1hlsl.samplecmp.array.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:38 Function Parameters: 80:? Sequence 90:42 Sequence 100:42 move second child to first child ( temp float) 110:42 'r10' ( temp float) 120:42 texture ( temp float) 130:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 140:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 150:42 'g_sSamp' (layout( binding=0) uniform sampler) 160:42 Construct vec3 ( temp 3-component vector of float) 170:? Constant: 180:? 0.100000 190:? 0.200000 200:42 Constant: 210:42 0.750000 220:43 Sequence 230:43 move second child to first child ( temp float) 240:43 'r12' ( temp float) 250:43 texture ( temp float) 260:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 270:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 280:43 'g_sSamp' (layout( binding=0) uniform sampler) 290:43 Construct vec3 ( temp 3-component vector of float) 300:? Constant: 310:? 0.100000 320:? 0.200000 330:43 Constant: 340:43 0.750000 350:44 Sequence 360:44 move second child to first child ( temp float) 370:44 'r14' ( temp float) 380:44 texture ( temp float) 390:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 400:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 410:44 'g_sSamp' (layout( binding=0) uniform sampler) 420:44 Construct vec3 ( temp 3-component vector of float) 430:? Constant: 440:? 0.100000 450:? 0.200000 460:44 Constant: 470:44 0.750000 480:47 Sequence 490:47 move second child to first child ( temp float) 500:47 'r30' ( temp float) 510:47 texture ( temp float) 520:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 530:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 540:47 'g_sSamp' (layout( binding=0) uniform sampler) 550:47 Construct vec4 ( temp 4-component vector of float) 560:? Constant: 570:? 0.100000 580:? 0.200000 590:? 0.300000 600:47 Constant: 610:47 0.750000 620:48 Sequence 630:48 move second child to first child ( temp float) 640:48 'r32' ( temp float) 650:48 texture ( temp float) 660:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 670:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 680:48 'g_sSamp' (layout( binding=0) uniform sampler) 690:48 Construct vec4 ( temp 4-component vector of float) 700:? Constant: 710:? 0.100000 720:? 0.200000 730:? 0.300000 740:48 Constant: 750:48 0.750000 760:49 Sequence 770:49 move second child to first child ( temp float) 780:49 'r34' ( temp float) 790:49 texture ( temp float) 800:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 810:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 820:49 'g_sSamp' (layout( binding=0) uniform sampler) 830:49 Construct vec4 ( temp 4-component vector of float) 840:? Constant: 850:? 0.100000 860:? 0.200000 870:? 0.300000 880:49 Constant: 890:49 0.750000 900:52 Sequence 910:52 move second child to first child ( temp float) 920:52 'r60' ( temp float) 930:52 texture ( temp float) 940:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 950:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 960:52 'g_sSamp' (layout( binding=0) uniform sampler) 970:52 Construct vec4 ( temp 4-component vector of float) 980:? Constant: 990:? 0.100000 1000:? 0.200000 1010:? 0.300000 1020:? 0.400000 1030:52 Constant: 1040:52 0.750000 1050:53 Sequence 1060:53 move second child to first child ( temp float) 1070:53 'r62' ( temp float) 1080:53 texture ( temp float) 1090:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 1100:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 1110:53 'g_sSamp' (layout( binding=0) uniform sampler) 1120:53 Construct vec4 ( temp 4-component vector of float) 1130:? Constant: 1140:? 0.100000 1150:? 0.200000 1160:? 0.300000 1170:? 0.400000 1180:53 Constant: 1190:53 0.750000 1200:54 Sequence 1210:54 move second child to first child ( temp float) 1220:54 'r64' ( temp float) 1230:54 texture ( temp float) 1240:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 1250:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 1260:54 'g_sSamp' (layout( binding=0) uniform sampler) 1270:54 Construct vec4 ( temp 4-component vector of float) 1280:? Constant: 1290:? 0.100000 1300:? 0.200000 1310:? 0.300000 1320:? 0.400000 1330:54 Constant: 1340:54 0.750000 1350:56 move second child to first child ( temp 4-component vector of float) 1360:56 Color: direct index for structure ( temp 4-component vector of float) 1370:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1380:56 Constant: 1390:56 0 (const int) 1400:56 Constant: 1410:56 1.000000 1420:56 1.000000 1430:56 1.000000 1440:56 1.000000 1450:57 move second child to first child ( temp float) 1460:57 Depth: direct index for structure ( temp float) 1470:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1480:57 Constant: 1490:57 1 (const int) 1500:57 Constant: 1510:57 1.000000 1520:59 Branch: Return with expression 1530:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1540:38 Function Definition: main( ( temp void) 1550:38 Function Parameters: 1560:? Sequence 1570:38 Sequence 1580:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1590:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1600:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1610:38 move second child to first child ( temp 4-component vector of float) 1620:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1630:38 Color: direct index for structure ( temp 4-component vector of float) 1640:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1650:38 Constant: 1660:38 0 (const int) 1670:38 move second child to first child ( temp float) 1680:? '@entryPointOutput.Depth' ( out float FragDepth) 1690:38 Depth: direct index for structure ( temp float) 1700:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1710:38 Constant: 1720:38 1 (const int) 1730:? Linker Objects 1740:? 'g_sSamp' (layout( binding=0) uniform sampler) 1750:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 1760:? 'g_tTex1di4' ( uniform itexture1D) 1770:? 'g_tTex1du4' ( uniform utexture1D) 1780:? 'g_tTex2df4' ( uniform texture2D) 1790:? 'g_tTex2di4' ( uniform itexture2D) 1800:? 'g_tTex2du4' ( uniform utexture2D) 1810:? 'g_tTex3df4' ( uniform texture3D) 1820:? 'g_tTex3di4' ( uniform itexture3D) 1830:? 'g_tTex3du4' ( uniform utexture3D) 1840:? 'g_tTexcdf4' ( uniform textureCube) 1850:? 'g_tTexcdi4' ( uniform itextureCube) 1860:? 'g_tTexcdu4' ( uniform utextureCube) 1870:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 1880:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 1890:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 1900:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 1910:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 1920:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 1930:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 1940:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 1950:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 1960:? '@entryPointOutput.Depth' ( out float FragDepth) 1970:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 198 199 200Linked fragment stage: 201 202 203Shader version: 500 204gl_FragCoord origin is upper left 205using depth_any 2060:? Sequence 2070:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2080:38 Function Parameters: 2090:? Sequence 2100:42 Sequence 2110:42 move second child to first child ( temp float) 2120:42 'r10' ( temp float) 2130:42 texture ( temp float) 2140:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 2150:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 2160:42 'g_sSamp' (layout( binding=0) uniform sampler) 2170:42 Construct vec3 ( temp 3-component vector of float) 2180:? Constant: 2190:? 0.100000 2200:? 0.200000 2210:42 Constant: 2220:42 0.750000 2230:43 Sequence 2240:43 move second child to first child ( temp float) 2250:43 'r12' ( temp float) 2260:43 texture ( temp float) 2270:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 2280:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 2290:43 'g_sSamp' (layout( binding=0) uniform sampler) 2300:43 Construct vec3 ( temp 3-component vector of float) 2310:? Constant: 2320:? 0.100000 2330:? 0.200000 2340:43 Constant: 2350:43 0.750000 2360:44 Sequence 2370:44 move second child to first child ( temp float) 2380:44 'r14' ( temp float) 2390:44 texture ( temp float) 2400:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 2410:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 2420:44 'g_sSamp' (layout( binding=0) uniform sampler) 2430:44 Construct vec3 ( temp 3-component vector of float) 2440:? Constant: 2450:? 0.100000 2460:? 0.200000 2470:44 Constant: 2480:44 0.750000 2490:47 Sequence 2500:47 move second child to first child ( temp float) 2510:47 'r30' ( temp float) 2520:47 texture ( temp float) 2530:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 2540:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 2550:47 'g_sSamp' (layout( binding=0) uniform sampler) 2560:47 Construct vec4 ( temp 4-component vector of float) 2570:? Constant: 2580:? 0.100000 2590:? 0.200000 2600:? 0.300000 2610:47 Constant: 2620:47 0.750000 2630:48 Sequence 2640:48 move second child to first child ( temp float) 2650:48 'r32' ( temp float) 2660:48 texture ( temp float) 2670:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 2680:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 2690:48 'g_sSamp' (layout( binding=0) uniform sampler) 2700:48 Construct vec4 ( temp 4-component vector of float) 2710:? Constant: 2720:? 0.100000 2730:? 0.200000 2740:? 0.300000 2750:48 Constant: 2760:48 0.750000 2770:49 Sequence 2780:49 move second child to first child ( temp float) 2790:49 'r34' ( temp float) 2800:49 texture ( temp float) 2810:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 2820:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 2830:49 'g_sSamp' (layout( binding=0) uniform sampler) 2840:49 Construct vec4 ( temp 4-component vector of float) 2850:? Constant: 2860:? 0.100000 2870:? 0.200000 2880:? 0.300000 2890:49 Constant: 2900:49 0.750000 2910:52 Sequence 2920:52 move second child to first child ( temp float) 2930:52 'r60' ( temp float) 2940:52 texture ( temp float) 2950:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 2960:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 2970:52 'g_sSamp' (layout( binding=0) uniform sampler) 2980:52 Construct vec4 ( temp 4-component vector of float) 2990:? Constant: 3000:? 0.100000 3010:? 0.200000 3020:? 0.300000 3030:? 0.400000 3040:52 Constant: 3050:52 0.750000 3060:53 Sequence 3070:53 move second child to first child ( temp float) 3080:53 'r62' ( temp float) 3090:53 texture ( temp float) 3100:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 3110:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 3120:53 'g_sSamp' (layout( binding=0) uniform sampler) 3130:53 Construct vec4 ( temp 4-component vector of float) 3140:? Constant: 3150:? 0.100000 3160:? 0.200000 3170:? 0.300000 3180:? 0.400000 3190:53 Constant: 3200:53 0.750000 3210:54 Sequence 3220:54 move second child to first child ( temp float) 3230:54 'r64' ( temp float) 3240:54 texture ( temp float) 3250:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 3260:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 3270:54 'g_sSamp' (layout( binding=0) uniform sampler) 3280:54 Construct vec4 ( temp 4-component vector of float) 3290:? Constant: 3300:? 0.100000 3310:? 0.200000 3320:? 0.300000 3330:? 0.400000 3340:54 Constant: 3350:54 0.750000 3360:56 move second child to first child ( temp 4-component vector of float) 3370:56 Color: direct index for structure ( temp 4-component vector of float) 3380:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3390:56 Constant: 3400:56 0 (const int) 3410:56 Constant: 3420:56 1.000000 3430:56 1.000000 3440:56 1.000000 3450:56 1.000000 3460:57 move second child to first child ( temp float) 3470:57 Depth: direct index for structure ( temp float) 3480:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3490:57 Constant: 3500:57 1 (const int) 3510:57 Constant: 3520:57 1.000000 3530:59 Branch: Return with expression 3540:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3550:38 Function Definition: main( ( temp void) 3560:38 Function Parameters: 3570:? Sequence 3580:38 Sequence 3590:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3600:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3610:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3620:38 move second child to first child ( temp 4-component vector of float) 3630:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3640:38 Color: direct index for structure ( temp 4-component vector of float) 3650:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3660:38 Constant: 3670:38 0 (const int) 3680:38 move second child to first child ( temp float) 3690:? '@entryPointOutput.Depth' ( out float FragDepth) 3700:38 Depth: direct index for structure ( temp float) 3710:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3720:38 Constant: 3730:38 1 (const int) 3740:? Linker Objects 3750:? 'g_sSamp' (layout( binding=0) uniform sampler) 3760:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 3770:? 'g_tTex1di4' ( uniform itexture1D) 3780:? 'g_tTex1du4' ( uniform utexture1D) 3790:? 'g_tTex2df4' ( uniform texture2D) 3800:? 'g_tTex2di4' ( uniform itexture2D) 3810:? 'g_tTex2du4' ( uniform utexture2D) 3820:? 'g_tTex3df4' ( uniform texture3D) 3830:? 'g_tTex3di4' ( uniform itexture3D) 3840:? 'g_tTex3du4' ( uniform utexture3D) 3850:? 'g_tTexcdf4' ( uniform textureCube) 3860:? 'g_tTexcdi4' ( uniform itextureCube) 3870:? 'g_tTexcdu4' ( uniform utextureCube) 3880:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 3890:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 3900:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 3910:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 3920:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 3930:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 3940:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 3950:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 3960:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 3970:? '@entryPointOutput.Depth' ( out float FragDepth) 3980:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 399 400// Module Version 10000 401// Generated by (magic number): 80007 402// Id's are bound by 209 403 404 Capability Shader 405 Capability Sampled1D 406 Capability SampledCubeArray 407 1: ExtInstImport "GLSL.std.450" 408 MemoryModel Logical GLSL450 409 EntryPoint Fragment 4 "main" 166 170 410 ExecutionMode 4 OriginUpperLeft 411 ExecutionMode 4 DepthReplacing 412 Source HLSL 500 413 Name 4 "main" 414 Name 8 "PS_OUTPUT" 415 MemberName 8(PS_OUTPUT) 0 "Color" 416 MemberName 8(PS_OUTPUT) 1 "Depth" 417 Name 10 "@main(" 418 Name 13 "r10" 419 Name 16 "g_tTex1df4a" 420 Name 20 "g_sSamp" 421 Name 35 "r12" 422 Name 39 "g_tTex1di4a" 423 Name 49 "r14" 424 Name 53 "g_tTex1du4a" 425 Name 63 "r30" 426 Name 66 "g_tTex2df4a" 427 Name 79 "r32" 428 Name 82 "g_tTex2di4a" 429 Name 93 "r34" 430 Name 96 "g_tTex2du4a" 431 Name 107 "r60" 432 Name 110 "g_tTexcdf4a" 433 Name 123 "r62" 434 Name 126 "g_tTexcdi4a" 435 Name 137 "r64" 436 Name 140 "g_tTexcdu4a" 437 Name 152 "psout" 438 Name 163 "flattenTemp" 439 Name 166 "@entryPointOutput.Color" 440 Name 170 "@entryPointOutput.Depth" 441 Name 175 "g_tTex1df4" 442 Name 178 "g_tTex1di4" 443 Name 181 "g_tTex1du4" 444 Name 184 "g_tTex2df4" 445 Name 187 "g_tTex2di4" 446 Name 190 "g_tTex2du4" 447 Name 193 "g_tTex3df4" 448 Name 196 "g_tTex3di4" 449 Name 199 "g_tTex3du4" 450 Name 202 "g_tTexcdf4" 451 Name 205 "g_tTexcdi4" 452 Name 208 "g_tTexcdu4" 453 Decorate 16(g_tTex1df4a) DescriptorSet 0 454 Decorate 20(g_sSamp) DescriptorSet 0 455 Decorate 20(g_sSamp) Binding 0 456 Decorate 39(g_tTex1di4a) DescriptorSet 0 457 Decorate 53(g_tTex1du4a) DescriptorSet 0 458 Decorate 66(g_tTex2df4a) DescriptorSet 0 459 Decorate 82(g_tTex2di4a) DescriptorSet 0 460 Decorate 96(g_tTex2du4a) DescriptorSet 0 461 Decorate 110(g_tTexcdf4a) DescriptorSet 0 462 Decorate 126(g_tTexcdi4a) DescriptorSet 0 463 Decorate 140(g_tTexcdu4a) DescriptorSet 0 464 Decorate 166(@entryPointOutput.Color) Location 0 465 Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth 466 Decorate 175(g_tTex1df4) DescriptorSet 0 467 Decorate 175(g_tTex1df4) Binding 0 468 Decorate 178(g_tTex1di4) DescriptorSet 0 469 Decorate 181(g_tTex1du4) DescriptorSet 0 470 Decorate 184(g_tTex2df4) DescriptorSet 0 471 Decorate 187(g_tTex2di4) DescriptorSet 0 472 Decorate 190(g_tTex2du4) DescriptorSet 0 473 Decorate 193(g_tTex3df4) DescriptorSet 0 474 Decorate 196(g_tTex3di4) DescriptorSet 0 475 Decorate 199(g_tTex3du4) DescriptorSet 0 476 Decorate 202(g_tTexcdf4) DescriptorSet 0 477 Decorate 205(g_tTexcdi4) DescriptorSet 0 478 Decorate 208(g_tTexcdu4) DescriptorSet 0 479 2: TypeVoid 480 3: TypeFunction 2 481 6: TypeFloat 32 482 7: TypeVector 6(float) 4 483 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 484 9: TypeFunction 8(PS_OUTPUT) 485 12: TypePointer Function 6(float) 486 14: TypeImage 6(float) 1D depth array sampled format:Unknown 487 15: TypePointer UniformConstant 14 488 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 489 18: TypeSampler 490 19: TypePointer UniformConstant 18 491 20(g_sSamp): 19(ptr) Variable UniformConstant 492 22: TypeSampledImage 14 493 24: TypeVector 6(float) 2 494 25: 6(float) Constant 1036831949 495 26: 6(float) Constant 1045220557 496 27: 24(fvec2) ConstantComposite 25 26 497 28: 6(float) Constant 1061158912 498 29: TypeVector 6(float) 3 499 36: TypeInt 32 1 500 37: TypeImage 36(int) 1D depth array sampled format:Unknown 501 38: TypePointer UniformConstant 37 502 39(g_tTex1di4a): 38(ptr) Variable UniformConstant 503 42: TypeSampledImage 37 504 50: TypeInt 32 0 505 51: TypeImage 50(int) 1D depth array sampled format:Unknown 506 52: TypePointer UniformConstant 51 507 53(g_tTex1du4a): 52(ptr) Variable UniformConstant 508 56: TypeSampledImage 51 509 64: TypeImage 6(float) 2D depth array sampled format:Unknown 510 65: TypePointer UniformConstant 64 511 66(g_tTex2df4a): 65(ptr) Variable UniformConstant 512 69: TypeSampledImage 64 513 71: 6(float) Constant 1050253722 514 72: 29(fvec3) ConstantComposite 25 26 71 515 80: TypeImage 36(int) 2D depth array sampled format:Unknown 516 81: TypePointer UniformConstant 80 517 82(g_tTex2di4a): 81(ptr) Variable UniformConstant 518 85: TypeSampledImage 80 519 94: TypeImage 50(int) 2D depth array sampled format:Unknown 520 95: TypePointer UniformConstant 94 521 96(g_tTex2du4a): 95(ptr) Variable UniformConstant 522 99: TypeSampledImage 94 523 108: TypeImage 6(float) Cube depth array sampled format:Unknown 524 109: TypePointer UniformConstant 108 525110(g_tTexcdf4a): 109(ptr) Variable UniformConstant 526 113: TypeSampledImage 108 527 115: 6(float) Constant 1053609165 528 116: 7(fvec4) ConstantComposite 25 26 71 115 529 124: TypeImage 36(int) Cube depth array sampled format:Unknown 530 125: TypePointer UniformConstant 124 531126(g_tTexcdi4a): 125(ptr) Variable UniformConstant 532 129: TypeSampledImage 124 533 138: TypeImage 50(int) Cube depth array sampled format:Unknown 534 139: TypePointer UniformConstant 138 535140(g_tTexcdu4a): 139(ptr) Variable UniformConstant 536 143: TypeSampledImage 138 537 151: TypePointer Function 8(PS_OUTPUT) 538 153: 36(int) Constant 0 539 154: 6(float) Constant 1065353216 540 155: 7(fvec4) ConstantComposite 154 154 154 154 541 156: TypePointer Function 7(fvec4) 542 158: 36(int) Constant 1 543 165: TypePointer Output 7(fvec4) 544166(@entryPointOutput.Color): 165(ptr) Variable Output 545 169: TypePointer Output 6(float) 546170(@entryPointOutput.Depth): 169(ptr) Variable Output 547 173: TypeImage 6(float) 1D sampled format:Unknown 548 174: TypePointer UniformConstant 173 549 175(g_tTex1df4): 174(ptr) Variable UniformConstant 550 176: TypeImage 36(int) 1D sampled format:Unknown 551 177: TypePointer UniformConstant 176 552 178(g_tTex1di4): 177(ptr) Variable UniformConstant 553 179: TypeImage 50(int) 1D sampled format:Unknown 554 180: TypePointer UniformConstant 179 555 181(g_tTex1du4): 180(ptr) Variable UniformConstant 556 182: TypeImage 6(float) 2D sampled format:Unknown 557 183: TypePointer UniformConstant 182 558 184(g_tTex2df4): 183(ptr) Variable UniformConstant 559 185: TypeImage 36(int) 2D sampled format:Unknown 560 186: TypePointer UniformConstant 185 561 187(g_tTex2di4): 186(ptr) Variable UniformConstant 562 188: TypeImage 50(int) 2D sampled format:Unknown 563 189: TypePointer UniformConstant 188 564 190(g_tTex2du4): 189(ptr) Variable UniformConstant 565 191: TypeImage 6(float) 3D sampled format:Unknown 566 192: TypePointer UniformConstant 191 567 193(g_tTex3df4): 192(ptr) Variable UniformConstant 568 194: TypeImage 36(int) 3D sampled format:Unknown 569 195: TypePointer UniformConstant 194 570 196(g_tTex3di4): 195(ptr) Variable UniformConstant 571 197: TypeImage 50(int) 3D sampled format:Unknown 572 198: TypePointer UniformConstant 197 573 199(g_tTex3du4): 198(ptr) Variable UniformConstant 574 200: TypeImage 6(float) Cube sampled format:Unknown 575 201: TypePointer UniformConstant 200 576 202(g_tTexcdf4): 201(ptr) Variable UniformConstant 577 203: TypeImage 36(int) Cube sampled format:Unknown 578 204: TypePointer UniformConstant 203 579 205(g_tTexcdi4): 204(ptr) Variable UniformConstant 580 206: TypeImage 50(int) Cube sampled format:Unknown 581 207: TypePointer UniformConstant 206 582 208(g_tTexcdu4): 207(ptr) Variable UniformConstant 583 4(main): 2 Function None 3 584 5: Label 585163(flattenTemp): 151(ptr) Variable Function 586 164:8(PS_OUTPUT) FunctionCall 10(@main() 587 Store 163(flattenTemp) 164 588 167: 156(ptr) AccessChain 163(flattenTemp) 153 589 168: 7(fvec4) Load 167 590 Store 166(@entryPointOutput.Color) 168 591 171: 12(ptr) AccessChain 163(flattenTemp) 158 592 172: 6(float) Load 171 593 Store 170(@entryPointOutput.Depth) 172 594 Return 595 FunctionEnd 596 10(@main():8(PS_OUTPUT) Function None 9 597 11: Label 598 13(r10): 12(ptr) Variable Function 599 35(r12): 12(ptr) Variable Function 600 49(r14): 12(ptr) Variable Function 601 63(r30): 12(ptr) Variable Function 602 79(r32): 12(ptr) Variable Function 603 93(r34): 12(ptr) Variable Function 604 107(r60): 12(ptr) Variable Function 605 123(r62): 12(ptr) Variable Function 606 137(r64): 12(ptr) Variable Function 607 152(psout): 151(ptr) Variable Function 608 17: 14 Load 16(g_tTex1df4a) 609 21: 18 Load 20(g_sSamp) 610 23: 22 SampledImage 17 21 611 30: 6(float) CompositeExtract 27 0 612 31: 6(float) CompositeExtract 27 1 613 32: 29(fvec3) CompositeConstruct 30 31 28 614 33: 6(float) CompositeExtract 32 2 615 34: 6(float) ImageSampleDrefImplicitLod 23 32 33 616 Store 13(r10) 34 617 40: 37 Load 39(g_tTex1di4a) 618 41: 18 Load 20(g_sSamp) 619 43: 42 SampledImage 40 41 620 44: 6(float) CompositeExtract 27 0 621 45: 6(float) CompositeExtract 27 1 622 46: 29(fvec3) CompositeConstruct 44 45 28 623 47: 6(float) CompositeExtract 46 2 624 48: 6(float) ImageSampleDrefImplicitLod 43 46 47 625 Store 35(r12) 48 626 54: 51 Load 53(g_tTex1du4a) 627 55: 18 Load 20(g_sSamp) 628 57: 56 SampledImage 54 55 629 58: 6(float) CompositeExtract 27 0 630 59: 6(float) CompositeExtract 27 1 631 60: 29(fvec3) CompositeConstruct 58 59 28 632 61: 6(float) CompositeExtract 60 2 633 62: 6(float) ImageSampleDrefImplicitLod 57 60 61 634 Store 49(r14) 62 635 67: 64 Load 66(g_tTex2df4a) 636 68: 18 Load 20(g_sSamp) 637 70: 69 SampledImage 67 68 638 73: 6(float) CompositeExtract 72 0 639 74: 6(float) CompositeExtract 72 1 640 75: 6(float) CompositeExtract 72 2 641 76: 7(fvec4) CompositeConstruct 73 74 75 28 642 77: 6(float) CompositeExtract 76 3 643 78: 6(float) ImageSampleDrefImplicitLod 70 76 77 644 Store 63(r30) 78 645 83: 80 Load 82(g_tTex2di4a) 646 84: 18 Load 20(g_sSamp) 647 86: 85 SampledImage 83 84 648 87: 6(float) CompositeExtract 72 0 649 88: 6(float) CompositeExtract 72 1 650 89: 6(float) CompositeExtract 72 2 651 90: 7(fvec4) CompositeConstruct 87 88 89 28 652 91: 6(float) CompositeExtract 90 3 653 92: 6(float) ImageSampleDrefImplicitLod 86 90 91 654 Store 79(r32) 92 655 97: 94 Load 96(g_tTex2du4a) 656 98: 18 Load 20(g_sSamp) 657 100: 99 SampledImage 97 98 658 101: 6(float) CompositeExtract 72 0 659 102: 6(float) CompositeExtract 72 1 660 103: 6(float) CompositeExtract 72 2 661 104: 7(fvec4) CompositeConstruct 101 102 103 28 662 105: 6(float) CompositeExtract 104 3 663 106: 6(float) ImageSampleDrefImplicitLod 100 104 105 664 Store 93(r34) 106 665 111: 108 Load 110(g_tTexcdf4a) 666 112: 18 Load 20(g_sSamp) 667 114: 113 SampledImage 111 112 668 117: 6(float) CompositeExtract 116 0 669 118: 6(float) CompositeExtract 116 1 670 119: 6(float) CompositeExtract 116 2 671 120: 6(float) CompositeExtract 116 3 672 121: 7(fvec4) CompositeConstruct 117 118 119 120 673 122: 6(float) ImageSampleDrefImplicitLod 114 121 28 674 Store 107(r60) 122 675 127: 124 Load 126(g_tTexcdi4a) 676 128: 18 Load 20(g_sSamp) 677 130: 129 SampledImage 127 128 678 131: 6(float) CompositeExtract 116 0 679 132: 6(float) CompositeExtract 116 1 680 133: 6(float) CompositeExtract 116 2 681 134: 6(float) CompositeExtract 116 3 682 135: 7(fvec4) CompositeConstruct 131 132 133 134 683 136: 6(float) ImageSampleDrefImplicitLod 130 135 28 684 Store 123(r62) 136 685 141: 138 Load 140(g_tTexcdu4a) 686 142: 18 Load 20(g_sSamp) 687 144: 143 SampledImage 141 142 688 145: 6(float) CompositeExtract 116 0 689 146: 6(float) CompositeExtract 116 1 690 147: 6(float) CompositeExtract 116 2 691 148: 6(float) CompositeExtract 116 3 692 149: 7(fvec4) CompositeConstruct 145 146 147 148 693 150: 6(float) ImageSampleDrefImplicitLod 144 149 28 694 Store 137(r64) 150 695 157: 156(ptr) AccessChain 152(psout) 153 696 Store 157 155 697 159: 12(ptr) AccessChain 152(psout) 158 698 Store 159 154 699 160:8(PS_OUTPUT) Load 152(psout) 700 ReturnValue 160 701 FunctionEnd 702