1remap.uniformarray.none.frag
2// Module Version 10000
3// Generated by (magic number): 80007
4// Id's are bound by 53
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 14 25 35 47
10                              ExecutionMode 4 OriginUpperLeft
11                              Source GLSL 140
12                              Name 4  "main"
13                              Name 9  "texColor"
14                              Name 14  "color"
15                              Name 25  "inColor"
16                              Name 35  "alpha"
17                              Name 47  "gl_FragColor"
18                              Name 52  "texSampler2D"
19                              Decorate 47(gl_FragColor) Location 0
20                              Decorate 52(texSampler2D) DescriptorSet 0
21               2:             TypeVoid
22               3:             TypeFunction 2
23               6:             TypeFloat 32
24               7:             TypeVector 6(float) 4
25               8:             TypePointer Function 7(fvec4)
26              10:             TypeInt 32 0
27              11:     10(int) Constant 6
28              12:             TypeArray 7(fvec4) 11
29              13:             TypePointer Input 12
30       14(color):     13(ptr) Variable Input
31              15:             TypeInt 32 1
32              16:     15(int) Constant 1
33              17:             TypePointer Input 7(fvec4)
34              23:             TypeVector 6(float) 3
35              24:             TypePointer Input 23(fvec3)
36     25(inColor):     24(ptr) Variable Input
37              32:     10(int) Constant 16
38              33:             TypeArray 6(float) 32
39              34:             TypePointer Input 33
40       35(alpha):     34(ptr) Variable Input
41              36:     15(int) Constant 12
42              37:             TypePointer Input 6(float)
43              40:     10(int) Constant 3
44              41:             TypePointer Function 6(float)
45              46:             TypePointer Output 7(fvec4)
4647(gl_FragColor):     46(ptr) Variable Output
47              49:             TypeImage 6(float) 2D sampled format:Unknown
48              50:             TypeSampledImage 49
49              51:             TypePointer UniformConstant 50
5052(texSampler2D):     51(ptr) Variable UniformConstant
51         4(main):           2 Function None 3
52               5:             Label
53     9(texColor):      8(ptr) Variable Function
54              18:     17(ptr) AccessChain 14(color) 16
55              19:    7(fvec4) Load 18
56              20:     17(ptr) AccessChain 14(color) 16
57              21:    7(fvec4) Load 20
58              22:    7(fvec4) FAdd 19 21
59                              Store 9(texColor) 22
60              26:   23(fvec3) Load 25(inColor)
61              27:    7(fvec4) Load 9(texColor)
62              28:   23(fvec3) VectorShuffle 27 27 0 1 2
63              29:   23(fvec3) FAdd 28 26
64              30:    7(fvec4) Load 9(texColor)
65              31:    7(fvec4) VectorShuffle 30 29 4 5 6 3
66                              Store 9(texColor) 31
67              38:     37(ptr) AccessChain 35(alpha) 36
68              39:    6(float) Load 38
69              42:     41(ptr) AccessChain 9(texColor) 40
70              43:    6(float) Load 42
71              44:    6(float) FAdd 43 39
72              45:     41(ptr) AccessChain 9(texColor) 40
73                              Store 45 44
74              48:    7(fvec4) Load 9(texColor)
75                              Store 47(gl_FragColor) 48
76                              Return
77                              FunctionEnd
78