1include.vert
2Shader version: 450
3Requested GL_GOOGLE_cpp_style_line_directive
4Requested GL_GOOGLE_include_directive
50:? Sequence
60:13  Function Definition: main( ( global void)
70:13    Function Parameters:
80:15    Sequence
90:15      move second child to first child ( temp 4-component vector of float)
100:15        'color' ( smooth out 4-component vector of float)
110:15        add ( temp 4-component vector of float)
120:15          add ( temp 4-component vector of float)
130:15            add ( temp 4-component vector of float)
140:15              add ( temp 4-component vector of float)
150:15                add ( temp 4-component vector of float)
160:15                  'i1' ( global 4-component vector of float)
170:15                  'i2' ( global 4-component vector of float)
180:15                'i3' ( global 4-component vector of float)
190:15              'i4' ( global 4-component vector of float)
200:15            'i5' ( global 4-component vector of float)
210:15          'i6' ( global 4-component vector of float)
220:?   Linker Objects
230:?     'i1' ( global 4-component vector of float)
240:?     'i2' ( global 4-component vector of float)
250:?     'i4' ( global 4-component vector of float)
260:?     'i3' ( global 4-component vector of float)
270:?     'i6' ( global 4-component vector of float)
280:?     'i5' ( global 4-component vector of float)
290:?     'color' ( smooth out 4-component vector of float)
300:?     'gl_VertexID' ( gl_VertexId int VertexId)
310:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
32
33
34Linked vertex stage:
35
36
37Shader version: 450
38Requested GL_GOOGLE_cpp_style_line_directive
39Requested GL_GOOGLE_include_directive
400:? Sequence
410:13  Function Definition: main( ( global void)
420:13    Function Parameters:
430:15    Sequence
440:15      move second child to first child ( temp 4-component vector of float)
450:15        'color' ( smooth out 4-component vector of float)
460:15        add ( temp 4-component vector of float)
470:15          add ( temp 4-component vector of float)
480:15            add ( temp 4-component vector of float)
490:15              add ( temp 4-component vector of float)
500:15                add ( temp 4-component vector of float)
510:15                  'i1' ( global 4-component vector of float)
520:15                  'i2' ( global 4-component vector of float)
530:15                'i3' ( global 4-component vector of float)
540:15              'i4' ( global 4-component vector of float)
550:15            'i5' ( global 4-component vector of float)
560:15          'i6' ( global 4-component vector of float)
570:?   Linker Objects
580:?     'i1' ( global 4-component vector of float)
590:?     'i2' ( global 4-component vector of float)
600:?     'i4' ( global 4-component vector of float)
610:?     'i3' ( global 4-component vector of float)
620:?     'i6' ( global 4-component vector of float)
630:?     'i5' ( global 4-component vector of float)
640:?     'color' ( smooth out 4-component vector of float)
650:?     'gl_VertexID' ( gl_VertexId int VertexId)
660:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
67
68