1simpleFunctionCall.frag
2WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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4Shader version: 150
50:? Sequence
60:7  Function Definition: foo( ( global 4-component vector of float)
70:7    Function Parameters:
80:9    Sequence
90:9      Branch: Return with expression
100:9        'BaseColor' ( smooth in 4-component vector of float)
110:12  Function Definition: main( ( global void)
120:12    Function Parameters:
130:14    Sequence
140:14      move second child to first child ( temp 4-component vector of float)
150:14        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
160:14        Function Call: foo( ( global 4-component vector of float)
170:?   Linker Objects
180:?     'bigColor' ( uniform 4-component vector of float)
190:?     'BaseColor' ( smooth in 4-component vector of float)
200:?     'd' ( uniform float)
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23Linked fragment stage:
24
25
26Shader version: 150
270:? Sequence
280:7  Function Definition: foo( ( global 4-component vector of float)
290:7    Function Parameters:
300:9    Sequence
310:9      Branch: Return with expression
320:9        'BaseColor' ( smooth in 4-component vector of float)
330:12  Function Definition: main( ( global void)
340:12    Function Parameters:
350:14    Sequence
360:14      move second child to first child ( temp 4-component vector of float)
370:14        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
380:14        Function Call: foo( ( global 4-component vector of float)
390:?   Linker Objects
400:?     'bigColor' ( uniform 4-component vector of float)
410:?     'BaseColor' ( smooth in 4-component vector of float)
420:?     'd' ( uniform float)
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