1noMain.vert
2Shader version: 300
30:? Sequence
40:3  Function Definition: foo( ( global void)
50:3    Function Parameters:
60:?   Linker Objects
70:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
80:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
9
10mains.frag
11ERROR: 0:7: 'main' : function already has a body
12ERROR: 1 compilation errors.  No code generated.
13
14
15Shader version: 300
16ERROR: node is still EOpNull!
170:3  Function Definition: main( ( global void)
180:3    Function Parameters:
190:7  Function Definition: main( ( global void)
200:7    Function Parameters:
210:?   Linker Objects
22
23
24Linked vertex stage:
25
26ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
27
28Linked fragment stage:
29
30
31Shader version: 300
320:? Sequence
330:?   Linker Objects
340:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
350:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
36Shader version: 300
37ERROR: node is still EOpNull!
380:3  Function Definition: main( ( global void)
390:3    Function Parameters:
400:7  Function Definition: main( ( global void)
410:7    Function Parameters:
420:?   Linker Objects
43
44