1#version 310 es
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16int main(){
17  gl_Position = vec4(3 + 1, 3 + 4, 3 + 1);
18  gl_Position = vec4(1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12);
19  gl_Position = vec4(4 + 3 + 3);
20}
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