1remap.switch.none.frag
2WARNING: 0:5: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
3         "precision mediump int; precision highp float;"
4
5// Module Version 10000
6// Generated by (magic number): 80007
7// Id's are bound by 48
8
9                              Capability Shader
10               1:             ExtInstImport  "GLSL.std.450"
11                              MemoryModel Logical GLSL450
12                              EntryPoint Fragment 4  "main" 9 23
13                              ExecutionMode 4 OriginUpperLeft
14                              Source GLSL 450
15                              Name 4  "main"
16                              Name 9  "in0"
17                              Name 23  "FragColor"
18                              Decorate 9(in0) Location 0
19                              Decorate 23(FragColor) RelaxedPrecision
20                              Decorate 23(FragColor) Location 0
21                              Decorate 29 RelaxedPrecision
22                              Decorate 36 RelaxedPrecision
23                              Decorate 43 RelaxedPrecision
24               2:             TypeVoid
25               3:             TypeFunction 2
26               6:             TypeFloat 32
27               7:             TypeVector 6(float) 4
28               8:             TypePointer Input 7(fvec4)
29          9(in0):      8(ptr) Variable Input
30              10:             TypeInt 32 0
31              11:     10(int) Constant 3
32              12:             TypePointer Input 6(float)
33              15:             TypeInt 32 1
34              22:             TypePointer Output 7(fvec4)
35   23(FragColor):     22(ptr) Variable Output
36              24:     10(int) Constant 0
37              27:    6(float) Constant 0
38              31:     10(int) Constant 1
39              34:    6(float) Constant 1065353216
40              38:     10(int) Constant 2
41              41:    6(float) Constant 1073741824
42              45:    6(float) Constant 3212836864
43              46:    7(fvec4) ConstantComposite 45 45 45 45
44         4(main):           2 Function None 3
45               5:             Label
46              13:     12(ptr) AccessChain 9(in0) 11
47              14:    6(float) Load 13
48              16:     15(int) ConvertFToS 14
49                              SelectionMerge 21 None
50                              Switch 16 20
51                                     case 0: 17
52                                     case 1: 18
53                                     case 2: 19
54              20:               Label
55                                Store 23(FragColor) 46
56                                Branch 21
57              17:               Label
58              25:     12(ptr)   AccessChain 9(in0) 24
59              26:    6(float)   Load 25
60              28:    6(float)   FAdd 26 27
61              29:    7(fvec4)   CompositeConstruct 28 28 28 28
62                                Store 23(FragColor) 29
63                                Branch 21
64              18:               Label
65              32:     12(ptr)   AccessChain 9(in0) 31
66              33:    6(float)   Load 32
67              35:    6(float)   FAdd 33 34
68              36:    7(fvec4)   CompositeConstruct 35 35 35 35
69                                Store 23(FragColor) 36
70                                Branch 21
71              19:               Label
72              39:     12(ptr)   AccessChain 9(in0) 38
73              40:    6(float)   Load 39
74              42:    6(float)   FAdd 40 41
75              43:    7(fvec4)   CompositeConstruct 42 42 42 42
76                                Store 23(FragColor) 43
77                                Branch 21
78              21:             Label
79                              Return
80                              FunctionEnd
81