1length.frag
2Shader version: 120
30:? Sequence
40:11  Function Definition: main( ( global void)
50:11    Function Parameters:
60:?     Sequence
70:15      Sequence
80:15        move second child to first child ( temp 2-component vector of float)
90:15          't' ( temp 2-component vector of float)
100:15          add ( temp 2-component vector of float)
110:15            direct index ( smooth temp 2-component vector of float)
120:15              'v' ( smooth in 2-element array of 2-component vector of float)
130:15              Constant:
140:15                0 (const int)
150:15            direct index ( smooth temp 2-component vector of float)
160:15              'v' ( smooth in 2-element array of 2-component vector of float)
170:15              Constant:
180:15                1 (const int)
190:17      move second child to first child ( temp 4-component vector of float)
200:17        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
210:17        Constant:
220:17          30.000000
230:17          30.000000
240:17          30.000000
250:17          30.000000
260:?   Linker Objects
270:?     'u' ( uniform 3-element array of 4-component vector of float)
280:?     'v' ( smooth in 2-element array of 2-component vector of float)
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31Linked fragment stage:
32
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34Shader version: 120
350:? Sequence
360:11  Function Definition: main( ( global void)
370:11    Function Parameters:
380:?     Sequence
390:15      Sequence
400:15        move second child to first child ( temp 2-component vector of float)
410:15          't' ( temp 2-component vector of float)
420:15          add ( temp 2-component vector of float)
430:15            direct index ( smooth temp 2-component vector of float)
440:15              'v' ( smooth in 2-element array of 2-component vector of float)
450:15              Constant:
460:15                0 (const int)
470:15            direct index ( smooth temp 2-component vector of float)
480:15              'v' ( smooth in 2-element array of 2-component vector of float)
490:15              Constant:
500:15                1 (const int)
510:17      move second child to first child ( temp 4-component vector of float)
520:17        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
530:17        Constant:
540:17          30.000000
550:17          30.000000
560:17          30.000000
570:17          30.000000
580:?   Linker Objects
590:?     'u' ( uniform 3-element array of 4-component vector of float)
600:?     'v' ( smooth in 2-element array of 2-component vector of float)
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