1hlsl.samplecmplevelzero.offset.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:38    Function Parameters:
80:?     Sequence
90:42      Sequence
100:42        move second child to first child ( temp float)
110:42          'r01' ( temp float)
120:42          textureLodOffset ( temp float)
130:42            Construct combined texture-sampler ( temp sampler1DShadow)
140:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
150:42              'g_sSamp' (layout( binding=0) uniform sampler)
160:42            Construct vec2 ( temp 2-component vector of float)
170:42              Constant:
180:42                0.100000
190:42              Constant:
200:42                0.750000
210:42            Constant:
220:42              0.000000
230:42            Constant:
240:42              2 (const int)
250:43      Sequence
260:43        move second child to first child ( temp float)
270:43          'r03' ( temp float)
280:43          textureLodOffset ( temp float)
290:43            Construct combined texture-sampler ( temp isampler1DShadow)
300:43              'g_tTex1di4' ( uniform itexture1DShadow)
310:43              'g_sSamp' (layout( binding=0) uniform sampler)
320:43            Construct vec2 ( temp 2-component vector of float)
330:43              Constant:
340:43                0.100000
350:43              Constant:
360:43                0.750000
370:43            Constant:
380:43              0.000000
390:43            Constant:
400:43              2 (const int)
410:44      Sequence
420:44        move second child to first child ( temp float)
430:44          'r05' ( temp float)
440:44          textureLodOffset ( temp float)
450:44            Construct combined texture-sampler ( temp usampler1DShadow)
460:44              'g_tTex1du4' ( uniform utexture1DShadow)
470:44              'g_sSamp' (layout( binding=0) uniform sampler)
480:44            Construct vec2 ( temp 2-component vector of float)
490:44              Constant:
500:44                0.100000
510:44              Constant:
520:44                0.750000
530:44            Constant:
540:44              0.000000
550:44            Constant:
560:44              2 (const int)
570:47      Sequence
580:47        move second child to first child ( temp float)
590:47          'r21' ( temp float)
600:47          textureLodOffset ( temp float)
610:47            Construct combined texture-sampler ( temp sampler2DShadow)
620:47              'g_tTex2df4' ( uniform texture2DShadow)
630:47              'g_sSamp' (layout( binding=0) uniform sampler)
640:47            Construct vec3 ( temp 3-component vector of float)
650:?               Constant:
660:?                 0.100000
670:?                 0.200000
680:47              Constant:
690:47                0.750000
700:47            Constant:
710:47              0.000000
720:?             Constant:
730:?               2 (const int)
740:?               3 (const int)
750:48      Sequence
760:48        move second child to first child ( temp float)
770:48          'r23' ( temp float)
780:48          textureLodOffset ( temp float)
790:48            Construct combined texture-sampler ( temp isampler2DShadow)
800:48              'g_tTex2di4' ( uniform itexture2DShadow)
810:48              'g_sSamp' (layout( binding=0) uniform sampler)
820:48            Construct vec3 ( temp 3-component vector of float)
830:?               Constant:
840:?                 0.100000
850:?                 0.200000
860:48              Constant:
870:48                0.750000
880:48            Constant:
890:48              0.000000
900:?             Constant:
910:?               2 (const int)
920:?               3 (const int)
930:49      Sequence
940:49        move second child to first child ( temp float)
950:49          'r25' ( temp float)
960:49          textureLodOffset ( temp float)
970:49            Construct combined texture-sampler ( temp usampler2DShadow)
980:49              'g_tTex2du4' ( uniform utexture2DShadow)
990:49              'g_sSamp' (layout( binding=0) uniform sampler)
1000:49            Construct vec3 ( temp 3-component vector of float)
1010:?               Constant:
1020:?                 0.100000
1030:?                 0.200000
1040:49              Constant:
1050:49                0.750000
1060:49            Constant:
1070:49              0.000000
1080:?             Constant:
1090:?               2 (const int)
1100:?               3 (const int)
1110:62      move second child to first child ( temp 4-component vector of float)
1120:62        Color: direct index for structure ( temp 4-component vector of float)
1130:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1140:62          Constant:
1150:62            0 (const int)
1160:62        Constant:
1170:62          1.000000
1180:62          1.000000
1190:62          1.000000
1200:62          1.000000
1210:63      move second child to first child ( temp float)
1220:63        Depth: direct index for structure ( temp float)
1230:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1240:63          Constant:
1250:63            1 (const int)
1260:63        Constant:
1270:63          1.000000
1280:65      Branch: Return with expression
1290:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1300:38  Function Definition: main( ( temp void)
1310:38    Function Parameters:
1320:?     Sequence
1330:38      Sequence
1340:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1350:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1360:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1370:38        move second child to first child ( temp 4-component vector of float)
1380:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1390:38          Color: direct index for structure ( temp 4-component vector of float)
1400:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1410:38            Constant:
1420:38              0 (const int)
1430:38        move second child to first child ( temp float)
1440:?           '@entryPointOutput.Depth' ( out float FragDepth)
1450:38          Depth: direct index for structure ( temp float)
1460:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1470:38            Constant:
1480:38              1 (const int)
1490:?   Linker Objects
1500:?     'g_sSamp' (layout( binding=0) uniform sampler)
1510:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
1520:?     'g_tTex1di4' ( uniform itexture1DShadow)
1530:?     'g_tTex1du4' ( uniform utexture1DShadow)
1540:?     'g_tTex2df4' ( uniform texture2DShadow)
1550:?     'g_tTex2di4' ( uniform itexture2DShadow)
1560:?     'g_tTex2du4' ( uniform utexture2DShadow)
1570:?     'g_tTex3df4' ( uniform texture3D)
1580:?     'g_tTex3di4' ( uniform itexture3D)
1590:?     'g_tTex3du4' ( uniform utexture3D)
1600:?     'g_tTexcdf4' ( uniform textureCube)
1610:?     'g_tTexcdi4' ( uniform itextureCube)
1620:?     'g_tTexcdu4' ( uniform utextureCube)
1630:?     'g_tTex1df4a' ( uniform texture1DArray)
1640:?     'g_tTex1di4a' ( uniform itexture1DArray)
1650:?     'g_tTex1du4a' ( uniform utexture1DArray)
1660:?     'g_tTex2df4a' ( uniform texture2DArray)
1670:?     'g_tTex2di4a' ( uniform itexture2DArray)
1680:?     'g_tTex2du4a' ( uniform utexture2DArray)
1690:?     'g_tTexcdf4a' ( uniform textureCubeArray)
1700:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
1710:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
1720:?     '@entryPointOutput.Depth' ( out float FragDepth)
1730:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
174
175
176Linked fragment stage:
177
178
179Shader version: 500
180gl_FragCoord origin is upper left
181using depth_any
1820:? Sequence
1830:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1840:38    Function Parameters:
1850:?     Sequence
1860:42      Sequence
1870:42        move second child to first child ( temp float)
1880:42          'r01' ( temp float)
1890:42          textureLodOffset ( temp float)
1900:42            Construct combined texture-sampler ( temp sampler1DShadow)
1910:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
1920:42              'g_sSamp' (layout( binding=0) uniform sampler)
1930:42            Construct vec2 ( temp 2-component vector of float)
1940:42              Constant:
1950:42                0.100000
1960:42              Constant:
1970:42                0.750000
1980:42            Constant:
1990:42              0.000000
2000:42            Constant:
2010:42              2 (const int)
2020:43      Sequence
2030:43        move second child to first child ( temp float)
2040:43          'r03' ( temp float)
2050:43          textureLodOffset ( temp float)
2060:43            Construct combined texture-sampler ( temp isampler1DShadow)
2070:43              'g_tTex1di4' ( uniform itexture1DShadow)
2080:43              'g_sSamp' (layout( binding=0) uniform sampler)
2090:43            Construct vec2 ( temp 2-component vector of float)
2100:43              Constant:
2110:43                0.100000
2120:43              Constant:
2130:43                0.750000
2140:43            Constant:
2150:43              0.000000
2160:43            Constant:
2170:43              2 (const int)
2180:44      Sequence
2190:44        move second child to first child ( temp float)
2200:44          'r05' ( temp float)
2210:44          textureLodOffset ( temp float)
2220:44            Construct combined texture-sampler ( temp usampler1DShadow)
2230:44              'g_tTex1du4' ( uniform utexture1DShadow)
2240:44              'g_sSamp' (layout( binding=0) uniform sampler)
2250:44            Construct vec2 ( temp 2-component vector of float)
2260:44              Constant:
2270:44                0.100000
2280:44              Constant:
2290:44                0.750000
2300:44            Constant:
2310:44              0.000000
2320:44            Constant:
2330:44              2 (const int)
2340:47      Sequence
2350:47        move second child to first child ( temp float)
2360:47          'r21' ( temp float)
2370:47          textureLodOffset ( temp float)
2380:47            Construct combined texture-sampler ( temp sampler2DShadow)
2390:47              'g_tTex2df4' ( uniform texture2DShadow)
2400:47              'g_sSamp' (layout( binding=0) uniform sampler)
2410:47            Construct vec3 ( temp 3-component vector of float)
2420:?               Constant:
2430:?                 0.100000
2440:?                 0.200000
2450:47              Constant:
2460:47                0.750000
2470:47            Constant:
2480:47              0.000000
2490:?             Constant:
2500:?               2 (const int)
2510:?               3 (const int)
2520:48      Sequence
2530:48        move second child to first child ( temp float)
2540:48          'r23' ( temp float)
2550:48          textureLodOffset ( temp float)
2560:48            Construct combined texture-sampler ( temp isampler2DShadow)
2570:48              'g_tTex2di4' ( uniform itexture2DShadow)
2580:48              'g_sSamp' (layout( binding=0) uniform sampler)
2590:48            Construct vec3 ( temp 3-component vector of float)
2600:?               Constant:
2610:?                 0.100000
2620:?                 0.200000
2630:48              Constant:
2640:48                0.750000
2650:48            Constant:
2660:48              0.000000
2670:?             Constant:
2680:?               2 (const int)
2690:?               3 (const int)
2700:49      Sequence
2710:49        move second child to first child ( temp float)
2720:49          'r25' ( temp float)
2730:49          textureLodOffset ( temp float)
2740:49            Construct combined texture-sampler ( temp usampler2DShadow)
2750:49              'g_tTex2du4' ( uniform utexture2DShadow)
2760:49              'g_sSamp' (layout( binding=0) uniform sampler)
2770:49            Construct vec3 ( temp 3-component vector of float)
2780:?               Constant:
2790:?                 0.100000
2800:?                 0.200000
2810:49              Constant:
2820:49                0.750000
2830:49            Constant:
2840:49              0.000000
2850:?             Constant:
2860:?               2 (const int)
2870:?               3 (const int)
2880:62      move second child to first child ( temp 4-component vector of float)
2890:62        Color: direct index for structure ( temp 4-component vector of float)
2900:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2910:62          Constant:
2920:62            0 (const int)
2930:62        Constant:
2940:62          1.000000
2950:62          1.000000
2960:62          1.000000
2970:62          1.000000
2980:63      move second child to first child ( temp float)
2990:63        Depth: direct index for structure ( temp float)
3000:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3010:63          Constant:
3020:63            1 (const int)
3030:63        Constant:
3040:63          1.000000
3050:65      Branch: Return with expression
3060:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3070:38  Function Definition: main( ( temp void)
3080:38    Function Parameters:
3090:?     Sequence
3100:38      Sequence
3110:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3120:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3130:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3140:38        move second child to first child ( temp 4-component vector of float)
3150:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3160:38          Color: direct index for structure ( temp 4-component vector of float)
3170:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3180:38            Constant:
3190:38              0 (const int)
3200:38        move second child to first child ( temp float)
3210:?           '@entryPointOutput.Depth' ( out float FragDepth)
3220:38          Depth: direct index for structure ( temp float)
3230:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3240:38            Constant:
3250:38              1 (const int)
3260:?   Linker Objects
3270:?     'g_sSamp' (layout( binding=0) uniform sampler)
3280:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
3290:?     'g_tTex1di4' ( uniform itexture1DShadow)
3300:?     'g_tTex1du4' ( uniform utexture1DShadow)
3310:?     'g_tTex2df4' ( uniform texture2DShadow)
3320:?     'g_tTex2di4' ( uniform itexture2DShadow)
3330:?     'g_tTex2du4' ( uniform utexture2DShadow)
3340:?     'g_tTex3df4' ( uniform texture3D)
3350:?     'g_tTex3di4' ( uniform itexture3D)
3360:?     'g_tTex3du4' ( uniform utexture3D)
3370:?     'g_tTexcdf4' ( uniform textureCube)
3380:?     'g_tTexcdi4' ( uniform itextureCube)
3390:?     'g_tTexcdu4' ( uniform utextureCube)
3400:?     'g_tTex1df4a' ( uniform texture1DArray)
3410:?     'g_tTex1di4a' ( uniform itexture1DArray)
3420:?     'g_tTex1du4a' ( uniform utexture1DArray)
3430:?     'g_tTex2df4a' ( uniform texture2DArray)
3440:?     'g_tTex2di4a' ( uniform itexture2DArray)
3450:?     'g_tTex2du4a' ( uniform utexture2DArray)
3460:?     'g_tTexcdf4a' ( uniform textureCubeArray)
3470:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
3480:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
3490:?     '@entryPointOutput.Depth' ( out float FragDepth)
3500:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
351
352// Module Version 10000
353// Generated by (magic number): 80007
354// Id's are bound by 168
355
356                              Capability Shader
357                              Capability Sampled1D
358                              Capability SampledCubeArray
359               1:             ExtInstImport  "GLSL.std.450"
360                              MemoryModel Logical GLSL450
361                              EntryPoint Fragment 4  "main" 116 120
362                              ExecutionMode 4 OriginUpperLeft
363                              ExecutionMode 4 DepthReplacing
364                              Source HLSL 500
365                              Name 4  "main"
366                              Name 8  "PS_OUTPUT"
367                              MemberName 8(PS_OUTPUT) 0  "Color"
368                              MemberName 8(PS_OUTPUT) 1  "Depth"
369                              Name 10  "@main("
370                              Name 13  "r01"
371                              Name 16  "g_tTex1df4"
372                              Name 20  "g_sSamp"
373                              Name 33  "r03"
374                              Name 36  "g_tTex1di4"
375                              Name 44  "r05"
376                              Name 48  "g_tTex1du4"
377                              Name 56  "r21"
378                              Name 59  "g_tTex2df4"
379                              Name 75  "r23"
380                              Name 78  "g_tTex2di4"
381                              Name 88  "r25"
382                              Name 91  "g_tTex2du4"
383                              Name 102  "psout"
384                              Name 113  "flattenTemp"
385                              Name 116  "@entryPointOutput.Color"
386                              Name 120  "@entryPointOutput.Depth"
387                              Name 125  "g_tTex3df4"
388                              Name 128  "g_tTex3di4"
389                              Name 131  "g_tTex3du4"
390                              Name 134  "g_tTexcdf4"
391                              Name 137  "g_tTexcdi4"
392                              Name 140  "g_tTexcdu4"
393                              Name 143  "g_tTex1df4a"
394                              Name 146  "g_tTex1di4a"
395                              Name 149  "g_tTex1du4a"
396                              Name 152  "g_tTex2df4a"
397                              Name 155  "g_tTex2di4a"
398                              Name 158  "g_tTex2du4a"
399                              Name 161  "g_tTexcdf4a"
400                              Name 164  "g_tTexcdi4a"
401                              Name 167  "g_tTexcdu4a"
402                              Decorate 16(g_tTex1df4) DescriptorSet 0
403                              Decorate 16(g_tTex1df4) Binding 0
404                              Decorate 20(g_sSamp) DescriptorSet 0
405                              Decorate 20(g_sSamp) Binding 0
406                              Decorate 36(g_tTex1di4) DescriptorSet 0
407                              Decorate 48(g_tTex1du4) DescriptorSet 0
408                              Decorate 59(g_tTex2df4) DescriptorSet 0
409                              Decorate 78(g_tTex2di4) DescriptorSet 0
410                              Decorate 91(g_tTex2du4) DescriptorSet 0
411                              Decorate 116(@entryPointOutput.Color) Location 0
412                              Decorate 120(@entryPointOutput.Depth) BuiltIn FragDepth
413                              Decorate 125(g_tTex3df4) DescriptorSet 0
414                              Decorate 128(g_tTex3di4) DescriptorSet 0
415                              Decorate 131(g_tTex3du4) DescriptorSet 0
416                              Decorate 134(g_tTexcdf4) DescriptorSet 0
417                              Decorate 137(g_tTexcdi4) DescriptorSet 0
418                              Decorate 140(g_tTexcdu4) DescriptorSet 0
419                              Decorate 143(g_tTex1df4a) DescriptorSet 0
420                              Decorate 146(g_tTex1di4a) DescriptorSet 0
421                              Decorate 149(g_tTex1du4a) DescriptorSet 0
422                              Decorate 152(g_tTex2df4a) DescriptorSet 0
423                              Decorate 155(g_tTex2di4a) DescriptorSet 0
424                              Decorate 158(g_tTex2du4a) DescriptorSet 0
425                              Decorate 161(g_tTexcdf4a) DescriptorSet 0
426                              Decorate 164(g_tTexcdi4a) DescriptorSet 0
427                              Decorate 167(g_tTexcdu4a) DescriptorSet 0
428               2:             TypeVoid
429               3:             TypeFunction 2
430               6:             TypeFloat 32
431               7:             TypeVector 6(float) 4
432    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
433               9:             TypeFunction 8(PS_OUTPUT)
434              12:             TypePointer Function 6(float)
435              14:             TypeImage 6(float) 1D depth sampled format:Unknown
436              15:             TypePointer UniformConstant 14
437  16(g_tTex1df4):     15(ptr) Variable UniformConstant
438              18:             TypeSampler
439              19:             TypePointer UniformConstant 18
440     20(g_sSamp):     19(ptr) Variable UniformConstant
441              22:             TypeSampledImage 14
442              24:    6(float) Constant 1036831949
443              25:    6(float) Constant 1061158912
444              26:             TypeVector 6(float) 2
445              28:    6(float) Constant 0
446              29:             TypeInt 32 1
447              30:     29(int) Constant 2
448              34:             TypeImage 29(int) 1D depth sampled format:Unknown
449              35:             TypePointer UniformConstant 34
450  36(g_tTex1di4):     35(ptr) Variable UniformConstant
451              39:             TypeSampledImage 34
452              45:             TypeInt 32 0
453              46:             TypeImage 45(int) 1D depth sampled format:Unknown
454              47:             TypePointer UniformConstant 46
455  48(g_tTex1du4):     47(ptr) Variable UniformConstant
456              51:             TypeSampledImage 46
457              57:             TypeImage 6(float) 2D depth sampled format:Unknown
458              58:             TypePointer UniformConstant 57
459  59(g_tTex2df4):     58(ptr) Variable UniformConstant
460              62:             TypeSampledImage 57
461              64:    6(float) Constant 1045220557
462              65:   26(fvec2) ConstantComposite 24 64
463              66:             TypeVector 6(float) 3
464              70:             TypeVector 29(int) 2
465              71:     29(int) Constant 3
466              72:   70(ivec2) ConstantComposite 30 71
467              76:             TypeImage 29(int) 2D depth sampled format:Unknown
468              77:             TypePointer UniformConstant 76
469  78(g_tTex2di4):     77(ptr) Variable UniformConstant
470              81:             TypeSampledImage 76
471              89:             TypeImage 45(int) 2D depth sampled format:Unknown
472              90:             TypePointer UniformConstant 89
473  91(g_tTex2du4):     90(ptr) Variable UniformConstant
474              94:             TypeSampledImage 89
475             101:             TypePointer Function 8(PS_OUTPUT)
476             103:     29(int) Constant 0
477             104:    6(float) Constant 1065353216
478             105:    7(fvec4) ConstantComposite 104 104 104 104
479             106:             TypePointer Function 7(fvec4)
480             108:     29(int) Constant 1
481             115:             TypePointer Output 7(fvec4)
482116(@entryPointOutput.Color):    115(ptr) Variable Output
483             119:             TypePointer Output 6(float)
484120(@entryPointOutput.Depth):    119(ptr) Variable Output
485             123:             TypeImage 6(float) 3D sampled format:Unknown
486             124:             TypePointer UniformConstant 123
487 125(g_tTex3df4):    124(ptr) Variable UniformConstant
488             126:             TypeImage 29(int) 3D sampled format:Unknown
489             127:             TypePointer UniformConstant 126
490 128(g_tTex3di4):    127(ptr) Variable UniformConstant
491             129:             TypeImage 45(int) 3D sampled format:Unknown
492             130:             TypePointer UniformConstant 129
493 131(g_tTex3du4):    130(ptr) Variable UniformConstant
494             132:             TypeImage 6(float) Cube sampled format:Unknown
495             133:             TypePointer UniformConstant 132
496 134(g_tTexcdf4):    133(ptr) Variable UniformConstant
497             135:             TypeImage 29(int) Cube sampled format:Unknown
498             136:             TypePointer UniformConstant 135
499 137(g_tTexcdi4):    136(ptr) Variable UniformConstant
500             138:             TypeImage 45(int) Cube sampled format:Unknown
501             139:             TypePointer UniformConstant 138
502 140(g_tTexcdu4):    139(ptr) Variable UniformConstant
503             141:             TypeImage 6(float) 1D array sampled format:Unknown
504             142:             TypePointer UniformConstant 141
505143(g_tTex1df4a):    142(ptr) Variable UniformConstant
506             144:             TypeImage 29(int) 1D array sampled format:Unknown
507             145:             TypePointer UniformConstant 144
508146(g_tTex1di4a):    145(ptr) Variable UniformConstant
509             147:             TypeImage 45(int) 1D array sampled format:Unknown
510             148:             TypePointer UniformConstant 147
511149(g_tTex1du4a):    148(ptr) Variable UniformConstant
512             150:             TypeImage 6(float) 2D array sampled format:Unknown
513             151:             TypePointer UniformConstant 150
514152(g_tTex2df4a):    151(ptr) Variable UniformConstant
515             153:             TypeImage 29(int) 2D array sampled format:Unknown
516             154:             TypePointer UniformConstant 153
517155(g_tTex2di4a):    154(ptr) Variable UniformConstant
518             156:             TypeImage 45(int) 2D array sampled format:Unknown
519             157:             TypePointer UniformConstant 156
520158(g_tTex2du4a):    157(ptr) Variable UniformConstant
521             159:             TypeImage 6(float) Cube array sampled format:Unknown
522             160:             TypePointer UniformConstant 159
523161(g_tTexcdf4a):    160(ptr) Variable UniformConstant
524             162:             TypeImage 29(int) Cube array sampled format:Unknown
525             163:             TypePointer UniformConstant 162
526164(g_tTexcdi4a):    163(ptr) Variable UniformConstant
527             165:             TypeImage 45(int) Cube array sampled format:Unknown
528             166:             TypePointer UniformConstant 165
529167(g_tTexcdu4a):    166(ptr) Variable UniformConstant
530         4(main):           2 Function None 3
531               5:             Label
532113(flattenTemp):    101(ptr) Variable Function
533             114:8(PS_OUTPUT) FunctionCall 10(@main()
534                              Store 113(flattenTemp) 114
535             117:    106(ptr) AccessChain 113(flattenTemp) 103
536             118:    7(fvec4) Load 117
537                              Store 116(@entryPointOutput.Color) 118
538             121:     12(ptr) AccessChain 113(flattenTemp) 108
539             122:    6(float) Load 121
540                              Store 120(@entryPointOutput.Depth) 122
541                              Return
542                              FunctionEnd
543      10(@main():8(PS_OUTPUT) Function None 9
544              11:             Label
545         13(r01):     12(ptr) Variable Function
546         33(r03):     12(ptr) Variable Function
547         44(r05):     12(ptr) Variable Function
548         56(r21):     12(ptr) Variable Function
549         75(r23):     12(ptr) Variable Function
550         88(r25):     12(ptr) Variable Function
551      102(psout):    101(ptr) Variable Function
552              17:          14 Load 16(g_tTex1df4)
553              21:          18 Load 20(g_sSamp)
554              23:          22 SampledImage 17 21
555              27:   26(fvec2) CompositeConstruct 24 25
556              31:    6(float) CompositeExtract 27 1
557              32:    6(float) ImageSampleDrefExplicitLod 23 27 31 Lod ConstOffset 28 30
558                              Store 13(r01) 32
559              37:          34 Load 36(g_tTex1di4)
560              38:          18 Load 20(g_sSamp)
561              40:          39 SampledImage 37 38
562              41:   26(fvec2) CompositeConstruct 24 25
563              42:    6(float) CompositeExtract 41 1
564              43:    6(float) ImageSampleDrefExplicitLod 40 41 42 Lod ConstOffset 28 30
565                              Store 33(r03) 43
566              49:          46 Load 48(g_tTex1du4)
567              50:          18 Load 20(g_sSamp)
568              52:          51 SampledImage 49 50
569              53:   26(fvec2) CompositeConstruct 24 25
570              54:    6(float) CompositeExtract 53 1
571              55:    6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 28 30
572                              Store 44(r05) 55
573              60:          57 Load 59(g_tTex2df4)
574              61:          18 Load 20(g_sSamp)
575              63:          62 SampledImage 60 61
576              67:    6(float) CompositeExtract 65 0
577              68:    6(float) CompositeExtract 65 1
578              69:   66(fvec3) CompositeConstruct 67 68 25
579              73:    6(float) CompositeExtract 69 2
580              74:    6(float) ImageSampleDrefExplicitLod 63 69 73 Lod ConstOffset 28 72
581                              Store 56(r21) 74
582              79:          76 Load 78(g_tTex2di4)
583              80:          18 Load 20(g_sSamp)
584              82:          81 SampledImage 79 80
585              83:    6(float) CompositeExtract 65 0
586              84:    6(float) CompositeExtract 65 1
587              85:   66(fvec3) CompositeConstruct 83 84 25
588              86:    6(float) CompositeExtract 85 2
589              87:    6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 28 72
590                              Store 75(r23) 87
591              92:          89 Load 91(g_tTex2du4)
592              93:          18 Load 20(g_sSamp)
593              95:          94 SampledImage 92 93
594              96:    6(float) CompositeExtract 65 0
595              97:    6(float) CompositeExtract 65 1
596              98:   66(fvec3) CompositeConstruct 96 97 25
597              99:    6(float) CompositeExtract 98 2
598             100:    6(float) ImageSampleDrefExplicitLod 95 98 99 Lod ConstOffset 28 72
599                              Store 88(r25) 100
600             107:    106(ptr) AccessChain 102(psout) 103
601                              Store 107 105
602             109:     12(ptr) AccessChain 102(psout) 108
603                              Store 109 104
604             110:8(PS_OUTPUT) Load 102(psout)
605                              ReturnValue 110
606                              FunctionEnd
607