55 455 59: TypeImage 6(float) 2D array sampled format:Unknown 456 60: TypePointer UniformConstant 59 457 61(g_tTex2df4): 60(ptr) Variable UniformConstant 458 64: TypeSampledImage 59 459 66: TypeVector 6(float) 3 460 67: 66(fvec3) ConstantComposite 25 26 41 461 70: TypeImage 30(int) 2D array sampled format:Unknown 462 71: TypePointer UniformConstant 70 463 72(g_tTex2di4): 71(ptr) Variable UniformConstant 464 75: TypeSampledImage 70 465 77: 66(fvec3) ConstantComposite 41 55 28 466 80: TypeImage 44(int) 2D array sampled format:Unknown 467 81: TypePointer UniformConstant 80 468 82(g_tTex2du4): 81(ptr) Variable UniformConstant 469 85: TypeSampledImage 80 470 87: 6(float) Constant 1058642330 471 88: 6(float) Constant 1060320051 472 89: 66(fvec3) ConstantComposite 28 87 88 473 92: TypeImage 6(float) Cube array sampled format:Unknown 474 93: TypePointer UniformConstant 92 475 94(g_tTexcdf4): 93(ptr) Variable UniformConstant 476 97: TypeSampledImage 92 477 99: 7(fvec4) ConstantComposite 25 26 41 55 478 102: TypeImage 30(int) Cube array sampled format:Unknown 479 103: TypePointer UniformConstant 102 480 104(g_tTexcdi4): 103(ptr) Variable UniformConstant 481 107: TypeSampledImage 102 482 109: 7(fvec4) ConstantComposite 55 28 87 88 483 112: TypeImage 44(int) Cube array sampled format:Unknown 484 113: TypePointer UniformConstant 112 485 114(g_tTexcdu4): 113(ptr) Variable UniformConstant 486 117: TypeSampledImage 112 487 119: 6(float) Constant 1061997773 488 120: 6(float) Constant 1063675494 489 121: 6(float) Constant 1065353216 490 122: 7(fvec4) ConstantComposite 88 119 120 121 491 124: TypePointer Function 8(PS_OUTPUT) 492 126: 30(int) Constant 0 493 127: 7(fvec4) ConstantComposite 121 121 121 121 494 129: 30(int) Constant 1 495 130: TypePointer Function 6(float) 496 137: TypePointer Output 7(fvec4) 497138(@entryPointOutput.Color): 137(ptr) Variable Output 498 141: TypePointer Output 6(float) 499142(@entryPointOutput.Depth): 141(ptr) Variable Output 500145(g_tTex1df4a): 15(ptr) Variable UniformConstant 501 4(main): 2 Function None 3 502 5: Label 503135(flattenTemp): 124(ptr) Variable Function 504 136:8(PS_OUTPUT) FunctionCall 10(@main() 505 Store 135(flattenTemp) 136 506 139: 12(ptr) AccessChain 135(flattenTemp) 126 507 140: 7(fvec4) Load 139 508 Store 138(@entryPointOutput.Color) 140 509 143: 130(ptr) AccessChain 135(flattenTemp) 129 510 144: 6(float) Load 143 511 Store 142(@entryPointOutput.Depth) 144 512 Return 513 FunctionEnd 514 10(@main():8(PS_OUTPUT) Function None 9 515 11: Label 516 13(txval10): 12(ptr) Variable Function 517 33(txval11): 32(ptr) Variable Function 518 47(txval12): 46(ptr) Variable Function 519 58(txval20): 12(ptr) Variable Function 520 69(txval21): 32(ptr) Variable Function 521 79(txval22): 46(ptr) Variable Function 522 91(txval40): 12(ptr) Variable Function 523 101(txval41): 32(ptr) Variable Function 524 111(txval42): 46(ptr) Variable Function 525 125(psout): 124(ptr) Variable Function 526 17: 14 Load 16(g_tTex1df4) 527 21: 18 Load 20(g_sSamp) 528 23: 22 SampledImage 17 21 529 29: 7(fvec4) ImageSampleImplicitLod 23 27 Bias 28 530 Store 13(txval10) 29 531 37: 34 Load 36(g_tTex1di4) 532 38: 18 Load 20(g_sSamp) 533 40: 39 SampledImage 37 38 534 43: 31(ivec4) ImageSampleImplicitLod 40 42 Bias 28 535 Store 33(txval11) 43 536 51: 48 Load 50(g_tTex1du4) 537 52: 18 Load 20(g_sSamp) 538 54: 53 SampledImage 51 52 539 57: 45(ivec4) ImageSampleImplicitLod 54 56 Bias 28 540 Store 47(txval12) 57 541 62: 59 Load 61(g_tTex2df4) 542 63: 18 Load 20(g_sSamp) 543 65: 64 SampledImage 62 63 544 68: 7(fvec4) ImageSampleImplicitLod 65 67 Bias 28 545 Store 58(txval20) 68 546 73: 70 Load 72(g_tTex2di4) 547 74: 18 Load 20(g_sSamp) 548 76: 75 SampledImage 73 74 549 78: 31(ivec4) ImageSampleImplicitLod 76 77 Bias 28 550 Store 69(txval21) 78 551 83: 80 Load 82(g_tTex2du4) 552 84: 18 Load 20(g_sSamp) 553 86: 85 SampledImage 83 84 554 90: 45(ivec4) ImageSampleImplicitLod 86 89 Bias 28 555 Store 79(txval22) 90 556 95: 92 Load 94(g_tTexcdf4) 557 96: 18 Load 20(g_sSamp) 558 98: 97 SampledImage 95 96 559 100: 7(fvec4) ImageSampleImplicitLod 98 99 Bias 28 560 Store 91(txval40) 100 561 105: 102 Load 104(g_tTexcdi4) 562 106: 18 Load 20(g_sSamp) 563 108: 107 SampledImage 105 106 564 110: 31(ivec4) ImageSampleImplicitLod 108 109 Bias 28 565 Store 101(txval41) 110 566 115: 112 Load 114(g_tTexcdu4) 567 116: 18 Load 20(g_sSamp) 568 118: 117 SampledImage 115 116 569 123: 45(ivec4) ImageSampleImplicitLod 118 122 Bias 28 570 Store 111(txval42) 123 571 128: 12(ptr) AccessChain 125(psout) 126 572 Store 128 127 573 131: 130(ptr) AccessChain 125(psout) 129 574 Store 131 121 575 132:8(PS_OUTPUT) Load 125(psout) 576 ReturnValue 132 577 FunctionEnd 578