1hlsl.samplelevel.offset.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:28    Function Parameters:
80:?     Sequence
90:31      Sequence
100:31        move second child to first child ( temp 4-component vector of float)
110:31          'txval10' ( temp 4-component vector of float)
120:31          textureLodOffset ( temp 4-component vector of float)
130:31            Construct combined texture-sampler ( temp sampler1D)
140:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
150:31              'g_sSamp' (layout( binding=0) uniform sampler)
160:31            Constant:
170:31              0.100000
180:31            Constant:
190:31              0.750000
200:31            Constant:
210:31              1 (const int)
220:32      Sequence
230:32        move second child to first child ( temp 4-component vector of int)
240:32          'txval11' ( temp 4-component vector of int)
250:32          textureLodOffset ( temp 4-component vector of int)
260:32            Construct combined texture-sampler ( temp isampler1D)
270:32              'g_tTex1di4' ( uniform itexture1D)
280:32              'g_sSamp' (layout( binding=0) uniform sampler)
290:32            Constant:
300:32              0.200000
310:32            Constant:
320:32              0.750000
330:32            Constant:
340:32              1 (const int)
350:33      Sequence
360:33        move second child to first child ( temp 4-component vector of uint)
370:33          'txval12' ( temp 4-component vector of uint)
380:33          textureLodOffset ( temp 4-component vector of uint)
390:33            Construct combined texture-sampler ( temp usampler1D)
400:33              'g_tTex1du4' ( uniform utexture1D)
410:33              'g_sSamp' (layout( binding=0) uniform sampler)
420:33            Constant:
430:33              0.300000
440:33            Constant:
450:33              0.750000
460:33            Constant:
470:33              1 (const int)
480:35      Sequence
490:35        move second child to first child ( temp 4-component vector of float)
500:35          'txval20' ( temp 4-component vector of float)
510:35          textureLodOffset ( temp 4-component vector of float)
520:35            Construct combined texture-sampler ( temp sampler2D)
530:35              'g_tTex2df4' ( uniform texture2D)
540:35              'g_sSamp' (layout( binding=0) uniform sampler)
550:?             Constant:
560:?               0.100000
570:?               0.200000
580:35            Constant:
590:35              0.750000
600:?             Constant:
610:?               1 (const int)
620:?               0 (const int)
630:36      Sequence
640:36        move second child to first child ( temp 4-component vector of int)
650:36          'txval21' ( temp 4-component vector of int)
660:36          textureLodOffset ( temp 4-component vector of int)
670:36            Construct combined texture-sampler ( temp isampler2D)
680:36              'g_tTex2di4' ( uniform itexture2D)
690:36              'g_sSamp' (layout( binding=0) uniform sampler)
700:?             Constant:
710:?               0.300000
720:?               0.400000
730:36            Constant:
740:36              0.750000
750:?             Constant:
760:?               1 (const int)
770:?               1 (const int)
780:37      Sequence
790:37        move second child to first child ( temp 4-component vector of uint)
800:37          'txval22' ( temp 4-component vector of uint)
810:37          textureLodOffset ( temp 4-component vector of uint)
820:37            Construct combined texture-sampler ( temp usampler2D)
830:37              'g_tTex2du4' ( uniform utexture2D)
840:37              'g_sSamp' (layout( binding=0) uniform sampler)
850:?             Constant:
860:?               0.500000
870:?               0.600000
880:37            Constant:
890:37              0.750000
900:?             Constant:
910:?               1 (const int)
920:?               -1 (const int)
930:39      Sequence
940:39        move second child to first child ( temp 4-component vector of float)
950:39          'txval30' ( temp 4-component vector of float)
960:39          textureLodOffset ( temp 4-component vector of float)
970:39            Construct combined texture-sampler ( temp sampler3D)
980:39              'g_tTex3df4' ( uniform texture3D)
990:39              'g_sSamp' (layout( binding=0) uniform sampler)
1000:?             Constant:
1010:?               0.100000
1020:?               0.200000
1030:?               0.300000
1040:39            Constant:
1050:39              0.750000
1060:?             Constant:
1070:?               1 (const int)
1080:?               0 (const int)
1090:?               1 (const int)
1100:40      Sequence
1110:40        move second child to first child ( temp 4-component vector of int)
1120:40          'txval31' ( temp 4-component vector of int)
1130:40          textureLodOffset ( temp 4-component vector of int)
1140:40            Construct combined texture-sampler ( temp isampler3D)
1150:40              'g_tTex3di4' ( uniform itexture3D)
1160:40              'g_sSamp' (layout( binding=0) uniform sampler)
1170:?             Constant:
1180:?               0.400000
1190:?               0.500000
1200:?               0.600000
1210:40            Constant:
1220:40              0.750000
1230:?             Constant:
1240:?               1 (const int)
1250:?               1 (const int)
1260:?               1 (const int)
1270:41      Sequence
1280:41        move second child to first child ( temp 4-component vector of uint)
1290:41          'txval32' ( temp 4-component vector of uint)
1300:41          textureLodOffset ( temp 4-component vector of uint)
1310:41            Construct combined texture-sampler ( temp usampler3D)
1320:41              'g_tTex3du4' ( uniform utexture3D)
1330:41              'g_sSamp' (layout( binding=0) uniform sampler)
1340:?             Constant:
1350:?               0.700000
1360:?               0.800000
1370:?               0.900000
1380:41            Constant:
1390:41              0.750000
1400:?             Constant:
1410:?               1 (const int)
1420:?               0 (const int)
1430:?               -1 (const int)
1440:45      move second child to first child ( temp 4-component vector of float)
1450:45        Color: direct index for structure ( temp 4-component vector of float)
1460:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1470:45          Constant:
1480:45            0 (const int)
1490:45        Constant:
1500:45          1.000000
1510:45          1.000000
1520:45          1.000000
1530:45          1.000000
1540:46      move second child to first child ( temp float)
1550:46        Depth: direct index for structure ( temp float)
1560:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1570:46          Constant:
1580:46            1 (const int)
1590:46        Constant:
1600:46          1.000000
1610:48      Branch: Return with expression
1620:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1630:28  Function Definition: main( ( temp void)
1640:28    Function Parameters:
1650:?     Sequence
1660:28      Sequence
1670:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1680:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1690:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1700:28        move second child to first child ( temp 4-component vector of float)
1710:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1720:28          Color: direct index for structure ( temp 4-component vector of float)
1730:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1740:28            Constant:
1750:28              0 (const int)
1760:28        move second child to first child ( temp float)
1770:?           '@entryPointOutput.Depth' ( out float FragDepth)
1780:28          Depth: direct index for structure ( temp float)
1790:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1800:28            Constant:
1810:28              1 (const int)
1820:?   Linker Objects
1830:?     'g_sSamp' (layout( binding=0) uniform sampler)
1840:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
1850:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
1860:?     'g_tTex1di4' ( uniform itexture1D)
1870:?     'g_tTex1du4' ( uniform utexture1D)
1880:?     'g_tTex2df4' ( uniform texture2D)
1890:?     'g_tTex2di4' ( uniform itexture2D)
1900:?     'g_tTex2du4' ( uniform utexture2D)
1910:?     'g_tTex3df4' ( uniform texture3D)
1920:?     'g_tTex3di4' ( uniform itexture3D)
1930:?     'g_tTex3du4' ( uniform utexture3D)
1940:?     'g_tTexcdf4' ( uniform textureCube)
1950:?     'g_tTexcdi4' ( uniform itextureCube)
1960:?     'g_tTexcdu4' ( uniform utextureCube)
1970:?     '@entryPointOutput.Depth' ( out float FragDepth)
1980:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
199
200
201Linked fragment stage:
202
203
204Shader version: 500
205gl_FragCoord origin is upper left
206using depth_any
2070:? Sequence
2080:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2090:28    Function Parameters:
2100:?     Sequence
2110:31      Sequence
2120:31        move second child to first child ( temp 4-component vector of float)
2130:31          'txval10' ( temp 4-component vector of float)
2140:31          textureLodOffset ( temp 4-component vector of float)
2150:31            Construct combined texture-sampler ( temp sampler1D)
2160:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
2170:31              'g_sSamp' (layout( binding=0) uniform sampler)
2180:31            Constant:
2190:31              0.100000
2200:31            Constant:
2210:31              0.750000
2220:31            Constant:
2230:31              1 (const int)
2240:32      Sequence
2250:32        move second child to first child ( temp 4-component vector of int)
2260:32          'txval11' ( temp 4-component vector of int)
2270:32          textureLodOffset ( temp 4-component vector of int)
2280:32            Construct combined texture-sampler ( temp isampler1D)
2290:32              'g_tTex1di4' ( uniform itexture1D)
2300:32              'g_sSamp' (layout( binding=0) uniform sampler)
2310:32            Constant:
2320:32              0.200000
2330:32            Constant:
2340:32              0.750000
2350:32            Constant:
2360:32              1 (const int)
2370:33      Sequence
2380:33        move second child to first child ( temp 4-component vector of uint)
2390:33          'txval12' ( temp 4-component vector of uint)
2400:33          textureLodOffset ( temp 4-component vector of uint)
2410:33            Construct combined texture-sampler ( temp usampler1D)
2420:33              'g_tTex1du4' ( uniform utexture1D)
2430:33              'g_sSamp' (layout( binding=0) uniform sampler)
2440:33            Constant:
2450:33              0.300000
2460:33            Constant:
2470:33              0.750000
2480:33            Constant:
2490:33              1 (const int)
2500:35      Sequence
2510:35        move second child to first child ( temp 4-component vector of float)
2520:35          'txval20' ( temp 4-component vector of float)
2530:35          textureLodOffset ( temp 4-component vector of float)
2540:35            Construct combined texture-sampler ( temp sampler2D)
2550:35              'g_tTex2df4' ( uniform texture2D)
2560:35              'g_sSamp' (layout( binding=0) uniform sampler)
2570:?             Constant:
2580:?               0.100000
2590:?               0.200000
2600:35            Constant:
2610:35              0.750000
2620:?             Constant:
2630:?               1 (const int)
2640:?               0 (const int)
2650:36      Sequence
2660:36        move second child to first child ( temp 4-component vector of int)
2670:36          'txval21' ( temp 4-component vector of int)
2680:36          textureLodOffset ( temp 4-component vector of int)
2690:36            Construct combined texture-sampler ( temp isampler2D)
2700:36              'g_tTex2di4' ( uniform itexture2D)
2710:36              'g_sSamp' (layout( binding=0) uniform sampler)
2720:?             Constant:
2730:?               0.300000
2740:?               0.400000
2750:36            Constant:
2760:36              0.750000
2770:?             Constant:
2780:?               1 (const int)
2790:?               1 (const int)
2800:37      Sequence
2810:37        move second child to first child ( temp 4-component vector of uint)
2820:37          'txval22' ( temp 4-component vector of uint)
2830:37          textureLodOffset ( temp 4-component vector of uint)
2840:37            Construct combined texture-sampler ( temp usampler2D)
2850:37              'g_tTex2du4' ( uniform utexture2D)
2860:37              'g_sSamp' (layout( binding=0) uniform sampler)
2870:?             Constant:
2880:?               0.500000
2890:?               0.600000
2900:37            Constant:
2910:37              0.750000
2920:?             Constant:
2930:?               1 (const int)
2940:?               -1 (const int)
2950:39      Sequence
2960:39        move second child to first child ( temp 4-component vector of float)
2970:39          'txval30' ( temp 4-component vector of float)
2980:39          textureLodOffset ( temp 4-component vector of float)
2990:39            Construct combined texture-sampler ( temp sampler3D)
3000:39              'g_tTex3df4' ( uniform texture3D)
3010:39              'g_sSamp' (layout( binding=0) uniform sampler)
3020:?             Constant:
3030:?               0.100000
3040:?               0.200000
3050:?               0.300000
3060:39            Constant:
3070:39              0.750000
3080:?             Constant:
3090:?               1 (const int)
3100:?               0 (const int)
3110:?               1 (const int)
3120:40      Sequence
3130:40        move second child to first child ( temp 4-component vector of int)
3140:40          'txval31' ( temp 4-component vector of int)
3150:40          textureLodOffset ( temp 4-component vector of int)
3160:40            Construct combined texture-sampler ( temp isampler3D)
3170:40              'g_tTex3di4' ( uniform itexture3D)
3180:40              'g_sSamp' (layout( binding=0) uniform sampler)
3190:?             Constant:
3200:?               0.400000
3210:?               0.500000
3220:?               0.600000
3230:40            Constant:
3240:40              0.750000
3250:?             Constant:
3260:?               1 (const int)
3270:?               1 (const int)
3280:?               1 (const int)
3290:41      Sequence
3300:41        move second child to first child ( temp 4-component vector of uint)
3310:41          'txval32' ( temp 4-component vector of uint)
3320:41          textureLodOffset ( temp 4-component vector of uint)
3330:41            Construct combined texture-sampler ( temp usampler3D)
3340:41              'g_tTex3du4' ( uniform utexture3D)
3350:41              'g_sSamp' (layout( binding=0) uniform sampler)
3360:?             Constant:
3370:?               0.700000
3380:?               0.800000
3390:?               0.900000
3400:41            Constant:
3410:41              0.750000
3420:?             Constant:
3430:?               1 (const int)
3440:?               0 (const int)
3450:?               -1 (const int)
3460:45      move second child to first child ( temp 4-component vector of float)
3470:45        Color: direct index for structure ( temp 4-component vector of float)
3480:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3490:45          Constant:
3500:45            0 (const int)
3510:45        Constant:
3520:45          1.000000
3530:45          1.000000
3540:45          1.000000
3550:45          1.000000
3560:46      move second child to first child ( temp float)
3570:46        Depth: direct index for structure ( temp float)
3580:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3590:46          Constant:
3600:46            1 (const int)
3610:46        Constant:
3620:46          1.000000
3630:48      Branch: Return with expression
3640:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3650:28  Function Definition: main( ( temp void)
3660:28    Function Parameters:
3670:?     Sequence
3680:28      Sequence
3690:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3700:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3710:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3720:28        move second child to first child ( temp 4-component vector of float)
3730:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3740:28          Color: direct index for structure ( temp 4-component vector of float)
3750:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3760:28            Constant:
3770:28              0 (const int)
3780:28        move second child to first child ( temp float)
3790:?           '@entryPointOutput.Depth' ( out float FragDepth)
3800:28          Depth: direct index for structure ( temp float)
3810:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3820:28            Constant:
3830:28              1 (const int)
3840:?   Linker Objects
3850:?     'g_sSamp' (layout( binding=0) uniform sampler)
3860:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
3870:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
3880:?     'g_tTex1di4' ( uniform itexture1D)
3890:?     'g_tTex1du4' ( uniform utexture1D)
3900:?     'g_tTex2df4' ( uniform texture2D)
3910:?     'g_tTex2di4' ( uniform itexture2D)
3920:?     'g_tTex2du4' ( uniform utexture2D)
3930:?     'g_tTex3df4' ( uniform texture3D)
3940:?     'g_tTex3di4' ( uniform itexture3D)
3950:?     'g_tTex3du4' ( uniform utexture3D)
3960:?     'g_tTexcdf4' ( uniform textureCube)
3970:?     'g_tTexcdi4' ( uniform itextureCube)
3980:?     'g_tTexcdu4' ( uniform utextureCube)
3990:?     '@entryPointOutput.Depth' ( out float FragDepth)
4000:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
401
402// Module Version 10000
403// Generated by (magic number): 80007
404// Id's are bound by 162
405
406                              Capability Shader
407                              Capability Sampled1D
408               1:             ExtInstImport  "GLSL.std.450"
409                              MemoryModel Logical GLSL450
410                              EntryPoint Fragment 4  "main" 145 149
411                              ExecutionMode 4 OriginUpperLeft
412                              ExecutionMode 4 DepthReplacing
413                              Source HLSL 500
414                              Name 4  "main"
415                              Name 8  "PS_OUTPUT"
416                              MemberName 8(PS_OUTPUT) 0  "Color"
417                              MemberName 8(PS_OUTPUT) 1  "Depth"
418                              Name 10  "@main("
419                              Name 13  "txval10"
420                              Name 16  "g_tTex1df4"
421                              Name 20  "g_sSamp"
422                              Name 31  "txval11"
423                              Name 34  "g_tTex1di4"
424                              Name 44  "txval12"
425                              Name 47  "g_tTex1du4"
426                              Name 54  "txval20"
427                              Name 57  "g_tTex2df4"
428                              Name 68  "txval21"
429                              Name 71  "g_tTex2di4"
430                              Name 80  "txval22"
431                              Name 83  "g_tTex2du4"
432                              Name 94  "txval30"
433                              Name 97  "g_tTex3df4"
434                              Name 107  "txval31"
435                              Name 110  "g_tTex3di4"
436                              Name 118  "txval32"
437                              Name 121  "g_tTex3du4"
438                              Name 133  "psout"
439                              Name 142  "flattenTemp"
440                              Name 145  "@entryPointOutput.Color"
441                              Name 149  "@entryPointOutput.Depth"
442                              Name 152  "g_tTex1df4a"
443                              Name 155  "g_tTexcdf4"
444                              Name 158  "g_tTexcdi4"
445                              Name 161  "g_tTexcdu4"
446                              Decorate 16(g_tTex1df4) DescriptorSet 0
447                              Decorate 16(g_tTex1df4) Binding 0
448                              Decorate 20(g_sSamp) DescriptorSet 0
449                              Decorate 20(g_sSamp) Binding 0
450                              Decorate 34(g_tTex1di4) DescriptorSet 0
451                              Decorate 47(g_tTex1du4) DescriptorSet 0
452                              Decorate 57(g_tTex2df4) DescriptorSet 0
453                              Decorate 71(g_tTex2di4) DescriptorSet 0
454                              Decorate 83(g_tTex2du4) DescriptorSet 0
455                              Decorate 97(g_tTex3df4) DescriptorSet 0
456                              Decorate 110(g_tTex3di4) DescriptorSet 0
457                              Decorate 121(g_tTex3du4) DescriptorSet 0
458                              Decorate 145(@entryPointOutput.Color) Location 0
459                              Decorate 149(@entryPointOutput.Depth) BuiltIn FragDepth
460                              Decorate 152(g_tTex1df4a) DescriptorSet 0
461                              Decorate 152(g_tTex1df4a) Binding 1
462                              Decorate 155(g_tTexcdf4) DescriptorSet 0
463                              Decorate 158(g_tTexcdi4) DescriptorSet 0
464                              Decorate 161(g_tTexcdu4) DescriptorSet 0
465               2:             TypeVoid
466               3:             TypeFunction 2
467               6:             TypeFloat 32
468               7:             TypeVector 6(float) 4
469    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
470               9:             TypeFunction 8(PS_OUTPUT)
471              12:             TypePointer Function 7(fvec4)
472              14:             TypeImage 6(float) 1D sampled format:Unknown
473              15:             TypePointer UniformConstant 14
474  16(g_tTex1df4):     15(ptr) Variable UniformConstant
475              18:             TypeSampler
476              19:             TypePointer UniformConstant 18
477     20(g_sSamp):     19(ptr) Variable UniformConstant
478              22:             TypeSampledImage 14
479              24:    6(float) Constant 1036831949
480              25:    6(float) Constant 1061158912
481              26:             TypeInt 32 1
482              27:     26(int) Constant 1
483              29:             TypeVector 26(int) 4
484              30:             TypePointer Function 29(ivec4)
485              32:             TypeImage 26(int) 1D sampled format:Unknown
486              33:             TypePointer UniformConstant 32
487  34(g_tTex1di4):     33(ptr) Variable UniformConstant
488              37:             TypeSampledImage 32
489              39:    6(float) Constant 1045220557
490              41:             TypeInt 32 0
491              42:             TypeVector 41(int) 4
492              43:             TypePointer Function 42(ivec4)
493              45:             TypeImage 41(int) 1D sampled format:Unknown
494              46:             TypePointer UniformConstant 45
495  47(g_tTex1du4):     46(ptr) Variable UniformConstant
496              50:             TypeSampledImage 45
497              52:    6(float) Constant 1050253722
498              55:             TypeImage 6(float) 2D sampled format:Unknown
499              56:             TypePointer UniformConstant 55
500  57(g_tTex2df4):     56(ptr) Variable UniformConstant
501              60:             TypeSampledImage 55
502              62:             TypeVector 6(float) 2
503              63:   62(fvec2) ConstantComposite 24 39
504              64:             TypeVector 26(int) 2
505              65:     26(int) Constant 0
506              66:   64(ivec2) ConstantComposite 27 65
507              69:             TypeImage 26(int) 2D sampled format:Unknown
508              70:             TypePointer UniformConstant 69
509  71(g_tTex2di4):     70(ptr) Variable UniformConstant
510              74:             TypeSampledImage 69
511              76:    6(float) Constant 1053609165
512              77:   62(fvec2) ConstantComposite 52 76
513              78:   64(ivec2) ConstantComposite 27 27
514              81:             TypeImage 41(int) 2D sampled format:Unknown
515              82:             TypePointer UniformConstant 81
516  83(g_tTex2du4):     82(ptr) Variable UniformConstant
517              86:             TypeSampledImage 81
518              88:    6(float) Constant 1056964608
519              89:    6(float) Constant 1058642330
520              90:   62(fvec2) ConstantComposite 88 89
521              91:     26(int) Constant 4294967295
522              92:   64(ivec2) ConstantComposite 27 91
523              95:             TypeImage 6(float) 3D sampled format:Unknown
524              96:             TypePointer UniformConstant 95
525  97(g_tTex3df4):     96(ptr) Variable UniformConstant
526             100:             TypeSampledImage 95
527             102:             TypeVector 6(float) 3
528             103:  102(fvec3) ConstantComposite 24 39 52
529             104:             TypeVector 26(int) 3
530             105:  104(ivec3) ConstantComposite 27 65 27
531             108:             TypeImage 26(int) 3D sampled format:Unknown
532             109:             TypePointer UniformConstant 108
533 110(g_tTex3di4):    109(ptr) Variable UniformConstant
534             113:             TypeSampledImage 108
535             115:  102(fvec3) ConstantComposite 76 88 89
536             116:  104(ivec3) ConstantComposite 27 27 27
537             119:             TypeImage 41(int) 3D sampled format:Unknown
538             120:             TypePointer UniformConstant 119
539 121(g_tTex3du4):    120(ptr) Variable UniformConstant
540             124:             TypeSampledImage 119
541             126:    6(float) Constant 1060320051
542             127:    6(float) Constant 1061997773
543             128:    6(float) Constant 1063675494
544             129:  102(fvec3) ConstantComposite 126 127 128
545             130:  104(ivec3) ConstantComposite 27 65 91
546             132:             TypePointer Function 8(PS_OUTPUT)
547             134:    6(float) Constant 1065353216
548             135:    7(fvec4) ConstantComposite 134 134 134 134
549             137:             TypePointer Function 6(float)
550             144:             TypePointer Output 7(fvec4)
551145(@entryPointOutput.Color):    144(ptr) Variable Output
552             148:             TypePointer Output 6(float)
553149(@entryPointOutput.Depth):    148(ptr) Variable Output
554152(g_tTex1df4a):     15(ptr) Variable UniformConstant
555             153:             TypeImage 6(float) Cube sampled format:Unknown
556             154:             TypePointer UniformConstant 153
557 155(g_tTexcdf4):    154(ptr) Variable UniformConstant
558             156:             TypeImage 26(int) Cube sampled format:Unknown
559             157:             TypePointer UniformConstant 156
560 158(g_tTexcdi4):    157(ptr) Variable UniformConstant
561             159:             TypeImage 41(int) Cube sampled format:Unknown
562             160:             TypePointer UniformConstant 159
563 161(g_tTexcdu4):    160(ptr) Variable UniformConstant
564         4(main):           2 Function None 3
565               5:             Label
566142(flattenTemp):    132(ptr) Variable Function
567             143:8(PS_OUTPUT) FunctionCall 10(@main()
568                              Store 142(flattenTemp) 143
569             146:     12(ptr) AccessChain 142(flattenTemp) 65
570             147:    7(fvec4) Load 146
571                              Store 145(@entryPointOutput.Color) 147
572             150:    137(ptr) AccessChain 142(flattenTemp) 27
573             151:    6(float) Load 150
574                              Store 149(@entryPointOutput.Depth) 151
575                              Return
576                              FunctionEnd
577      10(@main():8(PS_OUTPUT) Function None 9
578              11:             Label
579     13(txval10):     12(ptr) Variable Function
580     31(txval11):     30(ptr) Variable Function
581     44(txval12):     43(ptr) Variable Function
582     54(txval20):     12(ptr) Variable Function
583     68(txval21):     30(ptr) Variable Function
584     80(txval22):     43(ptr) Variable Function
585     94(txval30):     12(ptr) Variable Function
586    107(txval31):     30(ptr) Variable Function
587    118(txval32):     43(ptr) Variable Function
588      133(psout):    132(ptr) Variable Function
589              17:          14 Load 16(g_tTex1df4)
590              21:          18 Load 20(g_sSamp)
591              23:          22 SampledImage 17 21
592              28:    7(fvec4) ImageSampleExplicitLod 23 24 Lod ConstOffset 25 27
593                              Store 13(txval10) 28
594              35:          32 Load 34(g_tTex1di4)
595              36:          18 Load 20(g_sSamp)
596              38:          37 SampledImage 35 36
597              40:   29(ivec4) ImageSampleExplicitLod 38 39 Lod ConstOffset 25 27
598                              Store 31(txval11) 40
599              48:          45 Load 47(g_tTex1du4)
600              49:          18 Load 20(g_sSamp)
601              51:          50 SampledImage 48 49
602              53:   42(ivec4) ImageSampleExplicitLod 51 52 Lod ConstOffset 25 27
603                              Store 44(txval12) 53
604              58:          55 Load 57(g_tTex2df4)
605              59:          18 Load 20(g_sSamp)
606              61:          60 SampledImage 58 59
607              67:    7(fvec4) ImageSampleExplicitLod 61 63 Lod ConstOffset 25 66
608                              Store 54(txval20) 67
609              72:          69 Load 71(g_tTex2di4)
610              73:          18 Load 20(g_sSamp)
611              75:          74 SampledImage 72 73
612              79:   29(ivec4) ImageSampleExplicitLod 75 77 Lod ConstOffset 25 78
613                              Store 68(txval21) 79
614              84:          81 Load 83(g_tTex2du4)
615              85:          18 Load 20(g_sSamp)
616              87:          86 SampledImage 84 85
617              93:   42(ivec4) ImageSampleExplicitLod 87 90 Lod ConstOffset 25 92
618                              Store 80(txval22) 93
619              98:          95 Load 97(g_tTex3df4)
620              99:          18 Load 20(g_sSamp)
621             101:         100 SampledImage 98 99
622             106:    7(fvec4) ImageSampleExplicitLod 101 103 Lod ConstOffset 25 105
623                              Store 94(txval30) 106
624             111:         108 Load 110(g_tTex3di4)
625             112:          18 Load 20(g_sSamp)
626             114:         113 SampledImage 111 112
627             117:   29(ivec4) ImageSampleExplicitLod 114 115 Lod ConstOffset 25 116
628                              Store 107(txval31) 117
629             122:         119 Load 121(g_tTex3du4)
630             123:          18 Load 20(g_sSamp)
631             125:         124 SampledImage 122 123
632             131:   42(ivec4) ImageSampleExplicitLod 125 129 Lod ConstOffset 25 130
633                              Store 118(txval32) 131
634             136:     12(ptr) AccessChain 133(psout) 65
635                              Store 136 135
636             138:    137(ptr) AccessChain 133(psout) 27
637                              Store 138 134
638             139:8(PS_OUTPUT) Load 133(psout)
639                              ReturnValue 139
640                              FunctionEnd
641