1matrixError.vert
2ERROR: 0:10: 'constructor' : too many arguments
3ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer
4ERROR: 0:17: 'assign' :  cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float'
5ERROR: 0:18: 'assign' :  cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float'
6ERROR: 0:19: 'xy' : does not apply to this type:  temp 2X3 matrix of float
7ERROR: 0:21: '[' :  matrix index out of range '2'
8ERROR: 0:21: '[' :  vector index out of range '4'
9ERROR: 0:22: 'assign' :  cannot convert from ' temp 2X3 matrix of float' to ' temp 2X3 matrix of float'
10ERROR: 0:23: 'assign' :  cannot convert from ' uniform 3X2 matrix of float' to ' temp 2X3 matrix of float'
11ERROR: 9 compilation errors.  No code generated.
12
13
14Shader version: 120
15ERROR: node is still EOpNull!
160:12  Function Definition: main( ( global void)
170:12    Function Parameters:
180:?     Sequence
190:17      'a' ( temp 3-component vector of float)
200:18      'b' ( temp 3-component vector of float)
210:19      'm23' ( temp 2X3 matrix of float)
220:21      move second child to first child ( temp 4-component vector of float)
230:21        'gl_Position' ( gl_Position 4-component vector of float Position)
240:21        Construct vec4 ( temp 4-component vector of float)
250:21          matrix-times-vector ( temp 3-component vector of float)
260:21            matrix-multiply ( temp 3X3 matrix of float)
270:21              'm23' ( temp 2X3 matrix of float)
280:21              'm32' ( uniform 3X2 matrix of float)
290:21            'v3' ( in 3-component vector of float)
300:21          direct index ( temp float)
310:21            direct index ( temp 4-component vector of float)
320:21              'm24' ( temp 2X4 matrix of float)
330:21              Constant:
340:21                2 (const int)
350:21            Constant:
360:21              4 (const int)
370:22      'm23' ( temp 2X3 matrix of float)
380:23      'm23' ( temp 2X3 matrix of float)
390:?   Linker Objects
400:?     'v3' ( in 3-component vector of float)
410:?     'm32' ( uniform 3X2 matrix of float)
420:?     'm24' ( temp 2X4 matrix of float)
43
44
45Linked vertex stage:
46
47
48Shader version: 120
49ERROR: node is still EOpNull!
500:12  Function Definition: main( ( global void)
510:12    Function Parameters:
520:?     Sequence
530:17      'a' ( temp 3-component vector of float)
540:18      'b' ( temp 3-component vector of float)
550:19      'm23' ( temp 2X3 matrix of float)
560:21      move second child to first child ( temp 4-component vector of float)
570:21        'gl_Position' ( gl_Position 4-component vector of float Position)
580:21        Construct vec4 ( temp 4-component vector of float)
590:21          matrix-times-vector ( temp 3-component vector of float)
600:21            matrix-multiply ( temp 3X3 matrix of float)
610:21              'm23' ( temp 2X3 matrix of float)
620:21              'm32' ( uniform 3X2 matrix of float)
630:21            'v3' ( in 3-component vector of float)
640:21          direct index ( temp float)
650:21            direct index ( temp 4-component vector of float)
660:21              'm24' ( temp 2X4 matrix of float)
670:21              Constant:
680:21                2 (const int)
690:21            Constant:
700:21              4 (const int)
710:22      'm23' ( temp 2X3 matrix of float)
720:23      'm23' ( temp 2X3 matrix of float)
730:?   Linker Objects
740:?     'v3' ( in 3-component vector of float)
750:?     'm32' ( uniform 3X2 matrix of float)
760:?     'm24' ( temp 2X4 matrix of float)
77
78