1nonVulkan.frag
2ERROR: 0:3: 'constant_id' : only allowed when generating SPIR-V
3ERROR: 0:4: 'input_attachment_index' : only allowed when using GLSL for Vulkan
4ERROR: 0:4: 'input_attachment_index' : can only be used with a subpass
5ERROR: 0:5: 'push_constant' : only allowed when using GLSL for Vulkan
6ERROR: 4 compilation errors.  No code generated.
7
8
9Shader version: 450
10ERROR: node is still EOpNull!
110:?   Linker Objects
120:?     'arraySize' ( specialization-constant const int)
130:?       12 (const int)
140:?     'foo' ( temp int)
150:?     'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a})
16
17
18Linked fragment stage:
19
20ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
21
22Shader version: 450
23ERROR: node is still EOpNull!
240:?   Linker Objects
250:?     'arraySize' ( specialization-constant const int)
260:?       12 (const int)
270:?     'foo' ( temp int)
280:?     'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a})
29
30