1hlsl.samplelevel.basic.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:29    Function Parameters:
80:?     Sequence
90:32      Sequence
100:32        move second child to first child ( temp 4-component vector of float)
110:32          'txval10' ( temp 4-component vector of float)
120:32          textureLod ( temp 4-component vector of float)
130:32            Construct combined texture-sampler ( temp sampler1D)
140:32              'g_tTex1df4' (layout( binding=0) uniform texture1D)
150:32              'g_sSamp' (layout( binding=0) uniform sampler)
160:32            Constant:
170:32              0.100000
180:32            Constant:
190:32              0.750000
200:33      Sequence
210:33        move second child to first child ( temp 4-component vector of int)
220:33          'txval11' ( temp 4-component vector of int)
230:33          textureLod ( temp 4-component vector of int)
240:33            Construct combined texture-sampler ( temp isampler1D)
250:33              'g_tTex1di4' ( uniform itexture1D)
260:33              'g_sSamp' (layout( binding=0) uniform sampler)
270:33            Constant:
280:33              0.200000
290:33            Constant:
300:33              0.750000
310:34      Sequence
320:34        move second child to first child ( temp 4-component vector of uint)
330:34          'txval12' ( temp 4-component vector of uint)
340:34          textureLod ( temp 4-component vector of uint)
350:34            Construct combined texture-sampler ( temp usampler1D)
360:34              'g_tTex1du4' ( uniform utexture1D)
370:34              'g_sSamp' (layout( binding=0) uniform sampler)
380:34            Constant:
390:34              0.300000
400:34            Constant:
410:34              0.750000
420:36      Sequence
430:36        move second child to first child ( temp 4-component vector of float)
440:36          'txval20' ( temp 4-component vector of float)
450:36          textureLod ( temp 4-component vector of float)
460:36            Construct combined texture-sampler ( temp sampler2D)
470:36              'g_tTex2df4' ( uniform texture2D)
480:36              'g_sSamp' (layout( binding=0) uniform sampler)
490:?             Constant:
500:?               0.100000
510:?               0.200000
520:36            Constant:
530:36              0.750000
540:37      Sequence
550:37        move second child to first child ( temp 4-component vector of int)
560:37          'txval21' ( temp 4-component vector of int)
570:37          textureLod ( temp 4-component vector of int)
580:37            Construct combined texture-sampler ( temp isampler2D)
590:37              'g_tTex2di4' ( uniform itexture2D)
600:37              'g_sSamp' (layout( binding=0) uniform sampler)
610:?             Constant:
620:?               0.300000
630:?               0.400000
640:37            Constant:
650:37              0.750000
660:38      Sequence
670:38        move second child to first child ( temp 4-component vector of uint)
680:38          'txval22' ( temp 4-component vector of uint)
690:38          textureLod ( temp 4-component vector of uint)
700:38            Construct combined texture-sampler ( temp usampler2D)
710:38              'g_tTex2du4' ( uniform utexture2D)
720:38              'g_sSamp' (layout( binding=0) uniform sampler)
730:?             Constant:
740:?               0.500000
750:?               0.600000
760:38            Constant:
770:38              0.750000
780:40      Sequence
790:40        move second child to first child ( temp 4-component vector of float)
800:40          'txval30' ( temp 4-component vector of float)
810:40          textureLod ( temp 4-component vector of float)
820:40            Construct combined texture-sampler ( temp sampler3D)
830:40              'g_tTex3df4' ( uniform texture3D)
840:40              'g_sSamp' (layout( binding=0) uniform sampler)
850:?             Constant:
860:?               0.100000
870:?               0.200000
880:?               0.300000
890:40            Constant:
900:40              0.750000
910:41      Sequence
920:41        move second child to first child ( temp 4-component vector of int)
930:41          'txval31' ( temp 4-component vector of int)
940:41          textureLod ( temp 4-component vector of int)
950:41            Construct combined texture-sampler ( temp isampler3D)
960:41              'g_tTex3di4' ( uniform itexture3D)
970:41              'g_sSamp' (layout( binding=0) uniform sampler)
980:?             Constant:
990:?               0.400000
1000:?               0.500000
1010:?               0.600000
1020:41            Constant:
1030:41              0.750000
1040:42      Sequence
1050:42        move second child to first child ( temp 4-component vector of uint)
1060:42          'txval32' ( temp 4-component vector of uint)
1070:42          textureLod ( temp 4-component vector of uint)
1080:42            Construct combined texture-sampler ( temp usampler3D)
1090:42              'g_tTex3du4' ( uniform utexture3D)
1100:42              'g_sSamp' (layout( binding=0) uniform sampler)
1110:?             Constant:
1120:?               0.700000
1130:?               0.800000
1140:?               0.900000
1150:42            Constant:
1160:42              0.750000
1170:44      Sequence
1180:44        move second child to first child ( temp 4-component vector of float)
1190:44          'txval40' ( temp 4-component vector of float)
1200:44          textureLod ( temp 4-component vector of float)
1210:44            Construct combined texture-sampler ( temp samplerCube)
1220:44              'g_tTexcdf4' ( uniform textureCube)
1230:44              'g_sSamp' (layout( binding=0) uniform sampler)
1240:?             Constant:
1250:?               0.100000
1260:?               0.200000
1270:?               0.300000
1280:44            Constant:
1290:44              0.750000
1300:45      Sequence
1310:45        move second child to first child ( temp 4-component vector of int)
1320:45          'txval41' ( temp 4-component vector of int)
1330:45          textureLod ( temp 4-component vector of int)
1340:45            Construct combined texture-sampler ( temp isamplerCube)
1350:45              'g_tTexcdi4' ( uniform itextureCube)
1360:45              'g_sSamp' (layout( binding=0) uniform sampler)
1370:?             Constant:
1380:?               0.400000
1390:?               0.500000
1400:?               0.600000
1410:45            Constant:
1420:45              0.750000
1430:46      Sequence
1440:46        move second child to first child ( temp 4-component vector of uint)
1450:46          'txval42' ( temp 4-component vector of uint)
1460:46          textureLod ( temp 4-component vector of uint)
1470:46            Construct combined texture-sampler ( temp usamplerCube)
1480:46              'g_tTexcdu4' ( uniform utextureCube)
1490:46              'g_sSamp' (layout( binding=0) uniform sampler)
1500:?             Constant:
1510:?               0.700000
1520:?               0.800000
1530:?               0.900000
1540:46            Constant:
1550:46              0.750000
1560:48      move second child to first child ( temp 4-component vector of float)
1570:48        Color: direct index for structure ( temp 4-component vector of float)
1580:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1590:48          Constant:
1600:48            0 (const int)
1610:48        Constant:
1620:48          1.000000
1630:48          1.000000
1640:48          1.000000
1650:48          1.000000
1660:49      move second child to first child ( temp float)
1670:49        Depth: direct index for structure ( temp float)
1680:49          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1690:49          Constant:
1700:49            1 (const int)
1710:49        Constant:
1720:49          1.000000
1730:51      Branch: Return with expression
1740:51        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1750:29  Function Definition: main( ( temp void)
1760:29    Function Parameters:
1770:?     Sequence
1780:29      Sequence
1790:29        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1800:29          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1810:29          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1820:29        move second child to first child ( temp 4-component vector of float)
1830:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1840:29          Color: direct index for structure ( temp 4-component vector of float)
1850:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1860:29            Constant:
1870:29              0 (const int)
1880:29        move second child to first child ( temp float)
1890:?           '@entryPointOutput.Depth' ( out float FragDepth)
1900:29          Depth: direct index for structure ( temp float)
1910:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1920:29            Constant:
1930:29              1 (const int)
1940:?   Linker Objects
1950:?     'g_sSamp' (layout( binding=0) uniform sampler)
1960:?     'g_sSamp2d' ( uniform sampler)
1970:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
1980:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
1990:?     'g_tTex1di4' ( uniform itexture1D)
2000:?     'g_tTex1du4' ( uniform utexture1D)
2010:?     'g_tTex2df4' ( uniform texture2D)
2020:?     'g_tTex2di4' ( uniform itexture2D)
2030:?     'g_tTex2du4' ( uniform utexture2D)
2040:?     'g_tTex3df4' ( uniform texture3D)
2050:?     'g_tTex3di4' ( uniform itexture3D)
2060:?     'g_tTex3du4' ( uniform utexture3D)
2070:?     'g_tTexcdf4' ( uniform textureCube)
2080:?     'g_tTexcdi4' ( uniform itextureCube)
2090:?     'g_tTexcdu4' ( uniform utextureCube)
2100:?     '@entryPointOutput.Depth' ( out float FragDepth)
2110:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
212
213
214Linked fragment stage:
215
216
217Shader version: 500
218gl_FragCoord origin is upper left
219using depth_any
2200:? Sequence
2210:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2220:29    Function Parameters:
2230:?     Sequence
2240:32      Sequence
2250:32        move second child to first child ( temp 4-component vector of float)
2260:32          'txval10' ( temp 4-component vector of float)
2270:32          textureLod ( temp 4-component vector of float)
2280:32            Construct combined texture-sampler ( temp sampler1D)
2290:32              'g_tTex1df4' (layout( binding=0) uniform texture1D)
2300:32              'g_sSamp' (layout( binding=0) uniform sampler)
2310:32            Constant:
2320:32              0.100000
2330:32            Constant:
2340:32              0.750000
2350:33      Sequence
2360:33        move second child to first child ( temp 4-component vector of int)
2370:33          'txval11' ( temp 4-component vector of int)
2380:33          textureLod ( temp 4-component vector of int)
2390:33            Construct combined texture-sampler ( temp isampler1D)
2400:33              'g_tTex1di4' ( uniform itexture1D)
2410:33              'g_sSamp' (layout( binding=0) uniform sampler)
2420:33            Constant:
2430:33              0.200000
2440:33            Constant:
2450:33              0.750000
2460:34      Sequence
2470:34        move second child to first child ( temp 4-component vector of uint)
2480:34          'txval12' ( temp 4-component vector of uint)
2490:34          textureLod ( temp 4-component vector of uint)
2500:34            Construct combined texture-sampler ( temp usampler1D)
2510:34              'g_tTex1du4' ( uniform utexture1D)
2520:34              'g_sSamp' (layout( binding=0) uniform sampler)
2530:34            Constant:
2540:34              0.300000
2550:34            Constant:
2560:34              0.750000
2570:36      Sequence
2580:36        move second child to first child ( temp 4-component vector of float)
2590:36          'txval20' ( temp 4-component vector of float)
2600:36          textureLod ( temp 4-component vector of float)
2610:36            Construct combined texture-sampler ( temp sampler2D)
2620:36              'g_tTex2df4' ( uniform texture2D)
2630:36              'g_sSamp' (layout( binding=0) uniform sampler)
2640:?             Constant:
2650:?               0.100000
2660:?               0.200000
2670:36            Constant:
2680:36              0.750000
2690:37      Sequence
2700:37        move second child to first child ( temp 4-component vector of int)
2710:37          'txval21' ( temp 4-component vector of int)
2720:37          textureLod ( temp 4-component vector of int)
2730:37            Construct combined texture-sampler ( temp isampler2D)
2740:37              'g_tTex2di4' ( uniform itexture2D)
2750:37              'g_sSamp' (layout( binding=0) uniform sampler)
2760:?             Constant:
2770:?               0.300000
2780:?               0.400000
2790:37            Constant:
2800:37              0.750000
2810:38      Sequence
2820:38        move second child to first child ( temp 4-component vector of uint)
2830:38          'txval22' ( temp 4-component vector of uint)
2840:38          textureLod ( temp 4-component vector of uint)
2850:38            Construct combined texture-sampler ( temp usampler2D)
2860:38              'g_tTex2du4' ( uniform utexture2D)
2870:38              'g_sSamp' (layout( binding=0) uniform sampler)
2880:?             Constant:
2890:?               0.500000
2900:?               0.600000
2910:38            Constant:
2920:38              0.750000
2930:40      Sequence
2940:40        move second child to first child ( temp 4-component vector of float)
2950:40          'txval30' ( temp 4-component vector of float)
2960:40          textureLod ( temp 4-component vector of float)
2970:40            Construct combined texture-sampler ( temp sampler3D)
2980:40              'g_tTex3df4' ( uniform texture3D)
2990:40              'g_sSamp' (layout( binding=0) uniform sampler)
3000:?             Constant:
3010:?               0.100000
3020:?               0.200000
3030:?               0.300000
3040:40            Constant:
3050:40              0.750000
3060:41      Sequence
3070:41        move second child to first child ( temp 4-component vector of int)
3080:41          'txval31' ( temp 4-component vector of int)
3090:41          textureLod ( temp 4-component vector of int)
3100:41            Construct combined texture-sampler ( temp isampler3D)
3110:41              'g_tTex3di4' ( uniform itexture3D)
3120:41              'g_sSamp' (layout( binding=0) uniform sampler)
3130:?             Constant:
3140:?               0.400000
3150:?               0.500000
3160:?               0.600000
3170:41            Constant:
3180:41              0.750000
3190:42      Sequence
3200:42        move second child to first child ( temp 4-component vector of uint)
3210:42          'txval32' ( temp 4-component vector of uint)
3220:42          textureLod ( temp 4-component vector of uint)
3230:42            Construct combined texture-sampler ( temp usampler3D)
3240:42              'g_tTex3du4' ( uniform utexture3D)
3250:42              'g_sSamp' (layout( binding=0) uniform sampler)
3260:?             Constant:
3270:?               0.700000
3280:?               0.800000
3290:?               0.900000
3300:42            Constant:
3310:42              0.750000
3320:44      Sequence
3330:44        move second child to first child ( temp 4-component vector of float)
3340:44          'txval40' ( temp 4-component vector of float)
3350:44          textureLod ( temp 4-component vector of float)
3360:44            Construct combined texture-sampler ( temp samplerCube)
3370:44              'g_tTexcdf4' ( uniform textureCube)
3380:44              'g_sSamp' (layout( binding=0) uniform sampler)
3390:?             Constant:
3400:?               0.100000
3410:?               0.200000
3420:?               0.300000
3430:44            Constant:
3440:44              0.750000
3450:45      Sequence
3460:45        move second child to first child ( temp 4-component vector of int)
3470:45          'txval41' ( temp 4-component vector of int)
3480:45          textureLod ( temp 4-component vector of int)
3490:45            Construct combined texture-sampler ( temp isamplerCube)
3500:45              'g_tTexcdi4' ( uniform itextureCube)
3510:45              'g_sSamp' (layout( binding=0) uniform sampler)
3520:?             Constant:
3530:?               0.400000
3540:?               0.500000
3550:?               0.600000
3560:45            Constant:
3570:45              0.750000
3580:46      Sequence
3590:46        move second child to first child ( temp 4-component vector of uint)
3600:46          'txval42' ( temp 4-component vector of uint)
3610:46          textureLod ( temp 4-component vector of uint)
3620:46            Construct combined texture-sampler ( temp usamplerCube)
3630:46              'g_tTexcdu4' ( uniform utextureCube)
3640:46              'g_sSamp' (layout( binding=0) uniform sampler)
3650:?             Constant:
3660:?               0.700000
3670:?               0.800000
3680:?               0.900000
3690:46            Constant:
3700:46              0.750000
3710:48      move second child to first child ( temp 4-component vector of float)
3720:48        Color: direct index for structure ( temp 4-component vector of float)
3730:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3740:48          Constant:
3750:48            0 (const int)
3760:48        Constant:
3770:48          1.000000
3780:48          1.000000
3790:48          1.000000
3800:48          1.000000
3810:49      move second child to first child ( temp float)
3820:49        Depth: direct index for structure ( temp float)
3830:49          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3840:49          Constant:
3850:49            1 (const int)
3860:49        Constant:
3870:49          1.000000
3880:51      Branch: Return with expression
3890:51        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3900:29  Function Definition: main( ( temp void)
3910:29    Function Parameters:
3920:?     Sequence
3930:29      Sequence
3940:29        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3950:29          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3960:29          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3970:29        move second child to first child ( temp 4-component vector of float)
3980:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3990:29          Color: direct index for structure ( temp 4-component vector of float)
4000:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4010:29            Constant:
4020:29              0 (const int)
4030:29        move second child to first child ( temp float)
4040:?           '@entryPointOutput.Depth' ( out float FragDepth)
4050:29          Depth: direct index for structure ( temp float)
4060:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4070:29            Constant:
4080:29              1 (const int)
4090:?   Linker Objects
4100:?     'g_sSamp' (layout( binding=0) uniform sampler)
4110:?     'g_sSamp2d' ( uniform sampler)
4120:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
4130:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
4140:?     'g_tTex1di4' ( uniform itexture1D)
4150:?     'g_tTex1du4' ( uniform utexture1D)
4160:?     'g_tTex2df4' ( uniform texture2D)
4170:?     'g_tTex2di4' ( uniform itexture2D)
4180:?     'g_tTex2du4' ( uniform utexture2D)
4190:?     'g_tTex3df4' ( uniform texture3D)
4200:?     'g_tTex3di4' ( uniform itexture3D)
4210:?     'g_tTex3du4' ( uniform utexture3D)
4220:?     'g_tTexcdf4' ( uniform textureCube)
4230:?     'g_tTexcdi4' ( uniform itextureCube)
4240:?     'g_tTexcdu4' ( uniform utextureCube)
4250:?     '@entryPointOutput.Depth' ( out float FragDepth)
4260:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
427
428// Module Version 10000
429// Generated by (magic number): 80007
430// Id's are bound by 172
431
432                              Capability Shader
433                              Capability Sampled1D
434               1:             ExtInstImport  "GLSL.std.450"
435                              MemoryModel Logical GLSL450
436                              EntryPoint Fragment 4  "main" 163 167
437                              ExecutionMode 4 OriginUpperLeft
438                              ExecutionMode 4 DepthReplacing
439                              Source HLSL 500
440                              Name 4  "main"
441                              Name 8  "PS_OUTPUT"
442                              MemberName 8(PS_OUTPUT) 0  "Color"
443                              MemberName 8(PS_OUTPUT) 1  "Depth"
444                              Name 10  "@main("
445                              Name 13  "txval10"
446                              Name 16  "g_tTex1df4"
447                              Name 20  "g_sSamp"
448                              Name 30  "txval11"
449                              Name 33  "g_tTex1di4"
450                              Name 43  "txval12"
451                              Name 46  "g_tTex1du4"
452                              Name 53  "txval20"
453                              Name 56  "g_tTex2df4"
454                              Name 64  "txval21"
455                              Name 67  "g_tTex2di4"
456                              Name 75  "txval22"
457                              Name 78  "g_tTex2du4"
458                              Name 87  "txval30"
459                              Name 90  "g_tTex3df4"
460                              Name 98  "txval31"
461                              Name 101  "g_tTex3di4"
462                              Name 108  "txval32"
463                              Name 111  "g_tTex3du4"
464                              Name 121  "txval40"
465                              Name 124  "g_tTexcdf4"
466                              Name 130  "txval41"
467                              Name 133  "g_tTexcdi4"
468                              Name 139  "txval42"
469                              Name 142  "g_tTexcdu4"
470                              Name 149  "psout"
471                              Name 160  "flattenTemp"
472                              Name 163  "@entryPointOutput.Color"
473                              Name 167  "@entryPointOutput.Depth"
474                              Name 170  "g_sSamp2d"
475                              Name 171  "g_tTex1df4a"
476                              Decorate 16(g_tTex1df4) DescriptorSet 0
477                              Decorate 16(g_tTex1df4) Binding 0
478                              Decorate 20(g_sSamp) DescriptorSet 0
479                              Decorate 20(g_sSamp) Binding 0
480                              Decorate 33(g_tTex1di4) DescriptorSet 0
481                              Decorate 46(g_tTex1du4) DescriptorSet 0
482                              Decorate 56(g_tTex2df4) DescriptorSet 0
483                              Decorate 67(g_tTex2di4) DescriptorSet 0
484                              Decorate 78(g_tTex2du4) DescriptorSet 0
485                              Decorate 90(g_tTex3df4) DescriptorSet 0
486                              Decorate 101(g_tTex3di4) DescriptorSet 0
487                              Decorate 111(g_tTex3du4) DescriptorSet 0
488                              Decorate 124(g_tTexcdf4) DescriptorSet 0
489                              Decorate 133(g_tTexcdi4) DescriptorSet 0
490                              Decorate 142(g_tTexcdu4) DescriptorSet 0
491                              Decorate 163(@entryPointOutput.Color) Location 0
492                              Decorate 167(@entryPointOutput.Depth) BuiltIn FragDepth
493                              Decorate 170(g_sSamp2d) DescriptorSet 0
494                              Decorate 171(g_tTex1df4a) DescriptorSet 0
495                              Decorate 171(g_tTex1df4a) Binding 1
496               2:             TypeVoid
497               3:             TypeFunction 2
498               6:             TypeFloat 32
499               7:             TypeVector 6(float) 4
500    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
501               9:             TypeFunction 8(PS_OUTPUT)
502              12:             TypePointer Function 7(fvec4)
503              14:             TypeImage 6(float) 1D sampled format:Unknown
504              15:             TypePointer UniformConstant 14
505  16(g_tTex1df4):     15(ptr) Variable UniformConstant
506              18:             TypeSampler
507              19:             TypePointer UniformConstant 18
508     20(g_sSamp):     19(ptr) Variable UniformConstant
509              22:             TypeSampledImage 14
510              24:    6(float) Constant 1036831949
511              25:    6(float) Constant 1061158912
512              27:             TypeInt 32 1
513              28:             TypeVector 27(int) 4
514              29:             TypePointer Function 28(ivec4)
515              31:             TypeImage 27(int) 1D sampled format:Unknown
516              32:             TypePointer UniformConstant 31
517  33(g_tTex1di4):     32(ptr) Variable UniformConstant
518              36:             TypeSampledImage 31
519              38:    6(float) Constant 1045220557
520              40:             TypeInt 32 0
521              41:             TypeVector 40(int) 4
522              42:             TypePointer Function 41(ivec4)
523              44:             TypeImage 40(int) 1D sampled format:Unknown
524              45:             TypePointer UniformConstant 44
525  46(g_tTex1du4):     45(ptr) Variable UniformConstant
526              49:             TypeSampledImage 44
527              51:    6(float) Constant 1050253722
528              54:             TypeImage 6(float) 2D sampled format:Unknown
529              55:             TypePointer UniformConstant 54
530  56(g_tTex2df4):     55(ptr) Variable UniformConstant
531              59:             TypeSampledImage 54
532              61:             TypeVector 6(float) 2
533              62:   61(fvec2) ConstantComposite 24 38
534              65:             TypeImage 27(int) 2D sampled format:Unknown
535              66:             TypePointer UniformConstant 65
536  67(g_tTex2di4):     66(ptr) Variable UniformConstant
537              70:             TypeSampledImage 65
538              72:    6(float) Constant 1053609165
539              73:   61(fvec2) ConstantComposite 51 72
540              76:             TypeImage 40(int) 2D sampled format:Unknown
541              77:             TypePointer UniformConstant 76
542  78(g_tTex2du4):     77(ptr) Variable UniformConstant
543              81:             TypeSampledImage 76
544              83:    6(float) Constant 1056964608
545              84:    6(float) Constant 1058642330
546              85:   61(fvec2) ConstantComposite 83 84
547              88:             TypeImage 6(float) 3D sampled format:Unknown
548              89:             TypePointer UniformConstant 88
549  90(g_tTex3df4):     89(ptr) Variable UniformConstant
550              93:             TypeSampledImage 88
551              95:             TypeVector 6(float) 3
552              96:   95(fvec3) ConstantComposite 24 38 51
553              99:             TypeImage 27(int) 3D sampled format:Unknown
554             100:             TypePointer UniformConstant 99
555 101(g_tTex3di4):    100(ptr) Variable UniformConstant
556             104:             TypeSampledImage 99
557             106:   95(fvec3) ConstantComposite 72 83 84
558             109:             TypeImage 40(int) 3D sampled format:Unknown
559             110:             TypePointer UniformConstant 109
560 111(g_tTex3du4):    110(ptr) Variable UniformConstant
561             114:             TypeSampledImage 109
562             116:    6(float) Constant 1060320051
563             117:    6(float) Constant 1061997773
564             118:    6(float) Constant 1063675494
565             119:   95(fvec3) ConstantComposite 116 117 118
566             122:             TypeImage 6(float) Cube sampled format:Unknown
567             123:             TypePointer UniformConstant 122
568 124(g_tTexcdf4):    123(ptr) Variable UniformConstant
569             127:             TypeSampledImage 122
570             131:             TypeImage 27(int) Cube sampled format:Unknown
571             132:             TypePointer UniformConstant 131
572 133(g_tTexcdi4):    132(ptr) Variable UniformConstant
573             136:             TypeSampledImage 131
574             140:             TypeImage 40(int) Cube sampled format:Unknown
575             141:             TypePointer UniformConstant 140
576 142(g_tTexcdu4):    141(ptr) Variable UniformConstant
577             145:             TypeSampledImage 140
578             148:             TypePointer Function 8(PS_OUTPUT)
579             150:     27(int) Constant 0
580             151:    6(float) Constant 1065353216
581             152:    7(fvec4) ConstantComposite 151 151 151 151
582             154:     27(int) Constant 1
583             155:             TypePointer Function 6(float)
584             162:             TypePointer Output 7(fvec4)
585163(@entryPointOutput.Color):    162(ptr) Variable Output
586             166:             TypePointer Output 6(float)
587167(@entryPointOutput.Depth):    166(ptr) Variable Output
588  170(g_sSamp2d):     19(ptr) Variable UniformConstant
589171(g_tTex1df4a):     15(ptr) Variable UniformConstant
590         4(main):           2 Function None 3
591               5:             Label
592160(flattenTemp):    148(ptr) Variable Function
593             161:8(PS_OUTPUT) FunctionCall 10(@main()
594                              Store 160(flattenTemp) 161
595             164:     12(ptr) AccessChain 160(flattenTemp) 150
596             165:    7(fvec4) Load 164
597                              Store 163(@entryPointOutput.Color) 165
598             168:    155(ptr) AccessChain 160(flattenTemp) 154
599             169:    6(float) Load 168
600                              Store 167(@entryPointOutput.Depth) 169
601                              Return
602                              FunctionEnd
603      10(@main():8(PS_OUTPUT) Function None 9
604              11:             Label
605     13(txval10):     12(ptr) Variable Function
606     30(txval11):     29(ptr) Variable Function
607     43(txval12):     42(ptr) Variable Function
608     53(txval20):     12(ptr) Variable Function
609     64(txval21):     29(ptr) Variable Function
610     75(txval22):     42(ptr) Variable Function
611     87(txval30):     12(ptr) Variable Function
612     98(txval31):     29(ptr) Variable Function
613    108(txval32):     42(ptr) Variable Function
614    121(txval40):     12(ptr) Variable Function
615    130(txval41):     29(ptr) Variable Function
616    139(txval42):     42(ptr) Variable Function
617      149(psout):    148(ptr) Variable Function
618              17:          14 Load 16(g_tTex1df4)
619              21:          18 Load 20(g_sSamp)
620              23:          22 SampledImage 17 21
621              26:    7(fvec4) ImageSampleExplicitLod 23 24 Lod 25
622                              Store 13(txval10) 26
623              34:          31 Load 33(g_tTex1di4)
624              35:          18 Load 20(g_sSamp)
625              37:          36 SampledImage 34 35
626              39:   28(ivec4) ImageSampleExplicitLod 37 38 Lod 25
627                              Store 30(txval11) 39
628              47:          44 Load 46(g_tTex1du4)
629              48:          18 Load 20(g_sSamp)
630              50:          49 SampledImage 47 48
631              52:   41(ivec4) ImageSampleExplicitLod 50 51 Lod 25
632                              Store 43(txval12) 52
633              57:          54 Load 56(g_tTex2df4)
634              58:          18 Load 20(g_sSamp)
635              60:          59 SampledImage 57 58
636              63:    7(fvec4) ImageSampleExplicitLod 60 62 Lod 25
637                              Store 53(txval20) 63
638              68:          65 Load 67(g_tTex2di4)
639              69:          18 Load 20(g_sSamp)
640              71:          70 SampledImage 68 69
641              74:   28(ivec4) ImageSampleExplicitLod 71 73 Lod 25
642                              Store 64(txval21) 74
643              79:          76 Load 78(g_tTex2du4)
644              80:          18 Load 20(g_sSamp)
645              82:          81 SampledImage 79 80
646              86:   41(ivec4) ImageSampleExplicitLod 82 85 Lod 25
647                              Store 75(txval22) 86
648              91:          88 Load 90(g_tTex3df4)
649              92:          18 Load 20(g_sSamp)
650              94:          93 SampledImage 91 92
651              97:    7(fvec4) ImageSampleExplicitLod 94 96 Lod 25
652                              Store 87(txval30) 97
653             102:          99 Load 101(g_tTex3di4)
654             103:          18 Load 20(g_sSamp)
655             105:         104 SampledImage 102 103
656             107:   28(ivec4) ImageSampleExplicitLod 105 106 Lod 25
657                              Store 98(txval31) 107
658             112:         109 Load 111(g_tTex3du4)
659             113:          18 Load 20(g_sSamp)
660             115:         114 SampledImage 112 113
661             120:   41(ivec4) ImageSampleExplicitLod 115 119 Lod 25
662                              Store 108(txval32) 120
663             125:         122 Load 124(g_tTexcdf4)
664             126:          18 Load 20(g_sSamp)
665             128:         127 SampledImage 125 126
666             129:    7(fvec4) ImageSampleExplicitLod 128 96 Lod 25
667                              Store 121(txval40) 129
668             134:         131 Load 133(g_tTexcdi4)
669             135:          18 Load 20(g_sSamp)
670             137:         136 SampledImage 134 135
671             138:   28(ivec4) ImageSampleExplicitLod 137 106 Lod 25
672                              Store 130(txval41) 138
673             143:         140 Load 142(g_tTexcdu4)
674             144:          18 Load 20(g_sSamp)
675             146:         145 SampledImage 143 144
676             147:   41(ivec4) ImageSampleExplicitLod 146 119 Lod 25
677                              Store 139(txval42) 147
678             153:     12(ptr) AccessChain 149(psout) 150
679                              Store 153 152
680             156:    155(ptr) AccessChain 149(psout) 154
681                              Store 156 151
682             157:8(PS_OUTPUT) Load 149(psout)
683                              ReturnValue 157
684                              FunctionEnd
685