1hlsl.samplecmplevelzero.basic.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:38 Function Parameters: 80:? Sequence 90:42 Sequence 100:42 move second child to first child ( temp float) 110:42 'r00' ( temp float) 120:42 textureLod ( temp float) 130:42 Construct combined texture-sampler ( temp sampler1DShadow) 140:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 150:42 'g_sSamp' (layout( binding=0) uniform sampler) 160:42 Construct vec2 ( temp 2-component vector of float) 170:42 Constant: 180:42 0.100000 190:42 Constant: 200:42 0.750000 210:42 Constant: 220:42 0.000000 230:43 Sequence 240:43 move second child to first child ( temp float) 250:43 'r02' ( temp float) 260:43 textureLod ( temp float) 270:43 Construct combined texture-sampler ( temp isampler1DShadow) 280:43 'g_tTex1di4' ( uniform itexture1DShadow) 290:43 'g_sSamp' (layout( binding=0) uniform sampler) 300:43 Construct vec2 ( temp 2-component vector of float) 310:43 Constant: 320:43 0.100000 330:43 Constant: 340:43 0.750000 350:43 Constant: 360:43 0.000000 370:44 Sequence 380:44 move second child to first child ( temp float) 390:44 'r04' ( temp float) 400:44 textureLod ( temp float) 410:44 Construct combined texture-sampler ( temp usampler1DShadow) 420:44 'g_tTex1du4' ( uniform utexture1DShadow) 430:44 'g_sSamp' (layout( binding=0) uniform sampler) 440:44 Construct vec2 ( temp 2-component vector of float) 450:44 Constant: 460:44 0.100000 470:44 Constant: 480:44 0.750000 490:44 Constant: 500:44 0.000000 510:47 Sequence 520:47 move second child to first child ( temp float) 530:47 'r20' ( temp float) 540:47 textureLod ( temp float) 550:47 Construct combined texture-sampler ( temp sampler2DShadow) 560:47 'g_tTex2df4' ( uniform texture2DShadow) 570:47 'g_sSamp' (layout( binding=0) uniform sampler) 580:47 Construct vec3 ( temp 3-component vector of float) 590:? Constant: 600:? 0.100000 610:? 0.200000 620:47 Constant: 630:47 0.750000 640:47 Constant: 650:47 0.000000 660:48 Sequence 670:48 move second child to first child ( temp float) 680:48 'r22' ( temp float) 690:48 textureLod ( temp float) 700:48 Construct combined texture-sampler ( temp isampler2DShadow) 710:48 'g_tTex2di4' ( uniform itexture2DShadow) 720:48 'g_sSamp' (layout( binding=0) uniform sampler) 730:48 Construct vec3 ( temp 3-component vector of float) 740:? Constant: 750:? 0.100000 760:? 0.200000 770:48 Constant: 780:48 0.750000 790:48 Constant: 800:48 0.000000 810:49 Sequence 820:49 move second child to first child ( temp float) 830:49 'r24' ( temp float) 840:49 textureLod ( temp float) 850:49 Construct combined texture-sampler ( temp usampler2DShadow) 860:49 'g_tTex2du4' ( uniform utexture2DShadow) 870:49 'g_sSamp' (layout( binding=0) uniform sampler) 880:49 Construct vec3 ( temp 3-component vector of float) 890:? Constant: 900:? 0.100000 910:? 0.200000 920:49 Constant: 930:49 0.750000 940:49 Constant: 950:49 0.000000 960:53 Sequence 970:53 move second child to first child ( temp float) 980:53 'r50' ( temp float) 990:53 textureLod ( temp float) 1000:53 Construct combined texture-sampler ( temp samplerCubeShadow) 1010:53 'g_tTexcdf4' ( uniform textureCubeShadow) 1020:53 'g_sSamp' (layout( binding=0) uniform sampler) 1030:53 Construct vec4 ( temp 4-component vector of float) 1040:? Constant: 1050:? 0.100000 1060:? 0.200000 1070:? 0.300000 1080:53 Constant: 1090:53 0.750000 1100:53 Constant: 1110:53 0.000000 1120:54 Sequence 1130:54 move second child to first child ( temp float) 1140:54 'r52' ( temp float) 1150:54 textureLod ( temp float) 1160:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 1170:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 1180:54 'g_sSamp' (layout( binding=0) uniform sampler) 1190:54 Construct vec4 ( temp 4-component vector of float) 1200:? Constant: 1210:? 0.100000 1220:? 0.200000 1230:? 0.300000 1240:54 Constant: 1250:54 0.750000 1260:54 Constant: 1270:54 0.000000 1280:55 Sequence 1290:55 move second child to first child ( temp float) 1300:55 'r54' ( temp float) 1310:55 textureLod ( temp float) 1320:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 1330:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 1340:55 'g_sSamp' (layout( binding=0) uniform sampler) 1350:55 Construct vec4 ( temp 4-component vector of float) 1360:? Constant: 1370:? 0.100000 1380:? 0.200000 1390:? 0.300000 1400:55 Constant: 1410:55 0.750000 1420:55 Constant: 1430:55 0.000000 1440:57 move second child to first child ( temp 4-component vector of float) 1450:57 Color: direct index for structure ( temp 4-component vector of float) 1460:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1470:57 Constant: 1480:57 0 (const int) 1490:57 Constant: 1500:57 1.000000 1510:57 1.000000 1520:57 1.000000 1530:57 1.000000 1540:58 move second child to first child ( temp float) 1550:58 Depth: direct index for structure ( temp float) 1560:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1570:58 Constant: 1580:58 1 (const int) 1590:58 Constant: 1600:58 1.000000 1610:60 Branch: Return with expression 1620:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1630:38 Function Definition: main( ( temp void) 1640:38 Function Parameters: 1650:? Sequence 1660:38 Sequence 1670:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1680:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1690:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1700:38 move second child to first child ( temp 4-component vector of float) 1710:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1720:38 Color: direct index for structure ( temp 4-component vector of float) 1730:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1740:38 Constant: 1750:38 0 (const int) 1760:38 move second child to first child ( temp float) 1770:? '@entryPointOutput.Depth' ( out float FragDepth) 1780:38 Depth: direct index for structure ( temp float) 1790:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1800:38 Constant: 1810:38 1 (const int) 1820:? Linker Objects 1830:? 'g_sSamp' (layout( binding=0) uniform sampler) 1840:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 1850:? 'g_tTex1di4' ( uniform itexture1DShadow) 1860:? 'g_tTex1du4' ( uniform utexture1DShadow) 1870:? 'g_tTex2df4' ( uniform texture2DShadow) 1880:? 'g_tTex2di4' ( uniform itexture2DShadow) 1890:? 'g_tTex2du4' ( uniform utexture2DShadow) 1900:? 'g_tTex3df4' ( uniform texture3D) 1910:? 'g_tTex3di4' ( uniform itexture3D) 1920:? 'g_tTex3du4' ( uniform utexture3D) 1930:? 'g_tTexcdf4' ( uniform textureCubeShadow) 1940:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 1950:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 1960:? 'g_tTex1df4a' ( uniform texture1DArray) 1970:? 'g_tTex1di4a' ( uniform itexture1DArray) 1980:? 'g_tTex1du4a' ( uniform utexture1DArray) 1990:? 'g_tTex2df4a' ( uniform texture2DArray) 2000:? 'g_tTex2di4a' ( uniform itexture2DArray) 2010:? 'g_tTex2du4a' ( uniform utexture2DArray) 2020:? 'g_tTexcdf4a' ( uniform textureCubeArray) 2030:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 2040:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 2050:? '@entryPointOutput.Depth' ( out float FragDepth) 2060:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 207 208 209Linked fragment stage: 210 211 212Shader version: 500 213gl_FragCoord origin is upper left 214using depth_any 2150:? Sequence 2160:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2170:38 Function Parameters: 2180:? Sequence 2190:42 Sequence 2200:42 move second child to first child ( temp float) 2210:42 'r00' ( temp float) 2220:42 textureLod ( temp float) 2230:42 Construct combined texture-sampler ( temp sampler1DShadow) 2240:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 2250:42 'g_sSamp' (layout( binding=0) uniform sampler) 2260:42 Construct vec2 ( temp 2-component vector of float) 2270:42 Constant: 2280:42 0.100000 2290:42 Constant: 2300:42 0.750000 2310:42 Constant: 2320:42 0.000000 2330:43 Sequence 2340:43 move second child to first child ( temp float) 2350:43 'r02' ( temp float) 2360:43 textureLod ( temp float) 2370:43 Construct combined texture-sampler ( temp isampler1DShadow) 2380:43 'g_tTex1di4' ( uniform itexture1DShadow) 2390:43 'g_sSamp' (layout( binding=0) uniform sampler) 2400:43 Construct vec2 ( temp 2-component vector of float) 2410:43 Constant: 2420:43 0.100000 2430:43 Constant: 2440:43 0.750000 2450:43 Constant: 2460:43 0.000000 2470:44 Sequence 2480:44 move second child to first child ( temp float) 2490:44 'r04' ( temp float) 2500:44 textureLod ( temp float) 2510:44 Construct combined texture-sampler ( temp usampler1DShadow) 2520:44 'g_tTex1du4' ( uniform utexture1DShadow) 2530:44 'g_sSamp' (layout( binding=0) uniform sampler) 2540:44 Construct vec2 ( temp 2-component vector of float) 2550:44 Constant: 2560:44 0.100000 2570:44 Constant: 2580:44 0.750000 2590:44 Constant: 2600:44 0.000000 2610:47 Sequence 2620:47 move second child to first child ( temp float) 2630:47 'r20' ( temp float) 2640:47 textureLod ( temp float) 2650:47 Construct combined texture-sampler ( temp sampler2DShadow) 2660:47 'g_tTex2df4' ( uniform texture2DShadow) 2670:47 'g_sSamp' (layout( binding=0) uniform sampler) 2680:47 Construct vec3 ( temp 3-component vector of float) 2690:? Constant: 2700:? 0.100000 2710:? 0.200000 2720:47 Constant: 2730:47 0.750000 2740:47 Constant: 2750:47 0.000000 2760:48 Sequence 2770:48 move second child to first child ( temp float) 2780:48 'r22' ( temp float) 2790:48 textureLod ( temp float) 2800:48 Construct combined texture-sampler ( temp isampler2DShadow) 2810:48 'g_tTex2di4' ( uniform itexture2DShadow) 2820:48 'g_sSamp' (layout( binding=0) uniform sampler) 2830:48 Construct vec3 ( temp 3-component vector of float) 2840:? Constant: 2850:? 0.100000 2860:? 0.200000 2870:48 Constant: 2880:48 0.750000 2890:48 Constant: 2900:48 0.000000 2910:49 Sequence 2920:49 move second child to first child ( temp float) 2930:49 'r24' ( temp float) 2940:49 textureLod ( temp float) 2950:49 Construct combined texture-sampler ( temp usampler2DShadow) 2960:49 'g_tTex2du4' ( uniform utexture2DShadow) 2970:49 'g_sSamp' (layout( binding=0) uniform sampler) 2980:49 Construct vec3 ( temp 3-component vector of float) 2990:? Constant: 3000:? 0.100000 3010:? 0.200000 3020:49 Constant: 3030:49 0.750000 3040:49 Constant: 3050:49 0.000000 3060:53 Sequence 3070:53 move second child to first child ( temp float) 3080:53 'r50' ( temp float) 3090:53 textureLod ( temp float) 3100:53 Construct combined texture-sampler ( temp samplerCubeShadow) 3110:53 'g_tTexcdf4' ( uniform textureCubeShadow) 3120:53 'g_sSamp' (layout( binding=0) uniform sampler) 3130:53 Construct vec4 ( temp 4-component vector of float) 3140:? Constant: 3150:? 0.100000 3160:? 0.200000 3170:? 0.300000 3180:53 Constant: 3190:53 0.750000 3200:53 Constant: 3210:53 0.000000 3220:54 Sequence 3230:54 move second child to first child ( temp float) 3240:54 'r52' ( temp float) 3250:54 textureLod ( temp float) 3260:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 3270:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 3280:54 'g_sSamp' (layout( binding=0) uniform sampler) 3290:54 Construct vec4 ( temp 4-component vector of float) 3300:? Constant: 3310:? 0.100000 3320:? 0.200000 3330:? 0.300000 3340:54 Constant: 3350:54 0.750000 3360:54 Constant: 3370:54 0.000000 3380:55 Sequence 3390:55 move second child to first child ( temp float) 3400:55 'r54' ( temp float) 3410:55 textureLod ( temp float) 3420:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 3430:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 3440:55 'g_sSamp' (layout( binding=0) uniform sampler) 3450:55 Construct vec4 ( temp 4-component vector of float) 3460:? Constant: 3470:? 0.100000 3480:? 0.200000 3490:? 0.300000 3500:55 Constant: 3510:55 0.750000 3520:55 Constant: 3530:55 0.000000 3540:57 move second child to first child ( temp 4-component vector of float) 3550:57 Color: direct index for structure ( temp 4-component vector of float) 3560:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3570:57 Constant: 3580:57 0 (const int) 3590:57 Constant: 3600:57 1.000000 3610:57 1.000000 3620:57 1.000000 3630:57 1.000000 3640:58 move second child to first child ( temp float) 3650:58 Depth: direct index for structure ( temp float) 3660:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3670:58 Constant: 3680:58 1 (const int) 3690:58 Constant: 3700:58 1.000000 3710:60 Branch: Return with expression 3720:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3730:38 Function Definition: main( ( temp void) 3740:38 Function Parameters: 3750:? Sequence 3760:38 Sequence 3770:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3780:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3790:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3800:38 move second child to first child ( temp 4-component vector of float) 3810:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3820:38 Color: direct index for structure ( temp 4-component vector of float) 3830:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3840:38 Constant: 3850:38 0 (const int) 3860:38 move second child to first child ( temp float) 3870:? '@entryPointOutput.Depth' ( out float FragDepth) 3880:38 Depth: direct index for structure ( temp float) 3890:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3900:38 Constant: 3910:38 1 (const int) 3920:? Linker Objects 3930:? 'g_sSamp' (layout( binding=0) uniform sampler) 3940:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 3950:? 'g_tTex1di4' ( uniform itexture1DShadow) 3960:? 'g_tTex1du4' ( uniform utexture1DShadow) 3970:? 'g_tTex2df4' ( uniform texture2DShadow) 3980:? 'g_tTex2di4' ( uniform itexture2DShadow) 3990:? 'g_tTex2du4' ( uniform utexture2DShadow) 4000:? 'g_tTex3df4' ( uniform texture3D) 4010:? 'g_tTex3di4' ( uniform itexture3D) 4020:? 'g_tTex3du4' ( uniform utexture3D) 4030:? 'g_tTexcdf4' ( uniform textureCubeShadow) 4040:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 4050:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 4060:? 'g_tTex1df4a' ( uniform texture1DArray) 4070:? 'g_tTex1di4a' ( uniform itexture1DArray) 4080:? 'g_tTex1du4a' ( uniform utexture1DArray) 4090:? 'g_tTex2df4a' ( uniform texture2DArray) 4100:? 'g_tTex2di4a' ( uniform itexture2DArray) 4110:? 'g_tTex2du4a' ( uniform utexture2DArray) 4120:? 'g_tTexcdf4a' ( uniform textureCubeArray) 4130:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 4140:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 4150:? '@entryPointOutput.Depth' ( out float FragDepth) 4160:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 417 418// Module Version 10000 419// Generated by (magic number): 80007 420// Id's are bound by 199 421 422 Capability Shader 423 Capability Sampled1D 424 Capability SampledCubeArray 425 1: ExtInstImport "GLSL.std.450" 426 MemoryModel Logical GLSL450 427 EntryPoint Fragment 4 "main" 156 160 428 ExecutionMode 4 OriginUpperLeft 429 ExecutionMode 4 DepthReplacing 430 Source HLSL 500 431 Name 4 "main" 432 Name 8 "PS_OUTPUT" 433 MemberName 8(PS_OUTPUT) 0 "Color" 434 MemberName 8(PS_OUTPUT) 1 "Depth" 435 Name 10 "@main(" 436 Name 13 "r00" 437 Name 16 "g_tTex1df4" 438 Name 20 "g_sSamp" 439 Name 31 "r02" 440 Name 35 "g_tTex1di4" 441 Name 43 "r04" 442 Name 47 "g_tTex1du4" 443 Name 55 "r20" 444 Name 58 "g_tTex2df4" 445 Name 71 "r22" 446 Name 74 "g_tTex2di4" 447 Name 84 "r24" 448 Name 87 "g_tTex2du4" 449 Name 97 "r50" 450 Name 100 "g_tTexcdf4" 451 Name 113 "r52" 452 Name 116 "g_tTexcdi4" 453 Name 127 "r54" 454 Name 130 "g_tTexcdu4" 455 Name 142 "psout" 456 Name 153 "flattenTemp" 457 Name 156 "@entryPointOutput.Color" 458 Name 160 "@entryPointOutput.Depth" 459 Name 165 "g_tTex3df4" 460 Name 168 "g_tTex3di4" 461 Name 171 "g_tTex3du4" 462 Name 174 "g_tTex1df4a" 463 Name 177 "g_tTex1di4a" 464 Name 180 "g_tTex1du4a" 465 Name 183 "g_tTex2df4a" 466 Name 186 "g_tTex2di4a" 467 Name 189 "g_tTex2du4a" 468 Name 192 "g_tTexcdf4a" 469 Name 195 "g_tTexcdi4a" 470 Name 198 "g_tTexcdu4a" 471 Decorate 16(g_tTex1df4) DescriptorSet 0 472 Decorate 16(g_tTex1df4) Binding 0 473 Decorate 20(g_sSamp) DescriptorSet 0 474 Decorate 20(g_sSamp) Binding 0 475 Decorate 35(g_tTex1di4) DescriptorSet 0 476 Decorate 47(g_tTex1du4) DescriptorSet 0 477 Decorate 58(g_tTex2df4) DescriptorSet 0 478 Decorate 74(g_tTex2di4) DescriptorSet 0 479 Decorate 87(g_tTex2du4) DescriptorSet 0 480 Decorate 100(g_tTexcdf4) DescriptorSet 0 481 Decorate 116(g_tTexcdi4) DescriptorSet 0 482 Decorate 130(g_tTexcdu4) DescriptorSet 0 483 Decorate 156(@entryPointOutput.Color) Location 0 484 Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth 485 Decorate 165(g_tTex3df4) DescriptorSet 0 486 Decorate 168(g_tTex3di4) DescriptorSet 0 487 Decorate 171(g_tTex3du4) DescriptorSet 0 488 Decorate 174(g_tTex1df4a) DescriptorSet 0 489 Decorate 177(g_tTex1di4a) DescriptorSet 0 490 Decorate 180(g_tTex1du4a) DescriptorSet 0 491 Decorate 183(g_tTex2df4a) DescriptorSet 0 492 Decorate 186(g_tTex2di4a) DescriptorSet 0 493 Decorate 189(g_tTex2du4a) DescriptorSet 0 494 Decorate 192(g_tTexcdf4a) DescriptorSet 0 495 Decorate 195(g_tTexcdi4a) DescriptorSet 0 496 Decorate 198(g_tTexcdu4a) DescriptorSet 0 497 2: TypeVoid 498 3: TypeFunction 2 499 6: TypeFloat 32 500 7: TypeVector 6(float) 4 501 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 502 9: TypeFunction 8(PS_OUTPUT) 503 12: TypePointer Function 6(float) 504 14: TypeImage 6(float) 1D depth sampled format:Unknown 505 15: TypePointer UniformConstant 14 506 16(g_tTex1df4): 15(ptr) Variable UniformConstant 507 18: TypeSampler 508 19: TypePointer UniformConstant 18 509 20(g_sSamp): 19(ptr) Variable UniformConstant 510 22: TypeSampledImage 14 511 24: 6(float) Constant 1036831949 512 25: 6(float) Constant 1061158912 513 26: TypeVector 6(float) 2 514 28: 6(float) Constant 0 515 32: TypeInt 32 1 516 33: TypeImage 32(int) 1D depth sampled format:Unknown 517 34: TypePointer UniformConstant 33 518 35(g_tTex1di4): 34(ptr) Variable UniformConstant 519 38: TypeSampledImage 33 520 44: TypeInt 32 0 521 45: TypeImage 44(int) 1D depth sampled format:Unknown 522 46: TypePointer UniformConstant 45 523 47(g_tTex1du4): 46(ptr) Variable UniformConstant 524 50: TypeSampledImage 45 525 56: TypeImage 6(float) 2D depth sampled format:Unknown 526 57: TypePointer UniformConstant 56 527 58(g_tTex2df4): 57(ptr) Variable UniformConstant 528 61: TypeSampledImage 56 529 63: 6(float) Constant 1045220557 530 64: 26(fvec2) ConstantComposite 24 63 531 65: TypeVector 6(float) 3 532 72: TypeImage 32(int) 2D depth sampled format:Unknown 533 73: TypePointer UniformConstant 72 534 74(g_tTex2di4): 73(ptr) Variable UniformConstant 535 77: TypeSampledImage 72 536 85: TypeImage 44(int) 2D depth sampled format:Unknown 537 86: TypePointer UniformConstant 85 538 87(g_tTex2du4): 86(ptr) Variable UniformConstant 539 90: TypeSampledImage 85 540 98: TypeImage 6(float) Cube depth sampled format:Unknown 541 99: TypePointer UniformConstant 98 542 100(g_tTexcdf4): 99(ptr) Variable UniformConstant 543 103: TypeSampledImage 98 544 105: 6(float) Constant 1050253722 545 106: 65(fvec3) ConstantComposite 24 63 105 546 114: TypeImage 32(int) Cube depth sampled format:Unknown 547 115: TypePointer UniformConstant 114 548 116(g_tTexcdi4): 115(ptr) Variable UniformConstant 549 119: TypeSampledImage 114 550 128: TypeImage 44(int) Cube depth sampled format:Unknown 551 129: TypePointer UniformConstant 128 552 130(g_tTexcdu4): 129(ptr) Variable UniformConstant 553 133: TypeSampledImage 128 554 141: TypePointer Function 8(PS_OUTPUT) 555 143: 32(int) Constant 0 556 144: 6(float) Constant 1065353216 557 145: 7(fvec4) ConstantComposite 144 144 144 144 558 146: TypePointer Function 7(fvec4) 559 148: 32(int) Constant 1 560 155: TypePointer Output 7(fvec4) 561156(@entryPointOutput.Color): 155(ptr) Variable Output 562 159: TypePointer Output 6(float) 563160(@entryPointOutput.Depth): 159(ptr) Variable Output 564 163: TypeImage 6(float) 3D sampled format:Unknown 565 164: TypePointer UniformConstant 163 566 165(g_tTex3df4): 164(ptr) Variable UniformConstant 567 166: TypeImage 32(int) 3D sampled format:Unknown 568 167: TypePointer UniformConstant 166 569 168(g_tTex3di4): 167(ptr) Variable UniformConstant 570 169: TypeImage 44(int) 3D sampled format:Unknown 571 170: TypePointer UniformConstant 169 572 171(g_tTex3du4): 170(ptr) Variable UniformConstant 573 172: TypeImage 6(float) 1D array sampled format:Unknown 574 173: TypePointer UniformConstant 172 575174(g_tTex1df4a): 173(ptr) Variable UniformConstant 576 175: TypeImage 32(int) 1D array sampled format:Unknown 577 176: TypePointer UniformConstant 175 578177(g_tTex1di4a): 176(ptr) Variable UniformConstant 579 178: TypeImage 44(int) 1D array sampled format:Unknown 580 179: TypePointer UniformConstant 178 581180(g_tTex1du4a): 179(ptr) Variable UniformConstant 582 181: TypeImage 6(float) 2D array sampled format:Unknown 583 182: TypePointer UniformConstant 181 584183(g_tTex2df4a): 182(ptr) Variable UniformConstant 585 184: TypeImage 32(int) 2D array sampled format:Unknown 586 185: TypePointer UniformConstant 184 587186(g_tTex2di4a): 185(ptr) Variable UniformConstant 588 187: TypeImage 44(int) 2D array sampled format:Unknown 589 188: TypePointer UniformConstant 187 590189(g_tTex2du4a): 188(ptr) Variable UniformConstant 591 190: TypeImage 6(float) Cube array sampled format:Unknown 592 191: TypePointer UniformConstant 190 593192(g_tTexcdf4a): 191(ptr) Variable UniformConstant 594 193: TypeImage 32(int) Cube array sampled format:Unknown 595 194: TypePointer UniformConstant 193 596195(g_tTexcdi4a): 194(ptr) Variable UniformConstant 597 196: TypeImage 44(int) Cube array sampled format:Unknown 598 197: TypePointer UniformConstant 196 599198(g_tTexcdu4a): 197(ptr) Variable UniformConstant 600 4(main): 2 Function None 3 601 5: Label 602153(flattenTemp): 141(ptr) Variable Function 603 154:8(PS_OUTPUT) FunctionCall 10(@main() 604 Store 153(flattenTemp) 154 605 157: 146(ptr) AccessChain 153(flattenTemp) 143 606 158: 7(fvec4) Load 157 607 Store 156(@entryPointOutput.Color) 158 608 161: 12(ptr) AccessChain 153(flattenTemp) 148 609 162: 6(float) Load 161 610 Store 160(@entryPointOutput.Depth) 162 611 Return 612 FunctionEnd 613 10(@main():8(PS_OUTPUT) Function None 9 614 11: Label 615 13(r00): 12(ptr) Variable Function 616 31(r02): 12(ptr) Variable Function 617 43(r04): 12(ptr) Variable Function 618 55(r20): 12(ptr) Variable Function 619 71(r22): 12(ptr) Variable Function 620 84(r24): 12(ptr) Variable Function 621 97(r50): 12(ptr) Variable Function 622 113(r52): 12(ptr) Variable Function 623 127(r54): 12(ptr) Variable Function 624 142(psout): 141(ptr) Variable Function 625 17: 14 Load 16(g_tTex1df4) 626 21: 18 Load 20(g_sSamp) 627 23: 22 SampledImage 17 21 628 27: 26(fvec2) CompositeConstruct 24 25 629 29: 6(float) CompositeExtract 27 1 630 30: 6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28 631 Store 13(r00) 30 632 36: 33 Load 35(g_tTex1di4) 633 37: 18 Load 20(g_sSamp) 634 39: 38 SampledImage 36 37 635 40: 26(fvec2) CompositeConstruct 24 25 636 41: 6(float) CompositeExtract 40 1 637 42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28 638 Store 31(r02) 42 639 48: 45 Load 47(g_tTex1du4) 640 49: 18 Load 20(g_sSamp) 641 51: 50 SampledImage 48 49 642 52: 26(fvec2) CompositeConstruct 24 25 643 53: 6(float) CompositeExtract 52 1 644 54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28 645 Store 43(r04) 54 646 59: 56 Load 58(g_tTex2df4) 647 60: 18 Load 20(g_sSamp) 648 62: 61 SampledImage 59 60 649 66: 6(float) CompositeExtract 64 0 650 67: 6(float) CompositeExtract 64 1 651 68: 65(fvec3) CompositeConstruct 66 67 25 652 69: 6(float) CompositeExtract 68 2 653 70: 6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28 654 Store 55(r20) 70 655 75: 72 Load 74(g_tTex2di4) 656 76: 18 Load 20(g_sSamp) 657 78: 77 SampledImage 75 76 658 79: 6(float) CompositeExtract 64 0 659 80: 6(float) CompositeExtract 64 1 660 81: 65(fvec3) CompositeConstruct 79 80 25 661 82: 6(float) CompositeExtract 81 2 662 83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28 663 Store 71(r22) 83 664 88: 85 Load 87(g_tTex2du4) 665 89: 18 Load 20(g_sSamp) 666 91: 90 SampledImage 88 89 667 92: 6(float) CompositeExtract 64 0 668 93: 6(float) CompositeExtract 64 1 669 94: 65(fvec3) CompositeConstruct 92 93 25 670 95: 6(float) CompositeExtract 94 2 671 96: 6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28 672 Store 84(r24) 96 673 101: 98 Load 100(g_tTexcdf4) 674 102: 18 Load 20(g_sSamp) 675 104: 103 SampledImage 101 102 676 107: 6(float) CompositeExtract 106 0 677 108: 6(float) CompositeExtract 106 1 678 109: 6(float) CompositeExtract 106 2 679 110: 7(fvec4) CompositeConstruct 107 108 109 25 680 111: 6(float) CompositeExtract 110 3 681 112: 6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28 682 Store 97(r50) 112 683 117: 114 Load 116(g_tTexcdi4) 684 118: 18 Load 20(g_sSamp) 685 120: 119 SampledImage 117 118 686 121: 6(float) CompositeExtract 106 0 687 122: 6(float) CompositeExtract 106 1 688 123: 6(float) CompositeExtract 106 2 689 124: 7(fvec4) CompositeConstruct 121 122 123 25 690 125: 6(float) CompositeExtract 124 3 691 126: 6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28 692 Store 113(r52) 126 693 131: 128 Load 130(g_tTexcdu4) 694 132: 18 Load 20(g_sSamp) 695 134: 133 SampledImage 131 132 696 135: 6(float) CompositeExtract 106 0 697 136: 6(float) CompositeExtract 106 1 698 137: 6(float) CompositeExtract 106 2 699 138: 7(fvec4) CompositeConstruct 135 136 137 25 700 139: 6(float) CompositeExtract 138 3 701 140: 6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28 702 Store 127(r54) 140 703 147: 146(ptr) AccessChain 142(psout) 143 704 Store 147 145 705 149: 12(ptr) AccessChain 142(psout) 148 706 Store 149 144 707 150:8(PS_OUTPUT) Load 142(psout) 708 ReturnValue 150 709 FunctionEnd 710