1hlsl.samplegrad.offset.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:28    Function Parameters:
80:?     Sequence
90:31      Sequence
100:31        move second child to first child ( temp 4-component vector of float)
110:31          'txval10' ( temp 4-component vector of float)
120:31          textureGradOffset ( temp 4-component vector of float)
130:31            Construct combined texture-sampler ( temp sampler1D)
140:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
150:31              'g_sSamp' (layout( binding=0) uniform sampler)
160:31            Constant:
170:31              0.100000
180:31            Constant:
190:31              1.100000
200:31            Constant:
210:31              1.200000
220:31            Constant:
230:31              1 (const int)
240:32      Sequence
250:32        move second child to first child ( temp 4-component vector of int)
260:32          'txval11' ( temp 4-component vector of int)
270:32          textureGradOffset ( temp 4-component vector of int)
280:32            Construct combined texture-sampler ( temp isampler1D)
290:32              'g_tTex1di4' ( uniform itexture1D)
300:32              'g_sSamp' (layout( binding=0) uniform sampler)
310:32            Constant:
320:32              0.200000
330:32            Constant:
340:32              1.100000
350:32            Constant:
360:32              1.200000
370:32            Constant:
380:32              1 (const int)
390:33      Sequence
400:33        move second child to first child ( temp 4-component vector of uint)
410:33          'txval12' ( temp 4-component vector of uint)
420:33          textureGradOffset ( temp 4-component vector of uint)
430:33            Construct combined texture-sampler ( temp usampler1D)
440:33              'g_tTex1du4' ( uniform utexture1D)
450:33              'g_sSamp' (layout( binding=0) uniform sampler)
460:33            Constant:
470:33              0.300000
480:33            Constant:
490:33              1.100000
500:33            Constant:
510:33              1.200000
520:33            Constant:
530:33              1 (const int)
540:35      Sequence
550:35        move second child to first child ( temp 4-component vector of float)
560:35          'txval20' ( temp 4-component vector of float)
570:35          textureGradOffset ( temp 4-component vector of float)
580:35            Construct combined texture-sampler ( temp sampler2D)
590:35              'g_tTex2df4' ( uniform texture2D)
600:35              'g_sSamp' (layout( binding=0) uniform sampler)
610:?             Constant:
620:?               0.100000
630:?               0.200000
640:?             Constant:
650:?               0.100000
660:?               0.200000
670:?             Constant:
680:?               1.100000
690:?               1.200000
700:?             Constant:
710:?               1 (const int)
720:?               0 (const int)
730:36      Sequence
740:36        move second child to first child ( temp 4-component vector of int)
750:36          'txval21' ( temp 4-component vector of int)
760:36          textureGradOffset ( temp 4-component vector of int)
770:36            Construct combined texture-sampler ( temp isampler2D)
780:36              'g_tTex2di4' ( uniform itexture2D)
790:36              'g_sSamp' (layout( binding=0) uniform sampler)
800:?             Constant:
810:?               0.300000
820:?               0.400000
830:?             Constant:
840:?               0.100000
850:?               0.200000
860:?             Constant:
870:?               1.100000
880:?               1.200000
890:?             Constant:
900:?               1 (const int)
910:?               1 (const int)
920:37      Sequence
930:37        move second child to first child ( temp 4-component vector of uint)
940:37          'txval22' ( temp 4-component vector of uint)
950:37          textureGradOffset ( temp 4-component vector of uint)
960:37            Construct combined texture-sampler ( temp usampler2D)
970:37              'g_tTex2du4' ( uniform utexture2D)
980:37              'g_sSamp' (layout( binding=0) uniform sampler)
990:?             Constant:
1000:?               0.500000
1010:?               0.600000
1020:?             Constant:
1030:?               0.100000
1040:?               0.200000
1050:?             Constant:
1060:?               1.100000
1070:?               1.200000
1080:?             Constant:
1090:?               1 (const int)
1100:?               -1 (const int)
1110:39      Sequence
1120:39        move second child to first child ( temp 4-component vector of float)
1130:39          'txval30' ( temp 4-component vector of float)
1140:39          textureGradOffset ( temp 4-component vector of float)
1150:39            Construct combined texture-sampler ( temp sampler3D)
1160:39              'g_tTex3df4' ( uniform texture3D)
1170:39              'g_sSamp' (layout( binding=0) uniform sampler)
1180:?             Constant:
1190:?               0.100000
1200:?               0.200000
1210:?               0.300000
1220:?             Constant:
1230:?               1.100000
1240:?               1.200000
1250:?               1.300000
1260:?             Constant:
1270:?               1.100000
1280:?               1.200000
1290:?               1.300000
1300:?             Constant:
1310:?               1 (const int)
1320:?               0 (const int)
1330:?               1 (const int)
1340:40      Sequence
1350:40        move second child to first child ( temp 4-component vector of int)
1360:40          'txval31' ( temp 4-component vector of int)
1370:40          textureGradOffset ( temp 4-component vector of int)
1380:40            Construct combined texture-sampler ( temp isampler3D)
1390:40              'g_tTex3di4' ( uniform itexture3D)
1400:40              'g_sSamp' (layout( binding=0) uniform sampler)
1410:?             Constant:
1420:?               0.400000
1430:?               0.500000
1440:?               0.600000
1450:?             Constant:
1460:?               1.100000
1470:?               1.200000
1480:?               1.300000
1490:?             Constant:
1500:?               1.100000
1510:?               1.200000
1520:?               1.300000
1530:?             Constant:
1540:?               1 (const int)
1550:?               1 (const int)
1560:?               1 (const int)
1570:41      Sequence
1580:41        move second child to first child ( temp 4-component vector of uint)
1590:41          'txval32' ( temp 4-component vector of uint)
1600:41          textureGradOffset ( temp 4-component vector of uint)
1610:41            Construct combined texture-sampler ( temp usampler3D)
1620:41              'g_tTex3du4' ( uniform utexture3D)
1630:41              'g_sSamp' (layout( binding=0) uniform sampler)
1640:?             Constant:
1650:?               0.700000
1660:?               0.800000
1670:?               0.900000
1680:?             Constant:
1690:?               1.100000
1700:?               1.200000
1710:?               1.300000
1720:?             Constant:
1730:?               1.100000
1740:?               1.200000
1750:?               1.300000
1760:?             Constant:
1770:?               1 (const int)
1780:?               0 (const int)
1790:?               -1 (const int)
1800:45      move second child to first child ( temp 4-component vector of float)
1810:45        Color: direct index for structure ( temp 4-component vector of float)
1820:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1830:45          Constant:
1840:45            0 (const int)
1850:45        Constant:
1860:45          1.000000
1870:45          1.000000
1880:45          1.000000
1890:45          1.000000
1900:46      move second child to first child ( temp float)
1910:46        Depth: direct index for structure ( temp float)
1920:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1930:46          Constant:
1940:46            1 (const int)
1950:46        Constant:
1960:46          1.000000
1970:48      Branch: Return with expression
1980:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1990:28  Function Definition: main( ( temp void)
2000:28    Function Parameters:
2010:?     Sequence
2020:28      Sequence
2030:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2040:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2050:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2060:28        move second child to first child ( temp 4-component vector of float)
2070:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
2080:28          Color: direct index for structure ( temp 4-component vector of float)
2090:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2100:28            Constant:
2110:28              0 (const int)
2120:28        move second child to first child ( temp float)
2130:?           '@entryPointOutput.Depth' ( out float FragDepth)
2140:28          Depth: direct index for structure ( temp float)
2150:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2160:28            Constant:
2170:28              1 (const int)
2180:?   Linker Objects
2190:?     'g_sSamp' (layout( binding=0) uniform sampler)
2200:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
2210:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
2220:?     'g_tTex1di4' ( uniform itexture1D)
2230:?     'g_tTex1du4' ( uniform utexture1D)
2240:?     'g_tTex2df4' ( uniform texture2D)
2250:?     'g_tTex2di4' ( uniform itexture2D)
2260:?     'g_tTex2du4' ( uniform utexture2D)
2270:?     'g_tTex3df4' ( uniform texture3D)
2280:?     'g_tTex3di4' ( uniform itexture3D)
2290:?     'g_tTex3du4' ( uniform utexture3D)
2300:?     'g_tTexcdf4' ( uniform textureCube)
2310:?     'g_tTexcdi4' ( uniform itextureCube)
2320:?     'g_tTexcdu4' ( uniform utextureCube)
2330:?     '@entryPointOutput.Depth' ( out float FragDepth)
2340:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
235
236
237Linked fragment stage:
238
239
240Shader version: 500
241gl_FragCoord origin is upper left
242using depth_any
2430:? Sequence
2440:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2450:28    Function Parameters:
2460:?     Sequence
2470:31      Sequence
2480:31        move second child to first child ( temp 4-component vector of float)
2490:31          'txval10' ( temp 4-component vector of float)
2500:31          textureGradOffset ( temp 4-component vector of float)
2510:31            Construct combined texture-sampler ( temp sampler1D)
2520:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
2530:31              'g_sSamp' (layout( binding=0) uniform sampler)
2540:31            Constant:
2550:31              0.100000
2560:31            Constant:
2570:31              1.100000
2580:31            Constant:
2590:31              1.200000
2600:31            Constant:
2610:31              1 (const int)
2620:32      Sequence
2630:32        move second child to first child ( temp 4-component vector of int)
2640:32          'txval11' ( temp 4-component vector of int)
2650:32          textureGradOffset ( temp 4-component vector of int)
2660:32            Construct combined texture-sampler ( temp isampler1D)
2670:32              'g_tTex1di4' ( uniform itexture1D)
2680:32              'g_sSamp' (layout( binding=0) uniform sampler)
2690:32            Constant:
2700:32              0.200000
2710:32            Constant:
2720:32              1.100000
2730:32            Constant:
2740:32              1.200000
2750:32            Constant:
2760:32              1 (const int)
2770:33      Sequence
2780:33        move second child to first child ( temp 4-component vector of uint)
2790:33          'txval12' ( temp 4-component vector of uint)
2800:33          textureGradOffset ( temp 4-component vector of uint)
2810:33            Construct combined texture-sampler ( temp usampler1D)
2820:33              'g_tTex1du4' ( uniform utexture1D)
2830:33              'g_sSamp' (layout( binding=0) uniform sampler)
2840:33            Constant:
2850:33              0.300000
2860:33            Constant:
2870:33              1.100000
2880:33            Constant:
2890:33              1.200000
2900:33            Constant:
2910:33              1 (const int)
2920:35      Sequence
2930:35        move second child to first child ( temp 4-component vector of float)
2940:35          'txval20' ( temp 4-component vector of float)
2950:35          textureGradOffset ( temp 4-component vector of float)
2960:35            Construct combined texture-sampler ( temp sampler2D)
2970:35              'g_tTex2df4' ( uniform texture2D)
2980:35              'g_sSamp' (layout( binding=0) uniform sampler)
2990:?             Constant:
3000:?               0.100000
3010:?               0.200000
3020:?             Constant:
3030:?               0.100000
3040:?               0.200000
3050:?             Constant:
3060:?               1.100000
3070:?               1.200000
3080:?             Constant:
3090:?               1 (const int)
3100:?               0 (const int)
3110:36      Sequence
3120:36        move second child to first child ( temp 4-component vector of int)
3130:36          'txval21' ( temp 4-component vector of int)
3140:36          textureGradOffset ( temp 4-component vector of int)
3150:36            Construct combined texture-sampler ( temp isampler2D)
3160:36              'g_tTex2di4' ( uniform itexture2D)
3170:36              'g_sSamp' (layout( binding=0) uniform sampler)
3180:?             Constant:
3190:?               0.300000
3200:?               0.400000
3210:?             Constant:
3220:?               0.100000
3230:?               0.200000
3240:?             Constant:
3250:?               1.100000
3260:?               1.200000
3270:?             Constant:
3280:?               1 (const int)
3290:?               1 (const int)
3300:37      Sequence
3310:37        move second child to first child ( temp 4-component vector of uint)
3320:37          'txval22' ( temp 4-component vector of uint)
3330:37          textureGradOffset ( temp 4-component vector of uint)
3340:37            Construct combined texture-sampler ( temp usampler2D)
3350:37              'g_tTex2du4' ( uniform utexture2D)
3360:37              'g_sSamp' (layout( binding=0) uniform sampler)
3370:?             Constant:
3380:?               0.500000
3390:?               0.600000
3400:?             Constant:
3410:?               0.100000
3420:?               0.200000
3430:?             Constant:
3440:?               1.100000
3450:?               1.200000
3460:?             Constant:
3470:?               1 (const int)
3480:?               -1 (const int)
3490:39      Sequence
3500:39        move second child to first child ( temp 4-component vector of float)
3510:39          'txval30' ( temp 4-component vector of float)
3520:39          textureGradOffset ( temp 4-component vector of float)
3530:39            Construct combined texture-sampler ( temp sampler3D)
3540:39              'g_tTex3df4' ( uniform texture3D)
3550:39              'g_sSamp' (layout( binding=0) uniform sampler)
3560:?             Constant:
3570:?               0.100000
3580:?               0.200000
3590:?               0.300000
3600:?             Constant:
3610:?               1.100000
3620:?               1.200000
3630:?               1.300000
3640:?             Constant:
3650:?               1.100000
3660:?               1.200000
3670:?               1.300000
3680:?             Constant:
3690:?               1 (const int)
3700:?               0 (const int)
3710:?               1 (const int)
3720:40      Sequence
3730:40        move second child to first child ( temp 4-component vector of int)
3740:40          'txval31' ( temp 4-component vector of int)
3750:40          textureGradOffset ( temp 4-component vector of int)
3760:40            Construct combined texture-sampler ( temp isampler3D)
3770:40              'g_tTex3di4' ( uniform itexture3D)
3780:40              'g_sSamp' (layout( binding=0) uniform sampler)
3790:?             Constant:
3800:?               0.400000
3810:?               0.500000
3820:?               0.600000
3830:?             Constant:
3840:?               1.100000
3850:?               1.200000
3860:?               1.300000
3870:?             Constant:
3880:?               1.100000
3890:?               1.200000
3900:?               1.300000
3910:?             Constant:
3920:?               1 (const int)
3930:?               1 (const int)
3940:?               1 (const int)
3950:41      Sequence
3960:41        move second child to first child ( temp 4-component vector of uint)
3970:41          'txval32' ( temp 4-component vector of uint)
3980:41          textureGradOffset ( temp 4-component vector of uint)
3990:41            Construct combined texture-sampler ( temp usampler3D)
4000:41              'g_tTex3du4' ( uniform utexture3D)
4010:41              'g_sSamp' (layout( binding=0) uniform sampler)
4020:?             Constant:
4030:?               0.700000
4040:?               0.800000
4050:?               0.900000
4060:?             Constant:
4070:?               1.100000
4080:?               1.200000
4090:?               1.300000
4100:?             Constant:
4110:?               1.100000
4120:?               1.200000
4130:?               1.300000
4140:?             Constant:
4150:?               1 (const int)
4160:?               0 (const int)
4170:?               -1 (const int)
4180:45      move second child to first child ( temp 4-component vector of float)
4190:45        Color: direct index for structure ( temp 4-component vector of float)
4200:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4210:45          Constant:
4220:45            0 (const int)
4230:45        Constant:
4240:45          1.000000
4250:45          1.000000
4260:45          1.000000
4270:45          1.000000
4280:46      move second child to first child ( temp float)
4290:46        Depth: direct index for structure ( temp float)
4300:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4310:46          Constant:
4320:46            1 (const int)
4330:46        Constant:
4340:46          1.000000
4350:48      Branch: Return with expression
4360:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4370:28  Function Definition: main( ( temp void)
4380:28    Function Parameters:
4390:?     Sequence
4400:28      Sequence
4410:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4420:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4430:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4440:28        move second child to first child ( temp 4-component vector of float)
4450:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
4460:28          Color: direct index for structure ( temp 4-component vector of float)
4470:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4480:28            Constant:
4490:28              0 (const int)
4500:28        move second child to first child ( temp float)
4510:?           '@entryPointOutput.Depth' ( out float FragDepth)
4520:28          Depth: direct index for structure ( temp float)
4530:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4540:28            Constant:
4550:28              1 (const int)
4560:?   Linker Objects
4570:?     'g_sSamp' (layout( binding=0) uniform sampler)
4580:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
4590:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
4600:?     'g_tTex1di4' ( uniform itexture1D)
4610:?     'g_tTex1du4' ( uniform utexture1D)
4620:?     'g_tTex2df4' ( uniform texture2D)
4630:?     'g_tTex2di4' ( uniform itexture2D)
4640:?     'g_tTex2du4' ( uniform utexture2D)
4650:?     'g_tTex3df4' ( uniform texture3D)
4660:?     'g_tTex3di4' ( uniform itexture3D)
4670:?     'g_tTex3du4' ( uniform utexture3D)
4680:?     'g_tTexcdf4' ( uniform textureCube)
4690:?     'g_tTexcdi4' ( uniform itextureCube)
4700:?     'g_tTexcdu4' ( uniform utextureCube)
4710:?     '@entryPointOutput.Depth' ( out float FragDepth)
4720:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
473
474// Module Version 10000
475// Generated by (magic number): 80007
476// Id's are bound by 166
477
478                              Capability Shader
479                              Capability Sampled1D
480               1:             ExtInstImport  "GLSL.std.450"
481                              MemoryModel Logical GLSL450
482                              EntryPoint Fragment 4  "main" 149 153
483                              ExecutionMode 4 OriginUpperLeft
484                              ExecutionMode 4 DepthReplacing
485                              Source HLSL 500
486                              Name 4  "main"
487                              Name 8  "PS_OUTPUT"
488                              MemberName 8(PS_OUTPUT) 0  "Color"
489                              MemberName 8(PS_OUTPUT) 1  "Depth"
490                              Name 10  "@main("
491                              Name 13  "txval10"
492                              Name 16  "g_tTex1df4"
493                              Name 20  "g_sSamp"
494                              Name 32  "txval11"
495                              Name 35  "g_tTex1di4"
496                              Name 45  "txval12"
497                              Name 48  "g_tTex1du4"
498                              Name 55  "txval20"
499                              Name 58  "g_tTex2df4"
500                              Name 70  "txval21"
501                              Name 73  "g_tTex2di4"
502                              Name 82  "txval22"
503                              Name 85  "g_tTex2du4"
504                              Name 96  "txval30"
505                              Name 99  "g_tTex3df4"
506                              Name 111  "txval31"
507                              Name 114  "g_tTex3di4"
508                              Name 122  "txval32"
509                              Name 125  "g_tTex3du4"
510                              Name 137  "psout"
511                              Name 146  "flattenTemp"
512                              Name 149  "@entryPointOutput.Color"
513                              Name 153  "@entryPointOutput.Depth"
514                              Name 156  "g_tTex1df4a"
515                              Name 159  "g_tTexcdf4"
516                              Name 162  "g_tTexcdi4"
517                              Name 165  "g_tTexcdu4"
518                              Decorate 16(g_tTex1df4) DescriptorSet 0
519                              Decorate 16(g_tTex1df4) Binding 0
520                              Decorate 20(g_sSamp) DescriptorSet 0
521                              Decorate 20(g_sSamp) Binding 0
522                              Decorate 35(g_tTex1di4) DescriptorSet 0
523                              Decorate 48(g_tTex1du4) DescriptorSet 0
524                              Decorate 58(g_tTex2df4) DescriptorSet 0
525                              Decorate 73(g_tTex2di4) DescriptorSet 0
526                              Decorate 85(g_tTex2du4) DescriptorSet 0
527                              Decorate 99(g_tTex3df4) DescriptorSet 0
528                              Decorate 114(g_tTex3di4) DescriptorSet 0
529                              Decorate 125(g_tTex3du4) DescriptorSet 0
530                              Decorate 149(@entryPointOutput.Color) Location 0
531                              Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
532                              Decorate 156(g_tTex1df4a) DescriptorSet 0
533                              Decorate 156(g_tTex1df4a) Binding 1
534                              Decorate 159(g_tTexcdf4) DescriptorSet 0
535                              Decorate 162(g_tTexcdi4) DescriptorSet 0
536                              Decorate 165(g_tTexcdu4) DescriptorSet 0
537               2:             TypeVoid
538               3:             TypeFunction 2
539               6:             TypeFloat 32
540               7:             TypeVector 6(float) 4
541    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
542               9:             TypeFunction 8(PS_OUTPUT)
543              12:             TypePointer Function 7(fvec4)
544              14:             TypeImage 6(float) 1D sampled format:Unknown
545              15:             TypePointer UniformConstant 14
546  16(g_tTex1df4):     15(ptr) Variable UniformConstant
547              18:             TypeSampler
548              19:             TypePointer UniformConstant 18
549     20(g_sSamp):     19(ptr) Variable UniformConstant
550              22:             TypeSampledImage 14
551              24:    6(float) Constant 1036831949
552              25:    6(float) Constant 1066192077
553              26:    6(float) Constant 1067030938
554              27:             TypeInt 32 1
555              28:     27(int) Constant 1
556              30:             TypeVector 27(int) 4
557              31:             TypePointer Function 30(ivec4)
558              33:             TypeImage 27(int) 1D sampled format:Unknown
559              34:             TypePointer UniformConstant 33
560  35(g_tTex1di4):     34(ptr) Variable UniformConstant
561              38:             TypeSampledImage 33
562              40:    6(float) Constant 1045220557
563              42:             TypeInt 32 0
564              43:             TypeVector 42(int) 4
565              44:             TypePointer Function 43(ivec4)
566              46:             TypeImage 42(int) 1D sampled format:Unknown
567              47:             TypePointer UniformConstant 46
568  48(g_tTex1du4):     47(ptr) Variable UniformConstant
569              51:             TypeSampledImage 46
570              53:    6(float) Constant 1050253722
571              56:             TypeImage 6(float) 2D sampled format:Unknown
572              57:             TypePointer UniformConstant 56
573  58(g_tTex2df4):     57(ptr) Variable UniformConstant
574              61:             TypeSampledImage 56
575              63:             TypeVector 6(float) 2
576              64:   63(fvec2) ConstantComposite 24 40
577              65:   63(fvec2) ConstantComposite 25 26
578              66:             TypeVector 27(int) 2
579              67:     27(int) Constant 0
580              68:   66(ivec2) ConstantComposite 28 67
581              71:             TypeImage 27(int) 2D sampled format:Unknown
582              72:             TypePointer UniformConstant 71
583  73(g_tTex2di4):     72(ptr) Variable UniformConstant
584              76:             TypeSampledImage 71
585              78:    6(float) Constant 1053609165
586              79:   63(fvec2) ConstantComposite 53 78
587              80:   66(ivec2) ConstantComposite 28 28
588              83:             TypeImage 42(int) 2D sampled format:Unknown
589              84:             TypePointer UniformConstant 83
590  85(g_tTex2du4):     84(ptr) Variable UniformConstant
591              88:             TypeSampledImage 83
592              90:    6(float) Constant 1056964608
593              91:    6(float) Constant 1058642330
594              92:   63(fvec2) ConstantComposite 90 91
595              93:     27(int) Constant 4294967295
596              94:   66(ivec2) ConstantComposite 28 93
597              97:             TypeImage 6(float) 3D sampled format:Unknown
598              98:             TypePointer UniformConstant 97
599  99(g_tTex3df4):     98(ptr) Variable UniformConstant
600             102:             TypeSampledImage 97
601             104:             TypeVector 6(float) 3
602             105:  104(fvec3) ConstantComposite 24 40 53
603             106:    6(float) Constant 1067869798
604             107:  104(fvec3) ConstantComposite 25 26 106
605             108:             TypeVector 27(int) 3
606             109:  108(ivec3) ConstantComposite 28 67 28
607             112:             TypeImage 27(int) 3D sampled format:Unknown
608             113:             TypePointer UniformConstant 112
609 114(g_tTex3di4):    113(ptr) Variable UniformConstant
610             117:             TypeSampledImage 112
611             119:  104(fvec3) ConstantComposite 78 90 91
612             120:  108(ivec3) ConstantComposite 28 28 28
613             123:             TypeImage 42(int) 3D sampled format:Unknown
614             124:             TypePointer UniformConstant 123
615 125(g_tTex3du4):    124(ptr) Variable UniformConstant
616             128:             TypeSampledImage 123
617             130:    6(float) Constant 1060320051
618             131:    6(float) Constant 1061997773
619             132:    6(float) Constant 1063675494
620             133:  104(fvec3) ConstantComposite 130 131 132
621             134:  108(ivec3) ConstantComposite 28 67 93
622             136:             TypePointer Function 8(PS_OUTPUT)
623             138:    6(float) Constant 1065353216
624             139:    7(fvec4) ConstantComposite 138 138 138 138
625             141:             TypePointer Function 6(float)
626             148:             TypePointer Output 7(fvec4)
627149(@entryPointOutput.Color):    148(ptr) Variable Output
628             152:             TypePointer Output 6(float)
629153(@entryPointOutput.Depth):    152(ptr) Variable Output
630156(g_tTex1df4a):     15(ptr) Variable UniformConstant
631             157:             TypeImage 6(float) Cube sampled format:Unknown
632             158:             TypePointer UniformConstant 157
633 159(g_tTexcdf4):    158(ptr) Variable UniformConstant
634             160:             TypeImage 27(int) Cube sampled format:Unknown
635             161:             TypePointer UniformConstant 160
636 162(g_tTexcdi4):    161(ptr) Variable UniformConstant
637             163:             TypeImage 42(int) Cube sampled format:Unknown
638             164:             TypePointer UniformConstant 163
639 165(g_tTexcdu4):    164(ptr) Variable UniformConstant
640         4(main):           2 Function None 3
641               5:             Label
642146(flattenTemp):    136(ptr) Variable Function
643             147:8(PS_OUTPUT) FunctionCall 10(@main()
644                              Store 146(flattenTemp) 147
645             150:     12(ptr) AccessChain 146(flattenTemp) 67
646             151:    7(fvec4) Load 150
647                              Store 149(@entryPointOutput.Color) 151
648             154:    141(ptr) AccessChain 146(flattenTemp) 28
649             155:    6(float) Load 154
650                              Store 153(@entryPointOutput.Depth) 155
651                              Return
652                              FunctionEnd
653      10(@main():8(PS_OUTPUT) Function None 9
654              11:             Label
655     13(txval10):     12(ptr) Variable Function
656     32(txval11):     31(ptr) Variable Function
657     45(txval12):     44(ptr) Variable Function
658     55(txval20):     12(ptr) Variable Function
659     70(txval21):     31(ptr) Variable Function
660     82(txval22):     44(ptr) Variable Function
661     96(txval30):     12(ptr) Variable Function
662    111(txval31):     31(ptr) Variable Function
663    122(txval32):     44(ptr) Variable Function
664      137(psout):    136(ptr) Variable Function
665              17:          14 Load 16(g_tTex1df4)
666              21:          18 Load 20(g_sSamp)
667              23:          22 SampledImage 17 21
668              29:    7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28
669                              Store 13(txval10) 29
670              36:          33 Load 35(g_tTex1di4)
671              37:          18 Load 20(g_sSamp)
672              39:          38 SampledImage 36 37
673              41:   30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28
674                              Store 32(txval11) 41
675              49:          46 Load 48(g_tTex1du4)
676              50:          18 Load 20(g_sSamp)
677              52:          51 SampledImage 49 50
678              54:   43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28
679                              Store 45(txval12) 54
680              59:          56 Load 58(g_tTex2df4)
681              60:          18 Load 20(g_sSamp)
682              62:          61 SampledImage 59 60
683              69:    7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68
684                              Store 55(txval20) 69
685              74:          71 Load 73(g_tTex2di4)
686              75:          18 Load 20(g_sSamp)
687              77:          76 SampledImage 74 75
688              81:   30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80
689                              Store 70(txval21) 81
690              86:          83 Load 85(g_tTex2du4)
691              87:          18 Load 20(g_sSamp)
692              89:          88 SampledImage 86 87
693              95:   43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94
694                              Store 82(txval22) 95
695             100:          97 Load 99(g_tTex3df4)
696             101:          18 Load 20(g_sSamp)
697             103:         102 SampledImage 100 101
698             110:    7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109
699                              Store 96(txval30) 110
700             115:         112 Load 114(g_tTex3di4)
701             116:          18 Load 20(g_sSamp)
702             118:         117 SampledImage 115 116
703             121:   30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120
704                              Store 111(txval31) 121
705             126:         123 Load 125(g_tTex3du4)
706             127:          18 Load 20(g_sSamp)
707             129:         128 SampledImage 126 127
708             135:   43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134
709                              Store 122(txval32) 135
710             140:     12(ptr) AccessChain 137(psout) 67
711                              Store 140 139
712             142:    141(ptr) AccessChain 137(psout) 28
713                              Store 142 138
714             143:8(PS_OUTPUT) Load 137(psout)
715                              ReturnValue 143
716                              FunctionEnd
717